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MotorStorm (video game)

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MotorStorm
North American cover art
Developer(s)Evolution Studios
Publisher(s)Sony Computer Entertainment
SeriesMotorStorm
Platform(s)PlayStation 3
Release
  • JP: 14 December 2006
  • NA: 6 March 2007
  • PAL: 23 March 2007
Genre(s)Racing
Mode(s)Single-player, multiplayer

MotorStorm[1] is a 2006 racing video game developed by Evolution Studios and published by Sony Computer Entertainment for the PlayStation 3. Gameplay is heavily focused on off-road racing at a fictional festival. It was announced at E3 2005, and released in Japan on 14 December 2006 and worldwide in March 2007. The game received a positive reception and sold well and led to a sequel as part of the MotorStorm series, MotorStorm: Pacific Rift (2008).[2]

Gameplay

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Gameplay screenshot

The events of the game take place at the fictional MotorStorm Festival in Monument Valley. The objective of the game is to win a series of off-road races and to be the overall winner of the Festival. MotorStorm holds the Guinness World Record for the biggest variety of vehicles in a racing game[citation needed] - players are in control of seven different types of vehicles throughout the game: bikes, ATVs, buggies, rally cars, racing trucks, mudpluggers and big rigs. Each vehicle has its own strengths and weaknesses. For example, dirt bikes are capable of accelerating very fast and capable of maneuvering through tight spaces, but they are also easily damaged, and only reach mediocre top speeds. On the other hand, big rigs have great durability, medium speed, but poor acceleration and handling.

Each race requires the player to choose a particular vehicle type and often race against many of the other vehicles. Every track has many different ways of getting through it, each catering to a specific class of vehicle thereby making the racing field more even. The events in the game occur in real-time, such as the mud effects, tire marks, and crashes (for example, if a car loses a wheel, it will remain where it lands for the duration of the race). Each track is filled with a variety of jumps, bumps, cliffs, ledges, mud pits, parts from other cars, and other obstacles. Races are generally three-lap events with two to fifteen racers. There are nine playable tracks in the game with a further four, which were available to purchase as downloadable content through the PlayStation Store.

Tracks experience real-time deformation, which means each lap is different from the last; obstacles and other elements that are displaced from their original position will remain that way unless disturbed again. Larger vehicles can create large holes or leave ruts that can easily upset smaller, lighter vehicles, and every vehicle responds in different ways to different track environments. Vehicles like big rigs and mudpluggers get excellent traction in mud, whereas lighter vehicles like dirt bikes and ATVs will slip and slide.

Nitrous boost plays a large part in MotorStorm and is used to either catch up to opponents or pull away from them. Players must keep an eye on their boost meter, which shows how hot the car's engine is. The longer the boost is held, the hotter the engine becomes. If the boost is held when the engine reaches its critical temperature, it will explode. Since explosions resulting from the boost typically rocket the player's vehicle forward, they can be used to edge out another racer across the finish line. This can be very useful when behind, although this does not work all of the time if the AI opponent gains the upper hand.

In online play, Catch-up mode can be enabled. This means the leader of a race has less boost than everyone else, allowing players further back in the field to "catch-up". If the leader changes, so does the racer with less boost. This makes using boost for the leader a technical task, in theory they should only use it when necessary, and relying on their individual driving skills to win them the race.

Development

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E3 video footage

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The E3 trailer of MotorStorm, which includes crashes between a racing truck and a rally car

While the game was originally being developed under the title Stampede, early details released by Sony and Evolution Studios show high-quality rendered video sequences. Many gaming enthusiasts and members of the press became sceptical as to the source of the material shown, with most people suspecting the footage to be pre-rendered as opposed to real-time in-game footage.[3]

In March 2006, shortly following the Game Developers Conference, leaked footage of a tech demo was spread across the Internet on sites such as YouTube. The demo showed a yellow buggy and a motorbike both cutting through mud, as well as splashing the mud onto a white truck, and showed violent crashes, such as a bike landing on a purple rally car, causing it to spin out, and a white mud plugger ramming through the yellow buggy, causing it to get crushed by rolling over and crossing through flames and crashing into the guardrail. Being a technical demo, it did not show any gameplay aspects or whether the final game would reach the standard of the E3 2005 video. Sony representative Phil Harrison said it would make an appearance at E3 2006, which eventually did, although it missed the first day of the expo due to the show versions being completed and uploaded to LA that day. The build at the show was only 50% complete but still showed some effects such as motion blur and track deformation.[4]

Demos

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Two demo versions of the game have been made available to the public. The first was only available on PlayStation 3 retail kiosks, while the second was only available for download from the PlayStation Store. While both demos featured the same track, the kiosk demo allowed the player to switch vehicles on the grid before the race starts, which means that the player was able to race in approximately twenty different vehicles, while the downloadable demo restricted players to two vehicles. The downloadable demo had a smoother frame rate and extra visual detail.

Both demos allowed the player to steer using Sixaxis motion-sensing.

Downloadable content

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In 2007, there were several add-ons and DLCs: first one, both in Europe[5] and North America,[6] an add-on was made available on the PlayStation Network in June. This free download, when used in conjunction with the 1.2 update, unlocked a time-trial mode. In this mode, players were able to select a track and vehicle to race around and achieve the best time. When online, players could upload their best times to see where they rank in a global leaderboard. There was also the ability to download the "ghosts" of best laps of other players, including the creators and race against them.

Later in September in Europe, a second add-on was made available for purchase on the PlayStation Network, called the Coyote Revenge Weekend VIP Pass (named Revenge Weekend in North America). This download, when used in conjunction with the 2.0 update, unlocked the Coyote Weekend mode. This allowed players to access an additional three tickets, combining nine races (four races each in the first and second tickets and one final race in the third ticket). The races were unlocked sequentially and via player success in preceding races. The mode is called Coyote Weekend because the track Coyote Revenge features predominantly, and the races were presented as happening over a weekend festival over Saturday and Sunday. Out of the nine races, the Coyote Revenge track was featured five times, with various new routes and short-cuts. Four other tracks were also featured in the Coyote Weekend festival. The download also included two new vehicles, a bike, an ATV and a bonus vehicle that could be accessed on successful completion of the races. There was also a vehicle pack available on the PlayStation Network, that included a rally car which looks very similar to a DeLorean and a Big Rig which is based on a prison bus, and new livery skins known as Numskull Helmets and Big Blue Bunny.[7][8]

Also in September in USA, a third add-on was made available which included a truck (known as the Castro Capitano, preceded by the Castro Robusto) with three styles. In October in Europe, a new Halloween livery was made available for download, on the Castro Robusto racing truck. Downloading this livery automatically unlocked the truck (but only for that livery, the others were to be unlocked by progressing in the Festival). The Devil's Weekend pack was released in Europe and North America in November 20 and contained The Devil's Crossing track, nine new races, four new vehicles and new liveries such as Crazy Samurai and QuickFoot liveries. In December in USA, it featured a new downloadable holiday skin for Castro Varadero (a big rig).[9] Two tracks, Eagle's Nest and Diamondback Speedway were released in Europe and North America in January 2008. In North America and Europe, a Chinese New Year skin became available for download for the Wulff Revo rally car in February.

Despite the closure of the multiplayer servers in 2012, it was still possible to download the game updates, as they were required for DLC compatibility. While most PS3 games search for updates from the XMB or after starting them, this game required the user to enter the now-defunct online modes in order to trigger the updating process. The most recent update was version 3.1, but it is no longer officially available to download, despite the DLC being still available for purchase on the PlayStation Store. However, a workaround for both the multiplayer and the game updates download was found in November 2021.[10]

PlayStation Home

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In PlayStation Home in October 2009, a MotorStorm themed personal apartment was released to all four versions of Home, being Asia, Europe, Japan, and North America. The apartment was called the "MotorStorm Monument Valley Campsite" and could be purchased from the Home Estates store in Home's shopping complex. There were also sixteen MotorStorm themed furniture items that could be purchased to go along with the apartment, including a sofa constructed from a mangled skateboard, the clapped out car seat from one of the original MotorStorm vehicles and a smouldering barbecue cunningly fashioned from an old oil-drum and other nondescript pieces of junk. These were possible to purchase from the Furniture store in Home's shopping complex.[11]

MotorStorm was featured at E3 2007 as fully supporting game launching in PlayStation Home, but was released without this feature. Its successor, MotorStorm: Pacific Rift, however, did fully support game launching in Home.[12] Although it does not fully support the feature, it could still be game launched through the Universal Game Launching method which does not have all of the features of a game that would have full support for game launching.

Release

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MotorStorm was officially released in Japan on 14 December 2006, where it became the best-selling PlayStation 3 game; and in March 2007 in North America and the PAL region, the latter as part of the European PlayStation 3 launch on 23 March. Both the North American and European versions include online play, which was not included in the Japanese version at the time of its release. Online play for Japan was released in an update on 20 June.[13]

By 9 July 2007, MotorStorm had sold more than one million units in North America.[14] MotorStorm has sold over 3 million units.[15]

As of January 2012, the online multiplayer servers for the game have been permanently shut down.[citation needed]

Reception

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MotorStorm received "generally favourable reviews" according to the review aggregation website Metacritic.[16][17] GameSpot praised the game's online aspect saying "Motorstorm's rampageous brand of racing is a great deal of fun" as well as the graphics and soundtrack of the game while noting its lack of offline multiplayer and its single-player mode.[25] IGN summed up its review by saying that "it may be shallow, but it's also the most engaging racing experience you'll find anywhere", but expressed its excitement in the potential of its sequel due to the strong foundations the original laid out.[30] However, GameTrailers criticized the AI of the game saying it was based on a "rubber-band" principle which allowed computer drivers to easily catch up with the player regardless of the player's performance, but praised the online gameplay of MotorStorm as well as its gameplay physics.[27] GameZone gave the game 8.8 out of 10, saying, "The overall package may feel a little light in terms of variety, but the game is terrific eye candy that plays very well, has a solid challenge and is much fun to play."[36] In Japan, Famitsu gave it a score of 30 out of 40.[22] Mr. Marbles of GamePro said, "I probably wouldn't buy a PS3 just for MotorStorm, but it is the first legitimate must-have title if you've already got one."[37][b]

Maxim gave the game all five stars, saying, "playing MotorStorm is like having sex with one of the Olsen twins: It's awesome, it's brief, the two of you won't really have much to talk about afterward, and you'll be left wondering why the other twin didn't join in."[38] USA Today gave it 8.5 stars out of 10, calling it "white-knuckled racing at its best, with jaw-dropping visuals and explosive action so grimy you may get the urge to take a shower afterward."[35] 411Mania gave it eight out of ten, saying, "If you're looking for a next gen racer full of action and tons of eye candy, this title is for you. It may not have all the added bells and whistles of some racing games, but that is part of its appeal. It's a rugged unapologetic action packed racer. Is it a must have for the PS3? This reviewer says yes. It's a great title with lots to keep you occupied if you like explosions. Seriously, get some friends over and watch the fireballs fly. They will not be disappointed. What Motorstorm [sic] lacks in depth it more than makes up for in high octane action."[39] The Sydney Morning Herald gave it a similar score of four out of five, calling it "Giddy and intense off-road racing shenanigans with stunning presentation."[34] Detroit Free Press gave it three stars out of four, saying, "Sadly, there is no split-screen multiplayer mode. There is an online mode, the same as regular 'Play' mode, except against people all over the world. The graphics, as in all PS3 games, are unbelievably first-rate."[40]

The game received a "Platinum" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[41] indicating sales of at least 300,000 units in the UK.[42]

The game was selected as one of Gaming Target's "52 Games We'll Still Be Playing From 2007.[43] During the Academy of Interactive Arts & Sciences' 11th Annual Interactive Achievement Awards, the game won the award for "Racing Game of the Year".[44]

Notes

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  1. ^ Two critics of Electronic Gaming Monthly gave the game each a score of 7.5/10, and the other gave it 9/10.
  2. ^ GamePro gave the game 4.75/5 for graphics, two 4.5/5 scores for sound and fun factor, and 4/5 for control.

References

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  1. ^ モーターストーム, MōtōSutōmu
  2. ^ David Bull (11 September 2008). "MotorStorm Pacific Rift crosses the finish line October 28th". PlayStation Blog. Sony Interactive Entertainment. Archived from the original on 7 October 2023. Retrieved 23 June 2024.
  3. ^ John Linneman (20 May 2022). "Revisiting PS3 classic Motorstorm - the driving celebration that should never have ended". Eurogamer. Retrieved 18 July 2024.
  4. ^ Jeff Haynes (11 May 2006). "E3 2006: Motorstorm Hands-on". IGN. Ziff Davis. Archived from the original on 5 October 2023. Retrieved 23 June 2024.
  5. ^ Tom Bramwell (15 June 2007). "MotorStorm update released". Eurogamer. Gamer Network. Archived from the original on 15 May 2012. Retrieved 23 June 2024.
  6. ^ Jeff Haynes (21 June 2007). "PSN Update (06.21.07)". IGN. Ziff Davis. Archived from the original on 1 December 2022. Retrieved 23 June 2024.
  7. ^ Robert Purchese (4 September 2007). "MotorStorm DLC dates confirmed". Eurogamer. Gamer Network. Archived from the original on 23 September 2012. Retrieved 23 June 2024.
  8. ^ Jeff Haynes (6 September 2007). "PSN Update (09.06.07)". IGN. Ziff Davis. Archived from the original on 23 June 2024. Retrieved 23 June 2024.
  9. ^ Robert Purchese (7 January 2008). "Yet more MotorStorm Tracks". Eurogamer. Gamer Network. Archived from the original on 23 September 2012. Retrieved 23 June 2024.
  10. ^ Chris Scullion (23 November 2021). "Motorstorm's PS3 multiplayer has been resurrected by a fan group". Video Games Chronicle. 1981 Media. Archived from the original on 25 December 2023. Retrieved 23 June 2024.
  11. ^ Elliott Linger (7 October 2009). "PS Home: Updates to MotorStorm, Wolverine, V-Store And More…". PlayStation Blog. Sony Interactive Entertainment. Archived from the original on 9 October 2009. Retrieved 11 December 2009.
  12. ^ DolphGB (1 July 2009). "Motorstorm: Pacific Rift patch brings us Home". PS3 Attitude. Archived from the original on 3 March 2016. Retrieved 23 June 2024.
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  17. ^ a b "MotorStorm (ps3:2007) Reviews". Metacritic. CNET. Archived from the original on 13 September 2008. Retrieved 23 June 2024.
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  19. ^ Edge staff (April 2007). "MotorStorm". Edge. No. 174. Future plc. p. 74. Archived from the original on 27 June 2012. Retrieved 25 June 2024.
  20. ^ John Davison; Garnett Lee; Shane Bettenhausen (April 2007). "MotorStorm" (PDF). Electronic Gaming Monthly. No. 214. Ziff Davis. pp. 86–87. Retrieved 24 June 2024.
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  22. ^ a b "モーターストーム". Famitsu (in Japanese). Enterbrain. Archived from the original on 9 March 2015. Retrieved 23 June 2024.
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  24. ^ Greg Damiano (9 March 2007). "MotorStorm Review". GameRevolution. CraveOnline. Archived from the original on 8 September 2015. Retrieved 24 June 2024.
  25. ^ a b Alex Navarro (5 March 2007). "MotorStorm Review". GameSpot. Fandom. Archived from the original on 7 March 2007. Retrieved 23 June 2024.
  26. ^ Sterling McGarvey (16 March 2007). "GameSpy: MotorStorm". GameSpy. IGN Entertainment. Archived from the original on 24 May 2007. Retrieved 24 June 2024.
  27. ^ a b "MotorStorm". GameTrailers. Viacom. 7 March 2007. Archived from the original on 19 October 2008. Retrieved 23 June 2024.
  28. ^ David "4thletter" Brothers; Greg "Roger Danish" Off (April 2007). "MotorStorm". Hardcore Gamer. Vol. 2, no. 10. Prima Games. p. 53. Retrieved 24 June 2024.{{cite magazine}}: CS1 maint: numeric names: authors list (link)
  29. ^ Alex Simmons (9 March 2007). "MotorStorm UK Review". IGN. Ziff Davis. Archived from the original on 20 July 2021. Retrieved 23 June 2024.
  30. ^ a b Chris Roper (28 February 2007). "MotorStorm Review". IGN. Ziff Davis. Archived from the original on 7 June 2023. Retrieved 23 June 2024.
  31. ^ Patrick Kolan (23 March 2007). "MotorStorm AU Review". IGN. Ziff Davis. Archived from the original on 23 June 2024. Retrieved 23 June 2024.
  32. ^ Justin Cheng (May 2007). "MotorStorm". PSM. No. 123. Future US. pp. 74–75. Retrieved 24 June 2024.
  33. ^ Tom Price (26 March 2007). "MotorStorm". X-Play. G4TV. Archived from the original on 22 November 2008. Retrieved 24 June 2024.
  34. ^ a b Jason Hill (19 March 2007). "Motorstorm [sic]". The Sydney Morning Herald. Fairfax Media. Archived from the original on 18 October 2008. Retrieved 23 June 2024.(subscription required)
  35. ^ a b Brett Molina (5 March 2007). "'MotorStorm' a wild, worthwhile ride". USA Today. Gannett Company. Archived from the original on 8 March 2007. Retrieved 24 June 2024.
  36. ^ Michael Lafferty (6 March 2007). "MotorStorm - PS3 - Review". GameZone. Archived from the original on 6 October 2008. Retrieved 24 June 2024.
  37. ^ Mr. Marbles (May 2007). "MotorStorm" (PDF). GamePro. No. 224. IDG. pp. 76–77. Archived from the original on 22 January 2008. Retrieved 24 June 2024.
  38. ^ "MotorStorm". Maxim. MaximNet, Inc. 6 March 2007.
  39. ^ Andrew Mellick (19 March 2007). "MotorStorm (PS3) Review". 411Mania. Archived from the original on 28 August 2007. Retrieved 24 June 2024.
  40. ^ "MotorStorm". Detroit Free Press. Gannett Company. 8 April 2007.
  41. ^ "ELSPA Sales Awards: Platinum". Entertainment and Leisure Software Publishers Association. Archived from the original on 15 May 2009.
  42. ^ Eric Caoili (26 November 2008). "ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK". Game Developer. Informa. Archived from the original on 18 September 2017. Retrieved 23 June 2024.
  43. ^ GT staff (1 January 2008). "52 Games We'll Still Be Playing From 2007: Part 2". Gaming Target. Archived from the original on 6 September 2009. Retrieved 2 January 2008.
  44. ^ "2008 Awards Category Details (Racing Game of the Year)". Academy of Interactive Arts & Sciences. Archived from the original on 6 December 2023. Retrieved 23 June 2024.
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