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Judgement Day (Judge Dredd: The Role-Playing Game)

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Cover art by Brett Ewins, 1988

Judgement Day is a 1986 role-playing game adventure, the first one published by Games Workshop for Judge Dredd: The Role-Playing Game, which itself is based on the comic Judge Dredd.

Plot summary

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Judgement Day is an adventure set in the then-future of 2018 that is set both in Mega-City One and on the prison moon Titan that orbits Jupiter.[1] The evil Judge Cal, former tyrant ruler of Mega-City One, had his personality saved on a microchip before his death. The players must find the microchip and prevent it from being used, which would lead to the return of Judge Cal and his nefarious plans.[2]

The adventure is divided into four chapters:

  1. A Shot in the Dark: The players discover the body of a med-judge in the Labyrinth district
  2. The Killer Fleas: The players try to visit the household of the dead med-judge, now quarantined due to an infestation of killer insects.
  3. Trouble on Titan: The players travel to the prison moon of Titan
  4. Cal Has Risen: The players try to protect Chief Justice McGruder from Cal.[2]

Publication history

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Games Workshop (GW) first published Judge Dredd: The Role-Playing Game in 1985. The following year, GW released the game's first adventure, Judgement Day.[2] The 32-page book was written by Marcus L. Rowland, with a cover by Brett Ewins. It also included 16 pages of player aids and cardstock miniatures of non-player characters.[3]

Reception

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Jason Kingsley reviewed Judgement Day for White Dwarf #75, giving it an overall rating of 9 out of 10, and stated that "Judgment Day is a solidly produced, value-for-money scenario, with well realised plot lines and individualised NPCs. Its plot is clever though slightly off-beat, but very much in keeping with the rest of Judge Dredd's world."[1]

References

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  1. ^ a b Kingsley, Jason (March 1986). "Open Box". White Dwarf. No. 75. Games Workshop. p. 5.
  2. ^ a b c "Judgment Day". Guide du Roliste Galactique (in French). 2009-05-08. Retrieved 2020-11-17.
  3. ^ Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 51. ISBN 0-87975-653-5.