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Archive 1

Game Engine?

Does anyone know source that is "citedly" (surely, there *must* be some neologism for "a source for a fact that meets WP:RS?! Kind of the reverse of "truthiness") for what engine this is built on? [1] suggests Unreal, but it's just a guess. Jimw338 (talk) 15:35, 26 January 2017 (UTC)

Kan please do free injustice 2 84.198.103.166 (talk) 17:23, 20 March 2024 (UTC)

GGPO

I cited the wrong link in the summary when I changed the statement that this game will use GGPO like MKX did. The right one is this. --uKER (talk) 05:45, 13 February 2017 (UTC)

Game series?

Should we create an article about the whole game series and related media? There are some things I'd like to see, like a chart comparing the characters playable in the two installments, and I think the series will keep going on. Magegg (talk) 18:14, 24 June 2017 (UTC)

I started drafting a series article in my sandbox, but got lazy and stopped after a bit. Personally, I was thinking of waiting until Injustice 3 was officially confirmed before creating the actual article. Wani (talk) 01:09, 25 June 2017 (UTC)

Reassessment

Upping this to B-class from Start-class. The article looks great and here are just some very brief comments after a simple read through

  • I think that the gameplay section seems to assume that the players know the gameplay mechanics of the first game, which isn't ideal.
  • Players can buy "Source Crystals" using real-world money to purchase cosmetic adjustments for fighters - should wikilink "using real-world money" to microtransactions.
  • The development section could be more substantial. This is a tentpole game after all.
  • There are a bunch of bare urls that need to be fixed.

AdrianGamer (talk) 15:22, 12 July 2017 (UTC)

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GA Review

GA toolbox
Reviewing
This review is transcluded from Talk:Injustice 2/GA1. The edit link for this section can be used to add comments to the review.

Reviewer: TheJoebro64 (talk · contribs) 22:58, 30 November 2017 (UTC)

Hell, the original was one of my favorite games on the Xbox. Let's see what the sequel's got in store for us. JOEBRO64 22:58, 30 November 2017 (UTC)

Lead
  • You should clarify what a role-playing game is; not many people may know it besides us. Some thing like: ... implementing a role-playing game (RPG)-style progression...
  • Just as a general note for the entire article, I noticed that the word "loot" is used to describe the game's system for obtaining items. This sounds a bit like jargon (WP:VGG#Gaming jargon). You don't have to change this if you don't want to, but I just wanted to point this out.
Gameplay
  • Shouldn't the characters section be in gameplay? It's more relevant here than in the plot section.
    •  Done Wani (talk) 23:42, 14 December 2017 (UTC)
      • @TheJoebro64: Hey, if you don't mind, I'd like your opinion about the character list. It used to look like this (diff: [2]), but other users have been adding onto it. I don't understand the point in distinguishing the DLC characters by Fighter Packs (the superscript notes), since you can purchase them individually and aren't forced to buy them through each pack. I also don't know if adding italics to point out guest characters is necessary either. What do you think? Wani (talk) 23:42, 14 December 2017 (UTC)
Synopsis
  • Injustice 2 continues the storyline established in Injustice: Gods Among Us.[23] Unlike the previous game, which centered on a multi-universe conflict, the plot for Injustice 2 takes place entirely within the alternate, dystopian universe.[19] According to Injustice: Gods Among Us Cinematic Director Dominic Cianciolo, the story from the first installment provided a solid foundation for adapting the canonical histories of the game's newer cast, allowing the writers to fit their stories within the Injustice universe.[24] The biggest challenge presented to the writers was extending the series' narrative without repeating the core Batman versus Superman conflict.[24] This led to the inclusion of Brainiac as the game's central antagonist, as there were few characters in the DC Universe that could top "Dictator Superman" as a foe for Batman.[24] - this seems more relevant to development rather than the plot section.
  • The story campaign in Injustice 2 is also the first in the series to feature multiple endings.[25] - there are only two endings, so "multiple" is inaccurate. In fact, you might want to cut this sentence entirely, as it's stated within the plot summary there is more than one ending.
  • Flash and a reformed Green Lantern reunite before joining Batman, who sends Hal to Atlantis to gain Aquaman's assistance - I, being a DC Comics nerd, know that Hal is Green Lantern, but others may not. You need to clarify this.
  • According to Senior Marketing Game Manager Brian Goodman, the playable characters were decided upon by NetherRealm Studios in collaboration with DC Comics, similar to the previous title.[29][30] The developers considered the characters' lore, personalities, abilities, popularity, participation in the story, and relationships with other characters during the roster selection process.[29][30] Creative Director Ed Boon stated that Injustice 2's roster would contain more relatively obscure characters, since Injustice: Gods Among Us had covered most of DC Comics' most notable figures.[31] He teased the possibility of third-party DLC characters, which were well-received in Mortal Kombat X, eventually resulting in the inclusions of Dark Horse Comics' Hellboy and Mirage Studios' Teenage Mutant Ninja Turtles.[31][32] Due to the success of Scorpion in the previous installment, who was the most downloaded DLC fighter, Boon also entertained the likelihood of NetherRealm including other Mortal Kombat characters as downloadable content, leading to the inclusions of Sub-Zero and Raiden.[33][34][32] As with Scorpion, Sub-Zero and Raiden were given new costume designs by comic book artist Jim Lee.[35][36] - again, this seems more like development.
  • As I previously suggested, it seems like a better idea to move the character roster to gameplay.
Development
  • NetherRealm was afforded a lot of freedom with DC Comics' properties when designing characters - replace "a lot" with "extensive" or something similar.
  • The motion capture was then tweaked with manual animations in order to obtain - substitute "tweaked" for "modified", and cut "in order".
Release
Reception

If I'm not back in a few days with a review, please ping me. JOEBRO64 19:49, 3 December 2017 (UTC)

@Wani: I'll have finished the review by Wednesday. Sorry I've taken so long on this. JOEBRO64 13:45, 10 December 2017 (UTC)
Take your time. Wani (talk) 19:40, 10 December 2017 (UTC)
@Wani: Good work. I'm placing this on hold until my comments are addressed. JOEBRO64 15:29, 12 December 2017 (UTC)
@TheJoebro64: I believe everything's been taken care of. Thanks for reviewing another one of my GA nominations. Wani (talk) 06:22, 17 December 2017 (UTC)
@Wani: Great work. This is a pass JOEBRO64 19:52, 17 December 2017 (UTC)