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Draft:Trimping

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  • Comment: Close to rejection if submitted again with no major changes on the topic. ☮️Counter-Strike:Mention 269🕉️(🗨️✉️📔) 03:32, 23 December 2024 (UTC)

Trimping

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Trimping is a video game mechanic where players use a sloped surface to transfer their horizontal momentum into vertical momentum; popularised by valve games that use Source engine.

History

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named after the act of dancing to imitate the movement of shrimps on Urban dictionary: Trimping was originally done by building speed by b-hoppin, landing on a sloped surface with the player facing sideways, and then quickly facing the camera in the direction that the ramp is facing upwards. Once elevated the player immediately turns in the direction they want to move in (spinning in complete circles if they want to move completely upwards).

Since it's discovery, trimping has gained popularity through people using it for a competitive advantage in Team Fortress 2 as well as a popular Counter Strike game-mode called surf which utilises the mechanic for players to make jumps across a parkour course consisting of. The skill is also utilised in many speedrun categories in half life and portal games[1]

Today

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Today trimping is still used massively across most speedrun categories of Valves Source games and people still use it in competitive games of Team Fortress 2; However even though in the original Counter Strike surf maps are till popular, the maps have taken a big decline in CS:GO 2 because of a big amount of bugs that happen called "ramp bugs" that stop the players momentum.

The term "trimping" has also spread to a variety of other games that are typically 3D. Even though the exact way people trimp changes slightly, the term has stayed to mean any way someone can turn their horizontal momentum into vertical momentum using a sloped surface.

References

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