Jump to content

Hyper Street Fighter II

From Wikipedia, the free encyclopedia
Hyper Street Fighter II: The Anniversary Edition
Japanese PS2 cover art
Developer(s)Capcom
Publisher(s)Capcom
Composer(s)Isao Abe
Syun Nishigaki
SeriesStreet Fighter
Platform(s)Arcade, PlayStation 2, Xbox, PlayStation 4, Xbox One, Nintendo Switch, PC
ReleasePlayStation 2
  • JP: December 18, 2003
  • EU: May 28, 2004[1]
  • NA: August 31, 2004
Arcade
Xbox
  • JP: October 28, 2004
  • EU: October 29, 2004
  • NA: February 22, 2005
Genre(s)Fighting
Mode(s)Single-player, multiplayer
Arcade systemCP System II

Hyper Street Fighter II: The Anniversary Edition (Japanese: ハイパーストリートファイターII -The Anniversary Edition-) is a 2003 2D fighting game by Capcom that was originally released for the PlayStation 2. Created to commemorate the 15th anniversary of the Street Fighter series, Hyper Street Fighter II is a modified port of Super Street Fighter II Turbo (1994) in which players can control any versions of the main characters from the five Street Fighter II games previously released for the arcades.

Although originally released as a home console game, an arcade port was released shortly afterwards in limited quantities, turning it into the sixth arcade iteration; this version ran on the same CP System II hardware as its predecessor and was the final game released for it. Its North American home release in 2004 was as part of Street Fighter Anniversary Collection, which also features Street Fighter III: 3rd Strike; this collection was later ported to the Xbox in all regions. In 2022, Hyper Street Fighter II was released for PlayStation 4, Xbox One, Nintendo Switch, and PC as part of Capcom Fighting Collection[3] and also as part of Capcom Arcade 2nd Stadium.

Gameplay

[edit]

The opening sequence has been altered to use a modified version of the Super Street Fighter II intro, in which logos of the past five games appear flashing into the screen. The background music played during the player select screen was also reverted to the theme used in Super Street Fighter II.

Once the game is started, the player has to select a game speed, and then they are asked to choose one of the five Street Fighter II games, which will limit the selectable characters to the roster of the selected game.

This selection determines all the characteristics the chosen character originally had in the selected game, from the set of moves and animation frames, to its voice and portrait picture. This leads to a roster of 17 unique characters with a total 65 different character variations.

The stages and endings are exactly the same as in Super Street Fighter II Turbo, although some of the stages restore background elements from the original Street Fighter II that were eliminated from subsequent installments, such as the breakable signs in Ryu's stage and palm tree in Sagat's stage.

In the home versions of Hyper Street Fighter II, the player can choose to play the game with the soundtracks from the CPS-1 or CPS-2 versions, as well as the remixed soundtrack previously featured in the FM-Towns versions of Super Street Fighter II and the 3DO version of Super Street Fighter II Turbo. An edited version of Street Fighter II: The Animated Movie is also included as a bonus.

See also

[edit]

References

[edit]
  1. ^ "What's New?". Eurogamer.net. 2004-05-28. Retrieved 2023-11-29.
  2. ^ "ヒストリー ストリートファイター35周年記念サイト CAPCOM".
  3. ^ Guerrero, John (February 20, 2022). "Capcom Fighting Collection announced, releasing June 24 - Includes Red Earth, Gem Fighter, Puzzle Fighter, Hyper Street Fighter 2, and a ton of Darkstalkers". EventHubs. Retrieved February 20, 2022.
[edit]