Draft:Brown video game era
Submission declined on 24 November 2024 by Memer15151 (talk). Neologisms are not considered suitable for Wikipedia unless they receive substantial use and press coverage; this requires strong evidence in independent, reliable, published sources. Links to sites specifically intended to promote the neologism itself do not establish its notability.
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Submission declined on 24 November 2024 by Spiderone (talk). Neologisms are not considered suitable for Wikipedia unless they receive substantial use and press coverage; this requires strong evidence in independent, reliable, published sources. Links to sites specifically intended to promote the neologism itself do not establish its notability. Declined by Spiderone 2 days ago. |
- Comment: I think there is also some original research here with the second source. UserMemer (chat) Tribs 18:37, 24 November 2024 (UTC)
- Comment: Not enough sourcing to show that this term is WP:GNG worthy Spiderone(Talk to Spider) 18:23, 24 November 2024 (UTC)
The brown video game era, sometimes referred to as brown or grey filter and desaturated or muted look, refers to a period in the mid to late 2000s, where many video games had a brown and desaturated look to them.[1]. With the introduction of 7th generation of video game consoles, video game developers started aiming for HD graphics and realistic visuals. One of the ways to achieve this look was the usage of dark and muted colors. This method was popularized the most by Unreal Engine 3 which heavily relied on this method with its aesthetics[2]. Another reason was tone. When people saw a video game with the brown filter, they immediately knew the tone of the game would be serious and dramatic[3]
Examples
[edit]Here are some of the most notable examples of the brown filter in video games.
- Gears of War (2006)
- Grand Theft Auto IV (2008)
- Fallout: New Vegas (2010)
- Resistance (2006)
- God of war III (2010)
References
[edit]- ^ RA, Picture of Phil RA Phil. "Why Next-Gen Games Went Gray, Brown, And Grey". Game Developers. Informa Tech, a trading division of Informa PLC. Retrieved 24 November 2024.
- ^ *Biggs, Alex Daud. "JRPGs And The Struggle For Japanese Games In The Late 2000s". GamerBraves. Digital Braves Media Group Sdn Bhd. Retrieved 24 November 2024.
- ^ Neil, Katharine. "How we design games now and why". Game Developer. Informa Tech, a trading division of Informa PLC. Retrieved 24 November 2024.