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Talk:List of media in the Mortal Kombat franchise

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To the anonymous user who added this:

Why do you say it is outdated? It is still up and running. If it has old content, well that is the nature of the web. :-) We can't go about the whole 'pedia updating the status of all the websites we link to. Anyway, thanks for adding the link. Frecklefoot | Talk 22:20, Jul 13, 2004 (UTC)


Characters & games

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Just a suggestion for the characters list, but I think it'd be a good idea to add which games the characters appeared in next to their name. Right now, it looks like all the characters appear in every game, which, of course, isn't the case. Frecklefoot | Talk 15:35, Aug 13, 2004 (UTC)

What happened to the characters list? Was it moved to its own page?

Yeah, there's a link to List of Mortal Kombat characters in the "See also" section near the bottom of the MK article.
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The MK page from the arcade history database seems to ontain text from the Wikipedia page. If you look at the history, it is quite clear that wikipedia's text is the original.

If they don't attribute it to us, they are violating the GFDL. Take a look on WP:VP, there was a discussion about something similar lately. Frecklefoot | Talk 20:47, Sep 24, 2004 (UTC)

Movies and television

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Is it just me or the Movies and television section has some bad POV issue? – Kaonashi 01:47, 28 Oct 2004 (UTC)

POVness seems to be in places here n there all about the article. Being a videogame article, rather than say an article pertaining to politics or science, is probably why nobody really has bothered yet. Even I'm not really motivated to give a damn. "Another interesting thing..." well I know whoever writes like that isn't really intending to bias the article, but, like myself, can't really think of a "less" "POV" way to write it without sounding like the subject in question isn't of importance -- like if you replaced it with "Another important thing" or "Another significant thing" it would still be POV some way or another. Blah. --69.234.185.170 06:50, 10 Apr 2005 (UTC)

Sequel Discussion

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I created the list of sequels and I intentionally left off MK Gold because I thought it was merely the home version of MK4. Is that not the case? Are they different games? --Feitclub 21:08, Oct 30, 2004 (UTC)

Mortal Kombat 4 is not an arcade game per se, since you can play it on the Playstation, too, as well as for other systems. Mortal Kombat Gold, as far as I know, is an improved version of MK4 for the Dreamcast. New characters and all that. – Kaonashi 22:41, 30 Oct 2004 (UTC)

You missed Ultimate Mortal Kombat WaveNet - Net work version of MK very rare There is some inside info hear http://www.vpforums.com/forum/showthread.php?s=&threadid=32236&highlight=Ultimate+Mortal+Kombat+WaveNet

There was also a separate game starring the character of Sub-Zero called Mortal Kombat Mythologies: Sub-Zero. This was a platform game rather than a fighting game. This radical change coupled with having an extremely complicated storyline and slow-paced gameplay spelled certain doom for most gamers with short attention spans. The game is highly praised among people who appreciated the complex story.

This paragraph is not neutral.

Open Mortal

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There is a open source mortal combat clone in production [1] Mitsuhama

Smoke in MKI

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I know for certain that Smoke is a hidden character in MKI arcade because about 9 years ago after years of play, a year of trying, and a year of starting to doubt the rumor, I did finally get to fight against him. To get to him you must do a double flawless victory (maybe without block too, I also did this but it might not be a requirement) on the stage with the witch crossing the moon and execute your fatality just at the witch crosses the moon. It's very tough because I thought I did everything right a couple of times before it actually worked (the timing of the witch must be very sensitive). Now arcade games get software updates. It may be that he's only in later versions of the software. Somebody else will have to figure that out. Jason Quinn 20:41, 29 July 2005 (UTC)[reply]

That's not Smoke, that's Reptile. - furrykef (Talk at me) 20:47, 6 August 2005 (UTC)[reply]
The only feature I know that was removed in later versions of the arcade was that throwing an opponent to the pit (meeting all criteria for fighting Reptile) produced a rain of blood shortly thereafter. When I played this game as a boy, I liked to do it all the time, without knowing that this prevented me for fighting the secret character. That would explain why this feature was removed on newer versions. DrJones 11:51, 22 December 2005 (UTC)[reply]
I think furrykef is right,reptile appeared in mk1 arcade,he was a cross between subzero and scorpion and green in colour,he could execute both characters moves,smoke appeared in mk2 first im sure
no,no,no,that only happens if u just get a double flawless,then a fatality,and w/out using block on the pit level,and u cant get hit at all prior,but this smoke venture could be theoretically possible,after all,mk1,and 2 were made in very close succesion67.185.245.4 20:42, 24 September 2007 (UTC)[reply]

reptile? Have you lost your mind it is Smoke that you unlock on MK3!!! —Preceding unsigned comment added by 71.96.65.241 (talk) 03:48, 17 October 2007 (UTC)[reply]

Innovations?

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Mortal Kombat introduced a new combo system called juggling. Juggling is an aspect of gameplay that became a recurring element in games that followed. The juggle involved following an initial successful combat hit with moves that kept the opponent in mid-air, hence rendering the opponent unable to defend subsequent moves of the juggle until falling to the ground and standing again.
Mortal Kombat also deviated from Street Fighter in the way moves were performed. Street Fighter (and many other fighting games) performed all special moves in variations of circles on your joystick followed by a button press (half circle back, half circle forward, forward then half circle forward). Mortal Kombat was the first to introduce moves that not only were not-half circles (tap back, tap back, punch) but also introduced moves that did not require a button press (such as tap back, tap back, then forward).
These innovations allowed Mortal Kombat to succeed where so many Street Fighter clones had failed.

I'm not sure these things are even partly responsible for the success of the game. I would point to the failure of MK1 on the SNES as evidence that most people were not playing it because of the actual gameplay. I also wonder how many people actually liked juggling (which I would guess wasn't intentionally designed/programmed) and irregular move commands. My own opinion -- and I realize it's just my own, but I'm sure I'm far from alone in it -- is that Mortal Kombat would have been a failure, or at least not as successful, if it didn't have the blood and gore it was known for, but that last sentence seems to suggest otherwise. So I think this may need a small bit of NPOV work. - furrykef (Talk at me) 20:53, 6 August 2005 (UTC)[reply]

Re: Furrykef Mortal Kombat for SNES was quite a different game compared to the sega version. There was also a bug with it that had to do with energy meters I believe or something of that sort. The game just didn't 'feel' or 'play' right on the SNES. It might have been a combination of the controler, laggy game feel, and the different processing method the chip in the SNES used. I remember playing it on the SNES and really hated it and it almost seemed like it wasnt really ever designed for the SNES and thus was bound to run strangley. The game came out on sega first I believe.

The blood somewhat drew them in, but the staying power was definately the gameplay, as proved by all the copycat digitized fighters that failed. I personally believe that the MK 1-4 series had by far the best gameplay of any fighting game, correcting many mistakes of street fighter game design.

no no no,reptile only happens when u get to the pit level w/ no mistakes,then u get a double flawless,and boom!whalla!there's reptile!67.185.245.4 20:36, 24 September 2007 (UTC)[reply]

Clutter

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The Mortal Kombat page should only talk about Mortal Combat I. Alot of the the other information about the series itself and subsequent games should be moved to a page called "Mortal Kombat Series." When I came to this wiki page I wanted to read all about Mortal Kombat I, not the subsequent games...yet at the same time this article starts off 'acting' like it is going to be only about Mortal Kombat I. -confused subzero fan

Added an Easter Egg section to the MKII page, moved the MKII eggs off. Not much, but it's a start. -Virog - 15 Sept 2005

Accuracy in "Overview" Section

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"Street Fighter (and many other fighting games) performed all special moves in variations of circles on the joystick followed by a button press (half circle back, half circle forward, forward then half circle forward)."

  • I don't think that's accurate -- I know for a fact that SF2, which was released before MK1, had tapping movies -- i.e. Chun Li and E Honda's rapid kick/punch attacks.70.110.180.145 14:24, 21 August 2005 (UTC)[reply]
  • Not to mention Ken/Ryu's Dragon Punch (F,D,DF,Punch) and Guile's Flash Kick (charge D, U+Kick). Definitely an erroneous statement. -Tadanisakari 06:42, September 5, 2005 (UTC)
  • This statement is referring to the two forward or two backwards tapping of the joystick, as well as directions for sub zeros moves being down, forward, punch. You see, street fighter instruction decals instructed players to roll the joystick, but the moves would work if you did the tapping motions, as thats all the game was looking for. No one realized this at the time however, and thought that the Mortal Kombat tapping instructions were novel.

Dan Forden's head

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What is the deal with the that pops up in MK II and make a weird sound? Is it a glitch or some kind of in-game joke

You mean head? If I'm not mistaken, that's Dan Forden's head. It's someone from the game's developing team. Yes, it's an in-game joke. What he says is "toasty", apparently.--Kaonashi 03:51, 3 November 2005 (UTC)[reply]

Kombat Column

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I believe there should be a picture of the kombat column (the column your player moves up as he wins rounds.) Anyone have a pic?

Possible Design Errors

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Is this section even necessary? It sounds mostly like POV and really doesn't add anything to the content of the page.Virogtheconq 21:41, 20 December 2005 (UTC)[reply]

I was actually interested to read that portion of the article. It doesn't seem too much like POV to me (at least not like it was intentional), it seems to be a bit of interesting trivia. Perhaps it needs a bit of rewording and elaboration? — Striker 22:53, 21 December 2005 (UTC)[reply]
Now that I have read that section, I concur that it doesn't add anything to the article, and that the 'mistakes' perceived after trying to relate the names with japanese real ones just point out that there is no such relation. I vote for removing that section from the article. DrJones 12:04, 22 December 2005 (UTC)[reply]

This article needs to be split into two!

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There needs to be a MK Series article and an article for the first video game. This page is looking sloppy the way it is now. Buzda 19:22, 25 December 2005 (UTC)[reply]

If nobody objects in the next day or two, I'll split this page into Mortal Kombat (series) and Mortal Kombat (video game).Virogtheconq 19:25, 7 January 2006 (UTC)[reply]

  • Done. Going to redirect this page to Mortal Kombat (series) in a week or so, once everyone has had a chance to digest the splitting. BTW, I took out the "Possible Design Errors" section since the vote seems to have gone 2:1 against it.

Virogtheconq 04:13, 13 January 2006 (UTC)[reply]

Please Let scorpion even thouse his in it into MK Universe

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I've been working on this for a very long time & now that i figured it out, at least most of it, i don't want all this hard work i did to go to waste, so please merge it, and much thanks to Ricky for his help, i thought i should add more, to help with my statment, i believe it should be, four the reasons, Meat is apart of the MK Universe as i stated before, he has been in a few of the games so far, and was playable in MK4, made cameo appereances in MK:D & MK:SM & soon will be playable again, in MK Armageddon, so please think it over then get back to me.~~Lil'Layzie-One

Mods: protection needed

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Becky Gable - truly obsessive vandal keeps reverting to my own error (I one copy/pasted the data from Katalin Zamiar), really repeatedly, for many months (see history).

http://wiki.riteme.site/w/index.php?title=Becky_Gable&oldid=137287145 - good version, lock this please (pernamently, because this is all what can be found on her). --HanzoHattori 18:29, 10 June 2007 (UTC)[reply]

Original research - Plot continuity?

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How has this tag come up? All that is in the few paragraphs there is in game information and a statement that post John Tobais leaving the company, endings were done slightly differently, nothing controversial about something that is actually within the source material. Madslocodemente 05:41, 11 October 2007 (UTC)[reply]

There MUST be some kind of mistake.

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Talk:Mortal Kombat redirects to THIS talk page. That should NOT be happening, since these are two different articles, with two different discussions. One discussion page about two articles can get out of hands, and you COULD think that someone is discussing List of media in the Mortal Kombat franchise when they are in fact discussing the page Mortal Kombat, please fix it.

I'm not doing a thing, because I don't want to screw up anything. TheBlazikenMaster 12:44, 19 October 2007 (UTC)[reply]

Huh? Nothing on the controversy?

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Forgive me if I'm mistaken, but should there be SOME thing on this page referring to the type of controversy this game made when it first came out, since it was basically the FIRST game to fire up the entire "violence in video games" talk in the first place for its fatalities and blood in the game? This article needs to bring it up somehow. —Preceding unsigned comment added by Darkpower (talkcontribs) 08:54, 5 November 2007 (UTC)[reply]

Two media pages

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There are currently two MK media pages:

The navbox points the the latter. TH1RT3EN talkcontribs 19:41, 14 May 2009 (UTC)[reply]