Lisette Titre-Montgomery
Lisette Titre-Montgomery | |
---|---|
Born | June 21, 1977 |
Nationality | American nationality |
Occupation(s) | Art Director, CEO and Co-Founder of Cornerstone Studios |
Notable work | Art Director of Psychonauts2 |
Website | lisettetitre |
Lisette Titre-Montgomery (born 1977)[1] is an American video game artist and designer. She has worked at Backbone Entertainment, EA Games, Ubisoft, Double Fine Productions, and more. She is current Co-Founder of Cornerstone Interactive Studios.
Biography
[edit]Lisette has been both a gamer and an artist from a young age.[2] After seeing Toy Story, she was inspired to study computer animation.[2] Titre-Montgomery graduated with a degree in computer animation from Miami International University of Art and Design in 2000.[3][4]
Career
[edit]Titre's first animation job was working in 2001 as a character modeler for the game, Freekstyle.[5] Working on Freekstyle helped her land a job as a senior character and special effects artist at EA Games around 2005.[5] She worked on Tiger Woods PGA Tour 2006 & 2007 as her first games at EA.[5] Other games she helped developed were The Simpsons Game, The Godfather II and Dante's Inferno.[5] In 2011, she left EA Games and went on to become the Lead artist at Backbone Entertainment.[3] At Backbone, she worked on Zombie Apocalypse: Never Die Alone, Midway Arcade Origins,[3] Dance Central 3. Titre-Montgomery returned to EA Games in 2013, where she worked on The Sims 4.[3] She was featured on the cover of Black Enterprise in 2011.[1]
Around 2015, Titre-Montgomery started working as the Art Lead of the South Park Fractured But Whole team at Ubisoft.[6][5] In 2017, Titre-Montgomery became Art Director at Double Fine Productions, where she led the Psychonauts 2[5] art team to create an award winning game.
She is currently Co-Founder of Cornerstone Interactive Studios, a new AAA/III narrative driven game development studio.[7]
During Titre's career, they were able to work with the nonprofit, Blacks in Gaming, in the outreach program. They were part of a speaking group that would go and talk to high school and middle school students about tech. They also spoke about what it means to be a minority in the gaming industry.[2] Titre-Montgomery feels that learning with games is a way to get kids interested in STEM careers.[8]
References
[edit]- ^ a b Bolden, Tonya (2020). Reeves, Howard W. (ed.). Changing the Equation: 50+ US Black Women in STEM. New York, NY: Abrams, Inc. ISBN 978-1-68335-629-5 – via Google Books.
- ^ a b c Martin, Michel (19 February 2013). "Changing The Game In Video Gaming". NPR.org. Retrieved 2019-02-20.
- ^ a b c d Taylor, Quintard (2018-07-15). "Lisette Titre (1977- )". BlackPast. Retrieved 2019-02-28.
- ^ Talbert, Marcia Wade (1 March 2011). "5 Top Black Women in STEM". Black Enterprise. 41 (8): 71. Archived from the original on 4 November 2018.
- ^ a b c d e f Meagan, Marie (2018). Women in Gaming: 100 Professionals of Play. Indianapolis, IN: DK/Prima Games. pp. 138–139. ISBN 978-0744019537. OCLC 1077268602.
- ^ Bort, Julie. "23 of the most powerful women engineers in the world". Business Insider. Archived from the original on 9 December 2018. Retrieved 2019-02-20.
- ^ "Lisette Titre Montgomery". Lisette Titre Montgomery. Retrieved 2024-02-22.
- ^ "Lisette Titre-Montgomery - Computing History". Centre For Computing History. Retrieved 2024-12-12.