Jump to content

Zynga

From Wikipedia, the free encyclopedia
(Redirected from Wonderland Software)

Zynga Inc.
FormerlyPresidio Media (April–July 2007)
Company typeSubsidiary
Nasdaq: ZNGA (2011–2022)
IndustryVideo games
FoundedApril 2007; 17 years ago (2007-04)
Founders
Headquarters,
United States
Area served
Worldwide
Key people
Number of employees
2,952 (2021)
ParentTake-Two Interactive (2022–present)
Websitewww.zynga.com Edit this at Wikidata
Footnotes / references
[nb 1][2][3][4][5]

Zynga Inc. (/ˈzɪŋɡə/) is an American video game developer and publisher known for its social video game services. It was founded in April 2007, with headquarters in San Mateo, California.[6] The company primarily focuses on mobile and social networking platforms.[7][8] Zynga states its mission as "connecting the world through games".[9]

Zynga launched FarmVille on Facebook in June 2009,[2][10] reaching ten million daily active users (DAU) within six weeks.[11] As of August 2017, Zynga had thirty million monthly active users (MAU).[12] In 2017, its most successful games were Zynga Poker and Words with Friends 2, with about 57 million games being played at any given moment;[13][14] and CSR Racing 2, the most popular racing game on mobile devices.[15] Zynga began trading on NASDAQ on December 16, 2011,[16] under the ticker ZNGA.[17][18][19]

Take-Two Interactive announced in January 2022 its intent to buy Zynga for $12.7 billion.[20] The deal was completed in May 2022.[21]

According to Take-Two Interactive, about 10% of the world's population plays Zynga's games every month.[22]

History

[edit]

Zynga was founded in April 2007 by Mark Pincus, Eric Schiermeyer, Justin Waldron, Michael Luxton, Steve Schoettler, and Andrew Trader under the name Presidio Media.[23][1][3] The company name changed to Zynga in July 2007.[1][24] Zynga was named after Pincus' American bulldog Zinga[25][26] and uses an image of a bulldog as its logo. Zynga's first game, Texas Hold 'Em Poker, now known as Zynga Poker, was released on Facebook in July 2007. It was the first game Facebook introduced on its social networking platform.[27]

Zynga became the Facebook app developer with the most monthly active users in April 2009, with 40 million people playing their games that month.[28] Soon after, the company opened its first external game studio in Baltimore, Zynga East, led by Brian Reynolds.[29][30][31]

In June 2009, Zynga acquired MyMiniLife which built and launched FarmVille on Facebook. By August, Farmville was the first game on Facebook to reach 10 million daily active users.[32] On November 23, 2009, FarmVille.com went live as Zynga's first stand-alone game.[33] In February 2010, Farmville had over 80 million players,[34] and on May 18, 2010, Facebook and Zynga entered into a five-year relationship to expand the use of Facebook Credits in Zynga's games.[35]

In December 2010, Zynga's game CityVille surpassed FarmVille as its most popular game[36] with over 61 million monthly active users and a base of over 16 million daily active users.[37]

Zynga filed with the U.S. Securities and Exchange Commission (SEC) to raise up to $1 billion in an initial public offering on July 1, 2011. At the time, the company had 2,000 employees.[38] On November 28, 2011, the Finnish game developer Rovio Entertainment rejected an acquisition attempt from Zynga worth $2.25 billion.[39] Zynga began trading on NASDAQ on December 16, 2011.[40]

On June 26, 2012, during the Zynga Unleashed conference, Zynga announced the "Zynga With Friends" network, aiming to connect players of Zynga game titles across multiple platforms.[41] Zynga also announced the Zynga API, intended to help developers build social games.[42] The company announced that three new partners were developing games for Zynga.com including 50 Cubes, Majesco Entertainment and Portalarium. The company unveiled the Zynga Partners for Mobile program to help increase Zynga's presence on mobile devices.[43]

In October 2012, Zynga announced a partnership with bwin.party, an international real-money gaming operator, to launch real-money gaming in the UK,[44] including the release of online poker, a suite of 180 casino games, and the first online FarmVille-branded real money slots game during 2013.[44][45][46]

On June 3, 2013, Zynga announced layoffs of 520 employees — roughly 18% of its workforce[47] — and closed offices in New York, Los Angeles, and Dallas.[48][49] By July 2013, Zynga had reportedly lost nearly half of its user base from the previous year. Consequently, investors decreased Zynga's valuation by $400 million.[50] On July 25, 2013, Zynga said they would not be pursuing real money game production in the US.[51] Following this announcement, shares dropped 13%.[52]

In July 2013, Zynga hired Microsoft's Interactive Entertainment President Don Mattrick as its new CEO.[53][54] Pincus remained as Zynga's chairman and chief product officer.[55][56]

Employees watch the 2014 FIFA World Cup during a scheduled break.

In January 2014, the company announced the layoff of 314 workers, about 15% of its total workforce.[57][58] In April 2014, founder & former CEO Pincus stepped down from his role as chief product officer. He remained as chairman of the board.[59]

First quarter results for 2014 showed that daily active user numbers fell from 53 million to 28 million year-over-year.[60] In April 2014, the company announced its new hire of Alex Garden, co-founder of Relic Entertainment and former Microsoft Game Studios executive.[61]

In July 2014, Zynga signed a lease for office space in Maitland, Florida. Less than one year later, this Orlando-area office was closed.[62][63]

Don Mattrick left Zynga in April 2015, replaced by predecessor Mark Pincus.[64] Frank Gibeau took over as CEO on March 7, 2016, with Pincus once again stepping aside. Gibeau's last position was as head of mobile for Electronic Arts. He joined Zynga's board of directors in August, 2015.[65][66]

Zynga headquarters in San Francisco in 2016

In the fourth quarter of 2017, revenue was $233.3 million, a 22% increase from the same quarter in 2016, the best quarterly performance in five years.[67] As of January 2018, Zynga had 1,681 employees,[68] approximately 80 million monthly active users,[69] and a market capitalization of $3.39 billion.[70] According to the company, Zynga has had over one billion people play its games since its inception in 2007.[71]

On January 10, 2022, Take-Two Interactive announced its intention to acquire the company in a cash-and-stock deal with a value of $12.7 billion, with Take-Two acquiring all outstanding shares of Zynga at $9.86 apiece[20] Both shareholders of the companies approved the merger on May 19, 2022, and the closing of the transaction took effect on May 23, 2022.[72][73]

In June 2023, during the FTC v. Microsoft trial cross-examination, Microsoft Gaming CEO Phil Spencer disclosed that Microsoft considered purchasing Zynga before Take-Two Interactive acquired the studio in 2022.[74]

Funding

[edit]

In its first round of funding in January 2008, Zynga received US$10 million.[75] In July of the same year, Zynga received US$29 million in venture finance from several firms.[76] During its first four years of operation Zynga raised a total of $854 million in three rounds of fund raising. The last round, in February 2011, raised $490 million.[77]

Public offering

[edit]

On July 1, 2011, the company filed its Form S-1 registration statement with the U.S. Securities and Exchange Commission (SEC).[78] Zynga was priced at $10 per share and began trading on NASDAQ under ZNGA on December 16, 2011. The stock closed down 5% on its first day,[16] then climbed 26% to $13.39 per share after Facebook's IPO filing on February 1, 2012 (Facebook had reported that 12% of its revenue comes from Zynga).[79] In March 2012 ZNGA was trading at $14.50.[80] For several years the stock performed poorly, but in 2017 the price hit a three-year high. By the end of 2017 Zynga's shares were trading at $4.00, a 56% gain for the year.[81]

Acquisitions

[edit]
Date Games Company New name Price Country Footnotes
July 2008 Yoville cb USA [82]
Feb 2010 Serious Business USA [83]
Feb 2010 Los Angeles, CA

USA

[84]
Feb 2010 Bangalore,

India

[85]
May 2010 XPD Media Beijing,

China

[86]
Aug 2010 Unoh Games Zynga Japan Tokyo,

Japan

[87][88]
June 2010 Challenge Games Zynga Austin Austin, Texas

USA

[86]
June 2010 FrontierVille Zynga East Timonium, MD

USA

[89][90][91]
Aug 2010 Conduit Labs Zynga Boston Cambridge, MA

USA

[86][92]
Sept 2010 Aves Engine

(Game engine technology)

Dextrose AG Zynga Germany Frankfurt,

Germany

[87]
Oct 2010 Bonfire Studios Zynga Dallas Dallas, Texas

USA

[86]
Dec 2010 Words with Friends;

Chess with Friends

Newtoy, Inc. Zynga with Friends McKinney, Texas

USA

[93][94][95][96]
Jan 2011 CSI: Crime City

Parking Wars

Drop7

Area/Code Zynga New York New York,

USA

[97]
March 2011 MoPets;

Madden 2005 and 2006;

NASCAR 07;

Pirates of the Caribbean;

Flowerz

Floodgate Entertainment Boston,

USA

[98]
April 2011 MarketZero Austin, Texas

USA

[99]
Jun 2011 Social browser Flock [99]
March 2012 Draw Something OMGPop $180 million [100][101]
June 2012 Tomb Raider;

Tony Hawk

Buzz Monkey Zynga Eugene Oregon,

USA

[102]
Sept 2012 Lucky Train A Bit Lucky $20 million+ [103][104]
Nov 2012 Battlestone November Software [105]
June 2013 Wizard of Oz;

Hit it Rich Slots

Spooky Cool Labs [106]
Jan 2014 CSR Racing;

Clumsy Ninja

NaturalMotion $527 million Oxford,

United Kingdom

[107]
June 2015 Product Incubator SuperLabs $1.00 [108]
June 2016 Dragon Academy Team Chaos Austin, Texas

USA

[109][110]
March 2017 Solitaire;

FreeCell;

Pyramid;

Spider Solitaire

Harpan, LLC $42.5 million [111]
Nov 2017 Casual card games Peak Games $100 million Turkey [112]
May 2018 "Merge" games Gram Games $250 million United Kingdom

Turkey

[113]
Dec 2018 Empires & Puzzles Small Giant Games $560 million Finland [114]
June 2020 Toy Blast Peak $1.8 billion Turkey [115]
October 2020 Go Knots 3D;

Tangle Master 3D

Rollic $180 million Turkey [116]
March 2021 Echtra Games $21.1 million San Francisco, CA

USA

[117][118]
May 2021 Chartboost $250 million San Francisco, CA

USA

[119]
August 2021 Golf Rival StarLark $525 million China [120]
February 2022 NanoTribe Germany [121]
September 2022 Storemaven Israel [122]
November 2022 Popcore Germany [123]

Business model

[edit]

Zynga uses a "free-to-play" business model.[124] Revenue is acquired via direct credit card payments and partner businesses.[125][126] It sells in-game virtual goods as people play its games, supports in-game advertising,[127] and it has banner advertising around its game portals.[128]

In addition, Zynga games are linked to offers from several partners. Players can choose to accept credit card offers, take surveys or buy services from Zynga's partners in order to obtain game credits. Players may also purchase game credits directly from Zynga.[125] In the game, players can purchase the points for a fee. In March 2010 Zynga started selling pre-paid cards in the US for virtual currency.[129]

In March, 2012, Zynga launched a separate social gaming platform, which included publishing other developers to the Zynga.com platform. Early third-party developers included Row Sham Bow, Inc and Mobscience.[130] In June 2012, Zynga started running Facebook advertisements and sponsored stories on its website. The revenue was split between Facebook and Zynga.[131]

Hasbro partnership

[edit]

In February 2012, it was announced that Zynga and Hasbro had partnered to create products based on Zynga properties and brands.[132] In October 2012, Zynga and Hasbro launched eight 'face-to-face' games resulting from their collaboration: FarmVille Hungry Hungry Herd and Animal Games; CityVille Monopoly and Skies; Words With Friends Classic, Luxe, To Go; and Draw Something.[133] The Hasbro games included ties to Zynga Web and mobile games, such as in-game currency that players can use in the digital versions of CityVille and FarmVille.[133]

Customer acquisition

[edit]

The company initially relied on free distribution of its product to users, and later began spending money on marketing.[134] [better source needed] In 2017, developing a paid user base took priority over a new user acquisition. According to one analyst, Zynga can either fund the creation of new games to attract new users, or it can buy smaller game studios with new games which will bring in new customers.[135]

Platinum Purchase Program

[edit]

In September 2010, Gawker reported that Zynga had set up a "Platinum Purchase Program," a private club for their top spenders, allowing members to purchase virtual currency at favorable rates.[136] Despite some bad publicity, the program was considered a sound core business principle.[137] The program shut down on October 31, 2014.[citation needed]

Viability

[edit]

Some journalists questioned the viability of Zynga's business model. Ray Valdes questioned the long-term prospects for Zynga, saying that it would be difficult for the company to make new titles to replace old ones whose novelty is fading.[25] Tom Bollich, a former Zynga investor, said that it is impossible to make a cheap viral game, and that retaining customers is difficult.[138]

In an October 2011 article in The Wall Street Journal, Ben Levisohn said that Zynga has "issues that could limit its upside," such as its dependence on Facebook and its reliance on a small percentage of users and a small number of games for most of its revenue.[139]

In July 2012, after announcing disappointing second quarter results, some analysts speculated that the sale of virtual items may not be a long-term, viable business model.[140] Analyst Richard Greenfield downgraded Zynga from "buy" to "neutral."[140] In 2012 Zynga took steps to turn its business around, which included introducing new Web, mobile, and multiplayer games and developing a gambling game to be introduced outside the U.S.[141][142] The company worked to increase advertising revenues, which were up to 45 percent in Q2 2012 compared to the previous quarter and increased to 170 percent year-over-year.[143]

In-game sign-up

[edit]

Through 2009, Zynga let players earn in-game rewards for signing up for credit cards or for a video-rental membership. In November 2009 the company removed all "lead-generating" ads, relying instead on revenue generated by the 1-3 percent of players that pay for in-game items. Since then it began re-introducing the ads back in but with controls to monitor the kinds of ads that appear.[125]

In early November 2009, it was estimated that about one-third of Zynga's revenue came from companies that provide legitimate commercial offers, such as trading Netflix memberships and marketing surveys for in-game cash.[144] Because of criticism and complaints that some ads were scams, on November 2, 2009, former CEO Mark Pincus said that Tatto Media, a major offer provider that enrolled users into recurring cell phone subscriptions, and the worst of the lead generator scam, had already been removed from Zynga and was banned, in addition to requiring providers to filter and police offers before posting to their networks.[145]

Corporate culture

[edit]
Zynga HQ

In 2011, Zynga started to move employees to new headquarters, located in San Francisco's South of Market district.[146] Zynga's headquarters, nicknamed "The Dog House",[147] features a coffee shop, gaming arcade, gym, basketball court, and wellness center.[148] At its San Francisco headquarters, Zynga Founder Pincus's goal was to create a "playful gaming environment" that evokes a "fantasy land."[147] Zynga employees, also referred to as "Zyngites", enjoy perks such as free gourmet meals, access to an in-house nutritionist, and personal training.[149]

In November 2011, The New York Times reported that Zynga "operates like a federation of city-states" with each of its games, such as FarmVille and CityVille, run by autonomous teams. This culture reportedly fostered "fierce internal competition" and caused some employees to complain about long hours and stressful deadlines.[150] Two former senior Zynga employees, quoted anonymously by the Times, speculated that Zynga's corporate culture caused the company to lose a bid to acquire mobile game company PopCap and nearly derailed its acquisition of MyMiniLife, which later developed the technology that is the basis for FarmVille.

In 2017, Zynga donated a large sum to the University of Southern California to support the study of social mobile games, inclusive game production, and advancing diversity in the industry.[151]

Zynga.org

[edit]

In 2009, Zynga started a nonprofit organization, Zynga.org, in charge of incorporating charitable contributions into its games such as FarmVille. As of 2015, Zynga.org efforts have raised $20 million for international humanitarian relief efforts and philanthropic initiatives.[152]

Relationship with Facebook

[edit]

On July 18, 2011, Zynga filed an addendum to its Form S-1 detailing its relationship with Facebook, including the 2010 five-year agreement to use Facebook credits exclusively.[153][154]

On October 11, 2011, Zynga announced plans to create their own platform on which users can play the company's games. It was Zynga's first major step away from the social media giant.[155]

At one point during 2011, Zynga made up 19 percent of Facebook's revenue, partly because of the special mutually beneficial relationship between the two companies.[156]

In November 2012, Facebook ended its special agreement with Zynga. Effective March 31, 2013, Zynga was bound by the standard Facebook Platform policies.[157]

In May 2017, Zynga launched Words with Friends on Facebook's newly launched platform Instant Games, on Facebook's Messenger instant messaging app.[158]

Owned studios

[edit]

Headquarters

[edit]

In the fall of 2010, Zynga signed a rental agreement for 270,000 square feet (25,000 m2) of office space at the site of former Sega offices.[159] In 2012, the company purchased the entire building, with about 407,000 square feet of total space, for $228 million. The building was reported to be worth about $500 million in 2016.[160][161]

In 2022, Zynga relocated its headquarters to San Mateo, California.[162][6]

Active studios

[edit]
Name Description Date

Acquired/established

Footnote
NaturalMotion

(offices in Brighton and London)

Acquired Boss Alien in 2014 when Zynga bought NaturalMotion

for a company record of $527 million. NaturalMotion had

purchased Boss Alien in the summer of 2012.

2014 [163][164][165]
Zynga Chicago Zynga acquired Spooky Cool Labs June 2013 [166]
Zynga ATX Formerly MarketZero April 2011 [167]
Zynga Austin Formerly Challenge Games June 2010 [168]
Zynga Eugene Formerly Buzz Monkey Software June 2012 [169]
Zynga India Bangalore, India February 2010 [170]
Zynga Ireland 2011 [171]
Zynga Toronto Formerly Five Mobile July 2011 [172]
Zynga Turkey Zynga acquired Peak Games' casual card portfolio in 2017 November 2017 [173]
Zynga San Diego

Former studios

[edit]
Name Description Date

Acquired/Established

Date Closed Footnotes
OMGPop Draw Something creators March 2012 June 2013 [174][175]
Floodgage Entertainment March 2011 October 2012 [176][177]
Wild Needle A casual games company that makes

games which appeal to women/girls

May 2012 [178]
Zynga with Friends Formerly Newtoy, Inc., based in McKinney, Texas November 2010 June 2013 [179][180][181]
Zynga Boston Formerly Conduit Labs August 2010 October 2012 [177]
Zynga China Formerly XPD Media, based in Beijing May 2010 February 2015 [182][183]
Zynga Dallas Formerly Bonfire Studios October 2010 June 2013 [184][180]
Zynga Germany Formerly Dextrose AG, based in Frankfurt September 2010 [185]
Zynga East Based in Baltimore, Maryland May 2009 February 2013 [186]
Zynga Japan Formerly Unoh Games, based in Tokyo August 2010 January 2013 [187][188]
Zynga Los Angeles February 2010 June 2013 [189][190][191]
Zynga New York Formerly Area/Code January 2011 June 2013 [189][190]
Page 44 Studios September 2011 [192]
Zynga Seattle October 2010 January 2014 [193][194]
Rising Tide Games September 2015 [195]
Zindagi Games February 2016 [196]
NaturalMotion (Oxford) January 2014 October 2017 [165]

Reception and controversies

[edit]

Spam concerns

[edit]

Many of Zynga's games involve players posting messages to non-players, often for in-game benefits. Many non-players have notably complained about such communications created by those games that appear to them as "spammy." Peter Jamison described Zynga's communications as a "deluge" of "unwanted gifts or requests for neighborly 'help'".[138] Facebook groups created to express displeasure regarding overexposure of Zynga's games attracted millions of members.[125] As a result of this, Facebook modified their application developers policy to prevent applications from sending messages to news feeds of friends or submitting updates to the notifications bar.[197][198] Kotaku attributed the removal of Facebook notifications to a decline of users of Zynga games in April and May 2010.[199]

Intellectual property infringement

[edit]

Zynga has been accused several times of copying game concepts of popular games by competing developers.[200][201] The launch of Mafia Wars sparked a lawsuit from the makers of Mob Wars.[202] An attorney for Psycho Monkey, the creators of Mob Wars, said that in making Mafia Wars, Zynga "copied virtually every important aspect of the game."[203] The suit was settled out of court for $7–9 million.[204] An Ars Technica column said that Zynga's Café World and Playfish's Restaurant City were "nearly identical"; Café World was released six months after Restaurant City. Its gameplay, design, graphics, avatars, and even in-game items are almost identical to the ones in Restaurant City.[205] In addition, journalists have remarked that Zynga's FarmVille is similar to Farm Town, another Zynga game, with Peter Jamison calling it "uncannily similar."[138][203]

In September 2010, SF Weekly reported that an employee recalled Mark Pincus advising him to "copy what [Zynga's competitors] do and do it until you get their numbers."[138] NimbleBit founder Ian Marsh has accused Zynga of copying its award-winning Tiny Tower game to create Dream Heights.[206][207] Within a week, Buffalo Studios alleged that its game Bingo Blitz was copied by Zynga in making Zynga Bingo.[208] Pincus responded by saying that tower-building games have existed since SimTower (1994) and that Zynga uses mechanics and ideas developed throughout the history of video games to create the "best-in-market games." He added that Bingo Blitz has similarities to the discontinued Zynga game Poker Blitz.[209] In response, Marsh argued that other tower games like SimTower and Tower Bloxx are substantially different from Tiny Tower and Dream Heights, and that Zynga copied Tiny Tower's "core gameplay mechanics and rules" and tutorial steps.[210] Inside Social Games writer Pete Davison said that although Zynga's The Ville is "not a complete clone" of The Sims Social, it was "very similar."[211]

Zynga founder Mark Pincus has dismissed the criticisms, saying that competing video game makers have always released similar titles for each genre of game.[125] The managing director of Lightspeed Venture Partners, Jeremy Liew, said that creating similar competing games has "always been part of the game industry."[203] Following Zynga's January 2012 release of Hidden Chronicles, Paul Tassi of Forbes wrote that Zynga "refuses to innovate in any way, and is merely a follower when it comes to ideas and game design."[212] In September 2009 Zynga was threatened with legal action by Nissan for using their trademarks in the game Street Racing. Zynga subsequently renamed and changed the thumbnail images of all cars that were branded Nissan and Infiniti to "Sindats" and "Fujis" with the thumbnails changed.[213] At the time they also renamed and redesigned automobiles depicted as being made by GM, Ferrari, Lamborghini, Saab, and others. In September 2009, Zynga initiated trade secrets lawsuits against Playdom and 22 other rivals,[214] including Green Patch which Playdom acquired in November 2009. These lawsuits were finally settled in November 2010.[215] In October 2010, Zynga was criticized on Hacker News[216] and other social media sites for having filed a patent application[217] relating to the ability to purchase virtual currency for cash on gambling and other gaming sites. Commentators said that significant prior art exists for the concept.[218]

In January 2011, Techdirt reported that Zynga sent a cease and desist letter to Blingville alleging trademark infringement for its use of the letters "ville" in the name of a proposed Facebook game. Blingville filed a suit for declaratory judgment that it did not infringe on a Zynga trademark.[219] As reported in Gamasutra, Jay Monahan of Zynga responded by saying that Blingville's "[use] of the name 'BlingVille' is an obvious attempt to capitalize on the fame and goodwill associated with Zynga's family of 'ville' games which includes FarmVille and CityVille".[220]

In November 2011, Inside Mobile Apps wrote that Zynga's lawyers demanded that mobile game developer Latman Interactive abandon its trademark registration for the game Quackville.[221] Night Owl Games has also filed a lawsuit for declaratory judgment that its game Dungeonville does not infringe any Zynga trademarks after Zynga protested Night Owl's registration of the Dungeonville trademark.[222] In May 2012, Zynga sued Kobojo for trademark infringement for calling one of its games PyramidVille.[223][224] In October that year Zynga and Kobojo settled the suit with neither party making any payment as part of the settlement.[225]

On May 20, 2011, it was reported that The Learning Company, owners of The Oregon Trail trademark, filed a trademark infringement suit against Zynga, which was planning an "Oregon Trail" expansion to FrontierVille.[226] The Learning Company had previously contacted Zynga about an Oregon Trail game on Facebook, but Zynga declined.[227] On May 24, Games.com writer Brandy Shaul wrote that Zynga was dropping the Oregon Trail name and soliciting new names for the expansion.[228] The name of the expansion became "Pioneer Trail." In March 2015 Zynga announced it was closing six games, including Pioneer Trail.[229]

In August 2012, Electronic Arts (EA) sued Zynga for copyright infringement, alleging that Zynga's The Ville copied expressive elements of EA's The Sims Social.[230] Zynga's counsel responded by alleging that EA's SimCity Social "bears an uncanny resemblance to Zynga's CityVille".[230] The litigants settled their suit in February 2013.[231][232] The agreement stipulated that each side would bear its own legal costs and drop the allegations.[233]

On October 14, 2012, Zynga filed a lawsuit against a former general manager Alan Patmore, for allegedly misappropriating trade secrets. The suit claimed Patmore misappropriated trade secrets and was in breach of contract.[234] The suit was settled in September 2013.[235]

Insider trading allegations

[edit]

In July 2012, a class action lawsuit was filed against Zynga, alleging that Mark Pincus and some other insiders were allowed to sell shares before disappointing Q2 results were revealed.[236][237] The lawsuit was settled in August 2015 for $23 million.[238]

In March 2015, a district judge ruled that plaintiffs can pursue a lawsuit against Zynga on claims executives inflated the company's value prior to its 2011 initial public offering by concealing weaknesses in its R&D pipeline of new games, numbers of users and their purchasing patterns, and other key metrics.[239]

[edit]

In late May 2010, the Norwegian Consumer Council filed a complaint to the Data Inspectorate regarding breaches of the Data Protection Act.[240] In August 2011 the Data Inspectorate concluded that Facebook is not under Norwegian jurisdiction, since the company is established in Ireland and not in Norway. The complaint was therefore forwarded to the Irish commissioner of data protection.[241]

In August 2010, the San Francisco city attorney's office complained about the firm's guerrilla marketing campaign for its Mafia Wars game that pasted fake money on city sidewalks, calling it "vandalism".[242] Davis Elen Advertising took responsibility for the ad campaign and agreed to pay the city of San Francisco $45,000 in fines for illegal marketing tactics.[243][244]

Data breach

[edit]

In September 2019, a Pakistani hacker that goes by the name Gnosticplayers claimed to have hacked into Zynga's database of Words with Friends players and gained access to the 218 million accounts registered there. While Zynga affirmed the hack and that the information revealed included names, emails, Login IDs, hashed and salted passwords (SHA-1), password reset tokens, Zynga account IDs and connections to Facebook and other social media services, they did not state how many accounts were affected, but would contact those players with affected accounts. The data breach-tracking website Have I Been Pwned? affirmed in December 2019 that more than 173 million accounts were affected.[245][246][247]

Mobile games

[edit]
Games Facebook Mobile Platform
Boggle With Friends No Yes
Chess With Friends No Yes
Clumsy Ninja No Yes
CSR Racing No Yes
CSR Racing 2 No Yes
CSR Racing Classics No Yes
Crazy Cake Swap No Yes
Crazy Kitchen No Yes
Crosswords With Friends No Yes
Draw Something No Yes
Drop 7 No Yes
Empires & Allies No Yes
FarmVille Yes No
FarmVille 2 Yes No
FarmVille 2: Country Escape No Yes
FarmVille 2: Tropic Escape Yes Yes
FarmVille 3: Animals No Yes
FarmVille Harvest Swap Yes Yes
FarmVille Tropic Escape No Yes
Game of Thrones Legends No Yes
Game of Thrones Slots Casino Yes Yes
Gems With Friends No Yes
Hanging With Friends No Yes
Harry Potter: Puzzles & Spells No Yes
Hit It Rich! Casino Slots Yes Yes
Looney Tunes Dash No Yes
Mafia Wars/Mafia Wars Classic Yes Yes
Mafia Wars 2 Yes Yes
Mafia Wars Shakedown No Yes
Matching With Friends No Yes
Merge Magic No Yes
PetVille Yes ?
Princess Bride Slots Yes Yes
Speed Guess Something No Yes
Spin It Rich Yes Yes
What's the Phrase No Yes
Willy Wonka Slots Yes Yes
Wizard of Oz Magic Match Yes Yes
Wizard of Oz Slots Yes Yes
Wonka's World of Candy No Yes
Word Streak With Friends
(Formerly Scramble With Friends)
Yes Yes
Words With Friends Yes Yes
Words With Friends 2 No Yes
Words On Tour No Yes
Yummy Gummy No Yes
Zynga Poker Yes Yes
Zynga Poker Classic No Yes

Notes

[edit]
  1. ^ Zynga was originally incorporated as Presidio Media in April 2007. The company's name was changed to Zynga in July 2007.[1]

References

[edit]
  1. ^ a b c Takahashi, Dean (December 12, 2011). "How Zynga grew from gaming outcast to $9 billion social game powerhouse". VentureBeat. Archived from the original on January 18, 2022. Retrieved December 31, 2011.
  2. ^ a b "Zynga, Form S-1, Filing Date Jul 1, 2011". secdatabase.com. Archived from the original on April 29, 2018. Retrieved April 28, 2018.
  3. ^ a b "Zynga Fact Sheet". Company.zynga.com. Archived from the original on September 2, 2012. Retrieved November 19, 2012.
  4. ^ "US SEC: Form 10-K Zynga Inc". U.S. Securities and Exchange Commission. Archived from the original on August 15, 2022. Retrieved August 15, 2022.
  5. ^ Zynga Games MAU Archived 2022-02-18 at the Wayback Machine, statista.com, June 1, 2017
  6. ^ a b Waxmann, Laura (September 19, 2022). "Zynga designates smaller San Mateo office as new HQ after decamping from San Francisco". American City Business Journals. Archived from the original on September 19, 2022. Retrieved October 18, 2022.
  7. ^ "Zynga, Form 10-K, Annual Report, Filing Date Feb 20, 2018" (PDF). secdatabase.com. Archived (PDF) from the original on January 11, 2022. Retrieved April 28, 2018.
  8. ^ "About Zynga". Company.Zynga.com. Zynga. Archived from the original on July 8, 2012. Retrieved July 10, 2012.
  9. ^ ABC7. "Zynga offering sneak peek at next-generation game releases | ABC7 San Francisco | abc7news.com". ABC7 San Francisco. Retrieved July 27, 2024.{{cite web}}: CS1 maint: numeric names: authors list (link)
  10. ^ O'Neill, Nick (June 22, 2009). "Zynga Launches "FarmVille". Does It Look Familiar?". AllFacebook. Archived from the original on August 9, 2014. Retrieved January 8, 2013.
  11. ^ Lien, Tracey (September 5, 2012). "'FarmVille 2' represents the next generation of social games, says Zynga". Polygon. Archived from the original on February 3, 2022. Retrieved January 8, 2013.
  12. ^ "Zynga picks Unity Technologies to provide ads across its games | GamesBeat". venturebeat.com. August 2, 2017. Archived from the original on August 14, 2018. Retrieved February 12, 2018.
  13. ^ "Everything You Need to Know About Words With Friends 2". Time. Archived from the original on January 10, 2022. Retrieved February 12, 2018.
  14. ^ "Zynga reports one of its best revenue quarters in years as mobile growth takes off | GamesBeat". venturebeat.com. May 4, 2017. Archived from the original on January 10, 2022. Retrieved February 12, 2018.
  15. ^ "Under the Hood with Zynga's CSR Racing 2 AR Mode". GlobeNewswire News Room. Archived from the original on January 10, 2022. Retrieved February 12, 2018.
  16. ^ a b Zynga IPO Goes SplatVille. What Went Wrong? Archived 2022-01-10 at the Wayback Machine. Forbes
  17. ^ "Zynga, Form S-1/A, Filing Date Dec 15, 2011" (PDF). secdatabase.com. Archived (PDF) from the original on January 11, 2022. Retrieved April 28, 2018.
  18. ^ "Zynga, Form 424B4, Filing Date Dec 16, 2011" (PDF). secdatabase.com. Archived (PDF) from the original on January 11, 2022. Retrieved April 28, 2018.
  19. ^ Pepitone, Julianne. "Zynga shares close below IPO price". CNNMoney. Archived from the original on February 12, 2018. Retrieved February 12, 2018.
  20. ^ a b Balu, Nivedita. "Take-Two to buy FarmVille maker Zynga in deal valued at $12.7 billion". Reuters. Archived from the original on February 11, 2022. Retrieved January 10, 2022.
  21. ^ "Take-Two completes Zynga acquisition". GamesIndustry.biz. May 23, 2022. Archived from the original on May 23, 2022. Retrieved May 23, 2022.
  22. ^ Heroes, Invest (August 13, 2021). "Zynga Stock: Fast-Growing Developer Of Mobile Games (NASDAQ:ZNGA) | Seeking Alpha". seekingalpha.com. Archived from the original on January 30, 2023. Retrieved January 30, 2023.
  23. ^ "Meet Mark Pincus: The Competitive 'Control Freak' Leading Zynga To IPO". Huffington Post. December 11, 2011. Archived from the original on April 4, 2014. Retrieved February 12, 2018.
  24. ^ "The Rise of Zynga - The Start Up Story Of Mark Pincus". Great Business Ideas, Start Ups And Entrepreneurs. April 4, 2013. Archived from the original on March 28, 2019. Retrieved February 12, 2018.
  25. ^ a b Shambora, Jessica (December 2, 2009). "Zynga suddenly is everywhere. What gives?". Fortune. Archived from the original on June 7, 2011. Retrieved April 20, 2011. Zynga is named after Pincus's deceased American Bulldog, Zinga
  26. ^ "The American Bulldog gives you Chips!". Texas Hold'em Poker Facebook Page. Zynga. January 11, 2011. Archived from the original on February 23, 2022. Retrieved April 20, 2011. Zynga is named after our founder's American Bulldog, Zinga!
  27. ^ Burns, Kelli S. (March 20, 2017). Social Media: A Reference Handbook: A Reference Handbook. ABC-CLIO. ISBN 9781440843563. Archived from the original on February 27, 2023. Retrieved October 16, 2020.
  28. ^ Mack, Christopher (April 30, 2009). "Zynga Making $100 Million/Year?". Inside Social Games. Archived from the original on November 24, 2020. Retrieved May 21, 2012.
  29. ^ Graft, Kris (June 30, 2009). "Interview: Brian Reynolds Leaves Big Huge, Now Zynga East Chief Designer". www.gamasutra.com. Archived from the original on August 25, 2021. Retrieved December 3, 2019.
  30. ^ "How Zynga grew from gaming outcast to $9 billion social game powerhouse". VentureBeat. December 12, 2011. Archived from the original on January 18, 2022. Retrieved June 1, 2020.
  31. ^ Sun, By Scott Dance, The Baltimore (February 25, 2013). "Zynga closes Timonium video game studio in broader consolidation". baltimoresun.com. Archived from the original on December 2, 2020. Retrieved June 1, 2020.{{cite web}}: CS1 maint: multiple names: authors list (link)
  32. ^ "Zynga buys virtual home startup MyMiniLife". Venture Beat. August 7, 2009. Archived from the original on February 23, 2022. Retrieved September 19, 2017.
  33. ^ Kincaid, Jason. "Zynga To Launch Smash Hit FarmVille On FarmVille.com". TechCrunch. Archived from the original on February 24, 2022. Retrieved February 12, 2018.
  34. ^ Chiang, Oliver. "FarmVille Players Down 25% Since Peak, Now Below 60 Million". Forbes. Archived from the original on February 24, 2022. Retrieved February 12, 2018.
  35. ^ "Facebook and Zynga Enter Into Long-Term Relationship". Facebook. Archived from the original on June 1, 2011. Retrieved March 9, 2011.
  36. ^ "CityVille" Is Now Bigger than "FarmVille" Archived 2010-12-26 at the Wayback Machine. Mashable.com (2010-12-24). Retrieved on July 9, 2011.
  37. ^ CityVille Dethrones FarmVille As Biggest Game on Facebook: What's Next For Zynga? Archived 2010-12-25 at the Wayback Machine. SocialTimes.com (2010-12-24). Retrieved on July 9, 2011.
  38. ^ "FORM S-1 REGISTRATION STATEMENT". U.S. Securities and Exchange Commission Website. July 1, 2011. Archived from the original on October 8, 2011. Retrieved September 23, 2011.
  39. ^ Smith, Dave (November 28, 2011). "'Angry Birds' Maker Rovio Rejected Zynga Acquisition Worth $2.25 Billion". www.ibtimes.com. Archived from the original on January 21, 2023. Retrieved January 20, 2023.
  40. ^ Liana B. Baker (December 16, 2011). "How Zynga became a $9 billion company". Reuters. Archived from the original on June 11, 2022. Retrieved June 11, 2022.
  41. ^ Chang, Alexandra (June 26, 2012). "Zynga Unleashes New Games and Its Own 'With Friends' Social Network". Wired. Archived from the original on July 30, 2012. Retrieved August 8, 2012.
  42. ^ King, Rachel (June 26, 2012). "Zynga API puts spotlight on developers, infrastructure". ZDNet. Archived from the original on July 4, 2012. Retrieved August 8, 2012.
  43. ^ Marlowe, Chris (June 26, 2012). "Zynga powers up social gaming network, mobile and more". DigitalMediaWire. Archived from the original on July 1, 2012. Retrieved August 8, 2012.
  44. ^ a b Thomas, Owen (October 24, 2012). "Zynga Is Launching Online Gambling Next Year". Business Insider. Archived from the original on February 24, 2022. Retrieved January 8, 2013.
  45. ^ MacMillan, Douglas (October 25, 2012). "Zynga Rises as Game Maker Announces Buyback, Gambling Deal". BloombergBusinessweek. Archived from the original on June 1, 2013. Retrieved January 9, 2013.
  46. ^ Segall, Laurie (October 25, 2012). "Zynga surges on higher sales, casino gaming plans". CNNMoney. Archived from the original on November 27, 2012. Retrieved January 8, 2013.
  47. ^ "Zynga, Form 8-K, Current Report, Filing Date Jun 4, 2013". secdatabase.com. Archived from the original on October 20, 2020. Retrieved April 28, 2018.
  48. ^ "Zynga to lay off 18% of workers; reportedly close Dallas office". Dallas Business Journal. Archived from the original on December 3, 2020. Retrieved June 3, 2013.
  49. ^ "Zynga Reaps What They've Digitally Sown". Forbes. Archived from the original on February 24, 2022. Retrieved September 19, 2017.
  50. ^ "After Losing Nearly Half Its Users In A Year, Investors Dock Zynga's Valuation By $400 Million". TechCrunch. July 26, 2013. Archived from the original on February 24, 2022. Retrieved August 1, 2019.
  51. ^ "Zynga, Form 8-K, Current Report, Filing Date Jul 25, 2013" (PDF). secdatabase.com. Archived (PDF) from the original on January 11, 2022. Retrieved April 28, 2018.
  52. ^ "Zynga Won't Pursue Real-Money Gaming License In The U.S.; Shares Drop 13% In After-Hours". July 25, 2013. Archived from the original on February 24, 2022. Retrieved August 6, 2019.
  53. ^ Graser, Marc (July 1, 2013). "Don Mattrick Leaves Microsoft's Xbox for Zynga". Variety. Archived from the original on November 29, 2020. Retrieved February 12, 2018.
  54. ^ McWhertor, Michael (July 25, 2013). "How Don Mattrick plans to turn Zynga around". Polygon. Archived from the original on February 23, 2022. Retrieved February 12, 2018.
  55. ^ "In Major Hire, Zynga Confirms Xbox Head Don Mattrick as New CEO, Taking Over From Mark Pincus". All Things D. 2013-07-01.
  56. ^ "Xbox Exec Don Mattrick Replaces Mark Pincus as Zynga CEO". WIRED. Archived from the original on January 27, 2021. Retrieved February 12, 2018.
  57. ^ "Zynga announces $527M purchase, layoffs". USA Today/The Associated Press. Archived from the original on February 23, 2022. Retrieved January 30, 2014.
  58. ^ "2014: Biz Break: Zynga lays off hundreds of workers, buys NaturalMotion as revenues sink". The Mercury News. January 30, 2014. Archived from the original on February 23, 2022. Retrieved February 12, 2018.
  59. ^ "Zynga Founder Mark Pincus Just Stepped Down From His Day-To-Day Role". Business Insider. Archived from the original on February 24, 2022. Retrieved February 12, 2018.
  60. ^ "So how's Zynga doing with Don Mattrick in charge?". Eurogamer.net. April 24, 2014. Archived from the original on February 24, 2022. Retrieved August 14, 2015.
  61. ^ "Zynga Announces First Quarter 2014 Financial Results". GlobeNewswire News Room (Press release). April 23, 2014. Archived from the original on February 23, 2022. Retrieved April 25, 2014.
  62. ^ Orlando Sentinel (July 2, 2014). "Gaming company Zynga signs lease in Maitland". OrlandoSentinel.com. Archived from the original on February 12, 2018. Retrieved August 14, 2015.
  63. ^ Santana, Marco. "Zynga to close Orlando-area office". OrlandoSentinel.com. Archived from the original on March 23, 2019. Retrieved February 12, 2018.
  64. ^ "Zynga CEO Mattrick leaves abruptly, replaced by founder Pincus". CNET. Archived from the original on February 27, 2021. Retrieved December 4, 2017.
  65. ^ "Meet Frank Gibeau, Zynga's new CEO | GamesBeat". venturebeat.com. March 2016. Archived from the original on February 24, 2022. Retrieved December 4, 2017.
  66. ^ Needleman, Sarah E. (March 2, 2016). "Zynga CEO Mark Pincus to Step Down". The Wall Street Journal. ISSN 0099-9660. Archived from the original on February 23, 2022. Retrieved December 4, 2017.
  67. ^ "Zynga closes 2017 with strong poker and Words With Friends 2 revenues". VentureBeat. February 7, 2018. Archived from the original on February 23, 2022. Retrieved March 27, 2018.
  68. ^ equities.com. "Zynga Inc. (ZNGA) Moves Higher on Volume Spike for January 03". Equities.com. Archived from the original on August 18, 2018. Retrieved February 12, 2018.
  69. ^ "Zynga games MAU 2017 | Statistic". Statista. Archived from the original on February 18, 2022. Retrieved February 12, 2018.
  70. ^ Wilson, Kelvin (January 3, 2018). "Digging Up the Facts on Zynga Inc. (ZNGA)". StockNewsJournal. Archived from the original on August 26, 2018. Retrieved February 12, 2018.
  71. ^ Koetsier, John. "Zynga Acquires 1-Person App Startup For $42.5M". Forbes. Archived from the original on February 24, 2022. Retrieved February 12, 2018.
  72. ^ "Take-Two Interactive Software, Inc. and Zynga Inc. Stockholders Approve Proposals Related to Pending Transaction". May 19, 2022. Archived from the original on May 21, 2022. Retrieved May 23, 2022.
  73. ^ "Take-Two completes Zynga acquisition". May 23, 2022. Archived from the original on May 23, 2022. Retrieved May 23, 2022.
  74. ^ Plant, Logan (June 23, 2023). "Phil Spencer Confirms Microsoft Tried to Buy Zynga Before Take-Two Acquisition". IGN. Retrieved July 23, 2023.
  75. ^ Stone, Brad (January 15, 2008). "More Than Games, a Net to Snare Social Networkers". The New York Times. Archived from the original on August 11, 2021. Retrieved February 28, 2017.
  76. ^ "Zynga Completes $29 Million Round Led by Kleiner Perkins and IVP". Foundry Group. July 23, 2008. Archived from the original on February 24, 2022. Retrieved February 19, 2018.
  77. ^ "Zynga has raised $845M in three rounds over four years | GamesBeat". venturebeat.com. July 2011. Archived from the original on February 24, 2022. Retrieved February 19, 2018.
  78. ^ Don Reisinger, CNET. "Zynga files for IPO Archived 2023-02-27 at the Wayback Machine." Jul 1, 2011. Retrieved Jul 1, 2011.
  79. ^ Douglas MacMillan - 2012-02-03T21:14:47Z (February 3, 2012). "Zynga Surges for Second Day After Facebook IPO Filing: San Francisco Mover". Bloomberg. Archived from the original on April 5, 2013. Retrieved September 7, 2013.{{cite web}}: CS1 maint: numeric names: authors list (link)
  80. ^ "King Digital IPO 'Crushed' In First Day Of Trading; Can It Avoid The Fate Of Zynga?". International Business Times. March 26, 2014. Archived from the original on February 24, 2022. Retrieved February 19, 2018.
  81. ^ Noonan, Keith. "Why Zynga Stock Gained 55.6% in 2017". The Motley Fool. Archived from the original on February 24, 2022. Retrieved February 19, 2018.
  82. ^ "Social Game Developer Zynga Raises $29 Million Series B, Acquires YoVille". Archived from the original on March 12, 2018. Retrieved March 12, 2018.
  83. ^ Wauters, Robin. "Zynga Buys Social Gaming Startup Serious Business". TechCrunch. Archived from the original on March 13, 2018. Retrieved March 12, 2018.
  84. ^ "New LA studio for fast-growing Zynga". MCV. Retrieved March 12, 2018.
  85. ^ "Zynga Opens New Office in Bangalore, India". Archived from the original on March 12, 2018. Retrieved March 12, 2018.
  86. ^ a b c d Chiang, Oliver. "FarmVille-Maker Zynga Acquires iPhone Developer Behind Mobile FarmVille Clone". Forbes. Archived from the original on February 24, 2022. Retrieved March 12, 2018.
  87. ^ a b Rao, Leena. "Zynga Continues International Expansion; Buys German Game Engine Developer Dextrose AG". TechCrunch. Archived from the original on March 13, 2018. Retrieved March 12, 2018.
  88. ^ Tsotsis, Alexia. "Zynga Confirms Unoh Acquisition". TechCrunch. Archived from the original on March 13, 2018. Retrieved March 12, 2018.
  89. ^ "Gaming legend Brian Reynolds on how FrontierVille might change Zynga". VentureBeat. October 19, 2010. Archived from the original on February 24, 2022. Retrieved March 12, 2018.
  90. ^ Sentementes, Gus. "Spotted: Zynga's chief game designer in natural habitat". baltimoresun.com. Archived from the original on March 13, 2018. Retrieved March 12, 2018.
  91. ^ "FrontierVille: Zynga brings its newest Ville". VatorNews. June 9, 2010. Archived from the original on February 24, 2022. Retrieved March 12, 2018.
  92. ^ "Zynga buys Cambridge-based Conduit Labs: Here's the backstory". Boston.com. Archived from the original on March 13, 2018. Retrieved March 12, 2018.
  93. ^ "Zynga Brings Words With Friends To Android, Still Waiting On Farmville". PCWorld. Archived from the original on February 6, 2017. Retrieved March 12, 2018.
  94. ^ Castillo, Michelle. "Zynga Hopes To Take Over the Mobile Gaming World". Time. ISSN 0040-781X. Archived from the original on August 7, 2020. Retrieved March 12, 2018.
  95. ^ "Zynga buys Newtoy, studio rebranded as Zynga With Friends". Engadget. Archived from the original on March 13, 2018. Retrieved March 12, 2018.
  96. ^ Arrington, Michael. "Zynga To Acquire Flock, The Social Browser That You Never Used". TechCrunch. Archived from the original on March 12, 2018. Retrieved March 12, 2018.
  97. ^ Rao, Leena. "Zynga Acquires Social Game Developer Area/Code; Launches New York Office". TechCrunch. Archived from the original on March 13, 2018. Retrieved March 12, 2018.
  98. ^ Rao, Leena. "Zynga Adds Team From Mobile And Video Game Developer Floodgate Entertainment". TechCrunch. Archived from the original on March 12, 2018. Retrieved March 12, 2018.
  99. ^ a b "Zynga Hires Team From Poker Industry Service Provider MarketZero". Archived from the original on March 12, 2018. Retrieved March 12, 2018.
  100. ^ "Zynga buys OMGPOP games company for $200 million: source". Reuters. March 21, 2012. Archived from the original on March 13, 2018. Retrieved March 12, 2018.
  101. ^ Thier, Dave. "Zynga Purchases "Draw Something" Makers OMGPOP for $180 Million". Forbes. Archived from the original on February 24, 2022. Retrieved March 12, 2018.
  102. ^ Cutler, Kim-Mai. "Zynga Adds 50 People Through Talent Acquisition of Video Game Maker Buzz Monkey". TechCrunch. Archived from the original on March 13, 2018. Retrieved March 12, 2018.
  103. ^ "Zynga to acquire A Bit Lucky to roll out more complex games". Reuters. September 17, 2012. Archived from the original on March 12, 2018. Retrieved March 12, 2018.
  104. ^ "Zynga paid more than $20 million for A Bit Lucky - report". GamesIndustry.biz. Archived from the original on March 13, 2018. Retrieved March 12, 2018.
  105. ^ Ha, Anthony. "Zynga Announces Acquisition Of November Software To Build 'Mid-Core' Game Battlestone". TechCrunch. Archived from the original on March 13, 2018. Retrieved March 12, 2018.
  106. ^ Cutler, Kim-Mai. "Zynga Acquires Spooky Cool Labs To Boost Its Social Casino Push". TechCrunch. Archived from the original on February 24, 2022. Retrieved March 12, 2018.
  107. ^ Cutler, Kim-Mai. "Zynga Buys NaturalMotion For $527M, Signaling A New Tack For The Gaming Giant". TechCrunch. Archived from the original on February 24, 2022. Retrieved March 12, 2018.
  108. ^ "Zynga Acquires Mark Pincus's Incubator, Superlabs". Recode. Archived from the original on November 16, 2018. Retrieved March 12, 2018.
  109. ^ Takahashi, Dean (June 2, 2016). "Zynga doubles down on its social casino game talent". VentureBeat. Archived from the original on February 24, 2022. Retrieved May 11, 2020.
  110. ^ Gallaga, Omar (July 12, 2016). "Zynga picks up Team Chaos and PlayStudios co-founder for casino games". Statesman. Archived from the original on October 26, 2019. Retrieved May 11, 2020.
  111. ^ Koetsier, John. "Zynga Acquires 1-Person App Startup For $42.5M". Forbes. Archived from the original on February 24, 2022. Retrieved March 12, 2018.
  112. ^ "Win-win: Peak Games sells its casual card game portfolio to Zynga for $100 million". pocketgamer.biz. Archived from the original on March 15, 2018. Retrieved March 12, 2018.
  113. ^ "Zynga Acquires Leading Global Mobile Game Developer Gram Games; Team Behind Hit Titles Merge Dragons! and 1010!". businesswire.com. Archived from the original on March 27, 2019. Retrieved April 12, 2019.
  114. ^ "Zynga to acquire Small Giant Games, the maker of Empires & Puzzles, for $700M". TechCrunch. December 20, 2018. Archived from the original on December 20, 2018. Retrieved December 21, 2018.
  115. ^ "Zynga to Buy 'Toy Blast' Maker Peak for $1.8 Billion". TheStreet.com. Archived from the original on February 24, 2022. Retrieved June 2, 2020.
  116. ^ "Zynga completes its acquisition of hyper-casual game maker Rollic". TechCrunch. October 2, 2020. Archived from the original on October 5, 2020. Retrieved October 5, 2020.
  117. ^ Sinclair, Brendan (March 3, 2021). "Zynga acquires Echtra Games". GamesIndustry.biz. Archived from the original on February 24, 2022. Retrieved March 3, 2021.
  118. ^ "US SEC: Zynga, Form 10-Q, Quarterly report for quarter ending March 31, 2021". U.S. Securities and Exchange Commission. May 6, 2021. Archived from the original on October 15, 2021. Retrieved October 15, 2021.
  119. ^ "Zynga Enters Agreement to Acquire Chartboost". Zynga. May 5, 2021. Archived from the original on May 5, 2021. Retrieved May 5, 2021.
  120. ^ "Zynga Enters Into Agreement to Acquire Mobile Game Developer StarLark, Team Behind the Hit Franchise, Golf Rival". Zynga. August 5, 2021. Archived from the original on January 11, 2022. Retrieved November 24, 2021.
  121. ^ "Zynga and Rollic acquire NanoTribe". Gamesindustry.biz. February 10, 2022. Archived from the original on September 20, 2022. Retrieved September 16, 2022.
  122. ^ "Zynga acquires mobile growth platform Storemaven". February 10, 2022. Archived from the original on September 29, 2022. Retrieved September 29, 2022.
  123. ^ "Zynga's Rollic buys German mobile game studio Popcore". VentureBeat. November 17, 2022. Retrieved July 28, 2023.
  124. ^ "Zynga Needs To Make Changes In Its Business Model". Seeking Alpha. May 2, 2016. Archived from the original on May 8, 2016. Retrieved April 4, 2018.
  125. ^ a b c d e Doug Gross (February 23, 2010). "The Facebook games that millions love (and hate)". CNN. Archived from the original on March 28, 2010. Retrieved April 3, 2010.
  126. ^ Miguel Helft (July 24, 2010). "Will Zynga Become the Google of Games?". The New York Times. Archived from the original on September 26, 2018. Retrieved July 24, 2010. In addition, Zynga's $520 million in financing includes a recent infusion of $300 million through two, roughly equal investments from Softbank and Google, according to people briefed on the investments who spoke on condition of anonymity because they were not authorized to discuss Zynga's finances publicly. Google and Zynga are also in the early stages of exploring a collaboration, these people said. Zynga and Google declined to comment or confirm a Google investment.
  127. ^ Slutsky, Irina (May 20, 2011). "Zynga Announces CityVille Integration With 'Kung Fu Panda 2'". Advertising Age. Archived from the original on January 27, 2016. Retrieved May 24, 2011.
  128. ^ "Zynga: Business Model Explained". Seattle pi. March 21, 2013. Archived from the original on April 4, 2018. Retrieved April 4, 2018.
  129. ^ Eldon, Eric (2010), "Zynga's Pre-Paid Virtual Currency Cards Have Expanded to More than 12,800 US Stores", Insidesocialgames.com, archived from the original on April 1, 2010, retrieved April 5, 2010
  130. ^ "Zynga launches separate social gaming platform, still 'likes' Facebook". LA Times. March 2012. Archived from the original on March 4, 2012. Retrieved March 8, 2012.
  131. ^ Constine, Josh (June 22, 2012). "Facebook Ads and Sponsored Stories Are Now Running On Zynga.com, Previewing A FB Ad Network". TechCrunch. Archived from the original on August 31, 2013. Retrieved September 7, 2013.
  132. ^ Warren, Christina (February 9, 2012). "FarmVille Toys Are Coming: Zynga and Hasbro Sign Licensing Deal". Mashable. Archived from the original on February 28, 2012. Retrieved February 27, 2012.
  133. ^ a b Thompson, Mike (September 25, 2012). "Apphome Hasbro's Zynga-branded merchandise coming to stores next week". Inside Social Games. Archived from the original on October 31, 2012. Retrieved October 31, 2012.
  134. ^ Campbell, Colin (January 22, 2012). "How Much is Zynga Paying for New Gamers?". IGN. Archived from the original on April 4, 2018. Retrieved April 4, 2018.
  135. ^ Severin, Karol (November 8, 2017). "Quick Take: Zynga's Q3 results and acquisition of Peak Games's Card Game Studio". MIDIA. Archived from the original on April 4, 2018. Retrieved April 4, 2018.
  136. ^ Tate, Ryan. "The Secret Dealer for Farmville Addicts". Gawker. Archived from the original on September 13, 2010. Retrieved April 9, 2018.
  137. ^ Fields, Tim; Cotton, Brandon (January 22, 2014). Mobile & Social Game Design: Monetization Methods and Mechanics, Second Edition. CRC Press. ISBN 9781466598690.
  138. ^ a b c d Jamison, Peter (September 8, 2010). "FarmVillains". SF Weekly. Archived from the original on August 2, 2012. Retrieved September 8, 2010.
  139. ^ Levisohn, Ben (October 29, 2011). "Two IPOs Beckon Investors". The Wall Street Journal. p. B.9.
  140. ^ a b Streitfeld, David (July 25, 2012). "The News Isn't Good for Zynga, Maker of FarmVille". The New York Times. Archived from the original on July 27, 2012. Retrieved August 21, 2012.
  141. ^ Geron, Tomio (July 25, 2012). "Why Zynga's Earnings Missed And What It Plans In Response". Forbes. Archived from the original on August 28, 2012. Retrieved August 21, 2012.
  142. ^ Raice, Shayndi (August 5, 2012). "Zynga's Rocky Shift to Mobile". The Wall Street Journal. Archived from the original on January 27, 2016. Retrieved August 21, 2012.
  143. ^ Delo, Cotton (July 25, 2012). "Zynga Turns In Lackluster Quarter, But Points to Growing Ad Business". Ad Age. Archived from the original on February 1, 2015. Retrieved August 21, 2012.
  144. ^ Arrington, Michael (November 2, 2009). "Scamville: Zynga Says 1/3 of Revenue Comes from Lead Gen and Other Offers". TechCrunch. Archived from the original on November 4, 2009. Retrieved November 4, 2009.
  145. ^ Arrington, Michael (November 2, 2009). "Zynga Takes Steps to Remove Scams from Games". TechCrunch. Archived from the original on November 3, 2009. Retrieved November 4, 2009.
  146. ^ "Zynga Headquarters Moving, Expanding In San Francisco". Gamasutra.com. September 28, 2010. Archived from the original on November 12, 2012. Retrieved November 19, 2012.
  147. ^ a b Graham, Jefferson (March 28, 2012). "Zynga's new headquarters is like a playful fantasy land". USA Today. Archived from the original on July 12, 2012. Retrieved September 19, 2017.
  148. ^ Hintz-Zambrano, Katie (April 13, 2012). "Zynga's Stylish Power Players Give Us A Tour Of Their Extra-Fun Office!". Refinery29. Archived from the original on May 9, 2012. Retrieved May 3, 2012.
  149. ^ Mangalindan, JP (April 13, 2012). "What it's really like to work at Zynga". Fortune. Archived from the original on April 16, 2012. Retrieved May 3, 2012.
  150. ^ Rusli, Evelyn M. (November 27, 2011). "DealBook: Zynga's Tough Culture Risks a Talent Drain". The New York Times. Archived from the original on November 28, 2011. Retrieved November 28, 2011.
  151. ^ "Zynga partners with USC to support diversity and inclusive game production". VentureBeat. May 9, 2017. Archived from the original on March 20, 2018. Retrieved March 20, 2018.
  152. ^ Investopedia (June 9, 2015). "Will Zynga's New Strategy Win Back Mobile Gamers?". Investopedia. Retrieved February 11, 2018.[permanent dead link]
  153. ^ Gobry, Pascal-Emmanuel (July 19, 2011). "Facebook Basically Owns Zynga". Business Insider. Archived from the original on September 26, 2015. Retrieved December 5, 2011.
  154. ^ Gannes, Liz (July 18, 2011). "Zynga and Facebook Exclusivity Goes Far Beyond Credits". All Things Digital. Dow Jones & Company. Archived from the original on January 27, 2016. Retrieved December 5, 2011.
  155. ^ "Zynga Unveils New Games and New Platform, Project Z". KeyNoodle. October 11, 2011. Archived from the original on January 21, 2022. Retrieved September 7, 2013.
  156. ^ "Facebook delivers deathblow to ad-driven media models; how publishers can fight back". VentureBeat. January 14, 2018. Archived from the original on December 6, 2021. Retrieved April 15, 2018.
  157. ^ "Facebook and Zynga to end close relationship". BBC News. BBC. November 30, 2012. Archived from the original on August 25, 2021. Retrieved December 22, 2012.
  158. ^ "Zynga launches Words With Friends for Instant Games on Facebook Messenger". VentureBeat. May 2, 2017. Archived from the original on May 7, 2021. Retrieved April 15, 2018.
  159. ^ Rosoff, Matt (June 3, 2011). "Zynga's New Headquarters Will Have A Dog Run On The Roof". Business Insider. Archived from the original on August 3, 2011. Retrieved June 25, 2011.
  160. ^ "Inside Zynga Headquarters". GamesIndustry.biz. Archived from the original on February 24, 2022. Retrieved March 5, 2018.
  161. ^ "Zynga ditches plan to sell $500M headquarters". The Real Deal New York. July 16, 2016. Archived from the original on June 20, 2018. Retrieved March 5, 2018.
  162. ^ Browning, Kellen (February 22, 2022). "Big Tech Makes a Big Bet: Offices Are Still the Future". The New York Times. ISSN 0362-4331. Archived from the original on August 12, 2022. Retrieved August 12, 2022.
  163. ^ Purchese, Robert (January 31, 2014). "Zynga buys CSR, Clumsy Ninja dev NaturalMotion". Eurogamer. Archived from the original on February 24, 2022. Retrieved March 5, 2018.
  164. ^ Cutler, Kim-Mai. "Zynga Buys NaturalMotion For $527M, Signaling A New Tack For The Gaming Giant". TechCrunch. Archived from the original on February 24, 2022. Retrieved March 5, 2018.
  165. ^ a b "Zynga to close NaturalMotion Oxford office". pocketgamer.biz. Archived from the original on February 24, 2022. Retrieved March 5, 2018.
  166. ^ Cutler, Kim-Mai. "Zynga Acquires Spooky Cool Labs To Boost Its Social Casino Push". TechCrunch. Archived from the original on February 24, 2022. Retrieved March 5, 2018.
  167. ^ "Zynga buys MarketZero team: 11th acquisition in 11 months". VentureBeat. April 5, 2011. Archived from the original on February 24, 2022. Retrieved March 5, 2018.
  168. ^ "FrontierVille: Zynga brings its newest Ville". VatorNews. June 9, 2010. Archived from the original on February 24, 2022. Retrieved March 5, 2018.
  169. ^ "Zynga scoops up video game maker Buzz Monkey". VentureBeat. June 4, 2012. Archived from the original on February 24, 2022. Retrieved March 5, 2018.
  170. ^ Kincaid, Jason. "Zynga Heads To India For First Office Abroad". TechCrunch. Archived from the original on February 24, 2022. Retrieved March 5, 2018.
  171. ^ O'Carroll, Lisa (September 26, 2011). "Twitter to open international headquarters in Dublin". the Guardian. Archived from the original on February 24, 2022. Retrieved March 5, 2018.
  172. ^ "Zynga acquires Toronto mobile app studio Five Mobile". Financial Post. July 8, 2011. Archived from the original on June 11, 2018. Retrieved March 5, 2018.
  173. ^ "Zynga Pays $100 Million for Turkish Mobile Card Game Assets". Bloomberg.com. November 7, 2017. Archived from the original on February 24, 2022. Retrieved March 5, 2018.
  174. ^ Kumparak, Greg. "Zynga Shuts Down OMGPOP One Year After Acquiring It For $200M". TechCrunch. Archived from the original on February 24, 2022. Retrieved March 5, 2018.
  175. ^ Monica, Paul R. La. "Remember FarmVille? Zynga needs more friends". CNNMoney. Archived from the original on February 24, 2022. Retrieved March 5, 2018.
  176. ^ "Zynga buys indie game developer Floodgate Entertainment". VentureBeat. March 18, 2011. Archived from the original on February 24, 2022. Retrieved March 5, 2018.
  177. ^ a b "Zynga closes Boston office, layoffs elsewhere". Boston.com. October 23, 2012. Archived from the original on February 24, 2022. Retrieved March 5, 2018.
  178. ^ Cutler, Kim-Mai. "Zynga Picks Up Mobile Gaming Startup Wild Needle In A Talent Deal". TechCrunch. Archived from the original on May 17, 2012. Retrieved March 5, 2018.
  179. ^ "Zynga buys rising mobile game star Newtoy". Archived from the original on February 24, 2022. Retrieved March 5, 2018.
  180. ^ a b "Zynga closes Dallas studios (Formerly Bonfire Studios and NewToy) | Remember Ensemble Studios". remember-ensemblestudios.com. Archived from the original on February 24, 2022. Retrieved March 5, 2018.
  181. ^ "Zynga Shuts Four Leaderless Offices And Cuts 30 Jobs". Business Insider. Archived from the original on February 24, 2022. Retrieved March 5, 2018.
  182. ^ "Zynga Acquires China's XPD Media Social Gaming Company". Archived from the original on December 1, 2020. Retrieved March 5, 2018.
  183. ^ "Zynga closes Beijing studio that brought FarmVille to China". VentureBeat. February 12, 2015. Archived from the original on February 24, 2022. Retrieved March 5, 2018.
  184. ^ "Zynga Buys Bonfire Studios, Creating Its Sixth US Studio". Archived from the original on November 23, 2020. Retrieved March 5, 2018.
  185. ^ "Zynga Germany GmbH: Private Company Information - Bloomberg". www.bloomberg.com. Archived from the original on March 5, 2018. Retrieved March 5, 2018.
  186. ^ Sun, Scott Dance, The Baltimore. "Zynga closes Timonium video game studio in broader consolidation". baltimoresun.com. Archived from the original on November 16, 2018. Retrieved March 5, 2018.{{cite news}}: CS1 maint: multiple names: authors list (link)
  187. ^ "Zynga Japan Continues To Expand With Acquisition of Unoh". Archived from the original on December 1, 2020. Retrieved March 5, 2018.
  188. ^ Lunden, Ingrid. "Zynga Confirms It Will Close Its Japan Operation At The End Of January As Consolidation Continues To Bite The Social Gaming Company". TechCrunch. Archived from the original on February 24, 2022. Retrieved March 5, 2018.
  189. ^ a b "Zynga cuts 520 employees, closes New York and Los Angeles offices". GamesIndustry.biz. Archived from the original on February 24, 2022. Retrieved March 5, 2018.
  190. ^ a b "Zynga lays off 18 percent of its employees, shuts down 3 offices". Archived from the original on December 23, 2018. Retrieved March 5, 2018.
  191. ^ Remo, Chris. "Zynga Opens Los Angeles Development Studio". Archived from the original on February 24, 2022. Retrieved March 5, 2018.
  192. ^ "Page 44 Studios LLC: Private Company Information - Bloomberg". www.bloomberg.com. Archived from the original on March 6, 2018. Retrieved March 5, 2018.
  193. ^ Caoili, Eric. "Zynga Opening Seattle Studio". Archived from the original on August 25, 2021. Retrieved March 5, 2018.
  194. ^ "Zynga shuts down Seattle office amid company-wide layoffs". GeekWire. January 31, 2014. Archived from the original on February 24, 2022. Retrieved March 5, 2018.
  195. ^ "Zynga buys Rising Tide startup, bringing back one of its former casino game execs". VentureBeat. September 14, 2015. Archived from the original on February 24, 2022. Retrieved March 5, 2018.
  196. ^ "Zindagi Games Acquired By Zynga - socaltech.com". www.socaltech.com. Archived from the original on October 23, 2017. Retrieved March 5, 2018.
  197. ^ Saint, Nick (September 28, 2010). "Why the No-Fun 'Farmville' Is So Popular". CNN. Archived from the original on April 17, 2011. Retrieved September 28, 2010.
  198. ^ Jennifer Van Grove (January 20, 2010). "Facebook App Notifications Moving to Your E-mail Inbox". Mashable. Archived from the original on May 29, 2010. Retrieved May 11, 2010.
  199. ^ Crecente, Brian (May 11, 2010). "Farmville Maker is Hemorrhaging Players". Kotaku. Archived from the original on May 14, 2010. Retrieved May 11, 2010.
  200. ^ Eldon, Eric (October 8, 2009). "Meet Plinga, Apparently Zynga's German Copycat". Inside Social Games. Archived from the original on October 16, 2009. Retrieved December 10, 2009.
  201. ^ Takahashi, Dean (December 7, 2009). "Turning the Tables, Playfish Clones Zynga's Poker Game on Facebook". VentureBeat. Archived from the original on December 13, 2009. Retrieved December 10, 2009.
  202. ^ Mob Wars Creator Puts A Hit Out On Zynga, Sues For Copyright Infringement Archived 2017-04-24 at the Wayback Machine from TechCrunch.com (February 14, 2009)
  203. ^ a b c Hoge, Patrick (July 13, 2009). "Game makers fight over proliferating lookalikes". San Francisco Business Times. Archived from the original on January 8, 2012. Retrieved August 31, 2010.
  204. ^ Zynga Settles Mob Wars Litigation As It Settles In To Playdom Fight Archived 2017-04-24 at the Wayback Machine. Techcrunch.com (2009-09-13). Retrieved on July 9, 2011.
  205. ^ Webster, Andrew (December 9, 2009). "Cloning or Theft? Ars Explores Game Design with Jenova Chen". Ars Technica. Archived from the original on December 13, 2009. Retrieved December 15, 2009.
  206. ^ "Zynga Shamelessly Rips Off 'Tiny Tower' With Canadian Release of 'Dream Heights'". Touch Arcade. January 24, 2012. Archived from the original on October 1, 2012. Retrieved October 21, 2012.
  207. ^ Tassi, Paul (January 25, 2012). "Everything Wrong with Zynga in One Image". Forbes. Archived from the original on January 26, 2012. Retrieved January 25, 2012.
  208. ^ Reisinger, Don (January 30, 2012). "Another day, another accusation that Zynga is copying competitors". CNET. Archived from the original on February 27, 2023. Retrieved January 30, 2012.
  209. ^ Takahashi, Dean (January 31, 2012). "Zynga CEO: We aren't the copycats on Bingo social game (exclusive interview)". VentureBeat. Archived from the original on June 5, 2022. Retrieved February 1, 2012.
  210. ^ Hodapp, Eli (January 31, 2012). "More 'TinyTower' Drama: Glu Releases Second Knock-Off; Zynga Responds, as Does NimbleBit". Touch Arcade. Archived from the original on February 2, 2012. Retrieved February 1, 2012.
  211. ^ Davison, Pete (June 28, 2012). "The Ville review". Inside Social Games. WebMediaBrands. Archived from the original on July 1, 2012. Retrieved June 28, 2012.
  212. ^ Tassi, Paul (January 6, 2012). "Zynga Stock Falls as Second Post-IPO Game Fails to Impress". Forbes. Archived from the original on January 8, 2012. Retrieved January 7, 2012.
  213. ^ Cars FKA Nissan/Infiniti Graphics and Name Poll – Zynga Community Forums[permanent dead link]. Forums.zynga.com. Retrieved on July 9, 2011.
  214. ^ "Zynga Goes To The Mattresses 22 Lawsuits Filed This Year And Counting". Archived from the original on September 10, 2011. Retrieved December 2, 2011.
  215. ^ "Zynga is Extremely Pleased With Playdom Disney Litigation Settlement". November 23, 2010. Archived from the original on February 12, 2012. Retrieved December 2, 2011.
  216. ^ "Zynga wants to patent virtual currency in gambling games | Hacker News". news.ycombinator.com. Archived from the original on April 26, 2018. Retrieved August 6, 2019.
  217. ^ United States Patent Application 20100227675 . Appft1.uspto.gov. Retrieved on July 9, 2011.
  218. ^ "Is Zynga Patenting Virtual Currency? - Internet & Social Media Law Blog - October 29, 2010". Internet & Social Media Law Blog. October 29, 2010. Archived from the original on April 25, 2018. Retrieved April 25, 2018.
  219. ^ Masnick, Mike (January 19, 2011). "Zynga Becoming A Trademark Bully: Threatens Blingville For Daring To Use 'ville'". Techdirt. Archived from the original on January 21, 2011. Retrieved January 21, 2011.
  220. ^ Caoili, Eric (January 24, 2011). "Zynga Threatening To Sue Blingville Over Trademark Infringement". Gamasutra. Archived from the original on January 27, 2011. Retrieved January 25, 2011.
  221. ^ Cutler, Kim-Mai (November 18, 2011). "Put Ville in a Mobile App's Name. Risk Litigation from Zynga". Inside Mobile Apps. Inside Network. Archived from the original on November 20, 2011. Retrieved November 19, 2011.{{cite web}}: CS1 maint: unfit URL (link)
  222. ^ Weisman, Laura (November 21, 2011). "Houston Firm's Dungeonville in Fight with Farmville Company". Houston Chronicle. Archived from the original on February 2, 2012. Retrieved November 21, 2011.
  223. ^ Shih, Gerry (May 7, 2012). "Zynga sues French game developer over Ville title". Chicago Tribune. Tribune Company. Archived from the original on February 27, 2023. Retrieved May 8, 2012.
  224. ^ Essers, Loek (May 8, 2012). "Zynga Sues French Game Publisher for Copyright Infringement". PCWorld. Archived from the original on August 23, 2013. Retrieved May 8, 2012.
  225. ^ Caoili, Eric. "Zynga settles lawsuit with PyramidVille developer". Archived from the original on April 25, 2018. Retrieved April 25, 2018.
  226. ^ Webster, Andrew (May 20, 2011). "You have died from dysentery: Zynga sued over Oregon Trail". Ars Technica. Conde Nast Digital. Archived from the original on May 22, 2011. Retrieved May 20, 2011.
  227. ^ BestUsBingo (February 16, 2012). "After law-suit Zynga makes a comeback releasing Slingo". BestUsBingo. Archived from the original on January 27, 2016. Retrieved February 16, 2012.
  228. ^ Shaul, Brandy (May 24, 2011). "FrontierVille: Zynga drops 'Oregon Trail' name; help pick a new one". Games.com The Blog. AOL. Archived from the original on May 30, 2011. Retrieved May 25, 2011.
  229. ^ "Zynga to Shutter Six Games - Including Pioneer Trail". Archived from the original on April 25, 2018. Retrieved April 25, 2018.
  230. ^ a b Thompson, Mike (August 3, 2012). "Update: EA taking Zynga to court over The Ville". Inside Social Games. WebMediaBrands. Archived from the original on August 5, 2012. Retrieved August 3, 2012.
  231. ^ "EA and Zynga settle The Ville lawsuits". Engadget. Archived from the original on April 26, 2018. Retrieved April 25, 2018.
  232. ^ Stempel, Jonathan. "Electronic Arts, Zynga settle competing lawsuits". U.S. Archived from the original on April 25, 2018. Retrieved April 25, 2018.
  233. ^ "EA And Zynga Have Given Up On A Pointless Lawsuit Over An All-But-Dead Game". Business Insider. Archived from the original on April 26, 2018. Retrieved April 25, 2018.
  234. ^ "Zynga Files Suit Against Former Staffer, Claiming Theft of Trade Secrets". All Things D. October 14, 2012. Archived from the original on October 19, 2014. Retrieved October 15, 2012.
  235. ^ Sarkar, Samit (September 12, 2013). "Zynga settles lawsuit over former GM's alleged theft of trade secrets". Polygon. Archived from the original on February 12, 2018. Retrieved February 12, 2018.
  236. ^ Primack, Dan (July 31, 2012). "FraudVille? Zynga sued for insider trading, CNNMoney". Finance.fortune.cnn.com. Archived from the original on October 5, 2012. Retrieved November 19, 2012.
  237. ^ Orland, Kyle (July 27, 2012). "Law firms investigating Zynga for insider stock sell-off". Ars Technica. Condé Nast. Archived from the original on July 28, 2012. Retrieved July 27, 2012.
  238. ^ Stempel, Jonathan (August 8, 2015). "UPDATE 1-Zynga in $23 mln settlement over alleged fraud tied to IPO". Reuters. Archived from the original on April 15, 2018. Retrieved April 15, 2018.
  239. ^ Jonathan Stempel 2015-03-26 13:37:19 UTC (March 26, 2015). "Zynga must face U.S. lawsuit alleging fraud tied to IPO". reuters.com. Archived from the original on January 2, 2016. Retrieved May 3, 2015.{{cite web}}: CS1 maint: numeric names: authors list (link)
  240. ^ "Klager inn Facebook for Datatilsynet : Forbrukerrådet". May 26, 2010. Archived from the original on August 6, 2019. Retrieved August 6, 2019.
  241. ^ "Irish law for Norwegian Facebook users : Forbrukerrådet". www.forbrukerradet.no (in Norwegian Bokmål). August 18, 2011. Archived from the original on April 15, 2018. Retrieved April 15, 2018.
  242. ^ Letzing, John. "Zynga catches heat in hometown over marketing ploy". MarketWatch. Archived from the original on August 6, 2019. Retrieved August 6, 2019.
  243. ^ Good, Owen. "Mafia Wars Agency Takes The Rap For Vandal-Marketing Stunt". Kotaku. Archived from the original on April 15, 2018. Retrieved April 15, 2018.
  244. ^ "Zynga's Marketing Firm Vandalizes San Francisco, Gets Stuck With Cleaning Bill". Business Insider. Archived from the original on April 15, 2018. Retrieved April 15, 2018.
  245. ^ Takahashi, Dean (September 30, 2019). "Words With Friends player data allegedly stolen for 218 million users". Venture Beat. Archived from the original on September 30, 2019. Retrieved September 30, 2019.
  246. ^ "Exclusive Hacker steals over 218 million Zynga's — Words with Friends — game players' login information, including email IDs and passwords". TheHackerNews. September 29, 2019. Archived from the original on December 8, 2019. Retrieved September 29, 2019.
  247. ^ "Zynga hack affected 170 million accounts". The Verge. December 19, 2019. Archived from the original on December 19, 2019. Retrieved December 19, 2019.

See also

[edit]
[edit]
  • Official website Edit this at Wikidata