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Games, Learning & Society Conference

From Wikipedia, the free encyclopedia
Games Learning and Society Conference
StatusActive
GenreMulti-genre
VenueVaried
Location(s)Irvine California
CountryUnited States
Inaugurated2005
Most recent2022
Organized byGames Learning Society
Filing statusNon-profit

The Games + Learning + Society Conference (GLS Conference) is an academic conference. The conference is now held annually at the University of California Irvine. From 2003 to 2016, the conference was held at the University of Wisconsin-Madison.[1] The founder and chair is Constance Steinkuehler.

For nearly two decades, the GLS conference has been a premier venue for those who create and research digital learning media inspired by games. Specifically, they examine how games can be used to transform how people learn and what implications that knowledge has for society. The conference's mission is to foster substantive discussion and collaboration among academics, designers, and educators interested in how videogames - commercial games and others—can enhance learning, culture, and education. The newly relaunched GLS Center and Conference in 2022 has a specific focus on tackling questions brought about by the recent global pandemic and a period of reckoning in the United States with systemic racisms and inequities.

References

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  1. ^ "Departure of UW scholars spells the end for influential video gaming research group". The Capital Times. 2016-07-27. Retrieved 2022-03-19.
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