Talk:Depth peeling
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Potential sources for this article:
Original nVidia "Interactive Order-Independent Transparency" paper
nVidia "Dual Depth Peeling" whitepaper
AMD's linked-list-based "Order-Independent Transparency in DirectX11"
AMD's paper may not entirely apply, since it doesn't rely on flipping back and forth between z-buffers and renders in one extra pass instead of several. ◗●◖ falkreon (talk) 01:48, 28 August 2016 (UTC)