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{{Infobox VG online service
{{Infobox VG online service
| name = Games for Windows – Live
| name = Games for Windows – LIVE
| logo = [[Image:GFWL transparent.png|250px|Games for Windows - Live logo]]
| logo = [[Image:GFWL transparent.png|250px|Games for Windows - LIVE logo]]
| developer = [[Microsoft]]
| developer = [[Microsoft Corporation]]
| released = '''Games for Windows - Live:'''{{-}}{{Start date|2007|05|29}}<ref name="GFWLdebut-GSpot"/> <br/>
| released = '''Games for Windows - LIVE:'''{{-}}{{Start date|2007|05|29}}<ref name="GFWLdebut-GSpot"/> <br/>
'''Games on Demand:'''<br/>
'''Games on Demand:'''<br/>
{{Start date|2009|12|15}}<ref name="GFWLG.O.DLaunched-WTB"/>
{{Start date|2009|12|15}}<ref name="GFWLG.O.DLaunched-WTB"/>
Line 19: Line 19:
}}
}}


'''Games for Windows – Live''' (trademarked as '''Games for Windows – LIVE'''<ref>{{cite web | url = http://www.microsoft.com/library/toolbar/3.0/trademarks/en-us.mspx | title = Microsoft Trademarks | publisher = [[Microsoft]] | date = 2007-12-13 | accessdate = 2008-07-28 }}</ref>) is an online gaming service for ''[[Games for Windows]]''-branded [[Personal computer|PC]] titles. It enables [[Microsoft Windows|Windows]] PCs to connect to the [[Live Anywhere|Live]] service, which will eventually include other devices including [[Windows Mobile]] and [[Zune]]. Users, each with a unique [[Gamertag]], the Microsoft username service for gaming that began with the [[Xbox Live]], are able to play online, keep track of their friends' status, send and receive messages, gain and keep track of Achievements and associated [[Gamerscore]], voice chat across platforms, and much more. Some games allow for cross-platform play, such as ''[[Shadowrun (2007 video game)|Shadowrun]]'', putting Windows players against [[Xbox 360]] players.
'''Games for Windows – LIVE''' (trademarked as '''Games for Windows – LIVE'''<ref>{{cite web | url = http://www.microsoft.com/library/toolbar/3.0/trademarks/en-us.mspx | title = Microsoft Trademarks | publisher = [[Microsoft]] | date = 2007-12-13 | accessdate = 2008-07-28 }}</ref>) is an online gaming service for ''[[Games for Windows]]''-branded [[Personal computer|PC]] titles. It enables [[Microsoft Windows|Windows]] PCs to connect to the [[LIVE Anywhere|LIVE]] service, which will eventually include other devices including [[Windows Mobile]] and [[Zune]]. Users, each with a unique [[Gamertag]], the Microsoft username service for gaming that began with the [[Xbox LIVE]], are able to play online, keep track of their friends' status, send and receive messages, gain and keep track of Achievements and associated [[Gamerscore]], voice chat across platforms, and much more. Some games allow for cross-platform play, such as ''[[Shadowrun (2007 video game)|Shadowrun]]'', putting Windows players against [[Xbox 360]] players.


The features of the service will initially be limited, but will grow just as the features of Xbox Live have over the years. The service was shown in near-final form at [[Consumer Electronics Show|CES]] 2007 during [[Bill Gates]]' keynote speech.
The features of the service will initially be limited, but will grow just as the features of Xbox LIVE have over the years. The service was shown in near-final form at [[Consumer Electronics Show|CES]] 2007 during [[Bill Gates]]' keynote speech.


The service is open to 3rd-party developers, but they must be able to meet certain Technical Certification Requirements (TCRs), which include (but are not limited to): game ratings, total number of Gamerscore points, content, game profiles, and Live connectivity. Games for Windows – Live games must also meet standard Games for Windows (games that do not have Live support) TCRs. The same developer support infrastructure is available as with the [[Xbox 360]]. Assistance to developers is provided through the [[Microsoft XNA]] Developer Connection.<ref>http://www.microsoft.com/games/en-us/aboutgfw/pages/gflwpublish.aspx</ref>
The service is open to 3rd-party developers, but they must be able to meet certain Technical Certification Requirements (TCRs), which include (but are not limited to): game ratings, total number of Gamerscore points, content, game profiles, and Live connectivity. Games for Windows – LIVE games must also meet standard Games for Windows (games that do not have LIVE support) TCRs. The same developer support infrastructure is available as with the [[Xbox 360]]. Assistance to developers is provided through the [[Microsoft XNA]] Developer Connection.<ref>http://www.microsoft.com/games/en-us/aboutgfw/pages/gflwpublish.aspx</ref>


==History==
==History==
[[Image:Old-logo.jpg|thumb|right|250px|The old banner displayed on Games for Windows – Live software]]
[[Image:Old-logo.jpg|thumb|right|250px|The old banner displayed on Games for Windows – LIVE software]]
The first Games for Windows – Live-enabled title was ''[[Shadowrun (2007 video game)|Shadowrun]]'', which launched simultaneously on [[Windows Vista]] and [[Xbox 360]] on May 29, 2007,<ref name="GFWLdebut-GSpot">{{cite web|url=http://www.gamespot.com/pages/news/story.php?sid=6171471&part=rss&subj=6171471|title=Halo 2 Vista delayed again|last=Sinclair|first=Brendan |date=May 24, 2007|publisher=GameSpot|accessdate=24 December 2009}}</ref><ref>{{cite web | url = http://www.xbox.com/en-US/games/s/shadowrun/ | title = Xbox.com Shadowrun - Game Detail Page | publisher = [[Microsoft]] | accessdate = 2008-07-28 }}</ref> and was also the first LIVE title to offer cross-platform play between [[Windows Vista]] and [[Xbox 360]] on the Live service.
The first Games for Windows – LIVE-enabled title was ''[[Shadowrun (2007 video game)|Shadowrun]]'', which launched simultaneously on [[Windows Vista]] and [[Xbox 360]] on May 29, 2007,<ref name="GFWLdebut-GSpot">{{cite web|url=http://www.gamespot.com/pages/news/story.php?sid=6171471&part=rss&subj=6171471|title=Halo 2 Vista delayed again|last=Sinclair|first=Brendan |date=May 24, 2007|publisher=GameSpot|accessdate=24 December 2009}}</ref><ref>{{cite web | url = http://www.xbox.com/en-US/games/s/shadowrun/ | title = Xbox.com Shadowrun - Game Detail Page | publisher = [[Microsoft]] | accessdate = 2008-07-28 }}</ref> and was also the first LIVE title to offer cross-platform play between [[Windows Vista]] and [[Xbox 360]] on the LIVE service.


Another game that was released is ''[[Halo 2]]'' for Windows Vista, which was launched to the public on May 31, 2007.<ref name="GFWLdebut-GSpot"/> The game supports all the standard Live features (such as achievements, voice chat, messages, etc.), but does not offer cross-platform play with Xbox 360 players.
Another game that was released is ''[[Halo 2]]'' for Windows Vista, which was launched to the public on May 31, 2007.<ref name="GFWLdebut-GSpot"/> The game supports all the standard LIVE features (such as achievements, voice chat, messages, etc.), but does not offer cross-platform play with Xbox 360 players.


[[Sega]], [[Eidos Interactive|Eidos]], and [[THQ]] have signed on to include Games for Windows – Live in their upcoming games. [[Epic Games]] also included this service in their [[game engine]] [[Unreal Engine 3]].<ref>{{cite web | url = http://www.gamesindustry.biz/articles/gcdc-cross-platform-floodgates-will-open-in-2008-ms | title = GCDC: "Cross-platform floodgates will open in 2008" - MS | first = Johnny | last = Minkley | date = 2006-08-22 | accessdate = 2008-07-28 }}</ref> ''[[Universe at War: Earth Assault]]'' from Sega and ''Lost Planet: Colonies Edition'' from Capcom include cross-platform play between Xbox 360 and Windows over Live.
[[Sega]], [[Eidos Interactive|Eidos]], and [[THQ]] have signed on to include Games for Windows – LIVE in their upcoming games. [[Epic Games]] also included this service in their [[game engine]] [[Unreal Engine 3]].<ref>{{cite web | url = http://www.gamesindustry.biz/articles/gcdc-cross-platform-floodgates-will-open-in-2008-ms | title = GCDC: "Cross-platform floodgates will open in 2008" - MS | first = Johnny | last = Minkley | date = 2006-08-22 | accessdate = 2008-07-28 }}</ref> ''[[Universe at War: Earth Assault]]'' from Sega and ''Lost Planet: Colonies Edition'' from Capcom include cross-platform play between Xbox 360 and Windows over LIVE.


On July 22, 2008 Microsoft's Chris Satchell, CTO of the company's Entertainment devices division, announced that Games For Windows – Live would be free to developers. Previously, select publishers and developers used the system and had to pay for it. Also, all Games For Windows – Live features were now free for gamers, such as matchmaking and cross-platform play. Satchell added that the move was a "way to improve Windows gaming".<ref>{{cite web|url=http://www.gamasutra.com/php-bin/news_index.php?story=19521|title=Microsoft To Add Games For Windows Marketplace, Drop Multiplayer Fees|author=Chris Remo, Christian Nutt|date=July 22, 2008|publisher=[[Gamasutra]]|accessdate=April 7, 2009}}</ref>
On July 22, 2008 Microsoft's Chris Satchell, CTO of the company's Entertainment devices division, announced that Games For Windows – LIVE would be free to developers. Previously, select publishers and developers used the system and had to pay for it. Also, all Games For Windows – LIVE features were now free for gamers, such as matchmaking and cross-platform play. Satchell added that the move was a "way to improve Windows gaming".<ref>{{cite web|url=http://www.gamasutra.com/php-bin/news_index.php?story=19521|title=Microsoft To Add Games For Windows Marketplace, Drop Multiplayer Fees|author=Chris Remo, Christian Nutt|date=July 22, 2008|publisher=[[Gamasutra]]|accessdate=April 7, 2009}}</ref>


As well as free multiplayer, Microsoft reduced the technical requirements for those developers looking to utilize Live such as removing playlist servers, and allowing studios to use the Microsoft matchmaking servers instead. The new Marketplace was made available for Games for Windows – Live on December 5, 2008. Microsoft also released the newly designed User Interface, on November 12, 2008.<ref>{{cite web | url = http://www.developmag.com/news/30211/Games-for-Windows-Live-now-free-to-developers | title = Games for Windows Live now free to developers | first = Michael | last = French | date = 2008-07-22 | accessdate = 2008-07-28 }}</ref>
As well as free multiplayer, Microsoft reduced the technical requirements for those developers looking to utilize LIVE such as removing playlist servers, and allowing studios to use the Microsoft matchmaking servers instead. The new Marketplace was made available for Games for Windows – LIVE on December 5, 2008. Microsoft also released the newly designed User Interface, on November 12, 2008.<ref>{{cite web | url = http://www.developmag.com/news/30211/Games-for-Windows-Live-now-free-to-developers | title = Games for Windows LIVE now free to developers | first = Michael | last = French | date = 2008-07-22 | accessdate = 2008-07-28 }}</ref>


''[[Warhammer 40,000: Dawn of War II]]'' launched on February 19, 2009 and was the first widely released, PC-exclusive game to support Games for Windows – LIVE.<ref>{{cite web|url=http://www.xbox360achievements.org/news/news-2019-Achievement-History-is-Made--First-PC-Exclusive.html|title=Achievement History is Made: First PC-Exclusive Update|publisher=xbox360achievements.org|accessdate=2009-02-18}}</ref>
''[[Warhammer 40,000: Dawn of War II]]'' launched on February 19, 2009 and was the first widely released, PC-exclusive game to support Games for Windows – LIVE.<ref>{{cite web|url=http://www.xbox360achievements.org/news/news-2019-Achievement-History-is-Made--First-PC-Exclusive.html|title=Achievement History is Made: First PC-Exclusive Update|publisher=xbox360achievements.org|accessdate=2009-02-18}}</ref>


[[Image:Gfwlive-new.jpg|thumb|right|250px|The new Games For Windows - LIVE logo stripe]]
[[Image:Gfwlive-new.jpg|thumb|right|250px|The new Games For Windows - LIVE logo stripe]]
On January 7, 2010 it was announced at CES that the upcoming Xbox Game Room would be made available on both the [[Xbox Live]] and Games for Windows Live services.<ref>http://majornelson.com/archive/2010/01/06/ces-2010-xbox-news.aspx</ref> However, games purchased with 240 Microsoft Points will only be playable on one of the platforms; either Xbox 360 or PC. A dual-platform license will cost 400 Microsoft Points.<ref>http://www.joystiq.com/2010/01/07/xbox-game-room-pricing-partners-detailed/</ref> As the Game Room will be available to Gold and Silver Xbox members, the service will be free to use on Games for Windows Live. Arcade games will feature achievements and online leaderboards.<ref>http://www.thebitbag.com/2010/01/07/dreamcast-in-the-works-for-microsofts-gameroom/</ref>
On January 7, 2010 it was announced at CES that the upcoming Xbox Game Room would be made available on both the [[Xbox LIVE]] and Games for Windows - LIVE services.<ref>http://majornelson.com/archive/2010/01/06/ces-2010-xbox-news.aspx</ref> However, games purchased with 240 Microsoft Points will only be playable on one of the platforms; either Xbox 360 or PC. A dual-platform license will cost 400 Microsoft Points.<ref>http://www.joystiq.com/2010/01/07/xbox-game-room-pricing-partners-detailed/</ref> As the Game Room will be available to Gold and Silver Xbox members, the service will be free to use on Games for Windows - LIVE. Arcade games will feature achievements and online leaderboards.<ref>http://www.thebitbag.com/2010/01/07/dreamcast-in-the-works-for-microsofts-gameroom/</ref>


Microsoft revealed on May 21, 2010 that ''[[Fable III]]'' would be released on [[Windows]] as well as the [[Xbox 360]], and would feature Games for Windows – Live. The downloadable version will be a Games on Demand exclusive.<ref>http://www.microsoft.com/games/en-us/community/newsarticles/pages/fable3comingsoon.aspx</ref>
Microsoft revealed on May 21, 2010 that ''[[Fable III]]'' would be released on [[Windows]] as well as the [[Xbox 360]], and would feature Games for Windows – Live. The downloadable version will be a Games on Demand exclusive.<ref>http://www.microsoft.com/games/en-us/community/newsarticles/pages/fable3comingsoon.aspx</ref>
Line 52: Line 52:
The user interface or "Guide" was changed from earlier versions (Made to match the Xbox 360's original appearance) to a new appearance. The guide includes messaging (text and voice), friends list, recent players, private chat, and personal settings.
The user interface or "Guide" was changed from earlier versions (Made to match the Xbox 360's original appearance) to a new appearance. The guide includes messaging (text and voice), friends list, recent players, private chat, and personal settings.


The current version of the in-game Live client is version 3.02.0217.00, released on December 15, 2009. It is available for [[Windows XP]] (Service Pack 2 and above), [[Windows Vista]], and [[Windows 7]] [[operating system]]s. Version 3.0 added extended information about progress and some bugfixes. The client also auto-updates when users are logged-on to a Live-aware game.
The current version of the in-game LIVE client is version 3.02.0217.00, released on December 15, 2009. It is available for [[Windows XP]] (Service Pack 2 and above), [[Windows Vista]], and [[Windows 7]] [[operating system]]s. Version 3.0 added extended information about progress and some bugfixes. The client also auto-updates when users are logged-on to a LIVE-aware game.


==Marketplace==
==Marketplace==


The marketplace client was officially released on December 4, 2009. It initially launched with demos and trailers of games available on the Live service.<ref>http://www.bit-tech.net/custompc/news/605295/microsoft-launches-games-for-windows-live-marketplace.html</ref> Full titles were later added in the form of [[Games on Demand]].
The marketplace client was officially released on December 4, 2009. It initially launched with demos and trailers of games available on the LIVE service.<ref>http://www.bit-tech.net/custompc/news/605295/microsoft-launches-games-for-windows-live-marketplace.html</ref> Full titles were later added in the form of [[Games on Demand]].


With version 3.0 of the Games for Windows – Live service, a in-game marketplace was included; in addition to new account management tools, such as the ability to change a Gamertag for 800 Microsoft Points.<ref>http://forums.gamesforwindows.com/p/8092/75321.aspx</ref> The in-game marketplace enables users to purchase [[Downloadable content|DLC]] without exiting, as it installs the content directly from within the game.<ref>http://www.microsoft.com/games/en-us/aboutGFW/pages/gfw3intro.aspx</ref>
With version 3.0 of the Games for Windows – LIVE service, a in-game marketplace was included; in addition to new account management tools, such as the ability to change a Gamertag for 800 Microsoft Points.<ref>http://forums.gamesforwindows.com/p/8092/75321.aspx</ref> The in-game marketplace enables users to purchase [[Downloadable content|DLC]] without exiting, as it installs the content directly from within the game.<ref>http://www.microsoft.com/games/en-us/aboutGFW/pages/gfw3intro.aspx</ref>


==Games on Demand==
==Games on Demand==
{{see also|Windows Games on Demand}}
{{see also|Windows Games on Demand}}
On December 15, 2009, Microsoft launched Games on Demand, a [[digital distribution]] service offering titles such as ''[[Resident Evil 5]]'' and ''[[Battlestations: Pacific]]''. Also available are arcade games such as a free version of ''[[Microsoft Tinker]]'', a former exclusive to [[Windows Vista]] Ultimate, as well as ''[[World of Goo]]'' and ''[[Osmos]]''.<ref name="GFWLG.O.DLaunched-WTB">{{cite web|url=http://windowsteamblog.com/blogs/windowsexperience/archive/2009/12/17/games-on-demand-for-games-for-windows-live.aspx|title=Games on Demand for Games for Windows – LIVE|last=LeBlanc|first=Brandon |date=December 18, 2009 |publisher=Windows Team Blog|accessdate=24 December 2009}}</ref><ref>{{cite web|url=http://gamerscoreblog.com/press/archive/2009/12/03/az985.aspx|title=Games on Demand, Meet Games for Windows – LIVE |first=Xbox Team|date=December 3, 2009|publisher=Gamerscore Blog|accessdate=24 December 2009}}</ref><ref>{{cite web|url=http://www.pcworld.com/article/184777/games_for_windows_live_adds_games_on_demand_downloads.html|title=Games for Windows Live Adds 'Games on Demand' Downloads|last=Peckham|first=Matt |date=December 16, 2009|publisher=PC World|accessdate=24 December 2009}}</ref><ref>{{cite web|url=http://kotaku.com/5418213/games-on-demand-coming-to-games-for-windows-live|title=Games On Demand Coming To Games For Windows Live|last=Fahey|first=Mike |date=December 3, 2009|publisher=Kotaku|accessdate=24 December 2009}}</ref>
On December 15, 2009, Microsoft launched Games on Demand, a [[digital distribution]] service offering titles such as ''[[Resident Evil 5]]'' and ''[[Battlestations: Pacific]]''. Also available are arcade games such as a free version of ''[[Microsoft Tinker]]'', a former exclusive to [[Windows Vista]] Ultimate, as well as ''[[World of Goo]]'' and ''[[Osmos]]''.<ref name="GFWLG.O.DLaunched-WTB">{{cite web|url=http://windowsteamblog.com/blogs/windowsexperience/archive/2009/12/17/games-on-demand-for-games-for-windows-live.aspx|title=Games on Demand for Games for Windows – LIVE|last=LeBlanc|first=Brandon |date=December 18, 2009 |publisher=Windows Team Blog|accessdate=24 December 2009}}</ref><ref>{{cite web|url=http://gamerscoreblog.com/press/archive/2009/12/03/az985.aspx|title=Games on Demand, Meet Games for Windows – LIVE |first=Xbox Team|date=December 3, 2009|publisher=Gamerscore Blog|accessdate=24 December 2009}}</ref><ref>{{cite web|url=http://www.pcworld.com/article/184777/games_for_windows_live_adds_games_on_demand_downloads.html|title=Games for Windows - LIVE Adds 'Games on Demand' Downloads|last=Peckham|first=Matt |date=December 16, 2009|publisher=PC World|accessdate=24 December 2009}}</ref><ref>{{cite web|url=http://kotaku.com/5418213/games-on-demand-coming-to-games-for-windows-live|title=Games On Demand Coming To Games For Windows - LIVE|last=Fahey|first=Mike |date=December 3, 2009|publisher=Kotaku|accessdate=24 December 2009}}</ref>


Some titles bought on Games on Demand include Server Side Authentication. This is a Games for Windows – Live 3.0 feature that automatically ties the game to your [[Windows Live ID]] and the Gamertag associated to it. These games have no activation limits and can be re-installed multiple times. The majority of the other titles on the service use a [[SecuROM]] [[DRM (computing)|DRM]] that lets the user activate the game up to five times each month on any hardware.<ref>http://forums.gamesforwindows.com/t/9446.aspx</ref>
Some titles bought on Games on Demand include Server Side Authentication. This is a Games for Windows – Live 3.0 feature that automatically ties the game to your [[Windows Live ID]] and the Gamertag associated to it. These games have no activation limits and can be re-installed multiple times. The majority of the other titles on the service use a [[SecuROM]] [[DRM (computing)|DRM]] that lets the user activate the game up to five times each month on any hardware.<ref>http://forums.gamesforwindows.com/t/9446.aspx</ref>
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== Availability ==
== Availability ==
As of November 10, 2010<ref name="New Six">[http://www.edge-online.com/news/e32010-xbox-live-rolling-out-to-nine-new-countries E32010: Xbox Live Rolling Out To Nine New Countries]</ref> Games for Windows – Live is available in 35 countries/territories.<!-- 26+9; there doesn't seem to be an national availability page anymore so these refs will have to do for now. --><ref name="New Six"/><ref name="countries">{{Cite web| author=|publisher=[[Microsoft]]|work=Xbox.com|date=2007-05-09|accessdate=2008-10-01|title=Countries with LIVE Service|url=http://www.xbox.com/en-US/live/countries.htm |archiveurl = http://web.archive.org/web/20080701224312/http://www.xbox.com/en-US/live/countries.htm <!-- Bot retrieved archive --> |archivedate = 2008-07-01}}</ref> Users in other countries can access Live without problems by creating a Gamertag using an address from a supported country, although no technical support is available outside of the supported countries.
As of November 10, 2010<ref name="New Six">[http://www.edge-online.com/news/e32010-xbox-live-rolling-out-to-nine-new-countries E32010: Xbox LIVE Rolling Out To Nine New Countries]</ref> Games for Windows – LIVE is available in 35 countries/territories.<!-- 26+9; there doesn't seem to be an national availability page anymore so these refs will have to do for now. --><ref name="New Six"/><ref name="countries">{{Cite web| author=|publisher=[[Microsoft]]|work=Xbox.com|date=2007-05-09|accessdate=2008-10-01|title=Countries with LIVE Service|url=http://www.xbox.com/en-US/live/countries.htm |archiveurl = http://web.archive.org/web/20080701224312/http://www.xbox.com/en-US/live/countries.htm <!-- Bot retrieved archive --> |archivedate = 2008-07-01}}</ref> Users in other countries can access LIVE without problems by creating a Gamertag using an address from a supported country, although no technical support is available outside of the supported countries.
[[File:XBL Map2.png|thumb|center|300px|Worldwide Games for Windows - Live availability.|alt=Worldwide Xbox Live availability map]]
[[File:XBL Map2.png|thumb|center|300px|Worldwide Games for Windows - LIVE availability.|alt=Worldwide Xbox LIVE availability map]]


{{multicol}}
{{multicol}}
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{{Portal|Video games}}
{{Portal|Video games}}
*[[List of Games for Windows titles]]
*[[List of Games for Windows titles]]
*[[List of Games for Windows – Live titles]]
*[[List of Games for Windows – LIVE titles]]
*[[Windows Games on Demand]]
*[[Windows Games on Demand]]
*[[Live Anywhere]]
*[[LIVE Anywhere]]


==References==
==References==

Revision as of 02:05, 19 January 2011

Games for Windows – LIVE
Games for Windows - LIVE logo
DeveloperMicrosoft Corporation
Type
Launch dateGames for Windows - LIVE:
May 29, 2007 (2007-05-29)[1]

Games on Demand:

December 15, 2009 (2009-12-15)[2]
Current version3.4.54.0
Last updatedNovember 15, 2010 (2010-11-15)
Platform(s)PC
Operating system(s)Microsoft Windows
StatusActive
Websitehttp://www.microsoft.com/games/en-US/Live/Pages/AboutLive.aspx

Games for Windows – LIVE (trademarked as Games for Windows – LIVE[3]) is an online gaming service for Games for Windows-branded PC titles. It enables Windows PCs to connect to the LIVE service, which will eventually include other devices including Windows Mobile and Zune. Users, each with a unique Gamertag, the Microsoft username service for gaming that began with the Xbox LIVE, are able to play online, keep track of their friends' status, send and receive messages, gain and keep track of Achievements and associated Gamerscore, voice chat across platforms, and much more. Some games allow for cross-platform play, such as Shadowrun, putting Windows players against Xbox 360 players.

The features of the service will initially be limited, but will grow just as the features of Xbox LIVE have over the years. The service was shown in near-final form at CES 2007 during Bill Gates' keynote speech.

The service is open to 3rd-party developers, but they must be able to meet certain Technical Certification Requirements (TCRs), which include (but are not limited to): game ratings, total number of Gamerscore points, content, game profiles, and Live connectivity. Games for Windows – LIVE games must also meet standard Games for Windows (games that do not have LIVE support) TCRs. The same developer support infrastructure is available as with the Xbox 360. Assistance to developers is provided through the Microsoft XNA Developer Connection.[4]

History

File:Old-logo.jpg
The old banner displayed on Games for Windows – LIVE software

The first Games for Windows – LIVE-enabled title was Shadowrun, which launched simultaneously on Windows Vista and Xbox 360 on May 29, 2007,[1][5] and was also the first LIVE title to offer cross-platform play between Windows Vista and Xbox 360 on the LIVE service.

Another game that was released is Halo 2 for Windows Vista, which was launched to the public on May 31, 2007.[1] The game supports all the standard LIVE features (such as achievements, voice chat, messages, etc.), but does not offer cross-platform play with Xbox 360 players.

Sega, Eidos, and THQ have signed on to include Games for Windows – LIVE in their upcoming games. Epic Games also included this service in their game engine Unreal Engine 3.[6] Universe at War: Earth Assault from Sega and Lost Planet: Colonies Edition from Capcom include cross-platform play between Xbox 360 and Windows over LIVE.

On July 22, 2008 Microsoft's Chris Satchell, CTO of the company's Entertainment devices division, announced that Games For Windows – LIVE would be free to developers. Previously, select publishers and developers used the system and had to pay for it. Also, all Games For Windows – LIVE features were now free for gamers, such as matchmaking and cross-platform play. Satchell added that the move was a "way to improve Windows gaming".[7]

As well as free multiplayer, Microsoft reduced the technical requirements for those developers looking to utilize LIVE such as removing playlist servers, and allowing studios to use the Microsoft matchmaking servers instead. The new Marketplace was made available for Games for Windows – LIVE on December 5, 2008. Microsoft also released the newly designed User Interface, on November 12, 2008.[8]

Warhammer 40,000: Dawn of War II launched on February 19, 2009 and was the first widely released, PC-exclusive game to support Games for Windows – LIVE.[9]

File:Gfwlive-new.jpg
The new Games For Windows - LIVE logo stripe

On January 7, 2010 it was announced at CES that the upcoming Xbox Game Room would be made available on both the Xbox LIVE and Games for Windows - LIVE services.[10] However, games purchased with 240 Microsoft Points will only be playable on one of the platforms; either Xbox 360 or PC. A dual-platform license will cost 400 Microsoft Points.[11] As the Game Room will be available to Gold and Silver Xbox members, the service will be free to use on Games for Windows - LIVE. Arcade games will feature achievements and online leaderboards.[12]

Microsoft revealed on May 21, 2010 that Fable III would be released on Windows as well as the Xbox 360, and would feature Games for Windows – Live. The downloadable version will be a Games on Demand exclusive.[13]

On August 17, 2010 Microsoft unveiled two new games at Gamescom 2010 that will use Games for Windows – LIVE, Age of Empires Online and Microsoft Flight. Age of Empires will be free-to-play through LIVE.[14]

On September 24, 2010 Microsoft Game Studios’ general manager Dave Luehmann said in an interview the studio's renewed focus will start with three big titles—Fable III, Age of Empires Online and Microsoft Flight—which will use Games for Windows - LIVE. Luehmann reassured PC gamers that more big titles were on the way, however the studio plans to test new ideas.

User interface

The user interface or "Guide" was changed from earlier versions (Made to match the Xbox 360's original appearance) to a new appearance. The guide includes messaging (text and voice), friends list, recent players, private chat, and personal settings.

The current version of the in-game LIVE client is version 3.02.0217.00, released on December 15, 2009. It is available for Windows XP (Service Pack 2 and above), Windows Vista, and Windows 7 operating systems. Version 3.0 added extended information about progress and some bugfixes. The client also auto-updates when users are logged-on to a LIVE-aware game.

Marketplace

The marketplace client was officially released on December 4, 2009. It initially launched with demos and trailers of games available on the LIVE service.[15] Full titles were later added in the form of Games on Demand.

With version 3.0 of the Games for Windows – LIVE service, a in-game marketplace was included; in addition to new account management tools, such as the ability to change a Gamertag for 800 Microsoft Points.[16] The in-game marketplace enables users to purchase DLC without exiting, as it installs the content directly from within the game.[17]

Games on Demand

On December 15, 2009, Microsoft launched Games on Demand, a digital distribution service offering titles such as Resident Evil 5 and Battlestations: Pacific. Also available are arcade games such as a free version of Microsoft Tinker, a former exclusive to Windows Vista Ultimate, as well as World of Goo and Osmos.[2][18][19][20]

Some titles bought on Games on Demand include Server Side Authentication. This is a Games for Windows – Live 3.0 feature that automatically ties the game to your Windows Live ID and the Gamertag associated to it. These games have no activation limits and can be re-installed multiple times. The majority of the other titles on the service use a SecuROM DRM that lets the user activate the game up to five times each month on any hardware.[21]

On June 8, 2010 some games which were previously not Games for Windows titles were added for download. Microsoft claims that new titles will be added every week and there will be over 100 games by the end of 2010.[22]

On October 22, 2010, Microsoft announced a revamp of Games On Demand under the new branding Games for Windows Marketplace.[23][24]

Availability

As of November 10, 2010[25] Games for Windows – LIVE is available in 35 countries/territories.[25][26] Users in other countries can access LIVE without problems by creating a Gamertag using an address from a supported country, although no technical support is available outside of the supported countries.

Worldwide Xbox LIVE availability map
Worldwide Games for Windows - LIVE availability.

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See also

References

  1. ^ a b c Sinclair, Brendan (May 24, 2007). "Halo 2 Vista delayed again". GameSpot. Retrieved 24 December 2009.
  2. ^ a b LeBlanc, Brandon (December 18, 2009). "Games on Demand for Games for Windows – LIVE". Windows Team Blog. Retrieved 24 December 2009.
  3. ^ "Microsoft Trademarks". Microsoft. 2007-12-13. Retrieved 2008-07-28.
  4. ^ http://www.microsoft.com/games/en-us/aboutgfw/pages/gflwpublish.aspx
  5. ^ "Xbox.com Shadowrun - Game Detail Page". Microsoft. Retrieved 2008-07-28.
  6. ^ Minkley, Johnny (2006-08-22). "GCDC: "Cross-platform floodgates will open in 2008" - MS". Retrieved 2008-07-28.
  7. ^ Chris Remo, Christian Nutt (July 22, 2008). "Microsoft To Add Games For Windows Marketplace, Drop Multiplayer Fees". Gamasutra. Retrieved April 7, 2009.
  8. ^ French, Michael (2008-07-22). "Games for Windows LIVE now free to developers". Retrieved 2008-07-28.
  9. ^ "Achievement History is Made: First PC-Exclusive Update". xbox360achievements.org. Retrieved 2009-02-18.
  10. ^ http://majornelson.com/archive/2010/01/06/ces-2010-xbox-news.aspx
  11. ^ http://www.joystiq.com/2010/01/07/xbox-game-room-pricing-partners-detailed/
  12. ^ http://www.thebitbag.com/2010/01/07/dreamcast-in-the-works-for-microsofts-gameroom/
  13. ^ http://www.microsoft.com/games/en-us/community/newsarticles/pages/fable3comingsoon.aspx
  14. ^ http://www.microsoft.com/Presspass/press/2010/aug10/08-16MSGamescomPCPR.mspx
  15. ^ http://www.bit-tech.net/custompc/news/605295/microsoft-launches-games-for-windows-live-marketplace.html
  16. ^ http://forums.gamesforwindows.com/p/8092/75321.aspx
  17. ^ http://www.microsoft.com/games/en-us/aboutGFW/pages/gfw3intro.aspx
  18. ^ "Games on Demand, Meet Games for Windows – LIVE". Gamerscore Blog. December 3, 2009. Retrieved 24 December 2009. {{cite web}}: |first= missing |last= (help)
  19. ^ Peckham, Matt (December 16, 2009). "Games for Windows - LIVE Adds 'Games on Demand' Downloads". PC World. Retrieved 24 December 2009.
  20. ^ Fahey, Mike (December 3, 2009). "Games On Demand Coming To Games For Windows - LIVE". Kotaku. Retrieved 24 December 2009.
  21. ^ http://forums.gamesforwindows.com/t/9446.aspx
  22. ^ http://www.microsoft.com/games/en-US/Community/Pages/gond.aspx
  23. ^ "Microsoft Brings Games on Demand to the Web With New PC Game Store". 2010-10-22. Retrieved 2010-11-02. {{cite web}}: Text "publisherMicrosoft" ignored (help)
  24. ^ "Games for Windows Marketplace gets competitive, relaunching Nov. 15". Joystiq. 2010-10-22. Retrieved 2010-11-02. It's all a step in the right direction, but Microsoft is severely behind Steam, which revamped its entire marketplace and client earlier this year
  25. ^ a b E32010: Xbox LIVE Rolling Out To Nine New Countries
  26. ^ "Countries with LIVE Service". Xbox.com. Microsoft. 2007-05-09. Archived from the original on 2008-07-01. Retrieved 2008-10-01.

External links

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