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Midnight at the Well of Souls Role-Playing System

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Midnight at the Well of Souls Role-Playing System
Cover art by H.R. Van Dongen
PublishersTAG Industries
Publication1985; 39 years ago (1985)
GenresRole-playing game

Midnight at the Well of Souls Role-Playing System is a science fiction role-playing game published by TAG Industries in 1985 that is based on the "Well of Souls" novels by Jack L. Chalker.

Description

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Midnight at the Well of Souls attempts to recreate the setting of the novels by Jack L. Chalker.[1] The game book covers 150 character races, a combat system, starship blueprints, and space combat rules, plus an introductory scenario.[1] The game includes a partial map of the vast Well World, where each terrain hex simulates the conditions on a different alien planet.[1]

Publication history

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Midnight at the Well of Souls Role-Playing System was designed by Timothy A. Green, and published by TAG Industries in 1985 as a boxed set with cover art by H.R. Van Dongen that contained a 112-page book, a map, and dice.[1]

Reception

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In Issue 83 of White Dwarf (November 1986)Phil Frances commented, ""I endeavoured to like this game. Honest. I looked for nice things to say about it, but I couldn't really find any. I can see the intentions behind it, and the designer ought to be commended for his perseverance - few people could ever manage anything like this without being a professional games company. The box makes it sound all very wonderful, but it doesn't seem to amount to much when you've read it - a sort of third-rate Ringworld, actually. Worth buying if you're a rabid Chalker fan, hopelessly rich, or 90% insane."[2]

In his 1990 book The Complete Guide to Role-Playing Games, game critic Rick Swan advised even fans of the Jack Chalker novels to avoid this game. "The premise has a lot of potential .... but the game doesn't do much with it." Swan also found "The game mechanics are unimaginative and superficial." Swan concluded by giving the game a poor rating of only 1.5 out of 4. [3]

Reviews

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References

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  1. ^ a b c d Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 352. ISBN 0-87975-653-5.
  2. ^ Davis, Graeme (November 1986). "Open Box: Master Rules". White Dwarf. No. 83. p. 4.
  3. ^ Swan, Rick (1990). The Complete Guide to Role-Playing Games. New York: St. Martin's Press. pp. 139–140.
  4. ^ "Different Worlds #42". 1986.