Jump to content

Mega Man X

From Wikipedia, the free encyclopedia
(Redirected from Reploids)

Mega Man X
Logo from the latest game
Genre(s)Action, Platform, role-playing, edutainment, Run 'n gun
Developer(s)Capcom
Minakuchi Engineering
Publisher(s)Capcom
Platform(s)
First releaseMega Man X
17 December 1993 (1993-12-17)
Latest releaseMega Man X DiVE
24 March 2020 (2020-03-24)
Parent seriesMega Man

Mega Man X[a] is a series of action-platform games released by Capcom. It is a sub-series of the Mega Man franchise previously developed by the same group with Keiji Inafune acting as one of the main staff members. The first game was released on 17 December 1993 in Japan on the Super Famicom and the following month on the Super NES in North America. Most of the sequels were ported to Microsoft Windows. The gameplay introduces new elements to the Mega Man franchise in the form of Mega Man's successor X including his new skills and power-ups in the form of armors while retaining the ability to decide which boss to fight first.

Set 100 years after the original games, the story follows X, the last creation of Dr. Light whose free-willed programming and intelligence allows for countless other free-willed androids called reploids to be produced. When these reploids begin to go "Maverick" and start to rebel against the humans under the command of Sigma, X decides to make up for his creations by joining the Hunters. Throughout the series, he is partnered by his superior Zero, who becomes a playable character from Mega Man X3 onwards. A third character named Axl, joins the group from Mega Man X7 onwards. For the remake Mega Man Maverick Hunter X, the antagonist Vile debuted as a playable character. While at first Zero possess the same skills as X, he becomes a swordsman in Mega Man X4.

The video games have also inspired several spin-offs that deal with other villains while several manga adaptations have been produced. Critical reception to the Mega Man X series was generally positive for its faster-paced action in comparison to the original series, but the continuous release of installments led to criticism about Mega Man X lacking innovations. A sequel series titled Mega Man Zero followed, and focused on its titular character while several crossovers involving X and other characters from the series have been produced.

Plot

[edit]
Recurring characters featuring: X (foreground), Vile (left), Zero (right) and Sigma (background)

The plot focuses on "X", a mechanical being created by Dr. Thomas Light. He is a new type of robot with the ability to think, feel, and make his own decisions. Recognizing the potential danger of this model, Light sealed X away in a diagnostic capsule for over 30 years of testing.[1] X's capsule is uncovered by an archaeologist named Dr. Cain almost 100 years after X's creation. Excited by the possibilities X presented, Cain disregarded the warnings Light had logged in the capsule and created a legion of robots that replicated X's free will; these robots were called "Reploids" ("Repliroids" (レプリロイド) in Japan).[2]

A number of Reploids turned against humans led by the rebellious Reploid Sigma. These Reploids are dubbed "Mavericks" ("Irregulars" (イレギュラー) in Japan), and a force called the Maverick Hunters ("Irregular Hunters" (イレギュラーハンター)) was formed to combat them. The Maverick Hunters were led by Sigma until he, too, became a Maverick and declared war against the humans, thus starting the Maverick War.[3] X takes it upon himself to join the Maverick Hunters under his superior Zero. Throughout the series, X and Zero battle against the Mavericks to stop their plots to destroy the human race.[4] Sigma continues using his power and a virus to create more conflicts with the Maverick Hunters and attempt to destroy the planet in the process.[5] While X and Zero also gain new allies, in Mega Man X7 they work with the missing Maverick, Axl, who becomes their partner. In the latest game, Mega Man X8, it is revealed New Generation Reploids are doomed to become Sigma copies with the original Sigma dying in the process in his final showdown with the Hunters.[6]

After the series reached an unresolved cliffhanger, a game entitled Mega Man X Dive was released by Capcom Taiwan in which a human plays Mega Man X, until due in part to some corrupted data known as Maverick Data, he/she gets transported into the Deep Log, a massive database with data on every Mega Man game. The player must progress through the scrambled code of the Maverick Wars, Elf Wars, and the Game Of Destiny, to destroy the Maverick Data causing the slow corruption of the Deep Log.[7] In contrast to the Mega Man Zero and ZX sequel series, the spin-off Mega Man X: Command Mission instead is set in a future where X is a veteran Maverick Hunter dealing with rebellions.[8] Capcom expressed their desire to portray X and Zero as stronger versions in this spin-off of their previous incarnations even if they come across as out-of-character to the audience.[9]

Games

[edit]

Main games

[edit]
Mega Man X
1993Mega Man X
1994Mega Man X2
1995Mega Man X3
1996
1997Mega Man X4
1998–1999
2000Mega Man X5
Mega Man Xtreme
2001Mega Man Xtreme 2
Mega Man X6
2002
2003Mega Man X7
2004Mega Man X: Command Mission
Mega Man X8
2005Mega Man Maverick Hunter X
2006Mega Man X Collection
2007–2017
2018Mega Man X Legacy Collection
Mega Man X Legacy Collection 2
2019
2020Mega Man X DiVE
2021–2022
2023Mega Man X DiVE Offline
  • Mega Man X was released for the Super Nintendo in Japan on 17 December 1993,[10] 19 January 1994[11] and on 1 May 1994.[12]
  • Mega Man X2 was released for the Super Nintendo on 16 December 1994 in Japan,[13] January 1995 in North America,[14] and 18 October 1995 in PAL regions.[15]
  • Mega Man X3 was released for the Super Nintendo on 1 December 1995.[16] In Europe it was released on 15 May 1996.[17] It was released on 4 January 1996 in North America.[18] A port of Mega Man X3 was released on the Sega Saturn and PlayStation in Japan in 26 April 1996 and in Europe in March 1997.[19][20][21] Capcom stated that it was licensing these versions to a USA company for release in North America,[22] but ultimately they were never released in the region.
  • Mega Man X4 was initially developed as a Sega Saturn exclusive and slated for a June 1997 release,[23] but it was delayed and made multi-platform.[24] Both console versions of Mega Man X4 were released in Japan on 1 August 1997.[25]
  • Mega Man X5 game was first released in Japan for the PlayStation on 30 November 2000.[26] The North American release followed the next month on 31 January 2001.[27] It was later released in Europe on 3 August 2001.[28] A Microsoft Windows port was first released to retail in Asia on 30 July 2001,[29] in Japan on 24 May 2002,[20] and in North America on 20 August 2002.[30]
  • Mega Man X6 released on for the PlayStation on 29 November 2001 in Japan,[31] 11 December 2001 in North America,[32] and 8 February 2002 in Europe.[33]
  • Mega Man X7 was first released in Japan for the PlayStation 2 on 17 July 2003[34] in North America on 14 October 2003[35] and Europe on 5 March 2004.[36]
  • Mega Man X8 was first released for the PlayStation 2 on 7 December 2004 in Japan,[37] in Europe on 11 February 2005[38]
  • Mega Man Maverick Hunter X was released in North America for the PlayStation Portable on 31 January 2006,[39] while a European release followed it on 3 March 2006.[40]

Spin-offs

[edit]
  • Mega Man Xtreme was released in Japan for the Game Boy Color on 20 October 2000,[41] and in North America on 10 January 2001.[42]
  • Mega Man Xtreme 2 was released in Japan for the Game Boy Color on 19 July 2001,[43] and in North America in November the same year.[44] On 18 July 2013, it was confirmed Mega Man Xtreme 2 would be released on the 3DS Virtual Console in Japan on 25 December 2013,[45] and in North America on 29 May 2014.[46]
  • Mega Man X: Command Mission was released in Japan for the PlayStation 2 and GameCube on 29 July 2004; in North America on 21 September 2004; and in Europe on 19 November 2004. The North American PS2 version includes an unlockable demo version of Mega Man X8. To coincide with the release the launch of the game in North America, NubyTech announced Mega Man-themed game controllers for both console versions.[47] However, only the GameCube version of the controller arrived with the release of Mega Man X Collection in early 2006.[48][49]
  • The Mega Man X Collection was released on 10 January 2006 for the PlayStation 2 and GameCube.[50]
  • The Mega Man X Legacy Collection became available for Windows via Steam, PlayStation 4, Xbox One, and Nintendo Switch on 24 July 2018, worldwide and 26 July 2018, in Japan.[51][52] The names of the Maverick bosses were changed to translations of their original Japanese names.[53]
  • Mega Man X DiVE is a mobile game created by Capcom Taiwan developers. Released in parts of East and Southeast Asia on 24 March 2020. Released in Australia and India on 26 March 2020.[54]
  • Mega Man X DiVE Offline is a port of the original DiVE but without any online system in September 2023.[55]

Cancelled games

[edit]

Rockman X Interactive (1995–1996)

[edit]

An interactive movie game known as Rockman X Interactive was in development between December 1995 and 1996;[56] it would have featured several new characters and reportedly greatly influenced the direction of Super Adventure Rockman,[56] another interactive movie which released in 1998.[57] A copy of the design documents were once being sold on Yahoo! Auctions Japan, but were later taken down due to concerns about how the seller obtained them.[56]

Maverick Hunter (2010)

[edit]

In 2010, Armature Studio, a development studio founded by the creators of Metroid Prime, were developing a first-person shooter trilogy titled Maverick Hunter, which was intended to build on the mythology of Mega Man X. However, it was cancelled by Capcom after six months of development due to it being considered a "significant gamble" for the company.[58] The game was one of the several cancelled Mega Man games of the 2010s, which also included Legends 3, Online, Universe and Star Force 4.[59][60]

Rockman XZ: Time Rift (2020–2021)

[edit]

Rockman XZ: Time Rift was first revealed in September 2020 on NebulaJoy's official website, which included the game's logo.[61] It was a crossover game between the X and Zero series for mobile phones, in a similar vein to X DiVE. Shortly after footage of the game leaked online,[62] it was announced that the title was cancelled in August due to the underperformance of Devil May Cry: Pillar of Combat.[63]

Gameplay

[edit]
The player uses X's leg parts to have access to high areas in Mega Man X2 while using the arm parts to perform a stronger X-Buster shot.

The original Mega Man series on the NES consisted of 2D platform games that focus on run-and-gun gameplay. Mega Man X uses the same basic principles as its precursors but with many added options.[64][65][66] X has, by default beginning with X2, the ability to dash along the ground, cling to walls, jump off walls, and dash jump to cover greater distance than a normal jump. This all gives X more mobility than his original series counterpart. At certain times, the player can pilot vehicles including in an attack mech and an attack hovercycle.[67]

X is also able to locate capsules and tanks that permanently upgrade his armor. These upgrades are all either hidden or require an exceptional feat to reach.[68] Upgrades common to each game are increased maximum hit points, "sub-tanks" which can be filled with surplus health pick-ups and then used at any time to refill the character's hit points, and the ability to charge weapons earned from bosses, which gives them an enhanced secondary fire mode. In later games, there are multiple armor types available that can either be mixed and matched, or completed for additional armor set bonuses.[67]

Mega Man X3 is the first game in the series which allows the player to play as X's ally Zero, although his playability is more limited compared to later games in the series.[69] He relies on his saber almost exclusively starting in X4.[70] Zero is more melee-oriented than X by using a "Z-Saber" sword. Rather than acquiring weapons from the bosses (with the exception of his Giga Attack), Zero learns special techniques that do not require ammo such as the "Hienkyaku" air-dash and "Kuuenbu" double-jump.[70] However, Zero cannot upgrade any of his body parts in this game.[70] In X6 and X7, the player can rescue Reploids to replenish health and acquire upgrades not otherwise available.[71] In X7, the playable character Axl is introduced. Axl utilizes two guns known as Axl Bullets. In X8, a tag system is introduced, along with a new Double Attack feature, where the two selected characters can attack at the same time.[72]

Mavericks serve like a boss. The stage boss Mavericks are based on various types of organisms (usually animals, but plants and fungi are also represented) instead of being humanoid, as were most of the bosses in the classic series, although their attacks and names are usually based on mechanical or chemical phenomena or laws of physics like in the original games. Defeating a Maverick allows X to use that Maverick's signature weapon.[73] Each boss is particularly weak to one special weapon, so the player may complete the stages in an order that best exploits these weaknesses.[74]

Production

[edit]
Long time Capcom developer Keiji Inafune was partly responsible for the creation of the Mega Man X series as part improving the original Mega Man series.

Mega Man X was developed by a team at Capcom which had worked on the long-running Mega Man series for the NES. Lead artist Keiji Inafune (credited as a planner as Inemuryar) recounted that the development of Mega Man X required a lot of brainstorming for its storyline and content where the team's goal was to branch out from original Mega Man games while still maintaining their fundamentals.[20] In the original Mega Man series, Inafune typically designed the protagonist while his protégé Hayato Kaji handled the supporting characters. However, their roles were reversed for Mega Man X.[20] Inafune and Kaji worked simultaneously on the various designs for X with different pieces of armor attached. The idea for the armor parts came about because the game was planned during a time when role-playing video games were becoming extremely popular. Inafune felt that Mega Man had always represented a classic action game formula in which the hero earns his defeated enemies' abilities; the armor parts were added to supplement this concept.[20]

The development team additionally wanted the world of Mega Man X to be much more sophisticated than in the first Mega Man series. They wanted to accomplish this with Zero's "hardcore" personality and the game's antagonist Sigma. As stated by Inafune, the original series' villain Dr. Wily had "a side to him you couldn't really hate". Sigma, however, was written as a once-good character suffering an "unforeseen error" that leads him to be completely evil.[75] Starting with Mega Man X2, Inafune wanted to use a computer virus as a plot device, something he considered a more interesting idea than a tangible villain. This led to the creation of the Sigma Virus seen in Mega Man X3 onwards.[76]

Originally, the Mega Man X3 team had no plans to provide a sequel until their superiors from Capcom aimed to try the X series on new hardware. The team aimed to make Zero different from X, he was remade as a proper samurai-like warrior who wields a Z-Saber instead of shooting like X. In order to get the approval to make Zero playable, the developers gave him special moves based on the Street Fighter fighting game series to compensate for lacking X's powers. In particular, Capcom struggled in the beginning with the number of backgrounds they had to draw, but were pleased with results. There were twice as many sprite animation patterns to create.[77] Instead of presenting Repliforce as blatantly evil villains like Sigma, the writing staff decided to leave them some "moral leeway". They did not want the ideals of Repliforce and the Maverick Hunters to be so black-and-white.[20]

Ever since the series started, Inafune wanted to add Dr. Wily to the story leading to the twist of Mega Man X4 that reveals he created Zero to set the climax of the series.[78] Mega Man X5 was originally intended to be the final game in the Mega Man X series. According to Keiji Inafune, he had little to do with the title and told the staff his idea.[20] Much to the dismay of Inafune, Capcom decided to publish Mega Man X6 the following year, in which Zero survived his fight from X5.[79] Suetsugu believed that the navigator Alia might be the most fitting heroine in the series in contrast to the tragic Iris from Mega Man X4.[80] Alia stood out as the only female character, which Suetsugu did not mind since the game is aimed towards a young demographic. As the idea of having a calm woman as navigator proved difficult to execute, the other navigator Roll Caskett from Mega Man Legends was used as a reference.[81]

Kitabayashi explained that transitioning the character models of Mega Man X from 2D to 3D graphics was a challenge, but that including both 2D and 3D gameplay was not, as they had planned to have them in equal amounts for the game.[82] The development team took into account the less-than-favorable reception for Mega Man X6, but instead of simply trying to make the next game new and fresh with 3D graphics, they decided to focus on "getting 3D right".[82] The team also attempted to build upon the action-style gameplay for which the Mega Man franchise is known along with the more adult-themed storyline of the Mega Man X series. This involved adding the newer, non-traditional character Axl to deepen and better the narrative. Kitabayashi emphasized, "He's young, he's running away. He's like the new younger character of the group, and that's why I wanted to put him in there."[82] However, the development team chose not to pursue 3D gameplay for Mega Man X8 simply because of its graphical style.[20] The game's main illustrator, Tatsuya Yoshikawa, was an assistant in X7 and took a bigger role. He was responsible for designing the protagonists, the Maverick bosses, and the newer ancillary cast. Yoshikawa took into account what the characters may resemble if they were toys, and even imitated the joints of Revoltech figures. Similar to his previous work in X7, Yoshikawa wanted the designs to pander to his feelings about the first Mega Man X game while still following his own ideas too.[83] The three main characters were revised for Mega Man X8 as Yoshikawa planned to give them more unique features to contrast their personalities.[84]

Other media

[edit]

Animation

[edit]

In Maverick Hunter X, the player can unlock an OVA called The Day of Sigma that details the events leading up to the first level, including Sigma turning Maverick;[85] it was produced by Xebec (who also produced MegaMan NT Warrior and Mega Man Star Force)[86][87] and later included in the Legacy Collection.[88] Characters from the X series also appeared in the Mega Man animated series in the episode "Mega X", which was a pitch at an X cartoon that never got off the ground.[89][90]

[edit]

Several tie-in manga adaptations have been released, mainly serialized in Kodansha's children's magazine Comic BomBom, its quarterly special issues and its sister magazine Deluxe BomBom. An adaptation of the first four games in the series by Yoshihiro Iwamoto ran from 1994 to 1998 and was collected into 12 volumes.[91] An original story featuring elements from the first Mega Man X game called Irregular Hunter Rockman X by Shigeto Ikehara ran from 1994[92] to 1995 and was collected into two volumes. The magazine also published several one-shots, including one based on the Mega Mission carddass series by Hitoshi Ariga[93] and an original self-contained story called Team X Shutsujin seyo!! by Daisuke Inoue.[94] Yoshihiro wrote an alternative ending to Mega Man X5 in 2018.[95]

The character of X appeared in the obscure Brazilian comic Novas Aventuras de Mega Man (translated as The New Adventures of Mega Man), where he is Classic Mega Man and Roll's younger brother; the comic rather notoriously implies that all three characters are attracted to each other in a sexual manner.[96] Similarly, the fourth and final issue of the Dreamwave Productions comic series included a short story with Mega Man X at the end of the issue, where X travels back in time to get help from Classic Mega Man and Dr. Light; the intention was to publish a comic based on Mega Man X, however Dreamwave shut down before any issues were released.[97]

Characters from Mega Man X appeared twice in the Archie Comics series; the first time was during the Dawn of X arc, and the second time was during the Sonic the Hedgehog crossover Sonic and Mega Man 2: Worlds Unite.[89] Writers noted that prior to his introduction, many fans sent them messages expressing a desire to see X portrayed as a darker character. They decided not to start with the Command Mission incarnation, which depicted X as more of a leader.[98]

Crossovers

[edit]

X and Zero have appeared in other video games. In Dead Rising, the protagonist, a photographer named Frank West can unlock and wear an X outfit.[99] Zero also appears as a hidden character in Tatsunoko vs. Capcom: Ultimate All-Stars and as a playable character in Marvel vs. Capcom 3: Fate of Two Worlds, Ultimate Marvel vs. Capcom 3, Marvel vs. Capcom: Infinite, and Teppen.[100][101] For Marvel vs. Capcom: Infinite, X was included due to his significant popularity with Western audiences alongside Zero.[102][103] They also appeared in the two role-playing games Project X Zone and Project X Zone 2.[104][105]

Reception

[edit]
Aggregate review scores
Game GameRankings Metacritic
Mega Man X 89%[106]
Mega Man X2 82%[107]
Mega Man X3 71%[108]
Mega Man X4 75% (SSAT)[109]
74% (PS)[110]
Mega Man X5 76/100[111]
Mega Man X6 65/100[112]
Mega Man X7 58/100[113]
Mega Man X: Command Mission 67/100 (GCN)[114]
69/100 (PS2)[115]
Mega Man X8 68/100[116]
Mega Man Maverick Hunter X 82%[118] 79/100[117]

Several websites retrospectively held Mega Man X as a successful milestone in transitioning the Mega Man series from its increasingly stale existence on the NES to the SNES.[119][120][121][122] IGN named it the twelfth-best on its own top 100 SNES games list in 2011.[123] The sequel Mega Man X2 was often praised for providing the player with new content GameSpot editors Christian Nutt and Justin Speer were appreciative of Capcom's attempt at expanding Mega Man X2 over its predecessor in all aspects.[124] By the release of Mega Man X4, critics praised the added option to play through the game as either X or Zero, noting that the drastic differences in the way the characters played the same levels added to the game's replay value.[125][126][127] The English voice acting was still criticized for poor performances.[128][129] Mega Man X5 was generally well-received as an appealing sidescroller, although several sites commented that it did not contribute new major ideas to the franchise.[121][130][131] The next two games have been critcized for a harsh difficulty caused by poor design,[132][133] as well as recycled narrative.[134][135] With the transition to 3D graphics, the general consensus was that the game's mixture of 2D and 3D gameplay was well-intentioned but poorly executed.[136][137][138] The latest game, Mega Man X8, was generally praised for returning to a more classic style of Mega Man gameplay and removing the criticized gameplay elements of Mega Man X7, making it a much more appealing game than its previous two predecessors.[139][140][141]

Mega Man X was a commercial success. The SNES version sold 1.165 million copies worldwide as of 2001,[142]

IGN's Jeremy Dunham speculated that the game's more mature storyline and its inclusion of numerous gameplay extensions over the original Mega Man series helped create a "unique cadre of fans".[143] The story is notable for being more violent than the predecessors with stages and bosses also looking scarier[144][145][146][147] Capcom producer Kazuhiro Tsuchiya played the first Mega Man X in his youth, enjoying the successor to the first Mega Man character, X, due to he having new unique skills, helping to popularize the "golden age of action games".[148] X's characterization was often praised for coming across as a unique tragic hero similar to Hayao Miyazaki's works as well as dystopian works in general, compared to Ghost in the Shell, Casshan,[149] as well as other famous gaming icons like 2B from Nier Automata, and Raiden from Metal Gear, who question the nature of his missions. Alexander expressed feeling guilty upon completing the game as the final narration highlighted X's depression over the chaos of war.[150] His popularity led to criticism in Mega Man X7 for being the first and only time to have him unlockable and the player having to use his replacement Axl instead.[151][152][153]

Meanwhile, Zero stood out mainly in his debut as playable character due to having own iconic techniques.[154] Additionally, Brett Elston from GamesRadar credited Zero as one of the reasons the X series became so popular and that his own popularity within gamers earned him his own video game series.[155] When compared with Zero, X was often seen as the less compelling character, with Zero being the more memorable of the two.[156][157][158] The villain Sigma Sigma was praised for his backstory, resulting in the story of Mega Man X having unclear morality.[159] Patrick Lee of The A.V. Club, however, stated that Sigma is "exactly the sort of boogeyman anti-progress allegories are built around". Saying that he is the "first piece of technology the Mega Man series suggests was a mistake to create", he says that Sigma runs contrary to the previous, optimistic themes of the series, which suggest that technology is ultimately beneficial to mankind, and that robots are "morally neutral tools".[160] He described this "more cynical worldview" as "anti-technology scaremongering."[160]

Notes

[edit]
  1. ^ Japanese: ロックマンX, Hepburn: Rokkuman Ekkusu, lit. 'Rockman X'

References

[edit]
  1. ^ "Mega Man X". IGN. Archived from the original on 14 April 2012. Retrieved 8 February 2012.
  2. ^ Capcom (2006). Mega Man Maverick Hunter X (PlayStation Portable). Capcom. It is an unfortunate fact that human life is short and fleeting, and I fear that I will not have the time to ensure the safety of the X project. That is why I have decided to seal him away. Perhaps he will be discovered in the far-flung future, and will fight valiantly to achieve peace for all people. Yes... I firmly believe that this will come to pass. But, I am not without worry. I fear that X will be swept up in the war we call "progress". I urge the people of the future to remember that X is my... the world's hope.
  3. ^ Capcom (2006). Mega Man Maverick Hunter X (PlayStation Portable). Capcom. Narration: 21XX. Robots with the ability to think and act for themselves have been created. They are dubbed "Reploids". The age of humankind and robots working and living together had begun. As robot society spread and prospered, there was in increase in criminal incidents involving Reploids. To combat this new wave of crime, a special investigation and security organization consisting entirely of Reploids was founded. They are the Maverick Hunters.
  4. ^ Capcom (2006). Mega Man Maverick Hunter X (PlayStation Portable). Capcom. X: Don't waste your energy talking, Zero. We've gotta fix you up. / Zero: There's ... no time for that... Sigma is close... Very close... / X: Zero... / Zero: Go now... Maverick Hunter X...
  5. ^ Capcom (September 1997). Mega Man X4 (Sony PlayStation). Capcom. Sigma: Hee hee hee. My plan to keep Repliforce and the Maverick Hunters at each other's throats worked perfectly! ... Double did a good job as a spy! / X: Why you...! / Sigma: Hee hee hee. Repliforce are the fools this time! Now all that's left is to destroy Earth with the very weapon they made!
  6. ^ Capcom (2005). Mega Man X8 (Sony PlayStation 2). Capcom. Lumine: To protect ourselves from damage during the accident, we had to copy a sturdy Sigma Body. We new generation Reploids enjoy complete and total immunity to all viruses... So even copying something as dangerous as Sigma provides no risk. / X: Who are you? / Lumine: I'm Lumine. I'm the director in charge of the Elevator, and of the Jakob Project. As another part of the project, an advanced generation of Reploids is dispatched to the moon surface in order to work on the project.
  7. ^ "Story". Capcom. Retrieved 10 October 2023.
  8. ^ Capcom (September 2004). Mega Man X: Command Mission (Sony PlayStation 2). Capcom. Redips: Your mission is to infiltrate Giga City and halt the activities of Epsilon's organization, the Rebellion. I'm afraid the team that went in before you has likely perished. You are our final hope. If you fail this mission, then we... We will have no choice but to launch an indiscriminate assault on Giga City. The whereabouts of Epsilon are unknown. But, we're getting an energy reading from a certain area of ruins. Survey the ruins first.
  9. ^ Mega Man X: Command Mission Official Strategy Guide. Brady Games. 15 September 2004. ISBN 978-0-7440-0399-4.
  10. ^ Mega Man X: Official Complete Works. Udon Entertainment. 6 January 2010. pp. 6–15. ISBN 978-1-897376-80-5.
  11. ^ Nintendo staff. "SNES Games" (PDF). Nintendo. Archived from the original (PDF) on 14 June 2011. Retrieved 24 September 2011.
  12. ^ Total! staff (1 May 1994). "Mega Man X". Total! (in German). Future Publishing: 30–1. ISSN 0964-9352.
  13. ^ Mega Man X: Official Complete Works. Udon Entertainment. 6 January 2010. pp. 16–27. ISBN 978-1-897376-80-5.
  14. ^ Nintendo staff. "Super NES Games" (PDF). Nintendo. Archived from the original (PDF) on 14 June 2011. Retrieved 24 September 2011.
  15. ^ Mega Fun staff (14 October 1996). "Mega Man X2". Mega Fun (in German). Computec Verlag: 30. ISSN 0946-6282.
  16. ^ Mega Man X: Official Complete Works. Udon Entertainment. 6 January 2010. pp. 28–39. ISBN 978-1-897376-80-5.
  17. ^ Total! staff (15 May 1996). "Mega Man X3". Total! (in German). Future plc: 36–7.
  18. ^ Nintendo staff. "Super NES Games" (PDF). Nintendo. Archived from the original (PDF) on 14 June 2011. Retrieved 24 September 2011.
  19. ^ Hulsey, Joe (5 October 1998). "Capcom announces Mega Man X3". Computer Games Magazine. TheGlobe.com. Archived from the original on 14 October 2002. Retrieved 15 February 2012.
  20. ^ a b c d e f g h Mega Man X: Official Complete Works. Udon Entertainment. 6 January 2010. pp. 6–15. ISBN 978-1-897376-80-5.
  21. ^ Yeo, Matt (1 April 1997). "Review: Mega Man X3". Sega Saturn Magazine. No. 18. EMAP. pp. 74–5. ISSN 1360-9424.
  22. ^ "1996 PlayStation Show". Electronic Gaming Monthly. No. 83. Ziff Davis. June 1996. p. 56.
  23. ^ Johnston, Chris (1997). "VideoGameSpot: Mega Man X4 Preview". VideoGameSpot. SpotMedia Communications. Archived from the original on April 14, 1997. Retrieved November 14, 2010.
  24. ^ Major Mike (October 1997). "Mega Man X4". GamePro. No. 109. IDG. p. 88. Originally slated for release only on the Saturn, X4 is also now coming to the PlayStation.
  25. ^ Fielder, Joe (August 1, 1997). "Mega Man X4 Released in Japan". GameSpot. CBS Interactive. Archived from the original on June 28, 2011. Retrieved July 17, 2010.
  26. ^ Mega Man X: Official Complete Works. Udon Entertainment. 6 January 2010. pp. 48–55. ISBN 978-1-897376-80-5.
  27. ^ "Mega Man X5 Now Available" (Press release). Capcom. 1 February 2001. Archived from the original on 31 December 2004. Retrieved 12 July 2010.
  28. ^ "Megaman X5 (PS)". Amazon UK. Archived from the original on 20 December 2014. Retrieved 4 September 2011.
  29. ^ Capcom staff. "PC 洛克人X5" [PC Rockman X5] (in Chinese). Capcom. Archived from the original on 24 July 2012. Retrieved 7 March 2012.
  30. ^ "Mega Man X5: System Requirements". Allgame. Archived from the original on November 15, 2014. Retrieved December 27, 2011.
  31. ^ Mega Man X: Official Complete Works. Udon Entertainment. 6 January 2010. pp. 56–63. ISBN 978-1-897376-80-5.
  32. ^ "Press Releases". 10 April 2002. Archived from the original on 10 April 2002. Retrieved 21 April 2023.
  33. ^ "Megaman X6". Amazon UK. Retrieved 4 September 2011.
  34. ^ Mega Man X: Official Complete Works. Udon Entertainment. 6 January 2010. pp. 64–9. ISBN 978-1-897376-80-5.
  35. ^ jkdmedia (14 October 2003). "Capcom Ships MEGA MAN X7 for the PS2 - News". GameZone. Retrieved 24 February 2011.
  36. ^ Bramwell, Tom (24 February 2004). "Mega Men come together". Eurogamer. Archived from the original on 8 October 2012. Retrieved 19 March 2011.
  37. ^ Surette, Tim (7 December 2004). "Viewtiful Joe 2, Mega Man X8 double-team PS2". GameSpot. Retrieved 25 June 2010.
  38. ^ Dunham, Jeremy (10 January 2005). "Capcom's European Plans". IGN. Archived from the original on 29 June 2011. Retrieved 25 June 2010.
  39. ^ IGN staff (1 February 2006). "Capcom Releases Mega Man Maverick Hunter X". IGN. Archived from the original on 29 June 2011. Retrieved 25 December 2010.
  40. ^ Luke (16 January 2006). "Updated Australian Release List - 16/01/06". PALGN. IGN. Archived from the original on 10 October 2012. Retrieved 31 January 2011.
  41. ^ Mega Man X: Official Complete Works. Udon Entertainment. 6 January 2010. pp. 78–9. ISBN 978-1-897376-80-5.
  42. ^ Capcom staff (10 January 2001). "Mega Man Xtreme Now Available, Metal Walker Coming Soon". Nintendo. Archived from the original on 10 April 2002. Retrieved 27 February 2012.
  43. ^ Mega Man X: Official Complete Works. Udon Entertainment. 6 January 2010. pp. 80–1. ISBN 978-1-897376-80-5.
  44. ^ Nintendo staff. "Game Boy Color Games" (PDF). Nintendo. Archived from the original (PDF) on 14 July 2011. Retrieved 24 September 2011.
  45. ^ "Classic Game Boy Mega Man Titles Coming To 3DS Virtual Console". 18 July 2013. Archived from the original on 21 July 2013. Retrieved 20 July 2013.
  46. ^ "Nintendo eShop - Mega May". Archived from the original on 2 May 2014. Retrieved 22 July 2016.
  47. ^ "Blue Bomber Fans Rejoice as Nubytech, Capcom Announce Mega Man Controllers". GameSpot (Press release). CBS Interactive. 25 August 2004. Archived from the original on 7 November 2012. Retrieved 28 June 2010.
  48. ^ "News: Invasion of the Mega Men". Nintendo Power. No. 194. Nintendo of America. August 2005. p. 21. ISSN 1041-9551.
  49. ^ Block, Gerry (23 January 2006). "NubyTech's Mega Man X Controller for GC". IGN. Archived from the original on 9 December 2010. Retrieved 28 June 2010.
  50. ^ Dunham, Jeremy (10 January 2006). "Mega Man X Ships to Stores". IGN. Archived from the original on 17 December 2010. Retrieved 8 June 2010.
  51. ^ "Mega Man X Legacy Collections Ship for PS4, Switch, Xbox One, PC in Japan on July 26". Archived from the original on 13 April 2018. Retrieved 13 April 2018.
  52. ^ "Mega Man X Legacy Collection 1 and 2 launch July 24th". Capcom Unity. Archived from the original on 11 April 2018.
  53. ^ Mega Man Undoes One Of Its Weirdest Choices With New X Collection Archived 28 June 2018 at the Wayback Machine -Gamespot
  54. ^ "《ROCKMAN X DiVE 離線版》製作團隊專訪 為了讓玩家盡情享受遊戲所打造的「離線」版本". GNN Gamer. Retrieved 22 September 2023.
  55. ^ "Mega Man X DiVE Offline Game Launches on September 1". Anime News Network. Retrieved 21 September 2023.
  56. ^ a b c Protodude (27 April 2019). "The Hunt for "Rockman X Interactive" Part 1: Initial Findings and First Translations". Rockman Corner. Retrieved 13 March 2022.
  57. ^ Mega Man: Official Complete Works. Udon Entertainment. 6 January 2010. p. 89. ISBN 978-1-897376-79-9.
  58. ^ McWhertor, Michael (9 April 2013). "Maverick Hunter: The Mega Man first-person shooter that could have been". Polygon. Retrieved 14 July 2016.
  59. ^ Ashcraft, Brian (31 March 2011). "Mega Man Universe Is Totally Canceled". Kotaku. G/O Media. Archived from the original on 24 March 2015. Retrieved 27 August 2015.
  60. ^ Sounders, Mike (17 June 2019). "Capcom was working on a Mega Man Star Force 4 at one point". Destructoid. Enthusiast Gaming. Retrieved 23 February 2022.
  61. ^ "NebulaJoy got strategic investment from Tencent!". NebulaJoy. 4 September 2020. Archived from the original on 14 June 2021. Retrieved 13 March 2022.
  62. ^ Protodude (27 September 2021). "Possible "Rockman XZ: Time Rift" Footage Surfaces". Rockman Corner. Retrieved 13 March 2022.
  63. ^ Protodude (5 October 2021). "Welp, "Rockman XZ: Time Rift" is Probably Cancelled". Rockman Corner. Retrieved 13 March 2022.
  64. ^ Slasher Quan (January 1994). "ProReview: Mega Man X". GamePro. No. 54. Infotainment World, Inc. pp. 74–5. ISSN 1042-8658.
  65. ^ Nutt, Christian & Speer, Justin. "The History of Mega Man". GameSpot. CBS Interactive. Archived from the original on 9 February 2010. Retrieved 26 December 2010.
  66. ^ Oxford, Nadia (10 May 2007). "Mega Man Retrospective: Get Equipped with 20 Years". 1UP.com. Ziff Davis. Archived from the original on 20 August 2011. Retrieved 28 December 2010.
  67. ^ a b Capcom, ed. (January 1996). Mega Man X3 Instruction Booklet (PDF). Sunnyvale, CA: Capcom Entertainment, Inc. pp. 6–15. SNS-P-AR3E. Archived (PDF) from the original on 7 March 2019. Retrieved 7 March 2019.
  68. ^ Halverson, Dave (January 1995). "Reviews: Mega Man X2". GameFan. 3 (1). DieHard Gamers Club: 24, 60–1. ISSN 1092-7212.
  69. ^ Oxford, Nadia (17 May 2007). "Mega Manniversary: Jumping the Shark Man". 1UP.com. Ziff Davis. Archived from the original on 7 November 2012. Retrieved 28 December 2010.
  70. ^ a b c Capcom, ed. (September 1997). Mega Man X4 Instruction Booklet (PDF). Sunnyvale, CA: Capcom Entertainment, Inc. pp. 4–11. SLUS-00561.
  71. ^ "Index". Capcom. Archived from the original on 22 March 2010. Retrieved 13 May 2023.
  72. ^ "Mega Man X8". IGN. 17 November 2004. Archived from the original on 9 April 2023. Retrieved 8 April 2023.
  73. ^ Capcom, ed. (December 1993). Mega Man X Instruction Booklet. Capcom Entertainment, Inc. pp. 11–7. SNS-RX-USA.
  74. ^ Nutt, Christian & Speer, Justin (6 November 2003). "The History of Mega Man". GameSpot. CBS Interactive. Archived from the original on 12 December 2009. Retrieved 26 December 2010.
  75. ^ Mega Man X Official Complete Works. UDON Entertainment Corp. 2009. p. 93.
  76. ^ Mega Man X: Official Complete Works. Udon Entertainment. 6 January 2010. p. 16. ISBN 978-1-897376-80-5.
  77. ^ "Mega Man X4 – 1997 Developer Interview". Shumplations. Retrieved 6 April 2023.
  78. ^ ロックマン 10年史 大事典 [Rockman 10 Years History Book]. Kodansha. 1998. p. 77. ISBN 978-4061033184.
  79. ^ Hoffman, Chris (April 2004). "The Best Damn Mega Man Feature. Period". Play. Vol. 3, no. 4.
  80. ^ Mega Man X: Official Complete Works. Udon Entertainment. 6 January 2010. p. 198. ISBN 978-1-897376-80-5.
  81. ^ "■開発者コメント~エイリ~". Capcom. Archived from the original on 1 July 2013. Retrieved 21 April 2023.
  82. ^ a b c Nutt, Christian (14 October 2003). "Interview: Tatsuya Kitabayashi on Mega Man X". GameSpy. Archived from the original on 21 June 2011. Retrieved 19 March 2011.
  83. ^ Mega Man X Official Complete Works. UDON Entertainment Corp. 2009. pp. 216–217.
  84. ^ Mega Man X Official Complete Works. UDON Entertainment Corp. 2009. p. 219.
  85. ^ Navarro, Alex (16 May 2006). "Mega Man Maverick Hunter X Review". GameSpot. Red Ventures. Retrieved 12 March 2022.
  86. ^ Funatsu, Minoru (12 February 2002). 「ロックマン エグゼ」遂にアニメ化 ゲーム"ロックマン"のファンを裏切らない作品にしたい ["Rockman.EXE" finally gets an anime adaptation! We want to create a work that will not betray the fans of the "Rockman" game.]. GameWatch (in Japanese). Impress Corporation. Retrieved 22 August 2022.
  87. ^ 「流星のロックマン」スタッフ & キャスト [Shooting Star Rockman Staff & Cast] (in Japanese). Xebec. Archived from the original on 19 November 2006. Retrieved 22 August 2022.
  88. ^ Legarie, Destin (24 July 2018). "Mega Man X Legacy Collection 1 Review". IGN. Retrieved 12 March 2022.
  89. ^ a b Bashir, Dale (20 December 2021). "Will The Two Most Iconic Versions of Mega Man Ever Team Up?". IGN. Retrieved 22 August 2022.
  90. ^ "Joe Ruby on the American Mega Man cartoon!". Sipher Says Stuff. Tumblr. 2011. Retrieved 22 August 2022.
  91. ^ 岩本佳浩 の足跡 [Yoshihiro Iwamoto's Footprints] (in Japanese). Comic BomBom. Retrieved 22 August 2022.
  92. ^ デラックスボンボン1994年7月号
  93. ^ コミックボンボン 1995年夏の増刊号
  94. ^ コミックボンボン 1994年冬の増刊号
  95. ^ "ロックマンX 25周年記念 メモリアルカードダスエディション". Bandai. Archived from the original on 28 July 2018. Retrieved 27 February 2023.
  96. ^ Arteaga, Juan; Yezpitelok, Maxwell (29 March 2013). "5 Iconic Characters Who Got Insane Reboots in Foreign Comics". Cracked. Literally Media. Retrieved 12 March 2022.
  97. ^ CBR Staff (3 January 2005). "Dreamwave Productions Closes Up Shop". Comic Book Resources. Valnet Inc. Retrieved 12 March 2022.
  98. ^ "EXCLUSIVE: Archie Readies The Debut of "Mega Man X"". CBR. 24 January 2014. Archived from the original on 26 January 2021. Retrieved 1 June 2020.
  99. ^ "Mega Man X podrá desbloquearse en Dead Rising 3". IGN (in Spanish). 14 November 2013. Archived from the original on 25 February 2023. Retrieved 31 May 2020.
  100. ^ Bozon, Mark (13 October 2009). "Character Unveil: Tatsunoko vs. Capcom". IGN. Archived from the original on 30 May 2012. Retrieved 13 October 2009.
  101. ^ Ciolek, Todd (17 November 2010). "The X Button Yet More Heroes". Anime News Network. Retrieved 17 November 2010.
  102. ^ "Mega Man X's Popularity In The West Got Him Into Marvel vs. Capcom: Infinite's First Trailer". Siliconera. 7 December 2016. Archived from the original on 6 August 2020. Retrieved 30 May 2020.
  103. ^ "Marvel vs. Capcom: Infinite Debuts On September 19, 2017". Siliconera. 25 April 2017. Archived from the original on 6 August 2020. Retrieved 1 June 2020.
  104. ^ "Practice That 100 Hit Combo With Project X Zone's Training Mode". Siliconera. 26 September 2012. Archived from the original on 4 February 2023. Retrieved 31 May 2020.
  105. ^ "The 56 Playable Characters in Project X Zone 2". Kotaku. Archived from the original on 7 September 2020. Retrieved 31 May 2020.
  106. ^ "Mega Man X for Super Nintendo". GameRankings. CBS Interactive. Archived from the original on 2 February 2014. Retrieved 11 March 2014.
  107. ^ "Mega Man X2 for Super Nintendo". GameRankings. CBS Interactive. Archived from the original on 3 May 2019.
  108. ^ "Mega Man X3 for Super Nintendo". GameRankings. CBS Interactive. Archived from the original on 3 May 2019.
  109. ^ "Mega Man X4 for Saturn". GameRankings. CBS Interactive. Archived from the original on 9 December 2019. Retrieved 16 October 2023.
  110. ^ "Mega Man X4 for PlayStation". GameRankings. CBS Interactive. Archived from the original on 9 December 2019. Retrieved 16 October 2023.
  111. ^ "Mega Man X5 for PlayStation". Metacritic. Archived from the original on November 27, 2011. Retrieved December 16, 2011.
  112. ^ "Mega Man X6 Critic Reviews for PlayStation". Metacritic. Archived from the original on 29 April 2012. Retrieved 6 February 2013.
  113. ^ "Mega Man X7 Critic Reviews for PlayStation 2". Metacritic. Archived from the original on 17 March 2014. Retrieved 6 February 2013.
  114. ^ "Mega Man X: Command Mission for GameCube Reviews". Metacritic. CBS Interactive. Archived from the original on 17 December 2019. Retrieved 26 September 2011.
  115. ^ "Mega Man X: Command Mission for PlayStation 2 Reviews". Metacritic. CBS Interactive. Archived from the original on 29 February 2020. Retrieved 26 September 2011.
  116. ^ "Mega Man X8 Critic Reviews for PlayStation 2". Metacritic. Archived from the original on 5 June 2013. Retrieved 6 February 2013.
  117. ^ "Mega Man Maverick Hunter X for PSP Reviews". Metacritic. CBS Interactive. Archived from the original on 27 July 2018. Retrieved 25 August 2018.
  118. ^ "Mega Man: Maverick Hunter X for PSP". GameRankings. Archived from the original on 19 January 2011. Retrieved 5 April 2021.
  119. ^ Nutt, Christian & Speer, Justin (6 November 2003). "The History of Mega Man". GameSpot. CBS Interactive. Archived from the original on 12 December 2009. Retrieved 26 December 2010.
  120. ^ Elston, Brett (30 June 2008). "The ultimate Mega Man retrospective". GamesRadar. Future plc. Archived from the original on 15 June 2011. Retrieved 26 December 2010.
  121. ^ a b Zdyrko, David (2 February 2001). "Mega Man X5 - PlayStation Review". IGN. Archived from the original on 15 December 2010. Retrieved 24 June 2010.
  122. ^ Parish, Jeremy (10 May 2007). "The Mega Man Series Roundup". 1UP.com. Ziff Davis. Archived from the original on 5 November 2012. Retrieved 10 April 2010.
  123. ^ George, Richard (2011). "Top 100 Super Nintendo (SNES) Video Games". IGN. Archived from the original on 2 November 2011. Retrieved 27 August 2011.
  124. ^ Knight, Rich (30 April 2018). "The Best Super Nintendo Games of All Time". Complex. Retrieved 1 February 2022.
  125. ^ "Review Crew: Mega Man X4". Electronic Gaming Monthly. No. 100. Ziff Davis. November 1997. p. 196.
  126. ^ Electronic Gaming Monthly staff (December 1997). "Review Crew: Mega Man X4". Electronic Gaming Monthly. No. 101. Ziff Davis. p. 205. ISSN 1058-918X. Archived from the original on 21 January 1998.
  127. ^ Major Mike (November 1997). "PlayStation ProReview: Mega Man X4". GamePro. No. 110. IDG. p. 142.
  128. ^ "Learn why the voice acting from Mega Man 8 and X4 was so bad". Destructoid. 19 March 2014. Retrieved 1 January 2019.
  129. ^ Hilliard, Kyle. "The Pros And Cons Of The Mega Man X Collections". Game Informer. Archived from the original on 13 August 2020. Retrieved 30 May 2020.
  130. ^ Lopez, Miguel (8 February 2001). "Mega Man X5 Review for PlayStation". GameSpot. Retrieved 24 June 2010.
  131. ^ "Review Crew: Mega Man X5". Electronic Gaming Monthly. No. 139. Ziff Davis. February 2001. Archived from the original on 11 February 2001.
  132. ^ "Mega Man X6". Gaming Age. Archived from the original on 12 March 2005. Retrieved 7 April 2023.
  133. ^ Zdyrko, David (2 January 2002). "Mega Man X6 - PlayStation Review". IGN. Archived from the original on 6 June 2011. Retrieved 24 June 2010.
  134. ^ Johnny Liu (1 January 2002). "Mega Man X6 Review for the PS". Game Revolution. Archived from the original on 3 September 2012. Retrieved 5 July 2010.
  135. ^ "Mega Man X6 is a great measurement of how far it is to fall from the top". Destructoid. 10 January 2022. Retrieved 7 April 2023.
  136. ^ Davis, Ryan (13 October 2003). "Mega Man X7 Review for PlayStation 2". GameSpot. Archived from the original on 25 February 2012. Retrieved 24 June 2010.
  137. ^ Dunham, Jeremy (14 October 2003). "Mega Man X7 - PlayStation 2 Review". IGN. Archived from the original on 4 September 2010. Retrieved 24 June 2010.
  138. ^ Nutt, Christian (14 October 2003). "Mega Man X7". GameSpy. Archived from the original on 1 April 2010. Retrieved 24 June 2010.
  139. ^ Theobald, Phil (6 December 2004). "Reviews: Mega Man X8". GameSpy. Archived from the original on 7 September 2009. Retrieved 23 June 2010.
  140. ^ "Mega Man X8". 1UP.com. Archived from the original on 13 January 2005. Retrieved 8 April 2023.
  141. ^ "Reviews: Mega Man X8". Electronic Gaming Monthly. No. 187. January 2005. p. 134.
  142. ^ "Million titles" (PDF). Company Profile. Capcom. May 2001. p. 7. Retrieved 5 November 2021.
  143. ^ Dunham, Jeremy (5 January 2006). "Mega Man X Collection - PlayStation 2 Review". IGN. Archived from the original on 7 January 2010. Retrieved 15 January 2010.
  144. ^ "El hit de ayer: Mega Man X". IGN (in Spanish). 22 September 2015. Retrieved 14 March 2023.
  145. ^ "Super NES Retro Review: Mega Man X". US Gamer. 10 August 2017. Archived from the original on 20 October 2020. Retrieved 30 May 2020.
  146. ^ "The ultimate Mega Man retrospective". GamesRadar. 30 June 2008. Archived from the original on 25 February 2023. Retrieved 30 May 2020.
  147. ^ "Mega Man X Legacy Collection Review". Nintendo Life. 24 July 2018. Archived from the original on 27 June 2020. Retrieved 30 May 2020.
  148. ^ "Mega Man X Legacy Collection Famitsu Interview: Kazuhiro Tsuchiya Explains the Game Features". PlayStation LifeStyle. 25 May 2018. Retrieved 10 October 2023.
  149. ^ 100 Greatest Video Game Franchises. Rowman & Littlefield Publishers. 2017. ISBN 9781442278158.
  150. ^ Alexander, Heather (22 July 2019). "The Brutal Lessons Gaming Taught Me About Revolutions, Robots, And War". Kotaku. Retrieved 19 October 2020.
  151. ^ Oxford, Nadia (30 September 1997). "Mega Mediocricity". 1UP.com. Archived from the original on 21 September 2013. Retrieved 30 May 2020.
  152. ^ Nutt, Christian (14 October 2003). "Mega Man X7". GameSpy. Archived from the original on 1 April 2010. Retrieved 24 June 2010.
  153. ^ "Mega Man X Legacy Collection 1+2 Review". VG247. 24 July 2018. Retrieved 21 March 2023.
  154. ^ Parish, Jeremy (10 January 2006). "Mega Man X Collection Review". 1UP.com. UGO Networks. Archived from the original on 5 January 2010. Retrieved 13 September 2009.
  155. ^ Elston, Brett (30 June 2008). "The ultimate Mega Man retrospective". GamesRadar. Retrieved 31 March 2010.
  156. ^ "Why Zero is Cooler than Mega Man X and how Mega Man 2 Was Made". Siliconera. September 2013. Retrieved 15 March 2023.
  157. ^ "The Most Interesting Mega Man Character is a Reploid Who Fell in Love with a Human". US Gamer. 26 February 2020. Archived from the original on 30 May 2020. Retrieved 30 May 2020.
  158. ^ Schedeen, Jesse (20 April 2009). "Player's Wanted: Marvel vs. Capcom 3". IGN. IGN Entertainment. p. 1. Retrieved 13 September 2009.
  159. ^ Tieryas, Peter (8 February 2020). "The Brutal Lessons Gaming Taught Me About Revolutions, Robots, And War". Kotaku. Retrieved 19 October 2020.
  160. ^ a b Lee, Patrick (20 July 2016). "Playing God: The ever-changing morals of Mega Man's sci-fi allegory". The A.V. Club. Retrieved 19 October 2020.