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Felipe Falanghe

From Wikipedia, the free encyclopedia
Felipe Falanghe
Other namesHarvesteR
Years active2010-present
Notable workKerbal Space Program

Felipe Falanghe, known online as ''HarvesteR'', is a Brazilian born video game programmer. He is the creator of the video game Kerbal Space Program, along with KitHack Model Club.

Early life

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As a teenager, Falanghe created and attached small tin figurines onto fireworks. The figurines were called "Kerbals."[1]

Career

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In April 2010, after moving to Mexico, he was hired by Squad. At the company, Falanghe began working on a new game called Kerbal Space Program, authorized by co-founder Adrian Goya. The game's first public release, version 0.7.3, was on 24 June 2011.[2][3] The game entered beta on 15 December 2014, with version 0.90, and was released out of beta on 27 April 2015.[4][5][6] On 30 May 2016, Falanghe announced he was stepping down as the lead developer for Kerbal Space Program.[7][8]

References

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  1. ^ Wes Fenlon (2021-06-25). "Kerbal Space Program creator looks back on leaving it behind: 'The hardest thing I've had to do in my whole life'". PC Gamer. Retrieved 2024-09-02.
  2. ^ Manley, Scott (2 July 2021). "Changing lives with Kerbal Space Program". Wireframe. Raspberry Pi Press. Retrieved 10 March 2023. By version 0.7.3, the first public release, there was a handful of parts, a planet, and enough physics such that you could get payloads into orbit if you knew what you were doing.
  3. ^ Robinson, Joe (6 August 2021). ""Sustained" development of Kerbal Space Program is over as devs shift focus to KSP2". PCGamesN. Network N. Retrieved 9 March 2023. Kerbal Space Program has been in active development since 2010, and first released to the public on June 24, 2011.
  4. ^ Savage, Phil (16 December 2014). "Kerbal Space Program beta update released". PC Gamer. Retrieved 19 May 2018.
  5. ^ Phillips, Tom (21 April 2015). "Kerbal Space Program is finally getting a v1.0 launch". Eurogamer.net. Gamer Network Limited. Retrieved 9 March 2023. After years in playable alpha and beta, Kerbal will fully launch on 27th April.
  6. ^ Mejia, Ozzie (15 December 2014). "Kerbal Space Program is 'Beta Than Ever' today". Shacknews. Shacknews LTD. Retrieved 9 March 2023.
  7. ^ KSP_HarvesteR (2016-05-30). "My Farewell to KSP". r/KerbalSpaceProgram. Retrieved 2024-09-02.
  8. ^ Andy Chalk (2016-05-31). "Kerbal Space Program lead developer calls it quits". PC Gamer. Retrieved 2024-09-02.