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Fat Worm Blows a Sparky

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Fat Worm Blows a Sparky
Publisher(s)Durell Software
Designer(s)Julian Todd[1]
Platform(s)ZX Spectrum
Release1986
Genre(s)Action game
Mode(s)Single-player

Fat Worm Blows a Sparky is action game written by Julian Todd for the ZX Spectrum and published by Durell Software in 1986.[1] Todd wrote the game in the five months before going to university.[2] It was not ported to other systems, and it is the only published game he developed.

The player controls a microscopic worm being chased across the circuit board of a Sinclair Spectrum.[3] The game world is rendered with solid vector graphics.

Gameplay

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Gameplay screenshot

Reception

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CRASH awarded Fat Worm 95%.[5] The reviewers were impressed with the solid 3D graphics and the quirky nature of controlling the protagonist, concluding "extremely silly, and wonderful fun". Your Sinclair, similarly impressed, scored 9 out of 10 and a Megagame award.[6] Julian later became critical of the gameplay, stating that kid programmers like himself had "insufficient understanding" and that at the time "it seemed logical that the players ought to suffer" as much as the developers; but that feedback from players in the form of pokes and cheats often enhanced published games to make them fun.[7]

References

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  1. ^ a b Hague, James. "The Giant List of Classic Game Programmers".
  2. ^ "The Making Of: Fat Worm Blows A Sparky". Retrieved 2022-03-22 – via PressReader.
  3. ^ Transcription of game inlay
  4. ^ Game review, Crash magazine, Newsfield Publications, issue 34, November 1986
  5. ^ CRASH issue 34, November 1986, at CRASH Online
  6. ^ Your Sinclair issue 13 Archived 2007-09-29 at the Wayback Machine at the Your Sinclair Rock 'n' Roll Years
  7. ^ Julian Todd (29 March 2003). "Fat Worm Blows a Sparky". Archived from the original on 2007-09-28. Retrieved 2007-05-15.
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