STEAM education
STEAM education is an approach to teaching STEM subjects that incorporates artistic skills like creative thinking and design.[1][2] The name derives from the acronym STEM, with an A added to stand for arts. STEAM programs aim to teach students innovation, to think critically, and to use engineering or technology in imaginative designs or creative approaches to real-world problems while building on students' mathematics and science base.[3][4][5]
Education legislation for STEAM education in the U.S.
[edit]Examples of state-based STEAM programs as guidance or related resources:[6]
- Ohio created the Quality Model for STEM and STEAM Schools.[7] By Ohio statute, a STEAM school is designated as a type of STEM school.[8]
- In May of 2014, Rhode Island created the STEAM Now Coalition.[9][10]
- In 2017, Nevada enacted legislation for the creation of a State Seal of STEM Program and a State Seal of STEAM Program. The STEAM seal is given to students who have "high level of proficiency in science, technology, engineering, the arts and mathematics."[11]
- In South Carolina, the South Carolina State Department of Education created the South Carolina STEAM Implementation Continuum "to provide statewide guidance and consistency with regard to STEAM implementation".[12]
University based STEAM projects
[edit]Georgia Institute of Technology (Georgia Tech) in collaboration with its Center for Education Integrating Science, Mathematics and Computing (CEISMC) created the GoSTEAM program. GoSTEAM integrates art and music into STEM focused curriculum for students in the K-12 (kindergarten to twelfth grade studies).[13][14]
The STEAM Journal
[edit]The Journal of STEAM Education (J-STEAM) is a free and open-access journal that is peer-reviewed by an international team of reviewers. It is an online publication and is published by the STEAM Education Research Association. The journal publishes articles from a range of topics in educational research and related disciplines. As the J-STEAM, it has an emphasis on the integration of STEAM topics, namely Science, Technology, Engineering, Art, and Mathematics.[15]
STEAM in children's media
[edit]- Sesame Street's 43rd season continues to focus on STEM but finds ways to integrate art. They state: "This helps make learning STEM concepts relevant and enticing to young children by highlighting how artists use STEM knowledge to enhance their art or solve problems. It also provides context for the importance of STEM knowledge in careers in the arts (e.g. musician, painter, sculptor, and dancer)."[16]
- MGA Entertainment created a S.T.E.A.M. based franchise Project Mc2.[17]
Criticism of STEAM
[edit]STEM subjects can incorporate art to assist teaching STEM, where art is a tool for STEM in the form of STEAM education. However, some criticism holds that art and STEM subjects should be of equal value in the education process.[18]
Other uses of the STEAM acronym
[edit]- Other meanings of the "A" that have been promoted include agriculture, architecture, and applied mathematics.[19][20]
- The Rhode Island School of Design has a STEM to STEAM program and at one point maintained an interactive map that showed global STEAM initiatives.[21] Relevant organizations were able to add themselves to the map, though it is no longer available at the location stated in press releases.[22] John Maeda, (2008 to 2013 president of Rhode Island School of Design) has been a champion in bringing the initiative to the political forums of educational policy.
- Some programs offer STEAM from a base focus like mathematics and science.[2]
- SteamHead is a non-profit organization that promotes innovation and accessibility in education, focusing on STEAM fields.
- As part of a $1.5 million Department of Education grant, Wolf Trap's Institute of Education trains and places teaching artists in preschool and kindergarten classrooms. The artists collaborate with the teachers to integrate math and science into the arts.[23]
See also
[edit]References
[edit]- ^ "STEAM Rising: Why we need to put the arts into STEM education". Slate. Retrieved 2016-11-10.
- ^ a b Jolly, Anne (18 November 2014). "STEM vs. STEAM: Do the Arts Belong?". Teacher. Education Week: Teacher. Retrieved 6 September 2016.
- ^ Pomeroy, Steven Ross. "From STEM to STEAM: Science and Art Go Hand-in-Hand". blogs.scientificamerican.com. Scientific American. Retrieved 17 November 2016.
- ^ Jones, Elena (2022-01-11). "STEM Vs STEAM: Making Room For The Arts". Spiral Toys. Retrieved 2022-05-02.
- ^ Eger, John (31 May 2011). "National Science Foundation Slowly Turning STEM to STEAM". www.huffingtonpost.com. Huffington Post. Retrieved 17 November 2016.
- ^ Dell'Erba, Mary. "Policy Considerations for STEAM Education" (PDF).
- ^ "Quality Model for STEM and STEAM Schools | Ohio Department of Education and Workforce". education.ohio.gov. Retrieved 2025-01-11.
- ^ Ohio Coal Research Consortium fifth year final reports summary, September 1, 1994--February 29, 1996 (Report). Office of Scientific and Technical Information (OSTI). 1996-12-01.
- ^ RI-STEAM-Now-Coalition_1pager_Oct2015-REV.pdf
- ^ "RI STEAM Now Coalition – RI STEAM Center". Retrieved 2025-01-12.
- ^ "STEM-STEAM Seal Subcommittee". osit.nv.gov. Retrieved 2025-01-11.
- ^ "South Carolina STEAM Implementation Continuum – Center for Standards, Assessment, and Accountability". csaa.wested.org. Retrieved 2025-01-12.
- ^ "Home | Georgia Tech - CEISMC - Center for Education Integrating Science, Mathematics and Computing". ceismc.gatech.edu. Retrieved 2025-01-12.
- ^ "GoSTEAM – K-12 STEAM Learning". Retrieved 2025-01-12.
- ^ "J-STEAM - Journal of STEAM Education | ISRES - International Society for Research in Education and Science". www.isres.org. Retrieved 2025-01-12.
- ^ Jean-Louis, Rosemary (24 August 2012). "Sesame Street: New Season Focuses on S.T.E.A.M." gpb.org. Retrieved 30 October 2019.
- ^ Entertainment, M. G. A. "November 8 Is National S.T.E.M./S.T.E.A.M. Day". www.prnewswire.com (Press release). Retrieved 2019-11-06.
- ^ Mejias, Sam; Thompson, Naomi; Sedas, Raul Mishael; Rosin, Mark; Soep, Elisabeth; Peppler, Kylie; Roche, Joseph; Wong, Jen; Hurley, Mairéad; Bell, Philip; Bevan, Bronwyn (2021). "The trouble with STEAM and why we use it anyway". Science Education. 105 (2): 209–231. doi:10.1002/sce.21605. ISSN 1098-237X.
- ^ "Virginia Tech and Virginia STEAM Academy form strategic partnership to meet critical education needs". Virginia Tech News. 31 July 2012.
- ^ "Public Engagement | Academics | RISD".
- ^ "Rhode Island School of Design Launches STEAM Map to Demonstrate Global Activity and Support for the Movement". 7 May 2014. Retrieved 23 February 2023.
- ^ "STEAM Map Debuts on Capitol Hill". 21 May 2014. Retrieved 23 February 2023.
- ^ Chen, Kelly; Cheers, Imani (31 July 2012). "STEAM Ahead: Merging Arts and Science Education". PBS NewsHour. PBS. Retrieved 7 March 2015.
External links
[edit]- What is STEAM? (fine arts-based)
- STEM to STEAM
- STEAM Connect
- The Arts Are Not a Luxury
- ISEA2012 Machine Wilderness: Special Media-N edition
- The STEAM Journal (Academic journal)
- GoSTEAM at Georgia Tech (University based STEAM program)