Psytron
Appearance
Psytron | |
---|---|
Developer(s) | Psy-Sci |
Publisher(s) | Beyond Software |
Platform(s) | Commodore 64, ZX Spectrum |
Release | 1984 |
Psytron is a 1984 video game developed by Psy-Sci and published by Beyond Software.
Gameplay
[edit]Psytron is a game in which the player is the automated brain controlling the defense and maintenance aboard a space station that is currently under attack.[1]
Development
[edit]Psytron was programmed by Paul Voysey and Tayo Olowu.[2]
Reception
[edit]Carol Hutchins reviewed Psytron for White Dwarf #56, giving it an overall rating of 9 out of 10, and stated that "I found it very exciting and thought that the addition of Freeze Time a very novel twist. I would strongly recommend it to anyone who finds playing wave after wave of identical, invincible opponents is tedious in the extreme."[1]
Reviews
[edit]- Crash (Jun, 1984)
- Sinclair User - Aug, 1984
- Your Spectrum #07 (1984-09)
References
[edit]- ^ a b Hutchins, Carol (August 1984). "Microview". White Dwarf (56). Games Workshop: 46.
- ^ "Kerrash! News". Crash. No. 5. June 1984. p. 42.
- ^ Game review, Crash magazine issue 5, Newsfield Publications June 1984
- ^ Game review, C&VG issue 32, June 1984, page 28
External links
[edit]- Text of additional reviews at Spectrum Computing