Mark Nelson (video game designer)
This article has multiple issues. Please help improve it or discuss these issues on the talk page. (Learn how and when to remove these messages)
|
Mark Nelson is an American video game designer and humor writer best known for his work with Bethesda Game Studios and the game series The Elder Scrolls. In March 2007, he joined computer games company Big Huge Games to create a new role-playing game, joining industry veteran Brian Reynolds and long-time collaborator Ken Rolston.[1]
Mark has a bachelor's degree from Duke University and is a member of the Writers Guild of America. He has been a professional games designer since 1999.
In 2013, Nelson founded Nelson Game Design LLC, a game consulting company providing comprehensive design services.
From 2014 to 2016, Nelson served as design director at robotics company Sphero.[2] While there, he was responsible for the design of the successful BB-8 app-controlled droid released in 2015.
In July 2017, Nelson was named Chief R&D and Design Officer of Bit Fry Game Studios, Inc.[3]
Early career
[edit]Before entering the computer game field, Mark spent many years as both a writer and editor. He designed multimedia training for Raytheon, edited environmental impact statements for the United States Department of Energy, and was an editor of The Washington Wit, a Washington, DC–based humor magazine.
Videogame industry
[edit]Nelson joined Bethesda Game Studios as a designer on The Elder Scrolls III: Morrowind. He then led the design on its expansions, The Elder Scrolls III: Tribunal and The Elder Scrolls III: Bloodmoon. Nelson went on to work as a designer on award-winning games The Elder Scrolls IV: Oblivion, and Fallout 3. He was the lead designer on 2007's The Elder Scrolls IV: Shivering Isles.[4]
Mark joined Big Huge Games in 2007 and served as lead narrative designer on their RPG project, cancelled when the studio was sold in 2009.
Nelson went on to be the lead designer and creative director of Kingdoms of Amalur: Reckoning,[5] a single player RPG designed by Big Huge Games, a Baltimore subsidiary of 38 Studios. The game was created for the Xbox 360, PS3 and PC platforms and is set in the world of Amalur.
In July 2007, Nelson became the design director for Zynga East, a Baltimore-based social game studio, which produced the titles FrontierVille and CityVille 2.[6]
In February 2013, Nelson left Zynga when the Zynga East studio was shut down.[7]
Games
[edit]- CityVille 2 (2012) (design director)
- Kingdoms of Amalur: Reckoning (2011) (creative director, lead designer)
- Fallout 3 (2008) (designer)
- The Elder Scrolls IV: Shivering Isles (2007) (lead designer)
- The Elder Scrolls IV: Oblivion (2006) (designer)
- Pirates of the Caribbean (2003) (additional design)
- The Elder Scrolls III: Bloodmoon (2003) (writer, designer)
- The Elder Scrolls III: Tribunal (2002) (writer, designer)
- The Elder Scrolls III: Morrowind (2002) (writer, designer)
References
[edit]- ^ "Linkedin Profile". LinkedIn. Retrieved February 16, 2021.
- ^ "What the people who made Morrowind are up to now". January 4, 2017.
- ^ "Nelson Game Design".
- ^ "The Elder Scrolls IV: Shivering Isles Preview". Archived from the original on 2012-10-14. Retrieved 2013-03-26.
- ^ "The Reckoning is Coming".
- ^ Lien, Tracey (November 1, 2012). "Taking a chance on CityVille 2". Polygon.
- ^ Holt, Kris (February 16, 2021). "Zynga East shuttered, studios in Texas and New York consolidated". Engadget.