Arthur to Astaroth no Nazomakaimura: Incredible Toons
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Arthur to Astaroth no Nazomakaimura: Incredible Toons | |
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Developer(s) | Magical Formation[1] |
Publisher(s) | Capcom |
Designer(s) | Hideki Kamiya |
Series | The Incredible Machine Ghosts 'n Goblins |
Platform(s) | PlayStation, Sega Saturn |
Release |
|
Genre(s) | Puzzle |
Mode(s) | Single-player |
Arthur to Astaroth no Nazomakaimura: Incredible Toons[a] is a 1996 puzzle video game for the Sega Saturn and PlayStation which was only released in Japan. Capcom licensed Dynamix's Sid & Al's Incredible Toons engine with a Ghosts 'n Goblins motif.[2]
Gameplay
[edit]The game plays the same as the game The Incredible Machine.[2] The player must solve puzzles in the form of constructing a Rube Goldberg-like machine to accomplish a given task.[2]
Development
[edit]The game was initially completed without the Ghosts 'n Goblins characters, which Capcom decided to add in at the last minute.[3]
Reception
[edit]Kurt Kalata of Hardcore Gaming 101 was critical of the game, referring to some of the puzzles as "a bit odd" or "cruel", conluding that "as a game, its pretty difficult and really only for the most diehard puzzle fanatics, but its an interesting curiosity for a Ghouls 'n Ghosts fan".[2]
References
[edit]- ^ Magical Formation at Game Developer Research Institute
- ^ a b c d ZZZ; David DeRienzo; Munchy; Kurt Kalata. "Ghosts 'n Goblins". Hardcore Gaming 101. p. 6. Archived from the original on 2009-12-31. Retrieved 2009-07-30.
- ^ Harrod, Gus and Gary (February 1996). "Capcom Speak". Mean Machines Sega. No. 40. pp. 20-21.
Notes
[edit]- ^ Arthur to Astaroth no Nazomakaimura: Incredible Toons (アーサーとアスタロトの謎魔界村 インクレディブルトゥーンズ) (lit. Arthur and Astaroth's Mysterious Demon World Village)
External links
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