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Mutazoids

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Cover art by Stephan Radford

Mutazoids is a science fiction role-playing game published by Whit Productions Inc. in 1989, set in the 21st century, when a virus has mutated many humans.

Description

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Mutazoids is a science-fantasy system set in 2073, sixty years after a weird plague mutated humanity into three types: Acceptables, only slightly deformed; Mutazoids, mutant monsters; and Supers, humans with super-powers.[1]

Players can create characters of any of the three castes, although game critic Rick Swan noted that most players take the roles of Enforcers.[2] Characters have seven primary attributes, from which seven secondary attributes are derived.[2]

The combat rules are very detailed, allowing biting, grappling, punching, slashing, tackling, tripping, and characters can choose from a list of weapons that covers brass knuckles to baseball bats to explosives.[2]

Publication history

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Mutazoids was first published by Whit Productions Inc. in 1989.[1] Mutazoids was acquired by MT Enterprises (Moses Wildermuth and Stephen Lee) in 2002. The game was updated with Mutazoids 3e by Moses Wildermuth of MT Enterprises in 2003. Mutazoids was, as of 2014, supported by FSC.

The City Sourcebook was published in 1992.

Reception

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Stewart Wieck reviewed Mutazoids for White Wolf #20, rating it 3 out of 5 overall, and stated that "There is a lot of room for improvement in this game, and a long list of planned supplements may well do just that, but even now the game is a solid and certainly playable, RPG."[3]

Rick Swan in his book The Complete Guide to Role-Playing Games summarized the game as "a cops-and-robbers RPG set in the future, where the cops are Dirty Harry-type anarchists and the robbers are bug-eyed nightmares from the Late Show." Swan found the combat rules "extremely detailed, but the level of complexity is about right for a game that stresses violent encounters such as this." Swan concluded by giving the game a solid rating of 3 out of 4, saying, "overall, designer Ken Whitman has done an impressive job of creating an attractively chaotic RPG environment."[2]

References

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  1. ^ a b Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 278. ISBN 0-87975-653-5.
  2. ^ a b c d Swan, Rick (1990). The Complete Guide to Role-Playing Games. New York: St. Martin's Press. pp. 144–146. ISBN 0-312-05060-7. Retrieved 2023-09-17 – via Internet Archive.
  3. ^ Wieck, Stewart (April–May 1990). "Capsule Reviews". White Wolf Magazine. No. 20. p. 50.