Landmark Entertainment Group
Company type | Private |
---|---|
Industry | Theme park design Entertainment |
Founded | Los Angeles, California, United States[1] (1980 ) |
Founders | Tony Christopher Gary Goddard |
Headquarters | , |
Area served | Worldwide |
Key people | Tony Christopher, CEO Adam Bezark |
Products | theme parks, resorts, attractions, hotels, casinos, retail, live theatre, virtual reality |
Website | www |
Landmark Entertainment Group is a global entertainment design firm based in Los Angeles, California, United States, that creates theme parks, theme park attractions, live entertainment productions,[2] and virtual reality attractions.[3] Co-founded by Gary Goddard and Tony Christopher in 1980, it became known for producing attractions at the Universal Studios theme parks, including The Amazing Adventures of Spider-Man,[4] Jurassic Park: The Ride,[5] and Terminator 2: 3D.
It has created themed attractions in over 35 countries on five continents, as well as concept and master plans for complete destination resorts, redevelopment areas, and mixed-use retail and entertainment facilities. Its previous projects include TV productions and movies, and original properties for animation.
Virtual reality
[edit]The L.I.V.E. Centre
[edit]Announced in June 2015[6] , The Landmark Interactive Virtual Experience (L.I.V.E. Centre) is a virtual reality and augmented reality concept that will be created in a Chinese city in the summer of 2017.[7] This first 200,000 square foot installation will feature traditional theme park attractions, such as an interactive museum, virtual zoo, aquarium, live theatre, 4D theatre, and art gallery, with 30% of its experiences expected to contain virtual reality content.[8]
Pavilion Of Me™
[edit]In October 2015, Landmark announced the company's concept of the Pavilion Of Me™(P.O.M), a daily-use in-home entertainment portal that reimagines everyday activities such as checking social media, online shopping, watching film and TV content, video chat, and playing video games into virtual reality experiences.[9]
Virtual World’s Fair
[edit]In conjunction with the Pavilion of Me™, the concept for the Virtual World's Fair™ was also announced—a virtual reality experience including real-time social interaction, entertainment, education and shopping, like a traditional world's fair, but designed for in-home use rather than as a real-world destination.[10]
Completed projects
[edit]- Source A is: place holder 1
References
[edit]- ^ "Company History". Corporate Information. Landmark Entertainment Group. Retrieved October 14, 2015.
- ^ Martin, Hugo (June 20, 2015). "At Southern California theme parks, some new twists on old rides". Los Angeles Times. Retrieved October 14, 2015.
- ^ Giardina, Carolyn (June 8, 2015). "Landmark Entertainment Group Entering Virtual Reality Business". Hollywood Reporter. Retrieved October 14, 2015.
- ^ Clarke, Patrick (July 22, 2015). "Landmark Entertainment to Launch World's First Virtual Reality Theme Park by 2018". Fox News. Retrieved October 14, 2015.
- ^ Martin, Hugo (December 7, 2011). "L.A. company to help build martial arts theme park in Chinachina". Los Angeles Times. Retrieved October 14, 2015.
- ^ Wilson, William (July 20, 2015). "Tony Christopher And Landmark Entertainment Enter A New Reality". Forbes. Retrieved November 2, 2015.
- ^ Strange, Adario (June 10, 2015). "Virtual reality amusement park in China will include a virtual zoo". Mashable. Retrieved November 2, 2015.
- ^ Robertson, Adi (October 26, 2015). "The Virtual World's Fair is where VR hype meets theme parks". Mashable. Retrieved November 2, 2015.
- ^ Roettgers, Janko (October 15, 2015). "Landmark Entertainment Is Building A Virtual Reality World's Fair". Variety Daily. Retrieved November 5, 2015.
- ^ Martindale, Jon (October 15, 2015). "The Virtual World's Fair Will Transport You To The World's Wonders, and Disasters". Digital Trends. Retrieved November 1, 2015.
- ^ Wilson, William. "Tony Christopher And Landmark Entertainment Enter A New Reality". Forbes.com. Retrieved 13 March 2019.
- ^ Gennaway, Sam, JayBangs, Theme Park Press, 2016, pp. 43