Sorcery (video game)
Sorcery | |
---|---|
Developer(s) | The Workshop[a] |
Publisher(s) | Sony Computer Entertainment |
Director(s) | Peter T. Akemann Christian Rossi |
Designer(s) | Joseph A. Unger Dan Rubenfield |
Artist(s) | Christopher M. Hunt Joakim Wejdemar |
Composer(s) | Mark Mancina |
Engine | Unreal Engine 3 |
Platform(s) | PlayStation 3 |
Release | |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
Sorcery (known as Lord of Sorcery in Japan) is an action-adventure video game developed by The Workshop and published by Sony Computer Entertainment for the PlayStation 3. It utilizes the PlayStation Move controller.
Plot
[edit]Players take the role of a young sorcerer's apprentice, named Finn, and must master the arcane arts in order to protect his homeland. The Nightmare Queen has broken the ancient pact with mankind and threatens to cover the land in eternal night, sending her foul minions across the land. Finn, together with the magical cat Erline, must travel through the dark Faerie Kingdoms to save the land from the darkness that has enshrouded it. The world is based on Irish mythology.[2]
Gameplay
[edit]The game features 5 elemental spells (Earth, Ice, Fire, Wind and Lightning), as well as Finn's standard Arcane Bolt attack and context-sensitive spells such as Telekinesis. Also included are dozens of potions and numerous other items to collect. Players must defeat various enemies, solve puzzles and craft new potions as they progress through the game. Players must use the PlayStation Move to cast magic spells to attack enemies and brew elixirs. Players must journey throughout the Faerie Kingdom, recover ancient knowledge from the City of the Drowned and aid the local townsfolk.[2]
Reception
[edit]Aggregator | Score |
---|---|
Metacritic | 70/100[3] |
Publication | Score |
---|---|
Eurogamer | 7/10[7] |
GameSpot | 4.5/10[5] |
IGN | 7.5/10[4] |
Push Square | [6] |
Sorcery received "mixed or average" reviews, according to review aggregator Metacritic.[3] Most reviews praise it for its great use of the PlayStation Move, and nice visual style. A common complaint is that the game has a length of 8 hours and lack of replay value.[4][5][6][7]
Notes
[edit]- ^ Additional work by Santa Monica Studio.
References
[edit]- ^ "Sorcery finally coming to PS3 on May 22". Destructoid.com. March 7, 2012. Archived from the original on August 28, 2016. Retrieved August 17, 2016.
- ^ a b Sony Computer Entertainment Staff. "Sorcery - Games & Media". PlayStation.com. Sony Computer Entertainment. Archived from the original on June 23, 2010. Retrieved June 16, 2010.
- ^ a b "Sorcery for PlayStation 3 Reviews". Metacritic. CBS Interactive. Retrieved August 17, 2016.
- ^ a b Moriarty, Colin (May 21, 2012). "Sorcery Review". IGN. Archived from the original on May 21, 2022. Retrieved May 21, 2022.
- ^ a b McShea, Tom (June 1, 2012). "Sorcery Review". GameSpot. Archived from the original on May 21, 2022. Retrieved May 21, 2022.
- ^ a b Barker, Sammy (June 3, 2012). "Sorcery Review (PS3)". Push Square. Archived from the original on May 21, 2022. Retrieved May 21, 2022.
- ^ a b Donlan, Christian (May 21, 2012). "Sorcery Review". Eurogamer. Archived from the original on June 13, 2024. Retrieved May 21, 2022.
External links
[edit]- 2012 video games
- Action-adventure games
- Fantasy video games
- PlayStation 3 games
- PlayStation 3-only games
- PlayStation Move-compatible games
- PlayStation Move-only games
- Santa Monica Studio games
- Single-player video games
- Sony Interactive Entertainment games
- Unreal Engine 3 games
- Video games about cats
- Video games about magic
- Video games based on Celtic mythology
- Video games developed in the United States
- Video games scored by Mark Mancina