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The image is incorrect

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The image of the board has too many diagonal lines. It should be like this: http://laire.dy.fi/t/Fanorona.svg. Jlaire (talk) 23:01, 13 October 2009 (UTC)[reply]

I haven't logged in in ages and I just saw a message to that effect from a different user. I will correct the image when I get a chance. (By the way, I blame Partlett since I was just using his book as a reference! :)--PilotPrecise (talk) 20:52, 17 November 2009 (UTC)[reply]
Actually, I just noticed that your was correct and User:Mysid made a mistake when vectorizing it! You (or someone else) can just copy the version I linked to above, I made it by modifying the .svg-file. (I don't know how to go about replacing it and don't have time atm. :) Jlaire (talk) 21:06, 17 November 2009 (UTC)[reply]
Hi, I'm a newcomer, but I think I uploaded Jlaire's corrected graphic okay. Ihardlythinkso (talk) 14:28, 7 September 2010 (UTC)[reply]

Different rules in French!

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The French Wikipedia has an article on Fanorona with different rules from the English. Personally, I like the French rules better. The French rules are the same, except that (1) capturing moves do _not_ have to be made over non-capturing ones, and (2) capturing involves taking _all_ stones in continuation before or behind the movement of the capturing stone, not just one of them. If you can read French, see the [1] reference on that page. 66.102.65.42 (talk) 01:50, 19 June 2012 (UTC)[reply]

Weak and strong intersections

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The concepts of weak and strong intersections are not mentioned after they are introduced. What role do they play? If none, I suggest removing the definition because it is confusing. At least as I first read it, I took it to be an intrinsic property of an intersection whether it was strong or weak, meaning that there are certain intersections from which diagonal moves are forbidden. This turns out not to be the case - whether an intersection is weak or strong is a contingent property of the instant position.Bill (talk) 04:44, 9 June 2020 (UTC)[reply]

Huh? The strong intersections are the ones touched by the diagonal lines of the board. The weak ones are not. It depends only on the board, not on the current position. —David Eppstein (talk) 04:50, 9 June 2020 (UTC)[reply]

Confused by "The game ends when one player captures all stones of the opponent."

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Does this mean that as soon as each player has captured one or more of the opponent's pieces, the game ends in a draw?

If this is correct, maybe the article should state this explicitly.

Or does this actually mean that the game ends when one player captures all the opponent's pieces that were on the board when they began their turn??? (Which is something different.)2601:200:C000:1A0:4CBA:C7AC:F663:37A2 (talk) 02:22, 11 May 2021 (UTC)[reply]