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Archive 1

Future Games

RTCW2 hasn't been announced to be in production.

Tim Willits mentioned a sequel to RTCW on an interview a long time ago. On the following day he corrected himself saying he shouldn't have said that, as they were still looking for a developer.

This game might as well be Enemy Territory:Quake Wars, since RTCW:ET was in itself a sequel to RTCW.

Unfortunatelly I can't find those two interviews by Tim. But for now, I agree on the anon that deleted RTCW, as the game hasn't really been announced all we have now are rumors (that gray matter would be working on that, etc). zeh 17:23, 23 August 2005 (UTC)

I was going by this article which says that Todd Hollenshead from id was talking openly about RTCW2, so I figured that was good enough for confirmation. But you are correct that RTCW2 may actually be one of the other games you mentioned, it's hard to keep all these id sequals straight.
Secondly, does id's next title belong on this page? Not because it's not announced (thats another worthy argument against it's inclusion). But that their next game will not be using the Doom 3 engine but whatever engine Carmack comes up with next? Or have they stated they will be basing their next game on the Doom 3 engine? Qutezuce 08:13, August 24, 2005 (UTC)
Agreed on the RTCW2 stuff. Unfortunately I can’t find a reference right now but I’m sure they announced their next game would be D3 engine in order to cut down development time. I'll look again later. —FlooK 18:39, 24 August 2005 (UTC)
Not sure if anything more concrete was said after this but here’s an article from last year with Hollenshead saying the next game wont be as revolutionary as Doom 3 and that he would expect it to use the Doom 3 engine: "What’s next for id software?" —FlooK 14:24, 26 August 2005 (UTC)
Actually RCTW2 has just been announced--84.190.70.176 13:56, 5 October 2005 (UTC)
The name is not "RTCW2" however. All they call it is "Wolfenstein", and the logo just has "Wolfenstein" on it. --zeh 16:36, 17 August 2007 (UTC)
yeah, but RTCW2 makes more sense until we know the official name. 203.97.170.193 03:36, 31 August 2007 (UTC)

NPOV

This is an encyclopedia, not a shrine to John Carmack's godly programming skills. Keep it descriptive, please. Biased phrases like "programmer-extraordinaire John Carmack, the mastermind behind such revolutionary and genre-shaping engines..." are not acceptable for Wikipedia.

I've also removed references to the "MegaTexture(tm) Rendering Engine". My reasons for removing this are simple:

  • There is no mention of this technology on id software's site that I can find. It is therefore probably not notable.
  • The information appears to be inaccurate: MegaTexture is not a trademark, according to the USPTO, and they should know.

If you wish to information on the MegaTexture engine in the article, please cite your sources and write verifiable information in a neutral point of view. Do not keep reverting the article to an unacceptable state. Haeleth 18:14, 5 October 2005 (UTC)

Partial retraction: the Enemy Territory press release on Splash Damage's site does refer to MegaTexture and does refer to it as a trademark; I guess I forgot the USPTO only handles registered trademarks. So I'll stop removing all mentions of the technology from the article now. However, the "tm" is still going to go - Wikipedia does not, as a rule, mark trademarks where not absolutely required. Haeleth 12:29, 6 October 2005 (UTC)


Where can I find a reference for the information in the "Further Planned Extensions" section ? 80.77.132.69 00:45, 19 February 2006 (UTC)

Yeah, some sources would be nice in that section (now called "id extended technology"). In fact, I seem to recall an article where they specifically said Quake Wars used regular light blooms, not HDR. --Skrapion 23:09, 18 May 2006 (UTC)
Update: I've gone and deleted that section. Feel free to put it back if you can cite sources for it. --Skrapion 07:16, 20 May 2006 (UTC)

Just one thing...

"Rewritten rendering code (Direct3D support and fixed self-shadowing problem) and add the ClipMapping and Unique texturing by large terrain." is not a sentence, as far as I can tell. Can someone either translate this into English or get rid of it? --203.206.183.160 16:37, 6 July 2006 (UTC)

"fixed self-shadowing problem" : bullshit, it was simply disabled to accelerate rendering. In the D3 alpha they where all on. On the retail D3, it was disabled on monsters --194.98.147.125 16:26, 12 July 2006 (UTC)
"Direct3D support" needs sources ... never heard of that ... --194.98.147.125 16:26, 12 July 2006 (UTC)
  • Removed the sentence since it's later tagged on by someone that _thinks_ megatexture is a derived technology of clipmapping (we don't know yet, since no whitepaper is released yet) and then someone else adding a ad-link to it all. Zarkow 203.144.143.5 00:45, 7 August 2006 (UTC)

Further extension technology

Can someone provide sources for the information in this section. I am unable to verify any of it. It was removed before, but seems to have been added back in. --Jimmybee 18:20, 27 July 2006 (UTC)