CESIL
CESIL, or Computer Education in Schools Instruction Language,[1] is a programming language designed to introduce pupils in British secondary schools to elementary computer programming. It is a simple language containing a total of fourteen instructions.
Background
[edit]Computer Education in Schools (CES) was a project that commenced in 1968 under the stewardship of the John Hoskyns Group.[2] CESIL was developed by Hoskyns as part of the CES project, and introduced in April 1969.[3] The project was taken over by International Computers Limited (ICL) in September 1969 to become ICL-CES.[2] In those days, very few if any schools had computers, so pupils would write programs on coding sheets, which would then be transferred to punched cards or paper tape.[4] Typically, this would be sent to run on a mainframe computer, with the output from a line printer being returned later.[5]
Structure
[edit]Because CESIL was not designed as an interactive language, there is no facility to input data in real time. Instead, numeric data is included as a separate section at the end of the program.[6]
The fundamental principle of CESIL is the use of a single accumulator, which handles mathematical operations.[4] Numeric values are stored in variables, which in CESIL are referred to as store locations.[7] CESIL only works with integers, and results from DIVIDE operations are rounded if necessary.[8] There is no facility for data structures such as arrays, nor for string handling, though string constants can be output by means of the PRINT instruction.[4]
Jumps and loops can be conditional or non-conditional, and transfer operation of the program to a line with a specific label, which is identified in the first column of a coding sheet.[9] The instruction or operation is stated in the second column, and the operand in the third column.[10] On some coding sheets, comments and the text of the PRINT instruction would be written in a fourth column.[11]
Instructions
[edit]Instructions, or operations, are written in upper case and may have a single operand, which can be a store location, constant integer value or line label. Store locations and line labels are alphanumeric, up to six characters, and begin with a letter.[12] Numeric integer constants must be signed + or −, with zero being denoted as +0.[13][a]
Input and output
[edit]IN
– reads the next value from the data, and stores it in the accumulator.[4] The error message*** PROGRAM REQUIRES MORE DATA ***
is printed if the program tries to read beyond the end of the data provided.[14]OUT
– prints the current value of the accumulator. No carriage return is printed.[15]PRINT "text in quotes"
– prints the given text. No carriage return is printed.[15]LINE
– prints a carriage return, thus starting a new line.[16]
Memory storage
[edit]LOAD location
orLOAD constant
– copies the value of the given location or constant to the accumulator.[17]STORE location
– copies the contents of the accumulator to the given location.[10]
Mathematical instructions
[edit]ADD location
orADD constant
– adds the value of the given location or constant to the accumulator.[18]SUBTRACT location
orSUBTRACT constant
– subtracts the value of the given location or constant from the accumulator.[19]MULTIPLY location
orMULTIPLY constant
– multiplies the accumulator by the value of the given location or constant.[20]DIVIDE location
orDIVIDE constant
– divides the accumulator by the value of the given location or constant.[21] The result is rounded down if the result is positive, and up if the result is negative.[8] A*** DIVISION BY ZERO ***
error message is printed if the divisor is zero.[22]
In each case, the result of the operation is stored in the accumulator, replacing the previous value.
Program control
[edit]JUMP label
– unconditionally transfers control to location labelled.[23]JINEG label
(Jump If NEGative) – transfers control to location labelled if the accumulator contains a negative value.[24]JIZERO label
(Jump If ZERO) – transfers control to location labelled if the accumulator contains zero.[9]HALT
– terminates the program.[15]
Other symbols
[edit]Three special symbols are used in CESIL at the beginnings of lines.
%
is used to mark the end of the program and the start of data.[11]*
is used to mark the end of the data.[25](
is used at the start of a line to indicate a comment.[26][b]
CESIL programming tools
[edit]An emulator for CESIL, designed to run on Windows and called Visual CESIL, is available as freeware.[27]
An interpreter for CESIL, designed to run on the Android platform and called Wyrm CESIL, is available as free to install.[28]
Example
[edit]The following totals the integers in the runtime data section until it encounters a negative value and prints the total.
LOAD +0 LOOP STORE TOTAL IN JINEG DONE ADD TOTAL JUMP LOOP DONE PRINT "The total is: " LOAD TOTAL OUT LINE HALT % 1 2 3 -1 *
The output of the above program would be:
The total is: 6
See also
[edit]- Computer literacy
- Computers in the classroom
- History of computer science
- HAGGIS - language invented to standardise marking of programming work in Scottish schools
Bibliography
[edit]Monson, Colin C; Sewell, Ian R; Frances P, Vickers (1978). Computer Studies. Vol. Book 1. ICL Computer Education in Schools. ISBN 0-903885-17-4.
Notes
[edit]References
[edit]- ^ Computer Studies, page 71
- ^ a b Sewell, Ian, ed. (January 1980). "CES enters second decade". ICL-CES Newsletter. p. 1.
- ^ "ICL_CES_Newletter_11_73_Electronics Weekly April 1969_CyrilCESIL.png". Google Docs. Retrieved 2024-12-15.
- ^ a b c d Computer Studies, page 72
- ^ "My First Program". Archived from the original on 24 June 2021. Retrieved 16 June 2021.
- ^ Computer Studies, page 82
- ^ Computer Studies, page 76
- ^ a b Computer Studies, pages 93–94
- ^ a b Computer Studies, page 148
- ^ a b Computer Studies, page 77
- ^ a b Computer Studies, page 74
- ^ Computer Studies, pages 96, 148
- ^ Computer Studies, pages 97–99
- ^ Computer Studies, page 201
- ^ a b c Computer Studies, page 73
- ^ Computer Studies, pages 199–200
- ^ Computer Studies, pages 80, 97–98
- ^ Computer Studies, pages 84, 97–98
- ^ Computer Studies, pages 86, 97–98
- ^ Computer Studies, pages 90, 97–98
- ^ Computer Studies, pages 92, 97–98
- ^ Computer Studies, page 145
- ^ Computer Studies, page 198
- ^ Computer Studies, page 154
- ^ Computer Studies, page 83
- ^ Computer Studies, page 164
- ^ Andrew John Jacobs (20 June 2010). "Visual CESIL". Archived from the original on 12 September 2021. Retrieved 26 November 2021.
- ^ Wyrm Software (13 October 2019). "Wyrm CESIL". Archived from the original on 25 November 2021. Retrieved 25 November 2021.