Talk:Level designer
![]() | The contents of the Level designer page were merged into Level design. For the contribution history and old versions of the merged article please see its history. |
Not just PC FPS games!
[edit]This article is hopelessly biased towards the small, but not insignifiant sub-field of level design refeerring to the development of levels for FPS games. If we were to look at the number of working level designers worldwide, I think we'd find probably less than 10% of them working in this manner.
Article needs siginifcant re-write taking into account the broad range of genres and content a level designer creates in the worldwide games industry. --86.139.145.219
- Boy, you sure are good at kicking up the dust, aren't you? Wikipedia is a wiki—an encyclopedia developed by unpaid volunteers. The reason it focuses on FPS's is simple: the editors who contributed clearly had a preference and/or experience with FPS editing. Is it biased? Probably. Can it be fixed? Yes. By who? The one who it's bothering. — Frecklefoot | Talk 20:18, 26 September 2005 (UTC)
Difference between Mappers and Level Designers
[edit]It is accepted as truth among almost all experienced level designers that there is a difference between mappers and level designers.
mappers being people of varying skill with the ability to create a level playable in their game engine of choice, while a level designer Possess not just a high level of ability in mapping, but the ability to intentionaly design every aspect of play for the greatest experience from the players point of view
if no body has a good arguement against this, then I will put it in the entry —Preceding unsigned comment added by M Gargantua (talk • contribs)
- No objection here. — Frecklefoot | Talk 15:43, 28 September 2006 (UTC)
- Its added now, feel free to change or retitle it, as long as the basic concept stays the same. M_Gargantua 12:03, 5 October 2006 (UTC)
- I don't agree with the text now because the example "while unable to properly illuminate it" is probably really harsh to many ppl who call themselves mapper. Mapper just sounds not so noble like "level designer" but it's used in FPS genre quite normally and normal mapper can create full-featured map with everything that must be there. I agree on the other hand with general idea of "level designer" > "mapper". But it can be seen in two contexts - level designer is usable for more types of games (as level is more generic term than map) and level designer really somehow implies that his skill is better than the skill of someone called mapper. It's rather seen in 3rd party tools (3d/2d), custom assets creation, better art feeling, etc. --Virgo47 (talk) 12:33, 11 April 2008 (UTC)
Shameless Attempt at Getting Noticed
[edit]quote:
"Also notable are the mappers known as "Will Riker", and "Anthony", who mapped for Star Trek: Voyager Elite Force. Their work was distributed for free, and also released with the RPG-X modification for that game. "James Nukem" is also a notable mapper for this game."
These people are not notable like Levelord or CliffyB or John Romero or whoever else you immediately associate with Level Design. No one has ever heard of their mod or any of them. --71.29.229.152 05:32, 17 October 2006 (UTC)
- The notables list is pretty odd. I'd like to see one more like the one in the Game Designer article: A list with contributions next to it. Right now it looks like notable GAMES with a full list of level design contributors (with the exception of Romero, etc.), which I don't think holds water as a list of noteable LDs.
- I'd support a list like in the game designer article. — Frecklefoot | Talk 01:48, 24 October 2006 (UTC)
Questions???
[edit]What is an average level designer income? —Preceding unsigned comment added by 75.104.128.38 (talk) 20:38, 17 February 2008 (UTC)
Image copyright problem with Image:UnrealEd.jpg
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