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Galactic algorithm

From Wikipedia, the free encyclopedia

A galactic algorithm is an algorithm with record-breaking theoretical (asymptotic) performance, but which isn't used due to practical constraints. Typical reasons are that the performance gains only appear for problems that are so large they never occur, or the algorithm's complexity outweighs a relatively small gain in performance. Galactic algorithms were so named by Richard Lipton and Ken Regan,[1] because they will never be used on any data sets on Earth.

Possible use cases

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Even if they are never used in practice, galactic algorithms may still contribute to computer science:

  • An algorithm, even if impractical, may show new techniques that may eventually be used to create practical algorithms.
  • Available computational power may catch up to the crossover point, so that a previously impractical algorithm becomes practical.
  • An impractical algorithm can still demonstrate that conjectured bounds can be achieved, or that proposed bounds are wrong, and hence advance the theory of algorithms. As Lipton states:[1]

    This alone could be important and often is a great reason for finding such algorithms. For example, if tomorrow there were a discovery that showed there is a factoring algorithm with a huge but provably polynomial time bound, that would change our beliefs about factoring. The algorithm might never be used, but would certainly shape the future research into factoring.

    Similarly, a hypothetical algorithm for the Boolean satisfiability problem with a large but polynomial time bound, such as , although unusable in practice, would settle the P versus NP problem, considered the most important open problem in computer science and one of the Millennium Prize Problems.[2]

Examples

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Integer multiplication

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An example of a galactic algorithm is the fastest known way to multiply two numbers,[3] which is based on a 1729-dimensional Fourier transform.[4] It needs bit operations, but as the constants hidden by the big O notation are large, it is never used in practice. However, it also shows why galactic algorithms may still be useful. The authors state: "we are hopeful that with further refinements, the algorithm might become practical for numbers with merely billions or trillions of digits."[4]

Matrix multiplication

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The first improvement over brute-force matrix multiplication (which needs multiplications) was the Strassen algorithm: a recursive algorithm that needs multiplications. This algorithm is not galactic and is used in practice. Further extensions of this, using sophisticated group theory, are the Coppersmith–Winograd algorithm and its slightly better successors, needing multiplications. These are galactic – "We nevertheless stress that such improvements are only of theoretical interest, since the huge constants involved in the complexity of fast matrix multiplication usually make these algorithms impractical."[5]

Communication channel capacity

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Claude Shannon showed a simple but asymptotically optimal code that can reach the theoretical capacity of a communication channel. It requires assigning a random code word to every possible -bit message, then decoding by finding the closest code word. If is chosen large enough, this beats any existing code and can get arbitrarily close to the capacity of the channel. Unfortunately, any big enough to beat existing codes is also completely impractical.[6] These codes, though never used, inspired decades of research into more practical algorithms that today can achieve rates arbitrarily close to channel capacity.[7]

Sub-graphs

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The problem of deciding whether a graph contains as a minor is NP-complete in general, but where is fixed, it can be solved in polynomial time. The running time for testing whether is a minor of in this case is ,[8] where is the number of vertices in and the big O notation hides a constant that depends superexponentially on . The constant is greater than in Knuth's up-arrow notation, where is the number of vertices in .[9] Even the case of cannot be reasonably computed as the constant is greater than 2 pentated by 4, or 2 tetrated by 65536, that is, .

Cryptographic breaks

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In cryptography jargon, a "break" is any attack faster in expectation than brute force – i.e., performing one trial decryption for each possible key. For many cryptographic systems, breaks are known, but are still practically infeasible with current technology. One example is the best attack known against 128-bit AES, which takes only operations.[10] Despite being impractical, theoretical breaks can provide insight into vulnerability patterns, and sometimes lead to discovery of exploitable breaks.

Traveling salesman problem

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For several decades, the best known approximation to the traveling salesman problem in a metric space was the very simple Christofides algorithm which produced a path at most 50% longer than the optimum. (Many other algorithms could usually do much better, but could not provably do so.) In 2020, a newer and much more complex algorithm was discovered that can beat this by percent.[11] Although no one will ever switch to this algorithm for its very slight worst-case improvement, it is still considered important because "this minuscule improvement breaks through both a theoretical logjam and a psychological one".[12]

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A single algorithm, "Hutter search", can solve any well-defined problem in an asymptotically optimal time, barring some caveats. It works by searching through all possible algorithms (by runtime), while simultaneously searching through all possible proofs (by length of proof), looking for a proof of correctness for each algorithm. Since the proof of correctness is of finite size, it "only" adds a constant and does not affect the asymptotic runtime. However, this constant is so big that the algorithm is entirely impractical.[13][14] For example, if the shortest proof of correctness of a given algorithm is 1000 bits long, the search will examine at least 2999 other potential proofs first.

Hutter search is related to Solomonoff induction, which is a formalization of Bayesian inference. All computable theories (as implemented by programs) which perfectly describe previous observations are used to calculate the probability of the next observation, with more weight put on the shorter computable theories. Again, the search over all possible explanations makes this procedure galactic.

Optimization

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Simulated annealing, when used with a logarithmic cooling schedule, has been proven to find the global optimum of any optimization problem. However, such a cooling schedule results in entirely impractical runtimes, and is never used.[15] However, knowing this ideal algorithm exists has led to practical variants that are able to find very good (though not provably optimal) solutions to complex optimization problems.[16]

Minimum spanning trees

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The expected linear time MST algorithm is able to discover the minimum spanning tree of a graph in , where is the number of edges and is the number of nodes of the graph.[17] However, the constant factor that is hidden by the Big O notation is huge enough to make the algorithm impractical. An implementation is publicly available[18] and given the experimentally estimated implementation constants, it would only be faster than Borůvka's algorithm for graphs in which .[19]

Hash tables

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Researchers have found an algorithm that achieves the provably best-possible[20] asymptotic performance in terms of time-space tradeoff.[21] But it remains purely theoretical: "Despite the new hash table’s unprecedented efficiency, no one is likely to try building it anytime soon. It’s just too complicated to construct."[22] and "in practice, constants really matter. In the real world, a factor of 10 is a game ender.”[23]

References

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  1. ^ a b Lipton, Richard J.; Regan, Kenneth W. (2013). "David Johnson: Galactic Algorithms". People, Problems, and Proofs: Essays from Gödel's Lost Letter: 2010. Heidelberg: Springer Berlin. pp. 109–112. ISBN 9783642414220.
  2. ^ Fortnow, L. (2009). "The status of the P versus NP problem" (PDF). Communications of the ACM. 52 (9): 78–86. doi:10.1145/1562164.1562186. S2CID 5969255.
  3. ^ David, Harvey; Hoeven, Joris van der (March 2019). "Integer multiplication in time O(n log n)". HAL. hal-02070778.
  4. ^ a b Harvey, David (9 April 2019). "We've found a quicker way to multiply really big numbers". The Conversation. Retrieved 9 March 2023.
  5. ^ Le Gall, F. (2012), "Faster algorithms for rectangular matrix multiplication", Proceedings of the 53rd Annual IEEE Symposium on Foundations of Computer Science (FOCS 2012), pp. 514–523, arXiv:1204.1111, doi:10.1109/FOCS.2012.80, ISBN 978-0-7695-4874-6, S2CID 2410545
  6. ^ Larry Hardesty (January 19, 2010). "Explained: The Shannon limit". MIT News Office.
  7. ^ "Capacity-approaching codes (Chapter 13 of Principles Of Digital Communication II)" (PDF). MIT OpenCourseWare. 2005.
  8. ^ Kawarabayashi, Ken-ichi; Kobayashi, Yusuke; Reed, Bruce (2012). "The disjoint paths problem in quadratic time". Journal of Combinatorial Theory. Series B. 102 (2): 424–435. doi:10.1016/j.jctb.2011.07.004.
  9. ^ Johnson, David S. (1987). "The NP-completeness column: An ongoing guide (edition 19)". Journal of Algorithms. 8 (2): 285–303. CiteSeerX 10.1.1.114.3864. doi:10.1016/0196-6774(87)90043-5.
  10. ^ Biaoshuai Tao & Hongjun Wu (2015). Information Security and Privacy. Lecture Notes in Computer Science. Vol. 9144. pp. 39–56. doi:10.1007/978-3-319-19962-7_3. ISBN 978-3-319-19961-0.
  11. ^ Anna R. Karlin; Nathan Klein; Shayan Oveis Gharan (September 1, 2020). "A (Slightly) Improved Approximation Algorithm for Metric TSP". arXiv:2007.01409 [cs.DS].
  12. ^ Klarreich, Erica (8 October 2020). "Computer Scientists Break Traveling Salesperson Record". Quanta Magazine.
  13. ^ Hutter, Marcus (2002-06-14). "The Fastest and Shortest Algorithm for All Well-Defined Problems". arXiv:cs/0206022.
  14. ^ Gagliolo, Matteo (2007-11-20). "Universal search". Scholarpedia. 2 (11): 2575. Bibcode:2007SchpJ...2.2575G. doi:10.4249/scholarpedia.2575. ISSN 1941-6016.
  15. ^ Liang, Faming; Cheng, Yichen; Lin, Guang (2014). "Simulated stochastic approximation annealing for global optimization with a square-root cooling schedule". Journal of the American Statistical Association. 109 (506): 847–863. doi:10.1080/01621459.2013.872993. S2CID 123410795.
  16. ^ Ingber, Lester (1993). "Simulated annealing: Practice versus theory". Mathematical and Computer Modelling. 18 (11): 29–57. CiteSeerX 10.1.1.15.1046. doi:10.1016/0895-7177(93)90204-C.
  17. ^ Karger, David R.; Klein, Philip N.; Tarjan, Robert E. (1995-03-01). "A randomized linear-time algorithm to find minimum spanning trees". Journal of the ACM. 42 (2): 321–328. doi:10.1145/201019.201022. ISSN 0004-5411.
  18. ^ Thiesen, Francisco. "A C++ implementation for an Expected Linear-Time Minimum Spanning Tree Algorithm(Karger-Klein-Tarjan + Hagerup Minimum Spanning Tree Verification as a sub-routine)". GitHub. Retrieved 2022-11-19.
  19. ^ Geiman Thiesen, Francisco. "Expected Linear-Time Minimum Spanning Trees". franciscothiesen.github.io. Retrieved 2022-11-13.
  20. ^ Tianxiao Li, Jingxun Liang, Huacheng Yu, and Renfei Zhou. "Tight Cell-Probe Lower Bounds for Dynamic Succinct Dictionaries" (PDF).{{cite web}}: CS1 maint: multiple names: authors list (link)
  21. ^ Bender, Michael; Farach-Colton, Martin; Kuszmaul, John; Kuszmaul, William; Mingmou, Liu (4 Nov 2021). "On the Optimal Time/Space Tradeoff for Hash Tables". arXiv:2111.00602 [cs].
  22. ^ "Scientists Find Optimal Balance of Data Storage and Time". 8 February 2024.
  23. ^ William Kuszmaul, as quoted in "Scientists Find Optimal Balance of Data Storage and Time". 8 February 2024.