Jump to content

Tencent

From Wikipedia, the free encyclopedia
(Redirected from 腾讯)

Tencent Holdings Ltd.
Native name
腾讯控股有限公司
Company typePublic
ISINKYG875721634
IndustryTechnology
Founded7 November 1998; 26 years ago (1998-11-07)
Founders
HeadquartersTencent Binhai Mansion, Nanshan District, Shenzhen, Guangdong, China
Key people
Products
RevenueIncrease CN¥609.015 billion (US$86.02 billion) (2023)[1]
Increase CN¥293.109 billion (US$41.40 billion) (2023)[1]
Decrease CN¥118.048 billion (US$16.67 billion) (2023)[1]
Total assetsIncrease CN¥1.578 trillion (US$222.88 billion) (2023)[1]
Total equityIncrease CN¥873.681 billion (US$123.40 billion) (2023)[1]
Owners
Number of employees
105,417 (2023)[1]
Divisions
Subsidiaries
ASN
Websitetencent.com
Tencent
"Tencent" in Simplified (top) and Traditional (bottom) Chinese characters
Simplified Chinese腾讯
Traditional Chinese騰訊
Transcriptions
Standard Mandarin
Hanyu PinyinTéngxùn
Bopomofoㄊㄥˊ ㄒㄩㄣˋ
Wade–GilesT'eng2-hsün4
Tongyong PinyinTéng-syùn
IPA[tʰə̌ŋ.ɕŷn]
Yue: Cantonese
Yale RomanizationTàhng Seun
Jyutpingtang4 seon3
IPA[tʰɐŋ˩ sɵn˧]
Tencent Holdings, Ltd.
Simplified Chinese腾讯控股有限公司
Traditional Chinese騰訊控股有限公司
Transcriptions
Standard Mandarin
Hanyu PinyinTéngxùn Kònggǔ Yǒuxiàn Gōngsī
Bopomofoㄊㄥˊ ㄒㄩㄣˋ ㄎㄨㄥˋ ㄍㄨˇ ㄧㄡˇ ㄒㄧㄢˋ ㄍㄨㄥ ㄙ
Wade–GilesTeng2-hsün4 K'ung4-ku3 Yu3-hsien4 Kung1-szu1
Tongyong PinyinTéng-syùn Kòng-gǔ Yǒu-siàn Gong-sih
IPA[tʰə̌ŋ.ɕŷn kʰʊ̂ŋ.kù jòʊ.ɕjɛ̂n kʊ́ŋ.sɹ̩́]
Yue: Cantonese
Jyutpingtang4 seon3 hung3 gu2 jau5 haan6 gung1 si1
IPA[tʰɐŋ˩ sɵn˧ hʊŋ˧ ku˧˥ jɐw˩˧ han˨ kʊŋ˥ si˥]

Tencent Holdings Ltd. (Chinese: 腾讯; pinyin: Téngxùn) is a Chinese multinational technology conglomerate and holding company headquartered in Shenzhen. It is one of the highest grossing multimedia companies in the world based on revenue. It is also the world's largest company in the video game industry based on its equity investments.

Founded in 1998, its subsidiaries globally market various Internet-related services and products, including in entertainment, artificial intelligence, and other technology.[4] Its twin-skyscraper headquarters, Tencent Seafront Towers (also known as Tencent Binhai Mansion) are based in the Nanshan District of Shenzhen.[5] In December 2023, architect Büro Ole Scheeren unveiled the latest helix-inspired design of Tencent's new global headquarters in Shenzhen. Known as Tencent Helix, it will accommodate more than 23,000 employees across nearly 500,000 square meters.[6]

Tencent is the world's largest video game vendor,[7] as well as one of the largest companies in the world by market capitalization.[8] It is among the largest social media,[9] venture capital, and investment corporations.[10][11] Its services include social networks, music, web portals, e-commerce, mobile games, internet services, payment systems, smartphones, and multiplayer online games.[12] It operates the instant messengers Tencent QQ and WeChat, along with the news site QQ.com.[13] The company surpassed a market value of US$500 billion in 2018, becoming the first Asian technology company to cross this valuation mark.[14][15][16] It has since then emerged as the most valuable publicly traded company in China, and is the world's tenth most valuable company by market value as of February 2022.[17][18][19][20] In 2015, 2018, and 2020, the company was ranked by the Boston Consulting Group and Fast Company among the 50 most innovative companies worldwide.[21][22][23] Tencent has stakes in over 600 companies,[24] and began focusing on tech start-ups in Asia in 2017.[25] TechCrunch characterized Tencent's investment strategy as letting its portfolio startups operate autonomously.[26] Tencent's valuation approached US$1 trillion in January 2021 before it plummeted.[27] Tencent Holdings was ranked 35th on Forbes Global 2000 2023 list.[28]

History

[edit]

1998–2010: Founding and growth

[edit]

Tencent was founded by Pony Ma, Zhang Zhidong, Xu Chenye, Charles Chen and Zeng Liqing in November 1998[29] as Tencent Inc,[30] in the Cayman Islands.[31] The name "Tencent" is based on its Chinese name Tengxun (Chinese: 腾讯), which incorporates part of Pony Ma's Chinese name (Ma Huateng; 马化「腾」) and literally means "galloping fast information".[32][33] Initial funding was provided to it by venture capitalists.[4] In February 1999, Tencent's messenger product OICQ was released.[34] Shortly after, Tencent had the client's name changed to QQ; this was said to be due to a lawsuit threat from ICQ and its owner AOL. The company remained unprofitable for the first three years.[29]

South African media company Naspers purchased a 46.5% share of Tencent in 2001.[35][36] As of 2023, it owns 26.16%[37] through Prosus, which also owns a stake in Tencent's sister companies, such as OLX, VK, Trip.com Group, Delivery Hero, Bykea, Meesho, Stack Overflow, Udemy, Codecademy, Brainly and PayU.[2] Tencent Holding Ltd was listed on the Hong Kong Stock Exchange on 16 June 2004,[30] and it was added as a Hang Seng Index Constituent Stock in 2008.[38]

The company originally derived income solely from advertising and premium users of QQ, who pay monthly fees to receive extras.[29] By 2005, charging for use of QQ mobile, its cellular value-added service, and licensing its penguin character, which could be found on snack food[39] and clothing,[29] had also become income generators.[29] By 2008, Tencent was seeing profit growth from the sale of virtual goods.[40]

In June 2007, Tencent established its charity foundation, becoming the first Chinese internet company to do so.[41]

While Tencent's services have included online gaming since 2004, around 2007/2008, it rapidly increased its offerings by licensing games.[42] While at least two, Crossfire and Dungeon Fighter Online, were originally produced by South Korean game developers, Tencent now makes its own games.[42] On 21 January 2011, Tencent launched Weixin (微信), a social media app. Now branded as WeChat, the app is one of the "super apps", due to its wide range of functions and platforms, and its over 1 billion monthly active users.[43][44][45][46]

2011–2014: Early investments

[edit]

On 18 February 2011, Tencent acquired a majority of equity interest (92.78%)[47] in Riot Games, developer of League of Legends, for about US$230 million. Tencent had already held 22.34% of the equity interest out of a previous investment in 2008. On 16 December 2015, Riot Games sold its remaining equity to Tencent.[48][49] Tencent acquired a minority stake in Epic Games, developer of franchises like Fortnite, Unreal, Gears of War and Infinity Blade, in June 2012.[50] That year, Tencent acquired ZAM Network, parent of Wowhead and other websites, from Brock Pierce.[51]

Tencent in 2013 increased its stake in Kingsoft Network Technology, a subsidiary of Kingsoft Corporation, to 18%. Tencent previously had a 15.68% stake in the company and raised the stake through a US$46.98 million investment.[52] Tencent took part in Activision Blizzard splitting from Vivendi as a passive investor in 2013[53][54] and now owns less than 4.9% of the shares as of 2017.[55] On 17 September 2013, it was announced that Tencent had invested $448 million for a minority share in Chinese search engine Sogou.com, the subsidiary of Sohu, Inc.[56]

On 15 January 2014, Tencent said it would invest HKD 1.5 billion (US$193.45 million) in logistics and warehouse firm China South City Holdings Ltd to develop its e-commerce and logistics business.[57] On 27 February 2014, Tencent purchased a 20% stake in restaurant ratings and group-buying website Dianping for $400 million.[58] On 10 March 2014, Tencent bought a 15% stake in Chinese e-commerce website JD.com Inc. by paying cash and handing over its e-commerce businesses Paipai, QQ Wanggou and a stake in Yixun to JD.com to build a stronger competitor to Alibaba Group.[59]

On 22 May 2014, JD.com got listed on NASDAQ and Tencent expanded its stake in the company to 17.43% on a fully diluted basis by investing an additional US$1,325 million.[60] On 27 March 2014, it was announced that Tencent had agreed to pay about $500 million for a 28 per cent stake in South Korea's CJ Games.[61] On 27 June 2014, Tencent announced that it had agreed to buy a 19.9 per cent stake in Chinese e-commerce website 58.com (WUBA) Inc. for $736 million.[62] On 17 April 2015, Tencent announced it bought an additional $400 million worth of shares, rising its stake in the company to about 25%.[63] On 16 October 2014, via its wholly held subsidiary Hongze Lake Investment Ltd, Tencent announced that it had bought a 7% stake in lottery technology firm China LotSynergy Holdings Ltd for HKD 445.5 million (US$57.4 million).[64]

On 23 October 2014, Tencent pitched in $145 million for a 10 per cent stake in Koudai Gouwu, a Chinese mobile shopping portal.[65] In November 2014, the company announced a deal with HBO which would give it exclusive rights for distribution in China.[66] On 9 December 2014, Chinese taxi-hailing app Didi Dache announced that it had raised more than $700 million in a funding round led by Tencent and Singaporean state investment firm Temasek Holdings.[67] On 29 December 2014, Tencent launched the website for WeBank (China),[68] China's first online-only bank.[69] Trials for the service commenced on 18 January 2015.[70]

In 2014, Tencent sued its major competitor NetEase alleging copyright infringement.[71]: 102  Tencent used its leverage from the suit to convince NetEase to sublicense music rights from Tencent.[71]: 102  The sub-licensing arrangement that resulted then became a model used by other online music platforms in China.[71]: 102 

2015–2020: Continued investments

[edit]
BYD, one of the chief corporate sponsors for Tencent
Tencent Beijing office, completed in the late 2010s

On 30 January 2015, Tencent announced that it had signed a US$700 million deal with the National Basketball Association to stream American basketball games in China.[72] Later that year, Chinese automaker BYD became the chief corporate sponsor for Tencent's NBA broadcasts.[73] On 21 June 2016 Tencent announced a deal to acquire 84.3% of Supercell, developer of Clash of Clans, with US$8.6 billion.[74] In July 2016, Tencent acquired a majority stake in China Music Corporation.[75]

Private enterprises in China are required to have an in-firm committee or branch of the Chinese Communist Party (CCP) if three or more CCP members are among their employees.[76]: 227  In 2016, Tencent's CCP branch was recognized as one of the one hundred best such branches in the country.[76]: 230  It provides communications and education platforms including a CCP activity hall, WeChat channel, and an intranet for CCP members where they can take classes related to government and party policies.[76]: 230  The Tencent Party Member Activity Center has a dedicated CCP member activity area of more than 6,000 square meters. More than 1 million yuan is allocated for CCP activities per year.[77]

In 2016, Tencent, together with Foxconn and luxury-car dealer Harmony New Energy Auto founded Future Mobility, a car startup (now defunct) that aimed to sell all-electric fully autonomous premium cars.[78] On 28 March 2017, Tesla, Inc. announced Tencent had purchased a 5% stake in Tesla for US$1.78 billion, the automotive control systems of which it subsequently successfully performed penetration-testing until 2019.[18][79]

In a "direct challenge to Chinese search engine Baidu," in May 2017, Tencent entered news feed and search functions for its WeChat app, which the Financial Times reported was used by 770 million people at the time.[80]

In May 2017, Tencent surpassed Wells Fargo to enter the world's top 10 most valuable companies.[81][82][83] Tencent has also entered an agreement with the Wuhu City Council to build the world's first eSports town in the city, which comprises an eSports theme park, eSports university, a cultural and creative park, an animation industrial park, creative block, tech entrepreneurial community and Tencent Cloud's data center. The site will be used for the education and accommodation of future eSports players, as well as hosting national eSports events and serving as a hub for Tencent's game development. Aside from Wuhu, another eSports theme park is planned in Chengdu.[84][85]

In June 2017, Tencent became the 8th most valuable company in BrandZ's Top 100 Most Valuable Global Brands, signalling its growing influence globally as well as the rise of Chinese brands.[86][87][88] Alibaba overtook Tencent as Asia's most valuable company as its stocks surged after the company hosted its 2017 Investor's day.[89] The company has also developed its own voice assistant Xiaowei, and was in the midst of discussion to acquire Rovio Entertainment, the developer of Angry Birds.[90][91] At the same time, Tencent introduced its mini-programs feature that allows smartphone users to access mobile apps across the globe on WeChat without downloading them.[92]

In July 2017, Tencent bought a 9% share in Frontier Developments,[93] the creator of the Elite: Dangerous and Planet Coaster franchises; as well as developer for Rollercoaster Tycoon 2 & 3.[94] In August 2017, after Tencent announced the second quarter 2016 financial report, the stock price rose by 6.2% in the Hong Kong stock market, and the market value reached US$429 billion.[95] Tencent became the second Asian company after Alibaba Group to surpass US$400 billion market cap.[96] Tencent has also created an alliance to its own AI self-driving program, similar to Baidu's Apollo Project, recruiting numerous industry players in the automotive industry.[97][98] It is also collaborating with L'Oréal, the world's largest cosmetics company, to explore digital marketing under the Joint Business Partnership (JBP) agreement.[99]

According to a report by Sina Tech in October 2017, Tencent employed over 7,000 members of the Chinese Communist Party (CCP) and that CCP members took a leading role in the development of WeChat. "With over 7,000 CCP members, accounting for approximately 23% of the total workforce, and more than 60% of whom are core technical personnel, the number of CCP members at Tencent is increasing by nearly a thousand every year. In Tencent, a leading internet company, CCP members are becoming the main driving force in shaping the company's development direction."[100]

In November 2017, Tencent revealed that it had purchased a 12% stake in Snap Inc. in the open market, with plans to help establish Snapchat as a gaming platform.[101][102] Tencent remained the largest video game publisher in the world by revenue, and had a market capitalisation of around $475 billion. In the same month, Tencent announced that WeChat reached 980 million monthly active users,[103] and said to be earmarking billions of dollars to amass a catalogue of user-generated content, in competition with YouTube.[104] The company became the first Asian company to cross US$500 billion valuation, surpassing Facebook to enter the top 5 list of the world's biggest firms.[17][105]

In January 2018, Tencent and The Lego Group, the world's largest toy company, teamed up to jointly develop online games and potentially a social network aimed at children.[106][107] It also launched its first unmanned shop in Shanghai.[108] Tencent led a US$5.2 billion investment in Wanda Commercial,[109] together with JD.com, Sunac and Suning Group, to acquire shares in the conglomerate. Wanda Commercial was renamed Wanda Commercial Management Group.[110] Tencent bought a 5% to 10% minority stake in Skydance Media.[111][112] On 23 January 2018, Tencent and Carrefour reached strategic co-operation agreement in China.[113][114][115]

On 15 August 2018, Tencent reported a profit decline in the second quarter of 2018, ending a growth streak of more than a decade, as investment gains slid and the government's scrutiny of the gaming business weighed on the company.[116] Shares of Tencent fell 3% in morning trade in Hong Kong after the rare drop in quarterly profit was reported, extending a slide that has wiped nearly $50 billion in market value from the company in that week.[117] The sell-off dragged down many other Chinese internet stocks as well.[117] On 6 September 2018, Luckin Coffee signed a strategic cooperation agreement with Tencent.[118][119]

China's government designated Tencent as one of its "AI champions" in 2018.[71]: 281 

In November 2018, Tencent Charity Foundation donated RMB$1 billion to establish the Xplorer Prize award for outstanding young scientists in areas of basic science and cutting-edge technologies.[120]

In October 2019, Tencent began sending out refunds to customers after cancelling the broadcast of NBA games in response to the Houston Rockets general manager Daryl Morey's social media comments in support of protests in Hong Kong.[121]

In May 2020, Tencent purchased the rights to create System Shock 3 and any further sequels from OtherSide Entertainment.[122] On 29 June 2020, Tencent acquired the video-on-demand service iflix in Kuala Lumpur, Malaysia.[123] In September 2020, Tencent picked Singapore as its hub in Asia, joining rivals ByteDance and Alibaba in the race to reinforce their presence closer to home after complications in India and the United States.[124][125] Lazy Audio was acquired from Shenzhen Lanren Online Technology Co for 2.7 billion yuan in January 2021.[126]

2021–present: Regulatory scrutiny

[edit]

In July 2021, China's antitrust regulator formally blocked Tencent's plan to merge China's top two video game streaming sites, Huya Live and DouYu, after it had failed to come up with sufficient remedies to meet the SAMR's requirements on giving up exclusive rights. This comes after the company recently withdrew the merger application for antitrust review and refiled it after SAMR told the company it could not complete the review of the merger within 180 days since its first filing. Tencent's plan to take search engine Sogou private was approved by the SAMR.[127] Tencent later announced too its intention to take DouYu private, in part due to the unsuccessful merger, but also due to lacklustre business performance and disagreements over strategy among company executives. Tencent is currently the largest stakeholder in DouYu with a 37% stake.[128][129] On 17 December 2021, Tencent announced it had acquired Slamfire Inc. and its subsidiary Turtle Rock Studios, the developer behind Left 4 Dead and Back 4 Blood.[130]

In January 2022, reports emerged that Tencent was one of the major tech conglomerates to receive a fine from the SAMR for failing to report their merger and acquisition (M&A) deals in advance. According to China's antitrust law, official approval is required before the completion of a M&A deal if the combined annual revenue of all entities involved is at least RMB 10 billion (US$1.57 billion), and at least two entities have at least RMB 400 million (US$62.7 million) in annual revenue. Of the 13 deals cited in total by the SAMR, each carried a fine of RMB 500,000 (US$78,700) and Tencent received a total fine of RMB 4.5 million (US$710,000) for its involvement in nine deals.[131]

On 11 January 2022, it was announced that Tencent was in talks to acquire Xiaomi-backed Black Shark, one of the largest gaming smartphone makers in China. The acquisition would have been Tencent's first in a hardware maker and would have overseen Black Shark's transition into a manufacturer of VR headsets to support Tencent's plans for its metaverse business in the future. Reports initially suggested that Black Shark would be acquired for RMB 2.7 billion (US$420 million), although Tencent walked away from the deal due to regulatory scrutiny of metaverse businesses in China.[132][133]

In June 2022, Tencent posted its slowest revenue gain since going public in 2004, partly caused by a 15% decrease in advertising revenue. The decline was attributed to the pandemic and tighter regulations imposed by the Chinese government.[134] In September 2022, Tencent acquired a 49.9% stake and 5% voting rights in Guillemot Brothers Limited, Ubisoft's parent company.[135][136] On 16 September 2022, Tencent took a minority stake in Mordhau studio Triternion.[137]

In November 2022, Tencent announced that it would divest the majority of its US$20.3 billion stake in Meituan through a dividend distribution to shareholders, in part due to China's earlier regulatory crackdown on tech giants.[138] In January 2023, OpenSecrets reported that Tencent spent over $6.3 million lobbying the U.S. federal government after coming under greater regulatory scrutiny in 2020.[139]

Majority owned subsidiary China Literature acquired Tencent Animation and Comics in December 2023.[140]

On 22 December 2023, the Chinese government's regulations to curb online gaming cost Tencent $46 Billion in Market Capitalisation.[141] Later, on 27 December 2023, the first of trading after the Chinese government vowed to make improvements to the proposed gaming rules, the firm's stock rose by 5%.[142]

Also in December 2023, Tencent accelerated the pace of buybacks, increasing the pace of daily purchases to about HK$1 billion (with an average of HK$375 million per day) and made a record HK$10 billion share purchase.[143]

In March 2024, the firm uploaded its revenue report for the 4th quarter of the year 2023, recording a surprising 7% rise in the fourth-quarter revenue, slightly missing the expected mark.[144]

Products and services

[edit]

Social media

[edit]

Launched in February 1999,[145] Tencent QQ is Tencent's first and most notable product, QQ is one of the most popular instant messaging platforms in its home market.[146] As of 31 December 2010, there were 647.6 million active Tencent QQ IM user accounts,[1] making Tencent QQ the world's largest online community at the time. The number of QQ accounts connected simultaneously has, at times, exceeded 100 million.[147] While the IM service itself is free, a fee was being charged for mobile messaging as of 2006.[148] Tencent also created QQ International, which is an English version of QQ that allows communication with mainland accounts; QQi is available for Windows and macOS.[149] In 2005, Tencent launched Qzone, a social networking/blogging service integrated within QQ. Qzone has become one of the largest social networking services in China, with a user base of 645 million in 2014.[31][150]

On 10 April 2010, Tencent launched Tencent Weibo, a microblogging service.[151]

WeChat is a mobile app with functions such as voice- and text messaging, mobile payment, and a friends-only social network called Moments.[152] It is the most popular social mobile application in China and some overseas Chinese communities, for instance, Malaysia. As of 2017, WeChat has been unsuccessful in penetrating major international markets outside of China.[153]

Entertainment

[edit]

Video games

[edit]
Riot Games is one of Tencent's notable subsidiaries, known for creating the multiplayer online battle arena game League of Legends. It is one of the first game developers to receive investment from Tencent.

Tencent publishes video games via its Tencent Games division of Tencent Interactive Entertainment. It has five internal studio groups under it: TiMi Studio Group, LightSpeed Studios, Aurora Studio Group, Morefun Studio and Next Studio.[154][155][156][157][158]

Outside of companies subsidiary of its game division, Tencent as a whole has many major and minor investments in domestic and, since the 2010s, foreign game companies.

Foreign studio assets

[edit]
Company Location First investment date As of date Ownership stake Ref(s).
Funcom Oslo, Norway September 2019 January 2020 Wholly-owned [159][160]
Leyou (Athlon Games, Digital Extremes, Splash Damage) Hong Kong December 2020 [161][162]
Riot Games Los Angeles, United States September 2009 December 2015 [163]
Sharkmob Malmö, Sweden March 2019 [164]
Sumo Group Sheffield, United Kingdom November 2019 January 2022 [165][166]
Visual Arts (Key, KineticNovel) Osaka, Japan July 2023 Majority [167]
Turtle Rock Studios Lake Forest, United States December 2021 [130]
Wake Up Interactive (Soleil, Valhalla Game Studios) Hong Kong November 2021 [168]
Inflexion Games Edmonton, Canada February 2022 [169]
Fulqrum Publishing Prague, Czechia February 2022 [170]
Techland Wrocław, Poland 24 July 2023 [171]
Tequila Works Madrid, Spain March 2022 [172]
Klei Entertainment Vancouver, Canada January 2021 [173]
10 Chambers Collective Stockholm, Sweden October 2020 [174]
Yager Development Berlin, Germany February 2020 June 2021 [175][176]
Fatshark Stockholm, Sweden January 2019 January 2021 [177][178]
Miniclip Neuchâtel, Switzerland February 2015 [179]
Supercell Helsinki, Finland June 2016 84% [180]
Grinding Gear Games Auckland, New Zealand May 2018 100% [181]
Don't Nod Paris, France January 2021 42% [182]
Epic Games Cary, United States June 2012 35% [183]
Pocket Gems San Francisco, United States 2015 May 2017 38% [184]
Sea Ltd (Garena) Singapore 2010 January 2022 18.7% [185][186][187][188]
Bloober Team Kraków, Poland October 2021 22% [189]
Marvelous Tokyo, Japan May 2020 20% [190]
Shift Up Seoul, South Korea December 2022 35.03% [191]
Netmarble Seoul, South Korea September 2018 17.66% [192]
FromSoftware Tokyo, Japan August 2022 16.25% [193]
Remedy Entertainment Helsinki, Finland May 2021 14% [194]
Kakao Jeju City, South Korea May 2012 13.54% [195][196]
Krafton (Bluehole Studio) Seongnam-si, South Korea August 2018 13.87% [191]
Ubisoft Paris, France March 2018 9.99% [197][198][199]
Frontier Developments Cambridge, United Kingdom July 2017 9% [200]
Kadokawa Corporation Tokyo, Japan October 2021 6.86% [201][202]
Paradox Interactive Stockholm, Sweden March 2016 10.07% [203]

Other notable investments include Discord (February 2015),[204] Roblox Corporation (February 2020),[205] Lockwood Publishing (November 2020),[206] PlatinumGames (January 2020),[207] Aiming (December 2014),[208] Novarama (March 2022),[209] Triternion (September 2022)[210] Riffraff Games (March 2022),[211] Offworld Industries (March 2022),[212] Bohemia Interactive (February 2021),[213] Payload Studios (February 2021),[214] Playtonic Games (November 2021),[215] Voodoo (August 2020)[216] and Lighthouse Games (July 2023).[217]

Former foreign stakes
[edit]
Domestic investments
[edit]
  • 20% ownership of Chinese company Wangyuan Shengtang, which publishes, among others, the GuJian franchise (2021). Stake increased to 94% in 2024.[225]
  • 18.6% ownership of Chinese company iDreamSky, which mainly develops and publishes mobile games for the Chinese market.
  • 5% ownership of Chinese company Century Huatong, which operates games developed by FunPlus.[226] Tencent became a shareholder through an investment in Century Huatong's subsidiary Shengqu Games.[227]
  • 5% ownership of Chinese company Game Science, responsible for the development of Black Myth: Wukong (2021).[228]

Television and cinema

[edit]

In April 2009, Tencent launched iTQQ, a "smart interactive television service" in a joint effort with TCL.[146]

In 2015, Tencent launched Tencent Pictures (Chinese: 腾讯影业), a film distributor and a production company that creates and distributes films based on books, comic books, animated series and video games.[229] In the same year, Tencent launched Tencent Penguin Pictures (Chinese: 腾讯企鹅影视) a production unit focusing on online dramas and minor investments in feature films.[230] It is under the Online Media Business Unit at Tencent and works closely with Tencent Video.[231]

Comics

[edit]

On 21 March 2012, Tencent launched Tencent Comic, and would later become China's largest online animation platform.[232]

In September 2017, Tencent has announced plans to introduce Chinese online comics to every market around the world, with the first being North America. It will be working with San Francisco-based digital publisher Tapas Media, a partnership that will see English-language releases of several popular online Chinese titles.[233]

Music

[edit]

In 2014, Tencent established exclusive in-China distribution agreements with several large music producers, including Sony, Warner Music Group and YG Entertainment[234] and in 2017 it signed a deal with Universal Music Group to stream its music in China. It also entered a partnership with Alibaba Group on music-streaming rights sharing. The deal aims to protect licensed streaming services offering copyrighted content of the music industry, encouraging more high-quality and original music, as well as developing China's fast-growing streaming market. Alibaba will gain the rights to stream music from international labels, which already have exclusive deals with Tencent, in return for offering reciprocal rights to its catalogue of Chinese and Japanese music.[235][236]

In December 2017, Tencent's music arm, Tencent Music Entertainment (TME), and Spotify agreed to swap a 10% stake in each other's music businesses,[237] forming an alliance in the music industry which Martin Lau (president of Tencent) described as a "strategic collaboration".[238][239]

In October 2019, Tencent Music reached a streaming music distribution agreement with CD Baby and TuneCore to provide independent music artists who distribute music through CD Baby and TuneCore access to the Chinese music market through Tencent's music streaming services QQ Music, KuGou, and Kuwo.[240]

In March 2020, Tencent acquired 10% of Vivendi's stake in Universal Music Group, the world's largest music group. In addition, it was given the option to buy another 10% with the same conditions.[241][242]

In June 2020, Tencent bought 1.6% of Warner Music Group's shares after WMG launched its IPO in the same month.[243]

Video streaming

[edit]

In June 2011, Tencent launched Tencent Video, a video streaming website.[244] It also controls the live-streaming platform Huya Live and has stakes in other major Chinese game live-streaming platform operators, including DouYu, Kuaishou and Bilibili.[245] In March 2020, Tencent started testing Trovo Live, a live-streaming service for worldwide users.[246] Since June 2020, it owns the Malaysian Video-on-demand service Iflix.

Virtual reality

[edit]

In late April 2017, Tencent announced it was preparing to launch its virtual reality headset that year.[247]

E-commerce

[edit]

In September 2005, Tencent launched PaiPai.com (Chinese: 拍拍; pinyin: pāi pāi), a C2C auction site.[146] In addition to PaiPai.com, Tencent launched TenPay, an online payment system similar to PayPal, which supports B2B, B2C, and C2C payments.[248]

In response to the dominance of the Chinese e-commerce market by Tencent competitor Alibaba Group, Tencent took great effort in its e-commerce platforms. On 10 March 2014, Tencent bought a 15 per cent stake in Chinese e-commerce website JD.com Inc. by paying cash and handing over its e-commerce businesses Paipai.com, QQ Wanggou, and a stake in Yixun to JD.com, as well as purchasing a stake in e-commerce website 58 Tongcheng.[59][249] In accordance to this agreement, JD.com would receive exclusive access to Tencent's WeChat and MobileQQ platforms.[250] In May 2014, JD became the first Chinese e-commerce company to be listed on the NASDAQ exchange, under its ticker 'JD'.[250]

On 31 December 2015, JD announced that they will stop supporting services on Paipai.com after being unable to deal with issues involving fake goods, and had integrated the Paipai.com team within its other e-commerce platforms. In a 3-month transitional period, Paipai.com would be fully shut down by 1 April 2016.[251] JD relaunched PaiPai.com as PaiPai Second Hand (拍拍二手) to compete alongside 58 Tongcheng's Zhuanzhuan.com, both partially owned by Tencent, against Alibaba's Xianyu in the second-hand e-commerce market.[252][253]

Tencent was reported in 2017 to be working with China's Central Bank to develop a central payments clearing platform for online payments.[254]

On 31 December 2021, it was reported Tencent had bought a stake in the UK digital bank, Monzo.[255][256]

Utility software

[edit]

In March 2006, Tencent launched its search engine Soso.com (搜搜; to search).[257][258] On 1 October 2012, it was the 33rd most visited website in the world, 11th most visited in China, as well as the 8th most visited website in South Korea, according to Alexa Internet.[259] It was also a Chinese partner of Google, using AdWords.[260] In September 2013, Tencent discontinued Soso.com after it invested in Sogou and replaced Soso.com with Sogou Search as its main search engine.[261]

In 2008, Tencent released a media player, available for free download, under the name QQ Player.[262] Tencent also launched Tencent Traveler, a web browser based on Trident. It became the third most-visited browser in China in 2008.[263][264]

QQ Haiwai is Tencent's first venture into international real estate listings and information and is the result of a partnership with Chinese international real estate website Juwai.com. Haiwai was announced at Tencent's annual regional summit in Beijing on 21 December 2016.[265][266]

In 2017, Tencent launched its own credit score system called Tencent Credit, with a process similar to that of Sesame Credit, operated by its competitor, the Alibaba Group, through its subsidiary Ant Financial.[267]

Healthcare and insurance

[edit]

Tencent has created WeChat Intelligent Healthcare, Tencent Doctorwork, and AI Medical Innovation System (AIMIS)[268] Tencent Doctorwork has also merged with Trusted Doctors[269]

Tencent officially commences operations of its first insurance agency platform, WeSure Internet Insurance Ltd. (WeSure), to work with domestic insurance companies such as Ping An Insurance.[270]

In August 2017, Tencent released AI Medical Innovation System (AIMIS)[271] or Miying[272] (觅影 in Chinese), which has two core competencies: AI medical imaging and AI-assisted diagnosis. AI Medical Innovation System (AIMIS) is capable of helping doctors screen for several diseases such as diabetic retinopathy, lung cancer and esophageal cancer through its AI-assisted medical image analysis. Its AI-assisted medical diagnosis engine allows doctors to identify and estimate the risk of more than 700 diseases, improving the accuracy and efficiency of their diagnosis. The system is undergoing clinical validation in more than 100 major Chinese hospitals. It has already helped doctors read more than 100 million medical images and served nearly one million patients. Tencent's data shows that recognition accuracy reaches 90% for esophageal cancer, 97% for diabetic retinopathy and 97.2% for colorectal cancer. In general, Chinese medical institutions and companies are taking a proactive attitude toward AI. Nearly 80% of hospitals and medical enterprises plan to carry out, or have already carried out, medical AI applications, and more than 75% of hospitals believe that these applications will become popular in the future.[273]

During the COVID-19 pandemic, Tencent helped source 1.2 million protective masks for American medical staff combating the virus.[274]

Data processing

[edit]

On 27 March 2020, a co-innovation lab was launched by Tencent who will be in collaborations with Huawei in developing a cloud-based game platform by tapping into Huawei's Kunpeng processor's power to build Tencent's GameMatrix cloud game platform. Along with further exploration in the possibilities of artificial intelligence and augmented reality elements in game.[275]

In October 2020, Tencent's AIMIS Image Cloud was introduced.[276] AIMIS Image Cloud was designed to help patients manage their medical images and give permission to medical professionals to access their exams and reports. The AIMIS platform supports full images on the cloud to reduce repeated exams. It can also connect medical institutions at all levels through cloud based Picture Archiving and Communication Systems (PACS), allowing patients to take examinations in primary medical institutions and obtain expert diagnosis remotely. Doctors can conduct online consultations through Tencent real-time audio and video facilities when they encounter difficult cases and work collaboratively on images to communicate more efficiently.[276]

On 26 May 2020, Tencent announced it planned to invest 500 billion yuan (US$70 billion) over the next five years in new digital infrastructure, a major hi-tech initiative that would bolster Beijing's efforts to drive economic recovery in the post-coronavirus era.[277]

Accessibility

[edit]

Tencent received the Zero Project Award 2023 for innovative ICT solutions for persons with disabilities. Originating from Tencent's game development, MTGPA (Magic Tencent Game Performance Amelioration) Haptics is transmitting vibro-tactile signals to the user which support orientation and notification. Typical customers are persons with visual impairments or the elderly.[278] Connected to the Tencent Map app, MTGPA Haptics guides customers indoors and outdoors through long and short vibrations in case of deviations from the planned route.[278]

Other

[edit]

Tencent announced its WeCity project in 2019, through which it seeks to develop a smart city solution for digital governance, urban management and decision-making, and industrial interconnections.[279]: 65  In June 2020, Tencent has unveiled plans for an urban development dubbed "Net City",[279]: 65  a 21-million-square-foot development, equivalent in size to Monaco, in Shenzhen. The development will be built on reclaimed land.[279]: 65  It will prioritize pedestrians, green spaces and self-driving vehicles, corporate offices, schools, sports facilities, parks, retail space and apartments, according to the project's architect, NBBJ.[280][281]

At the end of June 2020, Tencent has increased its direct stake in Nio to 15.1% after acquiring more of the Chinese electric vehicle maker's New York-listed shares recently.[282] Tencent spent $10 million to buy 1.68 million American Depositary Shares earlier in the month, according to Nio's latest filing with the U.S. Securities and Exchange Commission. The Shenzhen-based social media and entertainment conglomerate also controls another 16% stake in Nio's ADSs through three of its units. Tencent was the second-largest Nio shareholder in terms of voting rights after Li Bin, founder of the automaker, who held 13.8% in shares but 47% voting rights, according to a March filing by the company. As of 8 July, they bought another amount of shares increasing their stake in Nio to 16.3%.

Corporate governance

[edit]
Ma Huateng, also known as Pony Ma, is the main co-founder of Tencent, and is currently the conglomerate's CEO and chairman.
Martin Lau, who helped with the company's IPO as an investment banker at Goldman Sachs, is currently Tencent's president.

Tencent's largest shareholder is Prosus (majority owned by Naspers), which owns 25.6% of all shares[2] and hence is the controlling shareholder.[283] However, Ma Huateng, co-founder of Tencent, still owns a significant stake (8.42%).

Tencent's headquarters is currently the Tencent Binhai Mansion, also known as the Tencent Seafront Towers, which is located in Shenzhen's Nanshan District.[284] In addition to its headquarters in Shenzhen, Tencent also has offices in Beijing, Shanghai, Chengdu, and Guangzhou.[285]

Tencent has a unitary board consisting of Tencent co-founder, CEO, and chairman Ma Huateng, also known as Pony Ma, executive director and President of Tencent Martin Lau, non-executive directors Jacobus "Koos" Bekker and Charles Searle of Naspers, and independent non-executive directors Li Dongsheng, Iain Bruce, Ian Stone, and Yang Siushun.[286] Tencent's governance is aided by its Strategy Department, commonly known as SD, which provides business analytics for the corporation's various divisions.[287]

Subsidiaries

[edit]

Tencent has at least four Wholly Foreign-Owned Enterprises and nearly twenty subsidiaries.[31]

Tencent Technology (Shenzhen) Co., Ltd.

[edit]

A software development unit that has created, among others, Tencent Traveler and later versions of QQ IM,[288] as well as some mobile software.[289] This subsidiary is located on the Southern District of Hi-Tech Park, Shenzhen.[288] It also holds a number of patents related to instant messaging and massively multiplayer online game gaming.[290]

Shenzhen Yayue Technology

[edit]

In 2023, an entity controlled by the state-owned China Internet Investment Fund took a golden share investment in Shenzhen Yayue Technology.[291] The stock price of Tencent sank when news of the deal was published.[292]

Research

[edit]

In 2007, Tencent invested over RMB100 million in the establishment of the Tencent Research Institute, which became China's first research center dedicated to core Internet technologies.[293] The campuses are located in Beijing, Shanghai, and Shenzhen.[294]

In 2012, Tencent launched Tencent YouTu Lab, an AI research department that focuses on computer vision, including optical character recognition (OCR), image understanding, and generation.[295][296]

In 2020, as part of Tencent’s efforts to combat the COVID-19 and future pandemic, Tencent established an AI Joint Lab with respiratory disease expert Zhong Nanshan to conduct research on disease screening, prevention, and outbreak warnings.[297]

In 2023, Tencent debuted its large language model Hunyuan for enterprise use.[298] In 2023, Tencent announced its partnership with the Chinese Academy of Agricultural Sciences (CAAS) to establish a Digital Seed Bank at the Tencent Science and Technology Museum.[299]

Chinese government partnerships

[edit]

The Chinese government views Tencent as one of its national champion corporations.[300]: 156–157 

For the occasion of the 19th National Congress of the Chinese Communist Party, Tencent released a mobile game titled "Clap for Xi Jinping: An Awesome Speech", in which players have 19 seconds to generate as many claps as possible for the party leader.[301]

In August 2019, it was reported that Tencent collaborated with the propaganda department of the Guangdong Provincial Committee of the Chinese Communist Party and the People's Daily to develop "patriotic games".[302][303]

In a December 2020 article in Foreign Policy, a former senior official of the Central Intelligence Agency stated that the CIA concluded that Tencent received funding from the Ministry of State Security early on in its foundation. This was said to be a "seed investment" that was provided "when they were trying to build out the Great Firewall and the monitoring technology." Tencent denied this allegation.[304]

In 2021, it was reported that Tencent and Ant Group were working with the People's Bank of China to develop a Central bank digital currency.[305][306]

In June 2022, Tencent partnered with Shanghai United Media Group to launch a plan to develop domestic and foreign influencers.[307]

Environmental

[edit]

Tencent participates in many carbon reduction programs and partnerships.[308] Tencent’s Global Carbon Neutral Technology Alliance shares carbon neutrality patents and technologies for free and includes competitors like Alibaba and Microsoft.[308] Tencent's CarbonX Program is a business accelerator and digital capability program which aims to develop low-carbon technologies.[308] In December 2022, Tencent launched TanLIVE, a climate a co-developed platform which aims to bring together resources for climate change solutions in China.[309]

Tencent participates in the Science Based Targets initiative launched by the UN Global Compact, which provides a platform for setting science-based net-zero targets.[308] In 2022, Tencent established a goal of making the company and its supply chain carbon neutral.[310]

Controversies

[edit]

Allegations of copying

[edit]

Many of Tencent's software and services share similarities to those of competitors,[311][312][313][314][315][316] and to their own.[317] The founder and chairman, Huateng "Pony" Ma, famously said, "[To] copy is not evil." A former CEO and president of SINA.com, Wang Zhidong, said, "Pony Ma is a notorious king of copying." Jack Ma of Alibaba Group stated, "The problem with Tencent is the lack of innovation; all of their products are copies."[318]

In 1996, an Israeli company named Mirabilis released one of the first stand alone instant messaging clients named ICQ.[319] Three years later, Tencent released a copied version of ICQ, naming it OICQ, which stands for Open ICQ.[320] After losing a lawsuit against AOL, which bought ICQ in 1998, for violating ICQ's intellectual property rights, Tencent released a new version of OICQ in December 2000 and rebranded it QQ.[321] With its model of free-to-use and charging for customizing personal avatars, QQ hit 50 million users in its second year, 856 million users and at most 45.3 million synchronous users in 2008.[320]

During early stages of company development and expansion, Tencent has been widely accused of stealing ideas from its competitors and creating counterfeit copies of their products.[322][321] Some of the criticisms aimed at Tencent in this regard are that QQ farm was a direct copy of Happy Farm, QQ dance originated from Audition Online, and that QQ speed featured gameplay highly similar to Crazyracing Kartrider.[323] In January 2023, Tencent's trailer for their new MMORPG, Tarisland, was said to resemble Blizzard's World of Warcraft.[324]

Tencent's acquisitions

[edit]

In general, Tencent does not seek to acquire controlling stakes when it invests in other companies.[71]: 93  It usually deems minority ownership sufficient to build connections and acquire technology.[71]: 93 

In a partial effort to rebuild the reputation of Tencent lost from allegations of copying, Tencent adjusted its strategy by aggressively investing in the acquisition of other companies, rather than in the replication of them. By 2020, Tencent had invested in over 800 companies across the world.[322] During 2012 and 2019, Tencent has invested from minority stakes to majority stakes in world-wide-famous game companies such as Riot Games, Epic Games, Activision Blizzard, SuperCell, and Bluehole.[325] While aggressive acquisitions may benefit Tencent due to factors such as reduction in competition and monopolization, it may not benefit the acquired companies in terms of their growth and innovation. Colin Huang, founder of Pinduoduo, said "Tencent won't die when Pinduoduo dies, because it has tens of thousands of sons."[326]

Security concerns

[edit]

In 2015, security testing firms AV-Comparatives, AV-TEST and Virus Bulletin jointly decided to remove Tencent from their software whitelists. The Tencent products supplied for testing were found to contain optimisations that made the software appear less exploitable when benchmarked but actually provided greater scope for delivering exploits.[327] Additionally, software settings were detrimental to end-users protection if used. Qihoo was later also accused of cheating, while Tencent was accused of actively gaming the anti-malware tests.[328][329]

Major litigation

[edit]

Since 2018, Tencent has been in litigation with ByteDance.[71]: 109  ByteDance and its affiliates brought a series of unfair competition lawsuits against Tencent, alleging that Tencent was blocking their content.[71]: 109  As of at least early 2024, these lawsuits had not reached resolution, largely due to disputes about jurisdiction.[71]: 109  Tencent filed two lawsuits against ByteDance and its affiliates, alleging that they were using WeChat and QQ profiles without authorization and illegally crawling data from public WeChat accounts.[71]: 109  Tencent obtained an injunction barring ByteDance from this practice.[71]: 109 

Censorship

[edit]

Tencent's WeChat platform has been accused of blocking TikTok videos and the censorship of politically sensitive content.[330][331][332] In April 2018, TikTok sued Tencent and accused it of spreading false and damaging information on its WeChat platform, demanding RMB 1 million in compensation and an apology. In June 2018, Tencent filed a lawsuit against Toutiao and TikTok in a Beijing court, alleging they had repeatedly defamed Tencent with negative news and damaged its reputation, seeking a nominal sum of RMB 1 million in compensation and a public apology.[333] In response, Toutiao filed a complaint the following day against Tencent for allegedly unfair competition and asking for RMB 90 million in economic losses.[334]

However, Tim Sweeney, the CEO and founder of Epic Games, maker of the popular game Fortnite, tweeted that his company would never follow suit and punish people for expressing their opinions, even though Tencent is a 40% stakeholder in Epic.[335] In a statement, Sweeney said it would "never happen on [his] watch", and emphasized that Epic is an American company, implying that it would not compromise an ethos of free speech to curry favor with Chinese authorities in the pursuit of maximum profit.[336]

Later in October 2019, Tencent announced it would stop broadcasting Houston Rockets NBA games in China due to a tweet made by Daryl Morey, general manager of the Rockets, that was supportive of protestors in the 2019–2020 Hong Kong protests. Although Morey's tweet was hastily deleted, news of it was quickly reported all around the world, and the NBA went on to spend months attempting damage control in China.[337]

In December 2019, the Chinese government ordered Tencent to improve the firm's user data rules for its apps, which regulators regarded to be in violation of censorship rules.[338]

In January 2021, a proposed class action lawsuit was filed in California against Tencent, alleging user censorship and surveillance via WeChat.[339]

In November 2022, Sustainalytics downgraded Tencent to "non-compliant" with the United Nations Global Compact principles due to complicity with censorship.[340]

2020 U.S. executive order on WeChat

[edit]

On 6 August 2020, President Donald Trump signed two executive orders, one directed at TikTok and one at WeChat. The TikTok order dictated that within 45 days from its signing (20 September 2020) that it would ban transactions involving the TikTok app with ByteDance, effectively banning the TikTok app in the United States, under threat of penalty. TikTok sued Trump over the executive order, which was later revoked under Joe Biden's administration, causing the lawsuit to be dismissed in July 2021. The order for WeChat contained the same information but targeting the WeChat app and related transactions for Tencent. In the case of ByteDance, the order would be canceled should an American company acquire it, which Microsoft had been openly spoken of, but there are unlikely any immediate buyers for Tencent in the U.S.[341] Los Angeles Times reporter Sam Dean affirmed from the White House that this does not affect other facets of Tencent's ownerships in American companies such as with its video game companies.[342][343]

See also

[edit]

References

[edit]
  1. ^ a b c d e f g "2023 Annual Report" (PDF). Tencent.com. Retrieved 22 July 2024.
  2. ^ a b c "prosus2021-annual-report2" (PDF). Archived (PDF) from the original on 25 June 2021. Retrieved 12 November 2021.
  3. ^ "TENCENT HOLDINGS LIMITED (700)". 15 September 2023. Retrieved 15 September 2023.
  4. ^ a b Biographical Dictionary of New Entrepreneurs and Business Leaders, pp. 111–112 Archived 26 June 2014 at the Wayback Machine Ilan Alon and Wenxian Zhang. Edward Elgar Publishing, 2009. Google Book Search.
  5. ^ "Tencent 2020 Annual Report" (PDF). hkexnews.hk. Archived from the original (PDF) on 30 October 2021.
  6. ^ Holland, Oscar (7 December 2023). "'Headquarters of the future': Plans for Chinese tech firm Tencent's vast new campus unveiled". CNN Style. Retrieved 22 May 2024.
  7. ^ "Inside Tencent's Struggle to Bring World's Hottest Game to China". Bloomberg.com. 23 August 2018. Archived from the original on 6 September 2018. Retrieved 19 September 2018.
  8. ^ French, Sally. "China has 9 of the world's 20 biggest tech companies". Marketwatch. Archived from the original on 19 September 2018. Retrieved 19 September 2018.
  9. ^ Ballard, John (24 December 2018). "Is Tencent a Buy?". The Motley Fool. Archived from the original on 10 January 2019. Retrieved 10 January 2019.
  10. ^ "Tencent's 60,000% Runup Leads to One of the Biggest VC Payoffs Ever". Bloomberg.com. Archived from the original on 9 September 2018. Retrieved 23 September 2018.
  11. ^ "Tencent, the "SoftBank of China," has invested tens of billions globally since 2015 – Quartz". qz.com. Archived from the original on 8 February 2022. Retrieved 23 September 2018.
  12. ^ "Tencent, More Than QQ Instant Messaging In China". thechinaobserver.com. 27 January 2009. Archived from the original on 26 April 2009.
  13. ^ Schonfeld, Erick (27 March 2008). "For Chinese IM Portal Tencent, The Money Is In Micro-Transactions". TechCrunch. Retrieved 9 December 2022.
  14. ^ "Tencent joins US$500 billion valuation line up". Archived from the original on 24 August 2020. Retrieved 20 November 2017.
  15. ^ "Tencent Holdings Market Cap (TCEHY)". ycharts.com. Archived from the original on 4 August 2017. Retrieved 22 July 2017.
  16. ^ "Tencent posts 69 percent jump in quarterly net profit; becomes the most valuable company in Asia". Tech2. Archived from the original on 17 November 2017. Retrieved 16 November 2017.
  17. ^ a b Kharpal, Arjun (20 November 2017). "Tencent becomes first Asian company to be valued over $500 billion". CNBC. Archived from the original on 20 November 2017. Retrieved 20 November 2017.
  18. ^ a b Higgins, Tim; Steele, Anne (29 March 2017). "Tesla Gets Backing of Chinese Internet Giant Tencent". The Wall Street Journal. New York City, United States. Archived from the original on 30 March 2017. Retrieved 30 March 2017.
  19. ^ "Companies ranked by Market Cap – CompaniesMarketCap.com". companiesmarketcap.com. Archived from the original on 14 April 2021. Retrieved 21 April 2021.
  20. ^ Soon, Weilun (18 February 2022). "Chinese tech giant Tencent jumps onto the list of the world's 10 most valuable companies as Meta slides on stock rout". Business Insider. Retrieved 30 August 2022.
  21. ^ Borromeo, EL (5 December 2015). "World's 50 Most Innovative Firms Include Tencent, Huawei and Lenovo". Yibada English. Archived from the original on 28 August 2017. Retrieved 12 May 2017.
  22. ^ "BCG: Tencent is the Most Innovative Company in China in 2015". China Internet Watch. 5 January 2016. Archived from the original on 29 September 2017. Retrieved 12 May 2017.
  23. ^ Ge, Yang (22 February 2018). "Tencent Tops Chinese Leader Board on Global Innovator List". Caixin Global. Archived from the original on 15 August 2018.
  24. ^ "Tencent grows profits with aggressive investment strategy". South China Morning Post. 16 January 2019. Archived from the original on 16 January 2019. Retrieved 16 January 2019.
  25. ^ Krapels, Nicholas (17 July 2017). "Tencent Vs. Alibaba: Complex Cross-Ownership Structures Cause Criminally Undervalued Chinese Super-Conglomerates". Seeking Alpha. Archived from the original on 30 September 2020. Retrieved 13 September 2017.
  26. ^ Liao, Rita (8 January 2021). "Tencent investment stays on game in 2020". TechCrunch. Archived from the original on 8 February 2022. Retrieved 13 April 2021.
  27. ^ "Tencent Shares Tumble After Approaching $1 Trillion Valuation". Bloomberg. 25 January 2021. Retrieved 1 November 2021.
  28. ^ "The Global 2000 2023". Forbes. Archived from the original on 29 January 2024. Retrieved 7 February 2024.
  29. ^ a b c d e Investing in China: The Emerging Venture Capital Industry Archived 15 March 2015 at the Wayback Machine Jonsson Yinya Li, Google Book Search
  30. ^ a b Tencent Archived 16 May 2012 at the Wayback Machine Tencent official site
  31. ^ a b c 2008 Annual Report Archived 29 December 2009 at the Wayback Machine Tencent Official Site
  32. ^ "Where Alibaba And Tencent Got Their Names". WBUR.org. 25 March 2014. Archived from the original on 30 October 2021. Retrieved 19 January 2022.
  33. ^ "Interesting facts you never knew about Pony Ma, the force behind Tencent". 7 September 2020. Archived from the original on 9 October 2021. Retrieved 19 January 2022.
  34. ^ Mair, Victor (26 April 2011). "A New Morpheme in Mandarin". Language Log. Archived from the original on 19 March 2012. Retrieved 14 April 2012.
  35. ^ Boehler, Patrick (21 February 2014). "South African media group struck gold by taking a chance on Tencent". South China Morning Post. Archived from the original on 30 August 2017.
  36. ^ Birkinbine, Benjamin; Gomez, Rodrigo; Wasko, Janet (1 July 2016). Global Media Giants. Routledge. ISBN 978-1-317-40285-5. Archived from the original on 24 August 2020. Retrieved 15 September 2017.
  37. ^ "Prosus Summary consolidated financial statements for the year ended 31 March 2023" (PDF). Retrieved 25 September 2023.
  38. ^ "Hang Seng Indexes" (PDF). Archived from the original (PDF) on 31 October 2008. Retrieved 14 August 2015.
  39. ^ QQ Games on AIM: Another Penguin Aims for the Casual Market Archived 14 April 2009 at the Wayback Machine gotgame.com, 13 January 2009
  40. ^ A Chinese Web Giant's Sizzling Success Archived 8 July 2009 at the Wayback MachineBloomberg, 26 November 2008, 9:11 am EST
  41. ^ Musaddique, Shafi (6 July 2018). "Charles Chen Yidan: China's most charitable man". CNBC. Retrieved 22 July 2024.
  42. ^ a b Einhorn, Bruce; Stone, Brad (4 August 2011). "Tencent: March of the Penguins". Bloomberg. Archived from the original on 13 November 2011. Retrieved 23 October 2021.
  43. ^ 微信进行时:厚积薄发的力量. 环球企业家. 13 January 2012. Archived from the original on 16 November 2018. Retrieved 3 December 2012.
  44. ^ "WeChat now has over 1 billion active monthly users worldwide · TechNode". TechNode. 5 March 2018. Archived from the original on 7 April 2019. Retrieved 28 February 2019.
  45. ^ "Is WeChat, the chinese messaging app, set to shake up the tech industry?". Panda Security Mediacenter. 8 December 2016. Archived from the original on 28 May 2019. Retrieved 28 February 2019.
  46. ^ "How WeChat Became China's App For Everything". Fast Company. 2 January 2017. Archived from the original on 3 January 2017. Retrieved 28 February 2019.
  47. ^ Tencent Interim Report 2011 Archived 8 March 2014 at the Wayback Machine Tencent Official Site, Retrieved 22 February 2014.
  48. ^ Moser, Kelsey (16 December 2015). "Tencent purchases remaining shares in Riot Games to hold 100% of equity". TheScore eSports. TheScore Inc. Archived from the original on 18 December 2015. Retrieved 17 December 2015.
  49. ^ Frank, Allegra (16 December 2015). "Riot Games now owned entirely by Tencent". Polygon. Archived from the original on 18 December 2015. Retrieved 16 December 2015.
  50. ^ "Gears of War studio sells minority stake to Chinese Internet company". Gamespot. Archived from the original on 23 June 2012.
  51. ^ Takahashi, Dean (20 July 2012). "Playsino aims to publish third-party social casino games". VentureBeat. Retrieved 26 December 2022.
  52. ^ Hsu, Alex (28 June 2013). "Baidu Missed Out on Kingsoft Network Investment; Tencent invests USD 46.98 million In US 52 million Round". Archived from the original on 5 November 2013.
  53. ^ Activision buys itself back from Vivendi for $8 billion Archived 22 January 2014 at the Wayback Machine joystiq.com, Retrieved 28 February 2014.
  54. ^ "BRIEF-Tencent Holdings reports 5.023 pct passive stake in..." Reuters. 23 June 2016. Archived from the original on 26 February 2017. Retrieved 25 February 2017.
  55. ^ Cheng, Evelyn (9 November 2017). "Two tech giants are behind the pick-up in China IPOs on US exchanges". CNBC. Archived from the original on 12 November 2017. Retrieved 11 November 2017.
  56. ^ Aitken, Todd (17 September 2013). "Tencent invested $448 million in Chinese search engine Sogou". CEOWORLD Magazine. Archived from the original on 7 March 2015. Retrieved 17 September 2013.
  57. ^ "Tencent Holdings to invest $193 mln in China South City Holdings". Reuters. Reuters Editorial. 15 January 2014. Archived from the original on 24 September 2015. Retrieved 2 July 2017.
  58. ^ "Tencent Takes a Stake in Dianping For O2O Plan". 28 February 2014. Archived from the original on 24 September 2015.
  59. ^ a b Lulu Yilun Chen (10 March 2014). "Tencent to Buy 15% Stake in JD.com to Boost E-Commerce". Bloomberg.com. Archived from the original on 11 January 2015. Retrieved 14 August 2015.
  60. ^ Tencent Interim Report 2014 Archived 23 October 2014 at the Wayback Machine Tencent Official Site, Retrieved 23 October 2014.
  61. ^ Lulu Yilun Chen (27 March 2014). "Tencent to Pay $500 Million for Stake in CJ Games". Bloomberg.com. Archived from the original on 10 January 2015. Retrieved 14 August 2015.
  62. ^ "Tencent Buys 20% of China's 58.com for $736 Million". Bloomberg.com. 27 June 2014. Archived from the original on 10 January 2015. Retrieved 14 August 2015.
  63. ^ Seshadri, Suresh (17 April 2015). "58.Com to Buy 43% of Rival Ganji as Tencent Raises Stake". Bloomberg.com. Archived from the original on 13 August 2015. Retrieved 14 August 2015.
  64. ^ "GGRAsia – Tencent unit buys into lottery provider China LotSynergy". Archived from the original on 24 September 2015. Retrieved 14 August 2015.
  65. ^ "Chinese mobile shopping app Koudai gets $350M led by Tencent". Tech in Asia. Archived from the original on 5 September 2015. Retrieved 14 August 2015.
  66. ^ Osawa, Juro. "Tencent to Distribute HBO Dramas, Movies Online in China" Archived 31 March 2017 at the Wayback Machine, The Wall Street Journal, 24 November 2014. Accessed 10 August 2015.
  67. ^ Wong, Gillian (9 December 2014). "Chinese Taxi-Hailing App Didi Raises More Than $700 Million". WSJ. Archived from the original on 23 July 2015. Retrieved 14 August 2015.
  68. ^ Bischoff, Paul (29 December 2014). "Tencent ready to launch China's 1st private internet bank, WeBank". Tech in Asia. Retrieved 14 May 2024.
  69. ^ Wildau, Gabriel (5 January 2015). "Tencent launches China's first online-only bank". Financial Times. Archived from the original on 13 February 2015. Retrieved 16 February 2015.
  70. ^ "腾讯微众银行将于18日对外试营业 采用邀请制" [Tencent WeBank will begin trial operations on the 18th, using an invitation-only system.]. Tencent. Southern Metropolis Daily. 6 January 2015. Archived from the original on 25 July 2015.
  71. ^ a b c d e f g h i j k Zhang, Angela Huyue (2024). High Wire: How China Regulates Big Tech and Governs Its Economy. Oxford University Press. doi:10.1093/oso/9780197682258.001.0001. ISBN 9780197682258.
  72. ^ Novy-Williams, Eben (30 January 2015). "NBA Expands China Business With Five-Year Tencent Extension". Bloomberg.com. Archived from the original on 1 August 2015. Retrieved 14 August 2015.
  73. ^ Yang, Pu (29 December 2015). "Chinese auto brand to sponsor Tencent's NBA coverage". YT Sports. Archived from the original on 11 September 2016. Retrieved 29 December 2015.
  74. ^ "Juro Osawa & Rick Carew (21 June 2016). "Tencent Seals Deal to Buy 'Clash of Clans' Developer Supercell for $8.6 Billion". WSJ. Archived from the original on 21 June 2016. Retrieved 21 June 2016.
  75. ^ Frater, Patrick (14 July 2016). "Tencent to Become China's Top Music Company Following Deal". Variety. Archived from the original on 15 July 2016. Retrieved 14 July 2016.
  76. ^ a b c Marquis, Christopher; Qiao, Kunyuan (2022). Mao and Markets: The Communist Roots of Chinese Enterprise. New Haven: Yale University Press. doi:10.2307/j.ctv3006z6k. ISBN 978-0-300-26883-6. JSTOR j.ctv3006z6k. OCLC 1348572572. S2CID 253067190.
  77. ^ 腾讯科技(深圳)有限公司党委先进事迹 [Advanced deeds of the Party Committee of Tencent Technology (Shenzhen) Co., Ltd.]. People's Daily. 1 July 2016. Retrieved 10 June 2022.
  78. ^ "Tencent-Backed Company Aims to Launch Smart-Electric Cars Before 2020". Wall Street Journal. 12 July 2016. Archived from the original on 31 March 2017. Retrieved 11 March 2017 – via WSJ.com.
  79. ^ Sadam, Rishika (28 March 2017). "Chinese tech giant Tencent takes 5 percent stake in Tesla". Reuters. Archived from the original on 28 March 2017. Retrieved 28 March 2017.
  80. ^ Yang, Yuang; Yang, Yingzhi (18 May 2017). "Tencent pushes into news feed and search in challenge to Baidu". Financial Times. United Kingdom. Archived from the original on 21 May 2017. Retrieved 18 May 2017.
  81. ^ Pham, Sherisse (3 May 2017). "China's Tencent is now worth $300 billion". CNNMoney. Archived from the original on 5 May 2017. Retrieved 5 May 2017.
  82. ^ "Tech giant Tencent's market cap swells into world's top 10". The Telegraph. Archived from the original on 3 January 2018. Retrieved 5 April 2018.
  83. ^ "Tencent shares continue to soar, pushing Hang Seng higher". South China Morning Post. Archived from the original on 23 May 2017. Retrieved 23 May 2017.
  84. ^ "Tencent are going to build an "esports town"". PCGamesN. Archived from the original on 23 September 2017. Retrieved 22 September 2017.
  85. ^ "Chinese internet giant Tencent is building an eSports park". Engadget. Archived from the original on 22 September 2017. Retrieved 22 September 2017.
  86. ^ "Tencent ranked eighth most valuable brand in the world as Chinese brands storm top 100 list". The Drum. Archived from the original on 8 August 2017. Retrieved 8 June 2017.
  87. ^ Suruga, Tsubasa (8 June 2017). "China's Tencent cracks top 10 'most valuable' brands list". Nikkei Asian Review. Archived from the original on 8 June 2017. Retrieved 8 June 2017.
  88. ^ "Tencent ranks in top 10 of global brands, signals China's emergence". techwireasia.com. Archived from the original on 7 June 2017. Retrieved 8 June 2017.
  89. ^ "Alibaba is Asia's No. 1 company as value soars to US$360 billion". South China Morning Post. Archived from the original on 9 June 2017. Retrieved 9 June 2017.
  90. ^ "Tech in Asia – Connecting Asia's startup ecosystem". techinasia.com. Archived from the original on 8 August 2017. Retrieved 30 June 2017.
  91. ^ "Tencent eyes 'Angry Birds' maker Rovio to strengthen its mobile gaming dominance". Business Insider. Archived from the original on 8 August 2017. Retrieved 30 June 2017.
  92. ^ "Tencent Dominates in China. Next Challenge Is Rest of the World". Bloomberg.com. 28 June 2017. Archived from the original on 19 September 2017. Retrieved 19 September 2017.
  93. ^ "Tencent Buys 3.39 Million New Shares in British Video-Game Maker Frontier Developments for $23 Million". k.caixinglobal.com. Archived from the original on 15 August 2018. Retrieved 15 August 2018.
  94. ^ "Chinese game giant Tencent buys 9% of Elite Dangerous dev Frontier". Eurogamer. 28 July 2017. Archived from the original on 28 July 2017. Retrieved 28 July 2017.
  95. ^ "There's a new king of Chinese tech". Business Insider. Archived from the original on 24 October 2017. Retrieved 11 March 2018.
  96. ^ "Tencent Q2'17 results show explosive growth". WalktheChat. 20 August 2017. Archived from the original on 18 September 2017. Retrieved 17 September 2017.
  97. ^ "Tencent joins the fray with Baidu in AI apps for self-driving cars". South China Morning Post. Archived from the original on 21 September 2017. Retrieved 21 September 2017.
  98. ^ "Tencent and Guangzhou team up to develop smart cars". Financial Times. Archived from the original on 22 September 2017. Retrieved 21 September 2017.
  99. ^ "When Beauty meets MarTech – L'OREAL and Tencent to Unleash Marketing Innovations". AsiaOne. Archived from the original on 23 September 2017. Retrieved 23 September 2017.
  100. ^ "Tencent: The company has more than 7,000 party members who have led the development of flagship products such as WeChat (腾讯:公司党员超7000人,带头开发微信等代表性产品)". Sina Tech (新浪科技). 14 October 2017. Archived from the original on 23 March 2023. Retrieved 23 March 2023.
  101. ^ Ma, Wayne; Russolillo, Steven (8 November 2017). "Tencent Continues to Snap Up Stakes in U.S. Startups". The Wall Street Journal. New York City, United States. Archived from the original on 13 November 2017. Retrieved 13 November 2017.
  102. ^ "China's Tencent bought 12 percent of Snap – and everything else we learned from Snap's earnings report". Recode. Archived from the original on 9 November 2017. Retrieved 9 November 2017.
  103. ^ "Tencent's Profit Is Better Than Expected". Bloomberg.com. 15 November 2017. Archived from the original on 15 November 2017. Retrieved 15 November 2017.
  104. ^ "Tencent plans $US3bn drive to ramp up YouTube-style content". Financial Review. 16 November 2017. Archived from the original on 16 November 2017. Retrieved 16 November 2017.
  105. ^ "Tencent on global path as it surpasses Facebook in valuation". Reuters. 2017. Archived from the original on 21 November 2017. Retrieved 21 November 2017.
  106. ^ "Lego teams up with Chinese internet giant Tencent". Business Insider Singapore. Reuters. 15 January 2018. Archived from the original on 15 January 2018. Retrieved 15 January 2018.
  107. ^ "Lego Builds Partnership With Tencent". caixinglobal.com. Archived from the original on 15 August 2018. Retrieved 15 August 2018.
  108. ^ "Tencent beats Amazon to launch unmanned shop in Shanghai". South China Morning Post. Archived from the original on 22 January 2018. Retrieved 22 January 2018.
  109. ^ "Wanda Sells Properties, Adds Investors". caixinglobal.com. Archived from the original on 15 August 2018. Retrieved 15 August 2018.
  110. ^ "Tencent Leads $5.4 Billion Investment in Wanda Commercial". Bloomberg.com. 29 January 2018. Archived from the original on 29 January 2018. Retrieved 29 January 2018.
  111. ^ Faughnder, Ryan (26 January 2018). "China's Tencent acquires minority stake in Skydance Media". Los Angeles Times. Archived from the original on 9 February 2018. Retrieved 8 February 2018.
  112. ^ "Tencent Tangos With Hollywood's Skydance Media". caixinglobal.com. Archived from the original on 15 August 2018. Retrieved 15 August 2018.
  113. ^ "腾讯、永辉与家乐福达成战略合作,考虑投资家乐福中国业务_10%公司_澎湃新闻-The Paper". thepaper.cn. Archived from the original on 9 March 2018. Retrieved 9 March 2018.
  114. ^ "Carrefour Signs Cooperation Agreement With Tencent". k.caixinglobal.com. Archived from the original on 15 August 2018. Retrieved 15 August 2018.
  115. ^ "Carrefour seeks help from Chinese internet giant to stem sales slump". South China Morning Post. Archived from the original on 6 March 2018. Retrieved 9 March 2018.
  116. ^ "Tencent Posts Rare Profit Drop". caixinglobal.com. Archived from the original on 16 August 2018. Retrieved 16 August 2018.
  117. ^ a b "China Techs Take Beating After Tencent Profit Shrinks". caixinglobal.com. Archived from the original on 16 August 2018. Retrieved 16 August 2018.
  118. ^ 瑞幸咖啡与腾讯签署战略合作 中国咖啡市场及发展前景分析 Archived 29 September 2018 at the Wayback Machine 凤凰网,7 September 2018.
  119. ^ 中国咖啡市场白热化 瑞幸咖啡与腾讯达成战略合作 Archived 29 September 2018 at the Wayback Machine 搜狐网,6 September 2018.
  120. ^ "Tencent's new fund aims to give Chinese scientists freedom to explore". South China Morning Post. 7 July 2022. Retrieved 22 July 2024.
  121. ^ "NBA fans in China seek refund from Tencent as streaming suspended". Reuters. 10 October 2019. Archived from the original on 9 October 2019. Retrieved 9 October 2019.
  122. ^ Orland, Kyle (14 March 2022). "System Shock 3 is officially dead at Warren Spector's studio". Ars Technica. Retrieved 11 October 2023.
  123. ^ "Tencent acquires the 'Netflix of Asia". Archived from the original on 30 June 2020. Retrieved 29 June 2020.
  124. ^ "Tencent picks Singapore as its Asia hub after US, India bans". The Business Times. 16 September 2020. Archived from the original on 22 October 2020. Retrieved 16 September 2020.
  125. ^ "Tencent Picks Singapore as Asia Hub After India, U.S. Bans". Bloomberg.com. 14 September 2020. Archived from the original on 8 January 2021. Retrieved 16 September 2020.
  126. ^ "China's Tencent buys audiobook platform Lazy Audio for $417 million". Reuters. 15 January 2021.
  127. ^ "Chinese antitrust regulator to block Tencent's videogaming merger - sources". channelnewsasia.com. Archived from the original on 5 July 2021. Retrieved 5 July 2021.
  128. ^ "Tencent to take Nasdaq-listed video game streaming site Douyu private". KrASIA. 28 January 2022. Archived from the original on 7 February 2022. Retrieved 7 February 2022.
  129. ^ "Tencent will take US-listed streamer DouYu private: sources". Nikkei Asia. Archived from the original on 3 February 2022. Retrieved 7 February 2022.
  130. ^ a b "Tencent Acquires Turtle Rock Studios". Business Wire. 17 December 2021. Archived from the original on 17 December 2021. Retrieved 17 December 2021.
  131. ^ "China's market regulator fines Tencent, Alibaba, others for M&A deals". KrASIA. 6 January 2022. Archived from the original on 11 January 2022. Retrieved 11 January 2022.
  132. ^ "36氪独家丨腾讯迈出元宇宙关键一步:拟收购游戏手机厂商黑鲨_详细解读_最新资讯_热点事件_36氪". 36kr.com. 10 January 2022. Archived from the original on 11 January 2022. Retrieved 11 January 2022.
  133. ^ Li, Jiaxing (12 May 2022). "Tencent walks away from deal to buy Black Shark gaming phone". South China Morning Post. Retrieved 30 August 2022.
  134. ^ "Tencent's ad sales slump, battered by COVID-19 lockdowns and regulatory tightening". KrASIA. 28 June 2022. Retrieved 30 August 2022.
  135. ^ Lane, Gavin (6 September 2022). "Tencent Acquires 49.9% "Minority Passive Stake" In Ubisoft Founder's Company". Nintendo Life. Retrieved 7 September 2022.
  136. ^ Lopez, Ule (7 September 2022). "Tencent Acquires a 49% Economic Stake at Ubisoft; Ubisoft's Stock Price Increases 14%". Wccftech. Retrieved 7 September 2022.
  137. ^ "Tencent takes minority stake in Mordhau studio Triternion". 16 September 2022.
  138. ^ Ye, Josh (16 November 2022). "Tencent to hand $20 bln Meituan stake to shareholders as sales slip". Reuters. Retrieved 25 November 2022.
  139. ^ Ratanpal, Harshawn (7 February 2023). "After U.S. scrutiny of WeChat, Chinese conglomerate Tencent Holdings spent millions on federal lobbying". OpenSecrets. Retrieved 8 February 2023.
  140. ^ Nawotka, Ed (13 December 2023). "China Literature Buys Tencent Animation and Comics". PublishersWeekly.com. Retrieved 24 January 2024.
  141. ^ Woo, Stu (22 December 2023). "Tencent Sheds $46 Billion in Market Cap After China Proposes Online-Gaming Curbs". The Wall Street Journal. Retrieved 3 January 2024.
  142. ^ Xue, Jason (27 December 2023). "Tencent shares regain some ground after regulator appears to soften gaming stance". Reuters. Retrieved 8 January 2024.
  143. ^ "Tencent buybacks hit record in December after China watchdog roils markets". The Business Times. 4 January 2024. Archived from the original on 25 February 2024. Retrieved 25 February 2024.
  144. ^ Ye, Josh (21 March 2024). "China's Tencent posts weak revenue growth, plans to double buybacks". Reuters. Retrieved 14 June 2024.
  145. ^ "Investor Fact Sheet" (PDF). tencent.com. Archived from the original (PDF) on 2 January 2010.
  146. ^ a b c "Technology". Archived from the original on 27 February 2009. Retrieved 14 August 2015.
  147. ^ "腾讯QQ最新24小时在线数据". im.qq.com. Archived from the original on 8 July 2011. Retrieved 14 January 2011.
  148. ^ "The party, the people and the power of cyber-talk". economist.com. 27 April 2006. Archived from the original on 11 December 2008.
  149. ^ "QQ International". imqq.com. Tencent. Archived from the original on 6 December 2012. Retrieved 23 November 2012.
  150. ^ "Tech in Asia – Connecting Asia's startup ecosystem". techinasia.com. Archived from the original on 10 March 2016. Retrieved 28 February 2019.
  151. ^ "配合腾讯微博公测 QQ2010 Beta3试用版发布-QQ, 2010, beta, 微博 – 快科技(原驱动之家)--全球最新科技资讯专业发布平台". news.mydrivers.com. Archived from the original on 23 March 2019. Retrieved 23 March 2019.
  152. ^ "Social features of WeChat". Value2020. 13 January 2013. Archived from the original on 21 January 2013. Retrieved 23 January 2013.
  153. ^ Murgia, Madhumita (31 March 2017). "Tencent expands WeChat's ecommerce platform in Europe". Financial Times. p. 18. Archived from the original on 5 May 2017. Retrieved 19 May 2017.
  154. ^ "Tencent isn't just Ubisoft's savior – it's the world's biggest gaming company". polygon.com. 29 March 2018. Archived from the original on 25 June 2018. Retrieved 3 July 2018.
  155. ^ Jin-young, Cho (26 October 2015). "Foreign Capital Eyes Korean Fintech Startups". BusinessKorea.co.kr. Archived from the original on 15 October 2021.
  156. ^ "19 Years of Powering Insights". NikoPartners.com. 21 January 2021. Archived from the original on 20 January 2021.
  157. ^ Messner, Steven (9 August 2020). "Every game company that Tencent has invested in". PC Gamer. Archived from the original on 6 October 2019. Retrieved 15 February 2021.
  158. ^ Jordan, Jon (26 May 2017). "Why Tencent's M&A strategy is smarter than gotta buy 'em all". pocketgamer.biz. Archived from the original on 2 June 2021.
  159. ^ Taylor, Haydn (30 September 2019). "Tencent acquires minority stake in Funcom". GamesIndustry.biz. Archived from the original on 1 October 2019. Retrieved 30 September 2019.
  160. ^ Handrahan, Matthew (22 January 2020). "Tencent bids to acquire 100% of Funcom". GamesIndustry.biz. Archived from the original on 22 January 2020. Retrieved 22 January 2020.
  161. ^ Batchelor, James (14 December 2020). "Leyou shareholders approve Tencent takeover". GamesIndustry.biz. Archived from the original on 25 January 2021. Retrieved 14 December 2020.
  162. ^ Stanton, Rich (23 December 2020). "Tencent acquires Warframe developer Digital Extremes and several other studios". PC Gamer. Archived from the original on 23 December 2020. Retrieved 23 December 2020.
  163. ^ "Riot Games now owned entirely by Tencent". polygon.com. 16 December 2015. Archived from the original on 7 April 2019. Retrieved 3 July 2018.
  164. ^ "Tencent acquires Sharkmob". GamesIndustry.biz. 21 May 2019. Archived from the original on 30 June 2020. Retrieved 1 July 2020.
  165. ^ Batchelor, James (15 November 2019). "Tencent buying 10% of Sumo Group". gamesindustry.biz. Archived from the original on 15 November 2019. Retrieved 13 April 2021.
  166. ^ Takahashi, Dean (19 July 2021). "Tencent has agreed to buy video game maker Sumo Group for $1.27B". VentureBeat. Archived from the original on 19 July 2021. Retrieved 19 July 2021.
  167. ^ "Tencent acquires Key parent company Visual Arts". Gematsu. 27 July 2023. Retrieved 27 July 2023.
  168. ^ "Tencent acquires Soleil and Valhalla Game Studios parent company Wake Up Interactive". Gematsu. 15 November 2021. Archived from the original on 15 November 2021. Retrieved 15 November 2021.
  169. ^ Sinclar, Brendan (22 February 2022). "Tencent acquires Inflexion from Improbable". Gamesindustry.biz. Retrieved 22 February 2021.
  170. ^ Partis, Danielle (25 February 2022). "Tencent acquires 1C Entertainment". GamesIndustry.biz. Retrieved 25 February 2022.
  171. ^ Lyles, Taylor (24 July 2023). "Tencent Buys Dying Light Developer Techland". IGN. Retrieved 24 July 2023.
  172. ^ "Tencent becomes majority investor in Rime developer Tequila Works". 15 March 2022.
  173. ^ Makuch, Eddie (22 January 2021). "Yet Another Game Dev Acquired By Tencent, And This Time It's Don't Starve Maker Klei". GameSpot. Archived from the original on 22 January 2021. Retrieved 22 January 2021.
  174. ^ Wallace, Chris (5 October 2020). "Tencent buys a major stake in GTFO developer 10 Chambers". MCV. ISSN 1469-4832. Retrieved 5 August 2023.
  175. ^ Ivan, Tom (10 February 2020). "Tencent invests in Spec Ops: The Line studio Yager". Video Games Chronicle. Archived from the original on 10 June 2020. Retrieved 10 February 2020.
  176. ^ Notis, Ari (22 June 2021). "Tencent Now Owns Majority Of Spec Ops: The Line Studio". Kotaku. Archived from the original on 22 June 2021. Retrieved 22 June 2021.
  177. ^ "Tencent takes minority stake in Warhammer: Vermintide developer Fatshark". GamesIndustry.biz. 9 January 2019. Archived from the original on 9 January 2019. Retrieved 15 February 2021.
  178. ^ Dring, Christopher (9 January 2019). "Tencent takes minority stake in Warhammer: Vermintide developer Fatshark". GamesIndustry.biz. Archived from the original on 9 January 2019. Retrieved 9 January 2019.
  179. ^ "China's Tencent moves into Europe with investment in mobile and online game publisher Miniclip (exclusive)". venturebeat.com. 18 February 2015. Archived from the original on 17 June 2018. Retrieved 3 July 2018.
  180. ^ Kerr, Chris (21 June 2016). "Tencent agrees to $8.6 billion Supercell purchase". gamadeveloper.com. Retrieved 3 July 2018.
  181. ^ "New Zealand Companies Office". 11 April 2024. Retrieved 8 August 2024.
  182. ^ Wire, Actusnews. "DON'T NOD". Actusnews Wire. Retrieved 7 August 2024.
  183. ^ Sinclair, Brendan (26 April 2024). "The US is banning TikTok, could Fortnite and League of Legends be next? | This Week in Business". GamesIndustry.biz. Retrieved 16 August 2024.
  184. ^ Haggin, Patience (10 May 2017). "China's Tencent Puts $90 Million Into Pocket Gems for Mobile Games". The Wall Street Journal. ISSN 0099-9660. Archived from the original on 2 June 2021.
  185. ^ "Tencent eyes Southeast Asia games market with Sea partnership". South China Morning Post. 20 November 2018. Archived from the original on 20 November 2018. Retrieved 15 February 2021.
  186. ^ "Tencent-Backed Sea Raises $1.35 Billion in Share Sale". Bloomberg.com. 6 March 2019. Archived from the original on 26 May 2021. Retrieved 16 February 2021.
  187. ^ "The World's Hottest Stock Is a Money-Losing Tech Giant Soaring 880%". Bloomberg. 5 August 2020. Archived from the original on 22 December 2021. Retrieved 22 December 2021.
  188. ^ "Tencent spooks traders as it trims investment portfolio with Sea sale". South China Morning Post. 5 January 2022. Retrieved 23 June 2024.
  189. ^ "Tencent największym akcjonariuszem Bloobera". Archived from the original on 9 October 2021. Retrieved 9 October 2021.
  190. ^ Kerr, Chris (26 May 2020). "Tencent acquires 20 percent stake in Story of Seasons dev for $65 million". Gamasutra. Archived from the original on 3 August 2020. Retrieved 26 May 2020.
  191. ^ a b "Tencent becomes Netmarble's second largest shareholder - 매일경제 영문뉴스 펄스(Pulse)". Pulse (in Korean). Retrieved 7 August 2024.
  192. ^ "넷마블 분기보고서" (in Korean). Dart. 30 September 2018. Archived from the original on 9 June 2020. Retrieved 25 May 2020.
  193. ^ "Tencent and Sony Interactive Entertainment collectively acquire 30.34 percent of FromSoftware". 31 August 2022.
  194. ^ "Tencent raises its stake in Remedy to 14%". 29 April 2024.
  195. ^ "Tencent Invests US$63M into KakaoTalk the Korean WeChat". TechNode. 17 May 2012. Archived from the original on 24 October 2019. Retrieved 25 May 2020.
  196. ^ "Tencent expansion in Asia may be bolstered by Kakao connection". South China Morning Post. Archived from the original on 10 August 2017. Retrieved 25 May 2020.
  197. ^ "Honour of Kings publisher leads US$2.45b takeover of Ubisoft". South China Morning Post. Archived from the original on 24 March 2018. Retrieved 23 March 2018.
  198. ^ "For Ubisoft it's goodbye Vivendi, hello Tencent". GamesIndustry.biz. Archived from the original on 23 March 2018. Retrieved 23 March 2018.
  199. ^ "Tech in Asia - Connecting Asia's startup ecosystem". techinasia.com. Retrieved 19 October 2022.
  200. ^ "Tencent acquires 9% of Frontier Developments". MCV/DEVELOP. 28 July 2017. Archived from the original on 9 November 2020. Retrieved 14 February 2021.
  201. ^ "KADOKAWA GROUP GLOBAL PORTAL SITE". KADOKAWA GROUP GLOBAL PORTAL SITE. Archived from the original on 28 October 2021. Retrieved 29 October 2021.
  202. ^ "Archived copy". Archived from the original on 29 October 2021. Retrieved 29 October 2021.{{cite web}}: CS1 maint: archived copy as title (link)
  203. ^ "Tencent shares in Paradox Interactive". Paradox Interactive official website. Retrieved 8 August 2024.
  204. ^ "Why Tencent-Backed Gaming Chat App Is Taking On Steam". The Information. 7 September 2018. Archived from the original on 14 May 2023. Retrieved 20 August 2023.
  205. ^ "The promise and challenge of Roblox's future in China". 23 November 2020. Archived from the original on 26 May 2021. Retrieved 24 February 2021.
  206. ^ "Tencent invests in Lockwood Publishing". GamesIndustry.biz. 4 November 2020. Archived from the original on 4 November 2020. Retrieved 15 February 2021.
  207. ^ Batchelor, James (7 January 2020). "Platinum Games accelerates self-publishing plans with Tencent investment". GamesIndustry.biz. Archived from the original on 4 February 2020. Retrieved 7 January 2020.
  208. ^ Osawa, Juro (12 December 2014). "Tencent Invests In Japanese Game Developer Aiming". The Wall Street Journal. ISSN 0099-9660. Archived from the original on 4 January 2018.
  209. ^ "Barcelona-based Novarama And Tencent Reach Investment Agreement". Retrieved 31 March 2022.
  210. ^ "Tencent takes minority stake in Mordhau studio Triternion". 16 September 2022.
  211. ^ "Studio MayDay rebrands as Riffraff Games after Tencent investment". 17 March 2022.
  212. ^ "Tencent acquires minority stake in Canadian studio Offworld Industries". March 2022.
  213. ^ Makuch, Eddie (9 February 2021). "Tencent Buys A Stake In Yet Another Game Developer, And It's DayZ's Bohemia". GameStop. Archived from the original on 9 February 2021. Retrieved 9 February 2021.
  214. ^ Kerr, Chris (24 February 2021). "Tencent grabs minority stake in TerraTech developer Payload Studios". Gamasutra. Archived from the original on 24 February 2021. Retrieved 24 February 2021.
  215. ^ Phillips, Tom (18 November 2021). "Tencent buys stake in Yooka-Laylee studio Playtonic". Eurogamer. Archived from the original on 18 November 2021. Retrieved 18 November 2021.
  216. ^ Batchelor, James (5 July 2023). "Tencent investment marks "new beginning" for UK studio Lighthouse Games". GamesIndustry.biz. Retrieved 22 January 2024.
  217. ^ McAloon, Alissa (18 August 2020). "Tencent picks up minority stake in hyper casual game publisher Voodoo". Gamasutra. Archived from the original on 19 August 2020. Retrieved 18 August 2020.
  218. ^ "Tencent pays $126m for 15% of Glu Mobile". GamesIndustry.biz. 30 April 2015. Archived from the original on 2 May 2015. Retrieved 15 February 2021.
  219. ^ "Tencent sells a quarter of its stake in Glu Mobile". GamesIndustry.biz. 7 June 2019. Archived from the original on 4 September 2020. Retrieved 14 February 2021.
  220. ^ Hu, Akanksha Rana, Krystal (9 February 2021). "UPDATE 2- Electronic Arts to buy Glu Mobile for $2.4 billion in mobile gaming push". Reuters. Archived from the original on 26 May 2021. Retrieved 15 February 2021.{{cite news}}: CS1 maint: multiple names: authors list (link)
  221. ^ Ha, Anthony (18 August 2020). "Take-Two Interactive acquires Two Dots game developer". TechCrunch. Archived from the original on 9 May 2021.
  222. ^ "Activision Blizzard splits from Vivendi in $8bn buyout". The Guardian. 26 July 2013. Archived from the original on 31 July 2013. Retrieved 14 February 2021.
  223. ^ Frater, Patrick (3 June 2020). "Tencent Accelerates Games Company Acquisitions". Variety. Archived from the original on 3 June 2020. Retrieved 15 February 2021.
  224. ^ "Jagex acquires Pipeworks Studio to grow in North America". VentureBeat. 21 July 2022. Retrieved 21 July 2022.
  225. ^ "Tencent made record number of games M&A deals in 2020". 22 January 2021. Archived from the original on 9 February 2021. Retrieved 9 February 2021.
  226. ^ "Linzhi Tencent Increased Century Huatong's Holdings". Archived from the original on 28 July 2020. Retrieved 28 July 2020.
  227. ^ Jourdan, Adam (8 February 2018). "China's Tencent to invest $474 million in Shanda Games". Reuters. Archived from the original on 28 July 2020. Retrieved 20 November 2018.
  228. ^ Maddison, James (29 May 2021). "Tencent acquires 5% stake in Black Myth: Wu Kong developer Game Science". GamesWorldObserver. Archived from the original on 17 April 2021. Retrieved 29 May 2021.
  229. ^ Jaafar, Ali (17 September 2015). "China's Tencent Partners With Legendary And Wanda On 'Warcraft'". Deadline Hollywood. Archived from the original on 21 October 2015. Retrieved 11 October 2015.
  230. ^ "China's Tencent Hatches Penguin Pictures". Variety. 11 September 2015. Archived from the original on 5 April 2019. Retrieved 12 March 2019.
  231. ^ "上海腾讯企鹅影视文化传播有限公司制作的影片-电影公司-Mtime时光网". movie.mtime.com. Archived from the original on 28 August 2018. Retrieved 28 August 2018.
  232. ^ "Tencent 腾讯 – Products & Services". tencent.com. Archived from the original on 23 May 2017. Retrieved 23 March 2019.
  233. ^ "Tencent to bring Chinese comics to North American readers". South China Morning Post. Archived from the original on 12 September 2017. Retrieved 11 September 2017.
  234. ^ Carsten, Paul (16 December 2014). "Tencent, Sony strike China music distribution deal". Reuters. Archived from the original on 24 September 2015. Retrieved 2 July 2017.
  235. ^ "Tencent Music in harmony with Alibaba following rights deal". The Drum. Archived from the original on 12 September 2017. Retrieved 12 September 2017.
  236. ^ "Alibaba, Tencent sign music-streaming rights deal". South China Morning Post. Archived from the original on 12 September 2017. Retrieved 12 September 2017.
  237. ^ "Tencent Music, Spotify to Swap Minority Stakes". caixinglobal.com. Archived from the original on 15 August 2018. Retrieved 15 August 2018.
  238. ^ "Spotify and Tencent equity swap confirmed". TheIndustryObserver. Archived from the original on 12 December 2017. Retrieved 11 December 2017.
  239. ^ "Spotify and China's Tencent invest in each other as part of 'strategic collaboration' | VentureBeat". venturebeat.com. Archived from the original on 9 December 2017. Retrieved 8 December 2017.
  240. ^ "Tencent, TuneCore, & CD Baby reach agreement". Billboard.com. Archived from the original on 11 October 2019. Retrieved 14 October 2019.
  241. ^ "Tencent's Universal Music Group acquisition is now official". Music Biz Nation. Archived from the original on 19 July 2020. Retrieved 18 April 2020.
  242. ^ "Vivendi closes sale of 10% stake in Universal to Tencent consortium". Reuters. 31 March 2020. Archived from the original on 21 July 2020. Retrieved 21 July 2020.
  243. ^ Steele, Anne (12 June 2020). "Tencent Takes Stake in Warner Music Group". The Wall Street Journal. ISSN 0099-9660. Archived from the original on 15 July 2020. Retrieved 21 July 2020.
  244. ^ "腾讯视频纪录片频道上线_科技频道_凤凰网". tech.ifeng.com. Archived from the original on 12 December 2017. Retrieved 23 March 2019.
  245. ^ "Tencent bolsters lead in China's game live-streaming market after Huya deal". 8 April 2020. Archived from the original on 26 April 2020. Retrieved 25 April 2020.
  246. ^ Holt, Kris. "With Mixer Dead In The Water, Twitch's Next Big Threat Could Be Tencent". Forbes. Archived from the original on 28 June 2020. Retrieved 27 June 2020.
  247. ^ Bradshaw, Tim (30 April 2017). "Tencent poised to launch virtual reality headset". Financial Times. Archived from the original on 23 September 2017. Retrieved 30 April 2017.
  248. ^ Products and Services, E-commerce Archived 16 August 2009 at the Wayback Machine Tencent Official Site
  249. ^ Wright, Chris. "Tencent: The Alibaba That's Already Listed". Forbes. Archived from the original on 9 September 2017. Retrieved 12 March 2019.
  250. ^ a b "JD.com, Inc". corporate.jd.com. Archived from the original on 15 March 2019. Retrieved 12 March 2019.
  251. ^ "Fake Goods Kill Chinese E-commerce Hope". ChinaTechNews.com. 18 November 2015. Archived from the original on 2 August 2016. Retrieved 12 March 2019.
  252. ^ "JD is starting a second-hand e-commerce service "Paipai" · TechNode". TechNode. 25 December 2017. Archived from the original on 8 April 2018. Retrieved 12 March 2019.
  253. ^ "4 take aways from 34 new Chinese unicorns in 2017: IT Juzi report · TechNode". TechNode. 4 January 2018. Archived from the original on 14 June 2018. Retrieved 12 March 2019.
  254. ^ Yang, Yuan (18 May 2017). "Tencent's mobile gaming dominance helps profits soar". Financial Times. p. 15. Archived from the original on 23 July 2017. Retrieved 18 May 2017.
  255. ^ "China's Tencent builds stake in UK digital bank Monzo". Reuters. 31 December 2021. Archived from the original on 31 December 2021. Retrieved 31 December 2021.
  256. ^ "Chinese giant Tencent joins backers of £3.3bn digital bank Monzo". Sky News. Archived from the original on 31 December 2021. Retrieved 31 December 2021.
  257. ^ Products and Services > Online Media Archived 2 August 2009 at the Wayback Machine Tencent Official Site
  258. ^ Tencent to Build 3000-person Search Army to Power Search Engine Archived 15 August 2011 at the Wayback Machine cnreviews.com, 14 April 2008.
  259. ^ "Soso.com Traffic, Demographics and Competitors – Alexa". alexa.com. Archived from the original on 23 March 2019. Retrieved 23 March 2019.
  260. ^ What Valley Companies Should Know about Tencent Archived 19 August 2011 at the Wayback Machine techcrunch.com, 20 June 2010.
  261. ^ "搜搜"入赘"搜狗之后,产品如何取舍?_网易科技". tech.163.com. 7 March 2014. Archived from the original on 23 March 2019. Retrieved 23 March 2019.
  262. ^ "Tencent Releases "QQ Player"". Archived from the original on 3 March 2016. Retrieved 14 August 2015.
  263. ^ Products & Services > Instant Messaging Service Archived 1 August 2009 at the Wayback Machine Tencent Official Site
  264. ^ Mozilla Takes on Microsoft in China Archived 7 August 2009 at the Wayback Machine Bloomberg, 11 January 2008, 7:21 am EST
  265. ^ "腾讯"新房+后市场"业务闭环成形". qq.com. Tencent. Archived from the original on 24 August 2020. Retrieved 1 May 2017.
  266. ^ Tan, Su-Lin. "Australian Juwai.com and Chinese tech giant Tencent launch new property website". Australian Financial Review. Archived from the original on 14 December 2017. Retrieved 1 May 2017.
  267. ^ Horwitz, Josh (9 August 2017). "China's Tencent is quietly testing a "social credit score" based on people's online behavior". Quartz. Archived from the original on 10 February 2018. Retrieved 9 February 2018.
  268. ^ "How Tencent's medical ecosystem is shaping the future of China's healthcare". 11 February 2018. Archived from the original on 3 June 2020. Retrieved 4 June 2020.
  269. ^ "Tencent to merge Doctorwork with Trusted Doctors". 9 August 2018. Archived from the original on 4 June 2020. Retrieved 4 June 2020.
  270. ^ Shumin, Liao (3 November 2017). "Tencent Establishes Insurance Platform WeSure Through WeChat and QQ". YICAI. Archived from the original on 2 April 2018. Retrieved 1 April 2018.
  271. ^ "How Tencent's medical ecosystem is shaping China' healthcare". sohu.com. Archived from the original on 2 September 2021. Retrieved 28 May 2021.
  272. ^ "腾讯觅影". miying.qq.com. Archived from the original on 8 February 2022. Retrieved 28 May 2021.
  273. ^ "Innovation and Health". wipo.int. Archived from the original on 29 January 2022. Retrieved 28 May 2021.
  274. ^ "A relay for life protection from Shenzhen to Boston – Xinhua Net". xinhuanet.com/english/home.htm. Archived from the original on 8 May 2020. Retrieved 8 May 2020.
  275. ^ "Tencent to develop cloud game platform with Huawei". Reuters. 27 March 2020. Archived from the original on 28 March 2020. Retrieved 28 March 2020.
  276. ^ a b "Tencent Announces AIMIS Medical Image Cloud and AIMIS Open Lab to Accelerate Medical AI and Enhance the Delivery of Healthcare Services". tencent.com. Archived from the original on 8 May 2021. Retrieved 28 May 2021.
  277. ^ "Tencent to invest US$70 billion in new digital infrastructure". South China Morning Post. 26 May 2020. Archived from the original on 5 June 2020. Retrieved 5 June 2020.
  278. ^ a b "MTGPA Haptics | Zero Project". zeroproject.org. Retrieved 15 May 2023.
  279. ^ a b c Hu, Richard (2023). Reinventing the Chinese City. New York: Columbia University Press. ISBN 978-0-231-21101-7.
  280. ^ Putzier, Konrad (9 June 2020). "China's Tencent Plays Master Builder as Tech Firm Plans 'Net City'". The Wall Street Journal. ISSN 0099-9660. Archived from the original on 16 June 2020. Retrieved 17 June 2020.
  281. ^ Holland, Oscar (16 June 2020). "Tencent is building a Monaco-sized 'city of the future' in Shenzhen". CNN. Archived from the original on 17 June 2020. Retrieved 17 June 2020.
  282. ^ "Tencent ups stake in Chinese loss-making EV maker Nio". Nikkei Asia. Retrieved 29 March 2022.
  283. ^ "Issues relating to controlling shareholders in a listing application". Archived from the original on 12 November 2021. Retrieved 12 November 2021.
  284. ^ "Tencent Shows Off High Tech Shenzhen Headquarters". Mingtiandi. 23 January 2019. Archived from the original on 3 May 2019. Retrieved 3 May 2019.
  285. ^ "Tencent 腾讯 – Investor Relations". tencent.com. Archived from the original on 19 March 2019. Retrieved 6 May 2019.
  286. ^ "Tencent 腾讯 – Investor Relations". tencent.com. Archived from the original on 6 May 2019. Retrieved 6 May 2019.
  287. ^ "Tencent 腾讯". tencent.com. Archived from the original on 30 January 2021. Retrieved 5 January 2021.
  288. ^ a b Tencent Holdings LTD Archived 24 August 2020 at the Wayback Machine Bloomberg
  289. ^ China Developers Bring Mobile Widgets to Market Archived 6 February 2009 at the Wayback Machine nokia.com, 2008.
  290. ^ "IPEXL Search > Patent Directory > Tencent Technology Shenzhen Company Limited". ipexl.com. Archived from the original on 7 April 2022.
  291. ^ Ye, Josh (19 October 2023). "Beijing takes 'golden share' in a Tencent subsidiary, records show". Reuters. Retrieved 27 November 2023.
  292. ^ "Xi Jinping's grip on Chinese enterprise gets uncomfortably tight". The Economist. 26 November 2023. ISSN 0013-0613. Retrieved 27 November 2023. State investors have also been taking "golden shares", tiny stakes that grant outsized voting powers, in China's internet giants. In October it was revealed that a government agency had taken a 1% stake in a subsidiary belonging to Tencent, China's mightiest internet titan.
  293. ^ Steiber, Annika (2018). Management in the digital age: Will China surpass Silicon Valley?. Cham, Switzerland: Springer. p. 87. ISBN 978-3-319-67489-6. OCLC 1008760930.
  294. ^ "Tencent". Archived from the original on 31 March 2017.
  295. ^ "Tencent YouTu Lab | ECCV 2020". eccv2020.eu. Retrieved 27 October 2024.
  296. ^ Liao, Rita (3 January 2019). "Tencent AI Lab loses key executive". TechCrunch. Retrieved 27 October 2024.
  297. ^ "Tencent teams up with 'Sars hero' on AI, big data lab to tackle coronavirus". South China Morning Post. 28 February 2020. Retrieved 3 June 2024.
  298. ^ "Tencent launches Hunyuan foundation AI model for enterprises". South China Morning Post. 7 September 2023. Retrieved 3 June 2024.
  299. ^ "20 Most Valuable Asian Companies Heading into 2024". Yahoo Finance. 20 November 2023. Retrieved 3 June 2024.
  300. ^ Curtis, Simon; Klaus, Ian (2024). The Belt and Road City: Geopolitics, Urbanization, and China's Search for a New International Order. New Haven and London: Yale University Press. doi:10.2307/jj.11589102. ISBN 9780300266900. JSTOR jj.11589102.
  301. ^ Abkowitz, Alyssa (19 October 2017). "Three Cheers for Xi Jinping! Wait, Make That a Billion". The Wall Street Journal. ISSN 0099-9660. Archived from the original on 19 October 2017. Retrieved 20 October 2017.
  302. ^ Huang, Zheping (6 August 2019). "Tencent Helps Communist Party Pay Homage to the China Dream". Bloomberg News. Archived from the original on 12 August 2019. Retrieved 12 August 2019.
  303. ^ Li, Pei; Goh, Brenda (5 August 2019). "'Homeland Dream': Chinese gaming giants unveil titles that play up patriotic values". Reuters. Archived from the original on 12 August 2019. Retrieved 12 August 2019.
  304. ^ Dorfman, Zach (23 December 2020). "Tech Giants Are Giving China a Vital Edge in Espionage". Foreign Policy. Archived from the original on 25 January 2021. Retrieved 25 December 2020.
  305. ^ Huang, Joyce (2 May 2021). "China's Central Bank Works with Ant, Tencent to Develop Digital Currency". Voice of America. Archived from the original on 5 May 2021. Retrieved 5 May 2021.
  306. ^ Feng, Coco (26 April 2021). "China digital currency: fintech giant Ant Group reveals partnership history with People's Bank of China". South China Morning Post. Archived from the original on 5 May 2021. Retrieved 5 May 2021.
  307. ^ Bagshaw, Eryk (26 November 2023). "The hired-gun influencers who are 'ready to stand up for China'". The Age. Retrieved 26 November 2023.
  308. ^ a b c d Prashantham, Shameen; Woetzel, Lola (1 May 2024). "To Create a Greener Future, the West Can't Ignore China". Harvard Business Review. ISSN 0017-8012. Retrieved 22 July 2024.
  309. ^ "Tencent launches platform to spur innovation in low-carbon technology". South China Morning Post. 21 December 2022. Retrieved 22 July 2024.
  310. ^ Goh, Brenda (24 February 2022). "Chinese Tech Giant Tencent Pledges Carbon Neutrality by 2030". Reuters.
  311. ^ Einhorn, Bruce; Stone, Brad (5 August 2011). "Tencent: March of the Penguins". Bloomberg Businessweek. Archived from the original on 9 July 2021. Retrieved 6 July 2021.
  312. ^ Ye, Josh (24 April 2019). "There's a Pokémon Go clone from Tencent that copies almost everything". South China Morning Post. Archived from the original on 9 July 2021. Retrieved 6 July 2021.
  313. ^ Gobry, Pascal-Emmanuel. "Tencent, China's $45 Billion Social Network Behemoth, Is All About Copying Others". Business Insider. Archived from the original on 9 July 2021. Retrieved 6 July 2021. [...], Tencent started out as a copycat and then innovated on its own in response to the local market. Thus Tencent's QQ started out as an ICQ clone but then added funny avatars to conform to young Chinese people's tastes.
  314. ^ Porter, Matt (17 August 2017). "No-one wants to talk about Tencent, the biggest gaming company in the world". PCGamesN. Archived from the original on 13 July 2021. Retrieved 6 July 2021. Why is [Tencent's Crossfire (video game)] so popular? Well, if you're familiar with Counter-Strike, it'll be easy to see why. It's remarkably similar to what many people say is the shooter of all shooters, [...].
  315. ^ McGuire, Keegan (8 October 2020). "The Shady Side Of Tencent". Looper.com. Archived from the original on 9 July 2021. Retrieved 6 July 2021. QQ Speed, named for its platform on Tencent's QQ instant messaging service [...], borrowed liberally from Mario Kart and made little effort to hide it. More recently, Tencent announced a high-profile cyberpunk game, Syn. However, gamers were quick to notice that the game was very similar to the highly anticipated Cyberpunk 2077.
  316. ^ Yuan, Li (2 June 2021). "Why China's Most-Hated Internet Company Decided to Play Nice". The New York Times. ISSN 0362-4331. Archived from the original on 6 July 2021. Retrieved 6 July 2021. [Tencent] wouldn't hesitate to copy somebody else's idea and drive the upstart out of business. Its top executives were confronted at industry conferences and in media interviews. Entrepreneurs called it the industry's most brazen copycat.
  317. ^ Custer, C. (27 July 2016). "China's top mobile game is a complete League of Legends ripoff". techinasia.com. Archived from the original on 11 July 2021. Retrieved 6 July 2021. Honor of Kings is also a pretty complete copy of League of Legends. Now, to be fair, this isn't an issue of a Chinese company stealing IP. King of Glory was created by Tencent, which also wholly owns League of Legends creator Riot Games, [...].
  318. ^ Tencent's innovation is copied... Archived 24 December 2015 at the Wayback Machine Machine translation Xinhua News Agency, 13 April 2007.
  319. ^ "What Ever Happened to ICQ?". TechSpot. Archived from the original on 1 October 2021. Retrieved 29 September 2021.
  320. ^ a b "QQ: The biggest digital platform you've never heard of". ClickZ. 9 October 2017. Archived from the original on 21 January 2022. Retrieved 29 September 2021.
  321. ^ a b "A mysterious message millionaire". chinadaily.com.cn. Archived from the original on 14 January 2016. Retrieved 29 September 2021.
  322. ^ a b Yuan, Li (2 June 2021). "Why China's Most-Hated Internet Company Decided to Play Nice". The New York Times. ISSN 0362-4331. Archived from the original on 6 July 2021. Retrieved 29 September 2021.
  323. ^ sina_mobile (8 May 2018). "19年间, 腾讯抄袭了哪些游戏? 如何凭借这些上位中国游戏巨头?". k.sina.cn. Archived from the original on 1 October 2021. Retrieved 29 September 2021.
  324. ^ Koch, Cameron. "New Tencent MMO Tarisland Is Already Being Called A WoW Clone By Fans". GameSpot. Retrieved 23 February 2023.
  325. ^ 虎嗅APP (23 July 2020). "为什么全球游戏公司都爱拿腾讯的钱?". tech.sina.com.cn. Archived from the original on 14 February 2021. Retrieved 29 September 2021.
  326. ^ Yuan, Li (2 June 2021). "Why China's Most-Hated Internet Company Decided to Play Nice". The New York Times. ISSN 0362-4331. Retrieved 31 January 2023.
  327. ^ Thomson, Iain. "Tencent stripped of antivirus rankings for cheating on tests". The Register. Archived from the original on 29 May 2015. Retrieved 5 June 2015.
  328. ^ Ilascu, Ionut (6 May 2015). "Security Vendor Tencent Optimizes Antivirus for Better Independent Test Results". Softpedia. Archived from the original on 31 May 2015. Retrieved 5 June 2015.
  329. ^ Hachman, Mark. "Tencent, Qihoo antimalware firms are accused of cheating, stripped of rankings in antivirus tests". PCWorld. Archived from the original on 31 May 2015. Retrieved 5 June 2015.
  330. ^ "Tencent and Toutiao come out swinging at each other". Archived from the original on 24 May 2021. Retrieved 11 October 2018.
  331. ^ "Tencent sues Toutiao for alleged defamation, demands 1 yuan and apology". TODAYonline. Archived from the original on 11 October 2018. Retrieved 11 October 2018.
  332. ^ Ruan, Lotus; Crete-Nishihata, Masashi; Knockel, Jeffrey; Xiong, Ruohan; Dalek, Jakub (2 July 2020). "The Intermingling of State and Private Companies: Analysing Censorship of the 19th National Communist Party Congress on WeChat". The China Quarterly. 246: 497–526. doi:10.1017/S0305741020000491. ISSN 0305-7410.
  333. ^ Jiang, Sijia (1 June 2018). "Tencent sues Toutiao for alleged defamation, demands 1 yuan and apology". Reuters (U.S.). Archived from the original on 11 October 2018. Retrieved 11 October 2018.
  334. ^ Yijun, Yin (4 June 2018). "Tencent and ByteDance Take Ongoing Feud to Court". Sixth Tone. Archived from the original on 25 November 2020. Retrieved 10 October 2020.
  335. ^ Webb, Kevin. "'Fortnite' creator says it won't punish players for speaking out about politics, as Blizzard faces backlash and calls for a boycott after banning competitor for supporting Hong Kong protests". Business Insider. Archived from the original on 26 January 2021. Retrieved 3 November 2020.
  336. ^ Liao, Shannon (9 October 2019). "Fortnite maker CEO says he will never cut ties with a player for pro-Hong Kong views | CNN Business". CNN. Retrieved 20 May 2023.
  337. ^ He, Laura (7 October 2019). "China suspends business ties with NBA's Houston Rockets over Hong Kong tweet | CNN Business". CNN. Retrieved 20 May 2023.
  338. ^ "China targets tech giants in app privacy crackdown". AP NEWS. 19 December 2019. Archived from the original on 11 January 2021. Retrieved 16 September 2020.
  339. ^ Whalen, Jeanne (20 January 2021). "California plaintiffs sue Chinese tech giant Tencent, alleging WeChat app is censoring and surveilling them". The Washington Post. ISSN 0190-8286. OCLC 2269358. Archived from the original on 27 January 2021. Retrieved 21 January 2021.
  340. ^ "Tencent, Baidu, Weibo downgraded by Morningstar ESG unit over censorship". Reuters. 7 November 2022. Retrieved 17 November 2022.
  341. ^ Carvajal, Nikki; Kelly, Caroline (6 August 2020). "Trump issues orders banning TikTok and WeChat from operating in 45 days if they are not sold by Chinese parent companies". CNN. Archived from the original on 10 August 2020. Retrieved 6 August 2020.
  342. ^ Favis, Elise (7 August 2020). "Trump executive order against Tencent-owned companies does not affect video game holdings". Launcher. The Washington Post. ISSN 0190-8286. OCLC 2269358. ProQuest 2431127271. Archived from the original on 12 August 2020.
  343. ^ "Sam Dean 🦅 on Twitter: "Video game companies owned by Tencent will NOT be affected by this executive order! White House official confirmed to the LA Times that the EO only blocks transactions related to WeChat So Riot Games (League of Legends), Epic Games (Fortnite), et al are safe (Pending updates)"". Archived from the original on 7 August 2020. Retrieved 7 August 2020.
[edit]