Ghost Toasties
Designers | Scott Haring |
---|---|
Publishers | West End Games |
Publication | 1986 |
Genres | Comedy |
Systems | D6 System |
ISBN | 0-87406-137-7 |
Ghost Toasties is an adventure published by West End Games in 1986 for the light-hearted role-playing game Ghostbusters, itself based on the movie Ghostbusters.
Plot summary
[edit]Ghost Toasties is an adventure in which the deity Hagost seeks a crystal holding his life-force that became hidden in a breakfast cereal package. The player characters must enter Hagost's pocket universe, overcome guardians that resemble popular cartoon animals of the time before confronting Hagost.[1]
Four pages of the 24-page booklet are player handouts. A 3-panel gamemaster's screen is also included.[1]
Publication history
[edit]West End Games first published the Ghostbusters role-playing game under license in 1986, and immediately followed up with three adventures for the game, one of them being Ghost Toasties. The 24-page adventure was written by Scott Haring, with art by Russ Steffens.[2]
Reception
[edit]Fiona Lloyd reviewed Ghost Toasties for White Dwarf #81, and stated that "Overall, the screen is nice, if not essential. Played for giggles, this is a good package."[1]
References
[edit]- ^ a b c Lloyd, Fiona (September 1986). "Open Box". White Dwarf. No. 81. Games Workshop. pp. 2–3.
- ^ Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 248. ISBN 0-87975-653-5.