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==Development==
==Development==
[[Sonic Team]] examined criticism of previous ''Sonic'' titles from some critics and fans and tailored the game to match. Changes made included an amalgamation of [[2.5D]] and [[3D computer graphics|3D]] level designs and graphics, powerup-driven gameplay, and omission of "gimmick" themes such as the sword in ''[[Sonic and the Black Knight]]''.<ref name="canvas">{{cite journal|title=Fresh Canvas|journal=[[Nintendo Power]]|last=Thomason|first=Steve|date=July 2010|issue=256|page=p. 50–57}}</ref><ref>http://www.computerandvideogames.com/article.php?id=259787?cid=OTC-RSS&attr=CVG-General-RSS</ref>
[[Sonic Team]] examined criticism of previous ''Sonic'' titles from some critics and fans and tailored the game to match. Changes made included an amalgamation of [[2.5D]] and [[3D computer graphics|3D]] level designs and graphics, powerup-driven gameplay, and omission of "gimmick" themes such as the sword in ''[[Sonic and the Black Knight]]'', because apparently, touching flying balls and turning into a laser that kills everything isn't a gimmick.<ref name="canvas">{{cite journal|title=Fresh Canvas|journal=[[Nintendo Power]]|last=Thomason|first=Steve|date=July 2010|issue=256|page=p. 50–57}}</ref><ref>http://www.computerandvideogames.com/article.php?id=259787?cid=OTC-RSS&attr=CVG-General-RSS</ref>


One of the first developments made was the decision that the setting should be an amusement park; Sonic Team then realized that "any sort of terrestrial amusement park would be too small to contain Sonic's adventures." From this spun the idea of an interplanetary park, which would allow for less realism in the game. The music was then written to "expand beyond the usual 'cool' Sonic sound and focus on making fun, up-tempo music that will really get players' blood pumping."<ref name="canvas"/>
One of the first developments made was the decision that the setting should be an amusement park; Sonic Team then realized that "any sort of terrestrial amusement park would be too small to contain Sonic's adventures." From this spun the idea of an interplanetary park, which would allow for less realism in the game. The music was then written to "expand beyond the usual 'cool' Sonic sound and focus on making fun, up-tempo music that will really get players' blood pumping."<ref name="canvas"/>

Revision as of 11:52, 23 August 2010

Sonic Colors
File:Sonic Colors cover.jpg
Wii North American cover art
Developer(s)Sonic Team (Wii & DS)
Dimps (DS)[5]
Publisher(s)Sega
Producer(s)Takashi Iizuka
Designer(s)Morio Kishimoto (Director)
SeriesSonic the Hedgehog
EngineHedgehog Engine
Platform(s)Wii, Nintendo DS
Genre(s)Platformer
Mode(s)Single-player

Sonic Colors or Sonic Colours (see spelling differences) (ソニック カラーズ, Sonikku Karāzu)[6][7][8] is an upcoming game for the Wii and Nintendo DS. It was first announced on May 26, 2010 in a press release by Sega for Italy, and included a teaser trailer. The game is set to release on November 12, 2010 in Europe[2], November 16, 2010 in North America[3] and November 18, 2010 in Japan.[4]

Plot

Sonic Colors takes place in outer space, where Dr. Eggman has built a tractor beam that pulls together several different planets in order to form his own intergalactic amusement park. To fuel this device, he kidnaps a load of strange intergalactic creatures called Wisps, harnessing their colored energy to power his machine and his robots. Getting word of this, Sonic, accompanied with Tails, travels to Eggman's amusement park to free the imprisoned Wisps inhabiting each planet and stop his plans.[9]

The Wii and DS versions will have slightly different stories to each other.

Gameplay

Sonic Colors sees players playing as Sonic the Hedgehog, using a similar moveset to that featured in Sonic Unleashed, as he traverses each planet to rescue the Wisps from Dr. Eggman. The Wii version of Sonic Colors will use a mixture of 2D and 3D perspectives, akin to the day stages from Sonic Unleashed, while the Nintendo DS version will take advantage of the dual screens of the handheld, similar to the Sonic Rush series.[9]

During the game, players can use the power of the colored energy obtained from Wisps in order to traverse the environments and explore new areas. There will be a total of 8 Wisps in the Wii version and 6 in the DS version, with some Wisps being exclusive to each version. Along with standard White Wisps that give Sonic extra boost, examples include Cyan Laser which allows Sonic to bounce off surfaces and travel through power lines, Yellow Drill that allows Sonic to dig into dirt surfaces to reach hidden areas[9][10], and Orange Rocket that propels Sonic through the sky,[11]. Special Stages in the DS version, which control similarly to Sonic Rush, require players to collect spheres of a certain color.[12] Each level has numerous 'special rings' that unlock special content when collected. The game will also feature online leaderboards for both versions.[13]

Characters

"Sonic" characters

Wisps

  • White Wisps - Allows Sonic to boost at any time
  • Cyan Laser- Turns Sonic into a laser which can bounce off surfaces and travel through powerlines
  • Yellow Drill - Lets Sonic drill through soft ground
  • Orange Rocket - Blasts Sonic upward to tremendous heights.
  • Green Hover - Sonic can hover and perform dashes across lines of rings. [15]
Wii version exclusive
  • Pink Spike - Turns Sonic into a pink spike ball which sticks to walls and ceilings.[16]
DS version exclusive
  • Red Flare - Turns Sonic into a fireball and allows him to burst in any direction.

Development

Sonic Team examined criticism of previous Sonic titles from some critics and fans and tailored the game to match. Changes made included an amalgamation of 2.5D and 3D level designs and graphics, powerup-driven gameplay, and omission of "gimmick" themes such as the sword in Sonic and the Black Knight, because apparently, touching flying balls and turning into a laser that kills everything isn't a gimmick.[17][18]

One of the first developments made was the decision that the setting should be an amusement park; Sonic Team then realized that "any sort of terrestrial amusement park would be too small to contain Sonic's adventures." From this spun the idea of an interplanetary park, which would allow for less realism in the game. The music was then written to "expand beyond the usual 'cool' Sonic sound and focus on making fun, up-tempo music that will really get players' blood pumping."[17]

Takashi Iizuka has said that Sonic Colors will be aimed at children, stating that the game is intended to be "...played by children of probably between six and twelve years-old to make sure that everyone can play it and have fun with it," [19] while Iizuka had previously admitted that it's nearly impossible to please all Sonic gamers [20]

The script for Sonic Colors was written by MadWorld and Happy Tree Friends writers, Ken Pontac & Warren Graff.[21] The game, along with Sonic Free Riders, will also be the first in the series to feature the new voice actors.

Cash Cash will be performing the game's theme song, "Reach For The Stars".

Reception

Sonic Colors was nominated for Best Platformer Game at GameTrailers E3 2010 awards. GameTrailers also commented that it "looks better than Sonic 4".[22]

References

  1. ^ Australian Sonic Colours release date confirmed
  2. ^ a b http://blogs.sega.com/europe/2010/08/06/sonic-fills-november-with-colours/
  3. ^ a b http://kotaku.com/5606449/sonic-colors-gameplay-excites-but-that-theme-song-has-to-go
  4. ^ a b 『ソニック カラーズ』発売日決定!
  5. ^ "Sonic Colours Update - Okay AAUK, Who Is Doing It?".
  6. ^ "Introducing Sonic Colors".
  7. ^ "SEGA". {{cite web}}: Text "SONIC COLORS" ignored (help)
  8. ^ "SEGA :: GAMES :: Sonic Colours".
  9. ^ a b c "SEGA annuncia Sonic Colours". 2010-05-26.
  10. ^ Clean Sonic Colors Gameplay Footage
  11. ^ Sonic Colours: Jeh Jeh Rocket…Wisp!
  12. ^ http://www.tssznews.com/2010/08/20/gamescom-video-sonic-colors-ds/
  13. ^ http://www.totalvideogames.com/Sonic-Colours/feature-15514.html
  14. ^ Sonic Colors Nintendo Acción Preview Affirms Amy, Quick Steps
  15. ^ http://blogs.sega.com/sonic/2010/08/20/sonic-colours-go-green-with-the-green-wisp-in-sonic-colours/#more-1493
  16. ^ http://blogs.sega.com/usa/2010/08/19/roll-out-with-the-pink-wisp-new-info-on-sonic-colors
  17. ^ a b Thomason, Steve (July 2010). "Fresh Canvas". Nintendo Power (256): p. 50–57. {{cite journal}}: |page= has extra text (help)
  18. ^ http://www.computerandvideogames.com/article.php?id=259787?cid=OTC-RSS&attr=CVG-General-RSS
  19. ^ http://www.officialnintendomagazine.co.uk/article.php?id=19283
  20. ^ http://www.computerandvideogames.com/article.php?id=258188
  21. ^ E3 2010: Sonic Colors Wii
  22. ^ [1]