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Indie Megabooth

From Wikipedia, the free encyclopedia

The Indie Megabooth is a section at game expositions, legally incorporated under the name Indie Megacorp, Corp,[1] dedicated to the display and promotion of indie games. It launched at PAX East 2012[2] and continued to only appear at PAX events[3][4][5][6][7] before expanding to other shows including the Eurogamer Expo,[2] Electronic Entertainment Expo,[8] Game Developers Conference,[9] and Gamescom.[10] It was founded by Kelly Wallick, who became the booth's full-time organizer in 2013.[11][12]

After a brief hiatus during the COVID-19 pandemic,[13] the Indie Megabooth organizers announced their return in 2023.[14] As of 2024, the Indie Megabooth has not announced what their next event will be.[14]

According to scholars, the Indie Megabooth has helped to shape video game culture and the industry as a cultural intermediary.[1]

History

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The first Indie Megabooth took place at PAX East in 2012 with 16 developers and 20 games.[11] That same year, at PAX Prime (now known as PAX West), it held 30 developers and 30 games.[11] In 2013, its PAX East showing included 50 developers with 62 games.[11] In only a year, it had more than doubled in size.

Between PAX East 2013 and PAX Prime 2013, the Indie Megabooth organization legally incorporated under the name Indie Megacorp, Corp.[1] Kelly Wallick left her career as a project manager with Infrared5 to become acting president, secretary, treasurer, and only full-time employee.[11][1] Eitan Glinert became the vice-president.[1]

2014 marked the first time the Megabooth took place at a non-PAX event. It showed 15 games at the Game Developers Conference (GDC).[9] At that time, organizers announced they would make a "concerted effort" to bring the Megabooth to many events moving forward.[9]

True to their word, the Megabooth took place that same year at Gamescom for its first appearance overseas.[10]

In 2015, the Indie Megabooth took place at the Eurogamer Expo.[2] In 2017, it took part in the Electronic Entertainment Expo (E3).[8]

The showings at Gamescom, Eurogamer, and E3 were all one-offs, but GDC--along with PAX West and PAX East--became a regular in their lineup.[15]

In 2017, the Indie Megabooth created and held its own convention in Atlanta called the Indie Megashow.[16] Along with showing indie video games, the convention included nine local musicians and four art installations from local artists.[16]

By 2018, the Indie Megabooth received between 200-300 submissions for each event.[1] The organizers would narrow that number down to between 60-80 games.[1]

In 2020, the Indie Megabooth's organizers chose to "sunset" the Indie Megabooth for the duration of the COVID-19 pandemic.[13]

In 2023, Wallick announced that the Indie Megabooth would be returning from its "hibernation."[17] The announcement was a part of that year's Summer Game Fest during its Day of the Devs segment.[14] No specific events were stated in its future plans.[14]

Cultural intermediary

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The term cultural intermediary was brought to the forefront by Pierre Bourdieu in his book Distinction: A Social Critique of the Judgement of Taste.[18] He describes cultural intermediaries as "sellers of symbolic goods," "taste makers," and "authorities of legitimation."[19] The idea of selling symbolic goods could be restated as manipulating culture.[1]

Academic scholars have commented that the Indie Megabooth fulfills the role of a seller of symbolic goods, a tastemaker, and an authority of legitimation, thus filling the roll of cultural intermediary.[1] The Indie Megabooth manipulates culture by deciding what games will be showcased at events, which influences what games are popular in the indie video game community. [1] This is now a main part of the Indie Megabooth's identity: they are experts who play hundreds of new games every year and pick out the most creative and most innovative to show to the public.[1]

References

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  • Parker, Felan; Whitson, Jennifer R; Simon, Bart (May 2018). "Megabooth: The cultural intermediation of indie games". New Media & Society. 20 (5): 1953–1972. doi:10.1177/1461444817711403. ISSN 1461-4448. PMC 6256716. PMID 30581359.
  1. ^ a b c d e f g h i j k Parker, Felan; Whitson, Jennifer R; Simon, Bart (May 2018). "Megabooth: The cultural intermediation of indie games". New Media & Society. 20 (5): 1953–1972. doi:10.1177/1461444817711403. ISSN 1461-4448. PMC 6256716. PMID 30581359.
  2. ^ a b c Contributor, Kat Bailey (October 23, 2015). "With Indies More Prevalent Than Ever, the Indie Megabooth Finds New Ways to Evangelize". VG247. Retrieved November 8, 2024. {{cite web}}: |last= has generic name (help)
  3. ^ Sarkar, Samit (August 15, 2013). "Indie Megabooth brings more than 80 games to PAX Prime 2013". Polygon. Archived from the original on October 23, 2014. Retrieved June 7, 2017.
  4. ^ Sarkar, Samit (March 12, 2013). "Second annual PAX East Indie Megabooth features 62 games from 50 developers". Polygon. Archived from the original on June 5, 2013. Retrieved June 7, 2017.
  5. ^ Lien, Tracey (March 31, 2014). "Indie Megabooth's PAX East line-up includes Aztez, Hotline Miami 2 and more". Polygon. Archived from the original on January 18, 2017. Retrieved June 7, 2017.
  6. ^ Bailey, Kat (August 30, 2014). "PAX Prime 2014: Bob and Kat Pick the Best of the Indie Megabooth". USgamer. Archived from the original on September 8, 2015. Retrieved June 7, 2017.
  7. ^ Martin, Michael (August 11, 2015). "PAX 2015: Indie MEGABOOTH Reveals Full Games Lineup for PAX Prime". IGN. Archived from the original on January 24, 2016. Retrieved June 7, 2017.
  8. ^ a b Hall, Charlie (May 26, 2017). "Heres the Indie Megabooth lineup for E3 (update: public access has been canceled)". Polygon. Archived from the original on May 26, 2017. Retrieved June 7, 2017.
  9. ^ a b c McWhertor, Michael (February 21, 2014). "Indie Megabooth is bringing its indie showcase to GDC 2014". Polygon. Archived from the original on June 6, 2014. Retrieved June 7, 2017.
  10. ^ a b Tach, Dave (May 23, 2014). "The Indie Megabooth will become international at Gamescom 2014". Polygon. Archived from the original on June 7, 2017. Retrieved June 7, 2017.
  11. ^ a b c d e Farokhmanesh, Megan (April 14, 2013). "Kelly Wallick departs Infrared5 to run Indie Megabooth full-time". Polygon. Archived from the original on August 12, 2013. Retrieved June 7, 2017.
  12. ^ Billings, Kevin (May 27, 2017). "E3 2017 Will Have Strong Indie Presence". Tech Times. Retrieved June 19, 2017.
  13. ^ a b "Indie Megabooth winding down operations due to coronavirus". www.gamedeveloper.com. Retrieved November 1, 2024.
  14. ^ a b c d "Indie Megabooth resumes operations following COVID-19 hiatus". Shacknews. June 8, 2023. Retrieved October 11, 2024.
  15. ^ "Events". www.indiemegabooth.com. Retrieved November 9, 2024.
  16. ^ a b Strawhun, Aiden (July 12, 2017). "The birth of Indie Megashow: From PAX to the ATL". Paste.{{cite web}}: CS1 maint: url-status (link)
  17. ^ Indie MEGABOOTH (June 8, 2023). Indie MEGABOOTH is BACK!. Retrieved October 11, 2024 – via YouTube.
  18. ^ "The Cultural Intermediaries Reader". SAGE Publications Ltd. September 22, 2024. Retrieved October 19, 2024.
  19. ^ Bourdieu, Pierre (1984). Distinction: A Social Critique of the Judgement of Taste. Harvard University Press. ISBN 9780674212770.
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Media related to Indie Megabooth at Wikimedia Commons