Draft:Lycanroc Dusk Form Adventure
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Last edited by 76.188.34.147 (talk | contribs) 28 days ago. (Update) |
Lycanroc Dusk Form Adventure is a platform and action game released in May 15, 2000, for the Dreamcast. Originally, the game incorporated elements from Sonic Adventure but was altered by Chase Wolfheart, who claimed that it was hypothetically similar to that title but with changes. This marks the first instance of 4kids voice actors being used for the game, a practice that would continue until 2009.
Lycanroc Dusk Form Adventure | |
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Developer(s) |
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Publisher(s) | SEGA |
Platform(s) | Dreamcast |
Release | NA: May 15, 2000
JP: July 27, 2000 EUR: October 11, 2000 |
Genre(s) | |
Mode(s) | Single player |
Gameplay
[edit]Lycanroc Dusk Form Adventure combines elements of platforming and action in a fast-paced, 3D environment. Players control the Lycanroc character as they navigate through levels, facing various obstacles and enemies along the way. The game features a mix of speed-based platforming and combat sections, allowing players to utilize the Lycanroc's unique abilities, including speed and agility, to overcome challenges. The game also incorporates some puzzle-solving elements to add variety to the game Lycanroc Dusk Form Adventure introduces several new characters to the series. These include:
* Jay the Lycanroc: A newly introduced character, possibly serving as a companion or playable character.
* Day Lycanroc: Presumably another Lycanroc character, with the added descriptor of "Day," suggesting a possible differentiation from the already known Lycanroc.
* Lynette the Rockruff: A Rockruff character, possibly serving as a sidekick or companion.
* Paul the Grey Lycanroc: A grey Lycanroc character, likely a new character with a unique design or role.
* Winter Form Lycanroc: A Lycanroc character in a winter form.
Development
[edit]During the development of Lycanroc Dusk Form Adventure, CGI cutscenes were incorporated using the MPEG Sofdec Stop Motion graphical production method. Additionally, the game's sound engineering benefitted from Dolby Surround technology, ensuring high-quality audio throughout the game. These elements contributed to an immersive and cinematic gaming experience for players. The development process for Lycanroc Dusk Form Adventure involved careful planning, design, and programming to create a polished final product. The incorporation of CGI cutscenes and Dolby Surround sound, along with the introduction of new characters, required collaboration and coordination among various teams and developers. The inclusion of these elements aimed to create a visually appealing and immersive experience for players, leveraging the capabilities of the Dreamcast console.
Music
[edit]Lycanroc Dusk Form Adventure's soundtrack was diverse and incorporated different genres, primarily hard rock, alternative rock, pop-punk, electro and psychic rock. Various artists and bands, including Crush 40, Psychodream, Jay Spineson, and Paul De-Rio, contributed to the game's music. The soundtrack was released on November 26, 2000, adding to the game's immersive atmosphere and enhancing the overall gaming experience. "Daylight" by Jay Spineson is Day Lycanroc's theme song within Lycanroc Dusk Form Adventure. Characterized as a hard rock-oriented song from the 2000s, it is meant to represent Day Lycanroc's personality and role within the game's storyline.
The song "Open Your Heart" by Crush 40 serves as Lycanroc Dusk Form's theme but has been altered specifically for Lycanroc Dusk Form Adventure. Johnny Gioeli, the lead vocalist of Crush 40, modified the song's lyrics to give it a modern feel that better fits the game's context. This adaptation allowed the developers to use an iconic track from the Sonic the Hedgehog series while still customizing it to suit Lycanroc Dusk Form Adventure's unique setting and characters.
Reception
[edit]Lycanroc Dusk Form Adventure received positive critical reception upon its release, with many reviewers praising its engaging gameplay, diverse character roster, and impressive soundtrack. However, there were some criticisms regarding the camera controls and occasional glitches. Overall, the game was well-received by fans of the Lycanroc series and contributed to the growing popularity of the franchise on the Dreamcast console. The American and other international versions of Lycanroc Dusk Form Adventure had different controls compared to the original Japanese version. This modification was likely aimed at accommodating regional preferences or improving accessibility. Players in different regions had the option to experience the game with control schemes tailored to their specific markets, potentially Enhancing their overall gaming experience.
Controversy
[edit]Controversy arose when Sonic Team, the developers of the Sonic series, filed a lawsuit against Lycanroc Enterprises and Wolf Entertainment for creating Lycanroc Dusk Form Adventure, which they claimed was similar to Sonic Adventure. Jason Wolfheart, representing Lycanroc Enterprises, argued that the game was different, stating "It's different because we altered it to make it look different from Sonic Adventure, isn't it?" This statement suggests that Lycanroc Enterprises attempted to differentiate Lycanroc Dusk Form Adventure from Sonic Adventure, but Sonic Team believed that the game still infringed upon their intellectual property. In April 2000, Lycanroc Enterprises and Wolf Entertainment opted to drop the lawsuit they had brought against Sonic Team. This decision may have been influenced by factors such as the costs associated with the legal battle, the desire to avoid a prolonged legal dispute, or the realization that Lycanroc Dusk Form Adventure did indeed bear a resemblance to Sonic Adventure. The termination of the lawsuit allowed both parties to move on and focus on developing their respective games and franchises.