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Rich Gossweiler

From Wikipedia, the free encyclopedia
Rich Gossweiler
CitizenshipAmerican
Alma materUniversity of Virginia
Scientific career
FieldsHuman-computer interaction
Social computing
InstitutionsSGI
PARC
IBM Almaden Research Center
NASA Ames
Hewlett-Packard
Google
ThesisPerception-Based Time Critical Rendering (1996)
Doctoral advisorRandy Pausch[1]
Websitewww.richgossweiler.com

Rich Gossweiler is a research scientist with Google whose area of expertise is in HCI, interaction design, front-end web development, and System architecture.

Education

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Gossweiler graduated from the College of William and Mary, majoring in Computer Science and minoring in mathematics.[2] He received both his master's degree and Ph.D. from the University of Virginia, focusing on computer science and perceptual psychology[3][4] in relation to 3D graphics[5][6] and VR.[7][8][9][10][11][12] He was Randy Pausch's first Ph.D. student.[13]

Career

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Gossweiler is currently researching new search models, user experiences and collaborative applications for Google.[14][15][16][17] He has worked at Hewlett-Packard,[18][19][20][21] IBM Almaden Research Center,[22] Xerox PARC,[23][24] SGI[4] and NASA where he worked at NASA Ames[25] participating in the Mars Exploration Rover (MER) mission.

References

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  1. ^ "The Mathematics Genealogy Project - Richard Gossweiler". North Dakota State University. Retrieved January 31, 2013.
  2. ^ "Rich Gossweiler's Biography Page". Official website. Archived from the original on June 2, 2013. Retrieved January 31, 2013.
  3. ^ "Perceiving geographical slant".
  4. ^ a b "Principles of Visual Perception and Its Applications in Computer Graphics".
  5. ^ "A System for Application-IndependentTime-Critical Rendering".
  6. ^ "Amortizing 3D Graphics Optimization Across Multiple Frames".
  7. ^ Wilhelm, Sherie A. (Apr 19, 1994). "Virtual reality: now you live it, now you don't". The Cavalier Daily. p. 5. Retrieved January 31, 2013.
  8. ^ "An Introductory Tutorial for Developing Multi-User Virtual Environments".
  9. ^ "DIVER: a Distributed Virtual Environment Besearch Platform".
  10. ^ "Alice & DIVER: A Software Architecture for the Rapid Prototyping of Virtual Environments".
  11. ^ "Alice: A Rapid Prototyping System for Building Virtual Environments".
  12. ^ "Alice: Lessons Learned from Building a 3D System For Novices".
  13. ^ McCurley, Kevin (July 26, 2008). "Research Blog: Remembering Randy Pausch". Google Research. Retrieved January 31, 2013.
  14. ^ Eisenberg, Anne (May 3, 2009). "New Puzzles That Tell Humans From Machines". The New York Times. Retrieved January 31, 2013.
  15. ^ "Argos: Building A Web-Centric Application Platform on Top of Android".
  16. ^ "Google TV Search: Dual-Wielding Search and Discovery in a Large-Scale Product".
  17. ^ "QuickSuggest: Character Prediction on Web Appliances".
  18. ^ "Wired 11.08: The Super Power IssueBeing Invisible". Wired.com. Retrieved January 31, 2013.
  19. ^ "PHIZ: Discovering TVs Long Tail through a Channel - Centric Model".
  20. ^ Raj, H.; Gossweiler, R.; Milojicic, D. (2004). "ContentCascade incremental content exchange between public displays and personal devices". The First Annual International Conference on Mobile and Ubiquitous Systems: Networking and Services, 2004. MOBIQUITOUS 2004. pp. 374–381. doi:10.1109/MOBIQ.2004.1331744. ISBN 0-7695-2208-4. S2CID 14325388.
  21. ^ "PLOG: Easily Create Digital Picture Stories Through Cell Phone Cameras".
  22. ^ "On the Design of Personal & Communal Large Information Scale Appliances".
  23. ^ "Enhancing a Digital Book with a Reading Recommender".
  24. ^ "Visualizing the Evolution of Web Ecologies".
  25. ^ "NASA Position Paper for the CSCW 2002 Workshop on Public, Community and Situated Displays: MERBoard".
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