Portal:Animation/Selected picture/48
Appearance
Credit: Sintel model by Angela Guenette, simplified Sintel rig by Ben Dansie, render by Fama Clamosa
Morph target animation is a method of 3D computer animation used together with techniques such as skeletal animation. In a morph target animation, a "deformed" version of a mesh is stored as a series of vertex positions. In each key frame of an animation, the vertices are then interpolated between these stored positions.