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In response to potential criticism, religious content has been [[censorship|censored]] in some Western releases of [[Japan]]ese-origin video games. [[Nintendo]] in particular censored many of its U.S. releases back in the [[Nintendo Entertainment System|NES]] and [[Super Nintendo Entertainment System|SNES]] era. ''[[Castlevania]]'', ''[[Dragon Quest]]'', ''[[Final Fantasy]]'' and other games containing such references as crosses, the words "holy," "monk," and names of biblical figures were censored for their U.S. release. The game ''[[Terranigma]]'' was never released in North America, one of the stronger reasons being its religion-influenced plot.{{Fact|date=September 2007}}
In response to potential criticism, religious content has been [[censorship|censored]] in some Western releases of [[Japan]]ese-origin video games. [[Nintendo]] in particular censored many of its U.S. releases back in the [[Nintendo Entertainment System|NES]] and [[Super Nintendo Entertainment System|SNES]] era. ''[[Castlevania]]'', ''[[Dragon Quest]]'', ''[[Final Fantasy]]'' and other games containing such references as crosses, the words "holy," "monk," and names of biblical figures were censored for their U.S. release. The game ''[[Terranigma]]'' was never released in North America, one of the stronger reasons being its religion-influenced plot.{{Fact|date=September 2007}}
One trophy in ''[[Super Smash Bros. Melee]]'', Tamagon, was locked out of the U.S. release of the game, possibly due to religious reference and the title of the game in which he originally appeared (''[[Devil World]]'').
One trophy in ''[[Super Smash Bros. Melee]]'', Tamagon, was locked out of the U.S. release of the game, possibly due to religious reference and the title of the game in which the originally appeared (''[[Devil World]]'').


In 2002, the [[Xbox]] fighting game ''[[Kakuto Chojin]]'' offended many [[Muslim]]s with the use of religious chanting in background music. The [[Saudi Arabia]]n government made a formal protest, and Microsoft pulled the game internationally in early 2003.<ref>{{cite web | url = http://technology.guardian.co.uk/online/news/0,12597,1286066,00.html | title = Microsoft pays dear for insults through ignorance | author = Brown, Paul |date=August 14, 2004 | publisher = ''[[The Guardian]]'' | accessdate = }}</ref>
In 2002, the [[Xbox]] fighting game ''[[Kakuto Chojin]]'' offended many [[Muslim]]s with the use of religious chanting in background music. The [[Saudi Arabia]]n government made a formal protest, and Microsoft pulled the game internationally in early 2003.<ref>{{cite web | url = http://technology.guardian.co.uk/online/news/0,12597,1286066,00.html | title = Microsoft pays dear for insults through ignorance | author = Brown, Paul |date=August 14, 2004 | publisher = ''[[The Guardian]]'' | accessdate = }}</ref>

Revision as of 02:02, 29 November 2007

Video games have been the subject of controversy and censorship, due to the depiction of graphic violence, sex themes, consumption of illegal drugs, consumption of alcohol or tobacco, or profanity in some games. Among others, critics of video games sometimes include parents' groups, politicians, organized religion groups, and other special interest groups, and may become a part of new laws and legislation in the United States and other countries. In recent years, particularly notable controversy was generated with the discovery of a downloadable modification that unlocked a sex driven minigame in the highly popular Grand Theft Auto: San Andreas which is made by Pablo Mayfield. He plays his own game for 9 hours every day. He likes the prostitutes.

Video game censorship is defined as use of state or group power to control the playing, distribution, purchase, or sale of video games or computer games based on an evaluation of the game's content. Video game censorship is a polarizing subject, with both proponents and opponents of censorship displaying passion for their views.

Brief history

Historically, this type of controversy and criticism is not unique to video games. The same situation has been applied to comic books; music, particularly jazz, rock and roll, metal, hip hop, rap; and films. The age of the art medium also plays a role in the level of controversy since the longer an art medium exists the more likely it is to have generated broader public acceptance. In the aforementioned examples, attempts at censorship in the United States were struck down as a violation of First Amendment rights, and they have all gone on to become integrated facets of society.

In June 2007, the American Medical Association considered a proposal to designate video game addiction as a mental disorder on the Diagnostic and Statistical Manual of Mental Disorders. They recommended that the American Psychiatric Association (APA) consider the change when it revises the next diagnostic manual in 2012.[1]

History of notable criticism

In 1976, Death Race became one of the first controversial video games; based on the film Death Race 2000, it allowed players to drive around in a car, in order to run down "gremlins." However, critics inferred that the game actually simulated vehicular homicide—particularly considering that the game's original title was Pedestrian.

Causes of controversy

Criticism of crime and violence in video games

Video and computer games are periodically criticized in the media by some parents' groups, psychologists, religious organizations, or politicians for the level of violence, and crime that some games allow players to act out. Examples are easy to find, including Mortal Kombat and its sequels, a series of fighting games by Midway. Since 1992 The series has characters that are skilled in multiple ways of martial arts that fight against one another to reign as champion. Also there is a "Fatality" move, which kills the defeated player. The worst video game in this theme is Manhunt the series of games, it is classified as the worst most violent game in the history, especially Manhunt 2.

It is particularly disturbing to some adults that some video games allow players to act out crimes, and reward them for doing so. A frequently-cited example is the extremely popular Grand Theft Auto III by Rockstar Games, in which a principal game activity is carjacking. Once a car is stolen, the player can run over pedestrians. The player may also purchase guns to shoot at and kill rival gang members, pedestrians, or police and emergency crews as he completes missions for crime bosses. The game also became a center of controversy concerning attitudes toward women, because the player is able to pick up a prostitute, have sex to replenish health, then kill her to take back the money spent. It should be noted, however, that any activity of this sort in the game is done completely by choice and players are punished for committing crimes by the police. Considering this game allows one to freely choose, it could also be noted that the game is similar to real life. (A later game in the series, Grand Theft Auto: San Andreas goes a step further, with levels that require the gamer to murder corrupt police characters before the game will advance.)

The game's immediate prequel, Grand Theft Auto: Vice City came under similar criticism, also for implying allegedly racist hate crimes: The game, taking place in "Vice City" (a fictional Miami) in 1986, involves a gang war between Haitians and Cuban refugees, and the player often serves both gangs to plot against one another. Haitian and Cuban anti-defamation groups highly criticized the game for these actions, including using phrases such as "kill the Haitian dickheads" (a phrase used in the game, actually referring to the Haitian gang with which the character is having a shoot-out). After the threat of being sued by the Haitian-American Coalition, Rockstar removed the word "Haitians" from this phrase in the game's subtitles.

These concerns have led to voluntary rating systems adopted by the industry, such as the ESRB rating system in the United States and the PEGI rating system in Europe, that are aimed at informing parents about the types of games their children are playing (or are asking to play). Certain game publishers’ decision to have controversial games rated shows that they are not targeted at young children. They are ESRB rated as "Mature" or "Adults Only" in the US, or given a "Certificate 18" rating in the UK. The packaging notes that these games should not be sold to children. While the law cannot interfere, many retailers take it upon themselves to refuse the sale of these games to minors.

Lt. Col. David Grossman, a former West Point psychology professor, has written several books that pertain to the subject of violence in the media, including On Killing and Stop Teaching Our Kids to Kill. During heights of video game controversy he has been interviewed on the content of his books, and has repeatedly used the term "murder simulator" to describe first-person shooter games. He argues that video game publishers unethically train children in the use of weapons and, more importantly, harden them emotionally to the act of murder by simulating the killing of hundreds or thousands of opponents in a single typical video game.

Video game violence critics generally agree that violent video games are at least as bad an influence on children as are television shows with the same level of violence and cruelty, and most seem to believe that video games are more threatening to a child's well-being, because the video game player uses the controller to make an on screen character act out the violence personally.[citation needed] It was widely reported that the killers in the Columbine High School massacre were, like many teenagers, fans of first-person shooter games. They had recorded a videotape before the massacre in which they said they looked forward to using their shotguns just as in the game Doom. It can be argued, however, that these teenagers were already mentally disturbed before playing the game, and thus the game did not directly cause their actions.[citation needed]

Some studies have shown that children who watch violent television shows and play violent video games have a tendency to act more aggressively on the playground, and some people are concerned that this aggression may presage violent behavior when children grow to adulthood.[citation needed]

Most studies, however, reach the conclusion that violence in video games is not causally linked with aggressive tendencies.[citation needed] This was the conclusion of a 1999 study by the U.S. government, prompting Surgeon General David Satcher to say, “we clearly associate media violence to aggressive behavior. But the impact was very small compared to other things. Some may not be happy with that, but that’s where the science is.”[citation needed] This was also the conclusion of a meta-analysis by psychologist Jonathan Freedman, who reviewed over 200 published studies and found that the majority did not find a causal link.

Controversy of speeding and evading the authority in racing games has surfaced when a copy of Need for Speed (game version unknown) is found on one of the street racer's car in Toronto in January 19, 2006, when two street racers were involved in an accident resulting a taxi-driver's death. However, the police did not find any connection between the game and the incident. [1]

Over two hundred studies have been published which examine the effects of violence in entertainment media and which at least partially focus on violence in video games in particular. Some psychological studies [2][citation needed] have shown a correlation between children playing violent video games and suffering psychological effects, though the vast majority stop short of claiming behavioral causation. Critics to these argue that many of the studies involved fail to use standardized and reliable measures of aggression, and many selectively discuss findings that support their hypothesized link between video games and aggression, and fail to discuss findings that disconfirm this link. [citation needed]

The American Psychological Association summarizes the issue as "Psychological research confirms that violent video games can increase children's aggression, but that parents moderate the negative effects."[3] Craig A. Anderson has testified before the U.S. Senate on the issue, and his meta-analysis of these studies has shown five consistent effects: "increased aggressive behavior, thoughts, and affect; increased physiological arousal; and decreased prosocial (helping) behavior".[4] However, some studies explicitly deny that such a connection exists, most notably Anderson and Ford (1986), Winkel et al (1987), Scott (1995), Ballard and Lineberger (1999), and Jonathan Freedman (2002).[5] More recently, Block and Crain (2007) claim that in a critical paper by Anderson (and his co-author, Bushman), data was improperly calculated and produced fallacious results.[6]

On March 6, 2005, the American television newsmagazine 60 Minutes took on the case of a 18-year old murderer, wherein plaintiffs have argued Grand Theft Auto III and Grand Theft Auto: Vice City inspired him to kill three police officers that came to arrest him for stealing a car. This episode of 60 Minutes has been criticized by the video game community.[citation needed] In October 2005, a judge sentenced the convicted killer to death by lethal injection.

Some psychologists [citation needed] and parents' groups have criticized video games because they believe they cause children to sit alone in the television room for many hours in a row, interacting with a machine rather than running and playing outside as they exercise and improve their social skills by playing with other children. They claim that video games can be even more addictive to children than TV [citation needed], and therefore more likely to isolate them socially in this way. Some studies have purported that there is a correlation between depression and playing computer games.

Counter-arguments

Many respond that video games can enhance children's social interaction because many video games are multiplayer games, where two or more players can have fun competing or co-operating on the same television screen, and that if a child is isolated and antisocial, this is not the fault of video games, but perhaps of the child's inborn disposition, or perhaps of the parents' lack of attention to making sure their child has enough opportunities for social interaction with other children.[citation needed] Additionally, with the advent of online video gaming, it is not difficult for children to find others to play with, although these experiences are often anonymous.[citation needed]

One response came from social critic and author J.C. Herz, who suggested that some criticisms of video game violence come from distinctly Marxist and socialist viewpoints from academia, and do not reflect the realities of modern life:

That's what we do in America: glorify autonomous individualists. What else would we possibly glorify? The autonomous collective? One can only imagine the kind of arcade game that would pass muster with the leather-elbow-patch set (leap over the running dogs of capitalism, liberate the oppressed proletariat, and accumulate enough petition power to defeat the evil Murdoch). (Herz, Joystick Nation, 1997).

Specifically, Herz claimed that such things as a "lack of cooperative behavior" and "aggressiveness" are both necessary and useful traits in a capitalistic society, but that academic psychologists tend to ignore this.[citation needed]

Also, it should be noted that the majority of video gamers are adults. “The average game player is 33 years old and has been playing games for 12 years”[2]

“The average age of the most frequent game buyer is 38 years old. In 2007, 92 percent of computer game buyers and 80 percent of console game buyers were over the age of 18.”[3]

Some psychologists claim that while causation has been linked between playing violent video games and an increase in hostile behavior, the effect is very low.[citation needed] They also claim the effect tends to increase depending on how angry the person was to begin with. Some also claim the effect violent video games have on adults is very similar in magnitude to the effect they have on the behavioral processes of children. [4]

While not a therapist, Brian Clevinger (author of 8-Bit Theater) opposes efforts to censor video games. He is critical of parents who fail to involve themselves in their children's lives. He argues that it is the parents' disinterest that hurts the intellectual development of children. Clevinger believes video games are just a convenient scapegoat: "It's not my fault my kid doesn't know the difference between right and wrong, or fantasy and reality, it must be those darn video games I kept buying him in lieu of parenting." [5]

Criticism from religious organizations

Video games have received criticism from religious sources. A large percentage of criticism of video games originates from religious sources,[citation needed] often in similar response to claims of violence, crime, sexuality, nudity, rebelliousness, materialism, occultism, and offensive references to religion in these games.[citation needed]

Such content found in video games are often criticized by religious groups of specific denominations. Games such as Breath of Fire II, La Pucelle Tactics, Xenogears / Xenosaga, Final Fantasy Tactics, Final Fantasy X, Castlevania, [7] Tales of Symphonia, and Grandia II contain religious themes that some might find offensive. Often, RPGs in particular make use of a corrupt and powerful church as the game’s antagonist. It should be noted a corrupt and powerful church is a common story element in all entertainment mediums, including literature.

In response to potential criticism, religious content has been censored in some Western releases of Japanese-origin video games. Nintendo in particular censored many of its U.S. releases back in the NES and SNES era. Castlevania, Dragon Quest, Final Fantasy and other games containing such references as crosses, the words "holy," "monk," and names of biblical figures were censored for their U.S. release. The game Terranigma was never released in North America, one of the stronger reasons being its religion-influenced plot.[citation needed] One trophy in Super Smash Bros. Melee, Tamagon, was locked out of the U.S. release of the game, possibly due to religious reference and the title of the game in which the originally appeared (Devil World).

In 2002, the Xbox fighting game Kakuto Chojin offended many Muslims with the use of religious chanting in background music. The Saudi Arabian government made a formal protest, and Microsoft pulled the game internationally in early 2003.[8]

Many Muslims were also offended by the Nintendo 64 game, The Legend of Zelda: Ocarina of Time. In one of the game's dungeons, Muslim chanting can be heard in the background music. This was changed by Nintendo in later versions of the game, with to the older versions being discontinued.[citation needed]

As in the film industry, many groups promote restriction on games children should be allowed to play, but do not believe that games themselves should be censored. These websites are directed at parents who want to avoid video games they consider too explicit and graphic for their children. Many of them (especially those that review games based on their view of the game's permissibility) receive criticism for being overly harsh, but some of them have large followings that appreciate their service.[citation needed] Some of these websites have stopped reviewing "M" rated games due to criticism from fans of the game upset at its low rating.[citation needed]

Criticisms of the game play in and of itself

Some criticisms from both game players and non-game players alike are directed at the game play in and of itself. This primarily is focused toward RPGs, especially MMORPGs, and First-person shooter (FPS)'s, whose gameplay, critics feel, causes obsession or addiction. This is often joked about and admitted in the MMORPG communities[citation needed]. A prominent aspect of RPGs is the immersion factor, or virtual reality, which is seen by critics as escapist[citation needed]. Finally, as most RPG levelling mechanics allow for getting stronger by repetitive fighting of weaker enemies for a long time, this is seen as discouraging risk taking or instilling a fear of losing in the gamer. In fact, most MMORPGs place a level range requirement for getting experience points, in which the lower the enemy's level is relative to the player's, the less experience is gained (until it reaches zero).

The First-person shooter is the other type of video game, with arguably the highest immersion factor, since the player "sees through the eyes of the character the player is controlling". The 1993 first-person shooter Doom, a game that Dylan Klebold and Eric Harris played a lot and mentioned in their suicide video, caused some activists and parents' groups to blame it (and other FPS games like it) for the shootings at Columbine High School. Critics of FPS games claim that the immersion factor is just too high, and that the U.S. armed forces uses them for training their soldiers.[citation needed]

Uninteresting and uncreative games

Some critics of film and literature look down on video gaming as an inferior form of entertainment.[9] The majority of criticism of video games from within the video-gaming community also relates to quality. This is probably because of the impression that earlier video games had either simple, linear story structures with very little plot or essentially no story whatsoever. A frequent counterargument is that this is like complaining that a game of football does not contain much plot or character development, and that although most video games contain a narrative, it serves only to propel the player's actions in and against a virtual world, which is not primarily based upon passively seeing and hearing. Another point of view compares video games to the movies, which during the silent era were also considered mere entertainment.

Other criticisms include unrealistic aspects of graphics or gameplay, games that are simply not fun to play, a perceived lack of games that appeal to women and girls, and a strong and increasing tendency of video game publishers to avoid risks and originality by only funding games which have very clear promise to succeed financially. For example, the use of violence in games is seen as a crutch for creativity; it is alleged that if a developer cannot invent an original, fun activity for the player, he will end up giving the player the time-honored task of shooting a monster, usually in a violent manner. In particular, there has been a perceived increase in:

  • sequels to, prequels to, and enhanced remakes of previously successful games.
  • games which use a licensed intellectual property (in the sense of a copyright and trademark portfolio related to a specific brand) from some other medium, often movies, comic books, television shows, or books;
  • games whose game play is more or less copied directly from previously published games that were successful. It is generally agreed that in the early days of video games there seemed to be an explosion of creativity with genuinely new types of game play appearing in some new game every month, and now a new type of game play is seen only a couple of times per year. The Grand Theft Auto series is one of the most notorious for having copy-cat games made (see GTA Clone).

It should be noted that problems with low creativity are also seen in the movie industry; many movies are based on TV shows, novels, or previous entries in series.

Publicized tragedies

Several tragedies believed to be caused by video games in recent decades have helped fuel controversy.

  • On April 20, 1999, American high school students Eric Harris and Dylan Klebold killed 13 people and themselves in the Columbine High School massacre. The pair had been fans of the Doom and Wolfenstein 3D video games, said their mothers.[citation needed]
  • In November 2001, 21-year-old American Shawn Woolley committed suicide after what his mother claimed was an addiction to Everquest.[10]
  • On June 7, 2003, 18-year-old American Devin Moore shot and killed three police officers after grabbing one of the officers' weapons following an arrest for the possession of a stolen vehicle. At trial, the defense claimed that Moore had been inspired by the video game Grand Theft Auto III.[11]
  • On June 25, 2003, two American step brothers, Joshua and William Buckner, aged 14 and 16, respectively, used a rifle to fire at vehicles on Interstate 40 in Tennessee, killing a 45-year-old man and a wounding a 19-year-old woman. The two shooters claimed to have been inspired by Grand Theft Auto III.[12]
  • In October 2004, a 41-year-old Chinese man named Qiu Chengwei stabbed 26-year-old Zhu Caoyuan to death over a dispute regarding the sale of a virtual weapon the two had jointly won in the game Legend of Mir 3.[13]
  • In August 2005, the four-month-old daughter of a South Korean couple died after being left unattended for five hours while her parents played World of Warcraft at an Internet cafe.[14]
  • In August 2005, a 28-year-old South Korean man died after playing Starcraft for 50 hours straight.[15]
  • In September 2007, a Chinese man in Guangzhou, China, died after playing Internet video games for three consecutive days in an Internet cafe.[16][17]

Counter-criticism by proponents of video games

The most common argument against video games is that they promote violence. A counter-argument commonly expressed in the video game community is that playing these games does not motivate players to actually commit acts of violence in reality; playing a "first person shooter" game does not cause most people to commit murder. A US Secret Service study found that only 12 percent of those involved in school shootings were attracted to violent video games, while 24 percent read violent books and 27 percent were attracted to violent movies.[18] An Australian study found that only children already predisposed to violence were affected by violent games. [19]

Many gamers accuse critics of overreacting and imagining effects. As with Fredric Wertham's widely publicized crusade against comic books in the 1950s, the association of video gaming with youth crime can be at best seen as a correlation; because a very high percentage of adolescents and young adults play video games (analogous to youth readership of comic books in the 1950s), it would not be surprising that these video games show up in the possession of young violent criminals as well.

Within the video game industry itself, there is not much self-criticism about excessive sexuality or violence, as it is generally agreed that video games are for a wide range of ages, as with movies and books, and are not always toys for children. In fact, there is considerable evidence that children actually represent a minority market, and the vast majority of game players are adults, whose much greater disposable income represents a vastly more attractive market to game developers. [citation needed] The industry also argues that video game publishers have as much right to explore adult-oriented, mature themes as do movie studios or book publishers. Some developers and publishers find some of this type of content distasteful and do not produce it, but in general there is not much agitation to set limits on adult content for the industry as a whole, beyond the presence of the ESRB rating system, which has come to be viewed by most people as a bad move for the industry.

A tongue-in-cheek parody of a GTA-clone was featured on a sketch on popular Adult Swim stop-motion sketch show Robot Chicken. The sketch, which is set out in the form of an ad, points out some exaggerated features that are commonly associated with violent video games, such at the ability for the protagonist to shoot his parents, urinate on homeless people, run people over with a school bus, and date-rape an intellectually disabled person. But at the end of the ad, a voice says, "Rated E for Everyone".

A similar parody was in season 8, episode 16 of MADtv, with a "Grand Theft Auto" game show, exaggerating all of the controversial features: Frequent killing (two of the contestants, portrayed by Bobby Lee and Frank Caliendo get "killed"), drugs, and prostitutes (though there was only one on the show), ending with an apology for the excessive violence in the sketch, and a reminder to go buy "Grand Theft Auto: Vice City".

Currently, some educators have begun to address "the controversy over the effects of violent gameplay on gamers" and have also discussed ways in which teachers might incorporate video games into their classrooms, as is the subject of the book Playing to Learn: Video Games in the Classroom written by a Ph.D. at Brock University.[20]

Video game legislation around the world

Argentina

In Argentina, federal legislation (Law No. 26.043) states that Manufacturers and/or importers of video games are required to display the warning "Overexposure is harmful to health" on the packaging in which such products are marketed. The rating "Suitable for all ages", "Suitable for persons aged 13 or over" or "Suitable for persons aged 18 or over", as applicable, must also be displayed.

Australia

In Australia video games are rated by the Office of Film and Literature Classification, which also rates other media. Unlike movies however, no R18+ or X18+ category exists for video games, and as such if they do not fit into the MA15+ category (suitable for 15 year olds and over), they are effectively banned. This means that games deemed unsuitable for 15 year olds are banned entirely from sale and distribution within the country, even for use by adults. This has been a point of much debate for many years now, as the video gaming community view this as restrictive and archaic. Recently the Victorian government has announced plans to try and get an R18+ category introduced. A comprehensive list of games that have been banned in Australia can be found at Refused Classification. The argument for' states, that adults are allowed to see and hear whatever they like. Much of the problem seems to be caused by the outdated perception that video games are only targeted at children.

In 2002, Australia banned Grand Theft Auto III for its actions against virtual prostitutes; the game was later reinstated when this action was removed. Similarly, Grand Theft Auto: San Andreas was banned in July 2005 following the revelation that sex scenes were included in the content files on the game's disk. Ordinarily, one could not access these scenes, but third party modification, known as the Hot Coffee mod, allowed the player to access these scenes within the game itself. The inclusion of the scenes on the game disk took the game outside the MA15+ category. The MA15+ rating was re-instated after a modified version was released by Rockstar Games, omitting the content files for the sex scenes. In 2005 the game 50 Cent: Bulletproof was banned for encouraging gang violence (a version without the game's Arcade Mode and excessive gore, and with an automatic Game Over for killing innocents was later submitted and given an MA15+ rating), and Marc Ecko's Getting Up: Contents Under Pressure was also banned for glorifying illegal graffiti tagging. Reservoir Dogs was banned because the Australian government disliked the fact that the player was able to shoot the heads off of hostages during a bank heist.

Two other games banned in Australia are the highly violent (and controversial) Postal and Postal² from Running With Scissors.

Canada

Canada (including French-speaking Quebec) uses the same ESRB rating system as the United States. However, in British Columbia and Ontario, their respective provincial governments re-rated the video games Soldier of Fortune and Manhunt as R (Canadian film rating), which unlike the United States' R rating, these games are restricted to those 18 and over for their depictions of graphic violence.[21]

China

Through new laws the Chinese government has said it plans to restrict gamers to three hours of consecutive play, using a “fatigue technique” in games. Children and teenagers are strongly encouraged to play online games no more than 3 hours per day through this method. After 3 hours their character abilities will be limited. Gamers who spend more than five hours will have the abilities of their in-game character severely limited. Players will be forced to take a five-hour break before they can return to a game with the character back to full capacity. In some cases further playing is locked down through their IP identification number or account with the online game vendor. The operators face little choice as they need government approval to offer online gaming. [6]

The MMO genre of games is big business in China since subscription based games avoid software piracy, and most gamers use Internet cafes as they do not own a personal computer. The company that runs the popular World of Warcraft in China, The9, is listed on the NASDAQ market exchange so they must release an annual report which includes much information on how MMORPGs work in China. For a somewhat abbreviated version there is an article and summary of their report. [7]

China has also banned certain video games for their content. Foreign Internet games are subject to content examinations by the Ministry of Culture before being allowed to enter the Chinese market. Games such as Hearts of Iron, I.G.I.-2: Covert Strike,[22] and Command & Conquer: Generals - Zero Hour have all been banned for offenses such as "distorting history and damaging China's sovereignty and territorial integrity" and "smearing the image of China and the Chinese army".[23]

Germany

In Germany, video games, as with other media, are subject to censorship, or "decency standards", that are strict by the standards of other European nations. For video games there is the index, which is a list of video games, movies and other media considered having bad influence on children and therefore unsuited for anyone under 18. Articles not suited for anyone under 18 cannot be easily sold through mail order in Germany. There are a few specialized companies that sell such games, but require a photocopy of the buyers' ID card as age verification, and the package is only handed over to the buyer personally. Certain institutions can request that a game be examined by the BPjM (Bundesprüfstelle für jugendgefährdende Medien). In some cases it is then placed on the index, usually because it is deemed to glorify violence, at which point it becomes illegal to advertise the games or even review them in a not age restricted medium, display them on store shelves, or sell them to anyone under 18. This of course dramatically impacts sales, so most video game companies selling games into Germany elect to create a special German version that narrowly avoids the index by changing the graphics. Instead of red blood coming out of a wound, green blood is shown, implying that aliens are being killed and not humans; or gears and springs are shown coming out of the wound, implying that the victims are robots. For example, the Contra series, known as Probotector in Europe, repeatedly replaced the heroes and many enemies throughout the series with robots. In Half-Life, the marines that are fought by the player are replaced by robots. The scientists also cannot be killed in Half-Life, they just sit down and shake their heads.

The problem with the index is that games cannot be examined by the BPjM prior to their release, even if requested by the manufacturers, as that would be considered censorship by German standards, which is clearly illegal by the German constitution[24]. However, this has led to many publishers thinking with "scissors in their hands" and removing more content than would have been necessary.

Recently, the index has become a little redundant regarding video games, as the USK's (unabhängige Selbstkontrolle = independent Selfcontrol) ratings have been made obligatory and only games that did not receive a rating can be placed on "the index". Before 2003-04-01 these ratings had been merely suggestions for gamers and the index was the only way to control sales. Nowadays violent games which received an 18+ rating can be sold openly in stores, but the stores are responsible for checking the buyers' age. The self censorship described above has also decreased because of that. Companies still employ it because a 16+ rating can improve sales, but it is not as excessive as it used to be.

Moreover, because of Germany's law banning public displays of Nazism and the swastika[25], some games have been banned for using these symbols, even though the rationale behind their use is clearly critical of the Nazi philosophy. Games such as Wolfenstein 3D or Commandos: Behind Enemy Lines, which involves Allied soldiers on missions to kill Nazi soldiers, are banned, and such software often reminds the player of its illegality in Germany. Although a censored version of Return to Castle Wolfenstein was released in Germany, the original Wolfenstein 3D remains illegal. It should be noted that confiscations of video games based on this law are not common, and most of the confiscated games are openly racist homebrews like KZ Manager.

The display of Nazi symbols in an accurate historical context is permitted nevertheless. This applies especially to World War II movies, which are classified as art and thus exempt from this ban. Video games however are denied being art. There are few World War II video games that are deemed to be historically accurate, but the backgrounds of titles such as Medal of Honor: Allied Assault, Call of Duty and Commandos: Beyond The Call of Duty do operate on a historically true background, even if the stories central to the games are exaggerated or fictional for purposes of entertainment. Nonetheless, the symbols were removed, although all other references to the Nazis were kept.

In September 2006, due to its graphic violence, the Unterhaltungssoftware Selbstkontrolle has refused to rate the Xbox 360 game Dead Rising. Microsoft does not allow unrated games to be published for the Xbox 360, effectively halting the production of a German version of the game. The game is available as an import to players of legal age. The same fate occurred to Gears of War as well as Crackdown.[8]

Greece

In July 2002, the Greek Parliament passed Greek Law Number 3037, entirely outlawing electronic gaming. This controversial law has been frowned upon, not only in Greece, but elsewhere in Europe and in the United States, and petitions were made against it. In December 2003 it was restricted to only affect Internet cafes in accordance with a letter from the European Union.

Italy

In Italy some sporadic attempts of video games censorship and/or banning have been made in the past. The game Carmageddon was censored when first released, showing zombies instead of people and green blood. This censorship was not applied to the sequels, and apparently even the first game was re-released into its original form after some time; When Resident Evil 2 was released in 1998, it was banned from stores after a protest made by a group of conservative mothers, but it reappeared after few days following the sentence of a judge. In November 2006 Italian politicians inaccurately attacked Rule of Rose for alleged violence against children perpetrated by the player[26].

Japan

Gory games are tolerated, as demonstrated in the Japanese born game series Biohazard (known as Resident Evil outside of Japan), Devil May Cry, God Hand, Samurai Spirits (also known as Samurai Shodown, which was notably censored in the US), and Dead Rising (although Dead Rising was made with U.S. audiences in mind). However, games in which depictions of violence and gore are deemed unnecessary, extravagant, and unethical are censored, such as Mortal Kombat. Consequently, Japanese critics tend to focus instead on the pornography found in some adult Japanese computer games (which have generally not been released outside of Japan). Since 2002, a non-governmental organization CERO is reviewing games and issuing an age recommendation for all products that have been submitted.

Violently pornographic games came to national attention in Japan in 1986 with the release by dB-soft of 177, a game where the player takes the role of a rapist. (The game's title originates from the number of the Japanese law criminalizing rape.) 177 was not actually the first game designed around this premise, but it was unusually explicit for that time. The game caused debate in the Japanese parliament and was eventually recalled and re-released with the most controversial scenes removed. In 1992 the pornographic game industry formed the "Ethics Organization for Computer Software", setting industry guidelines for acceptable content and packaging. Those games deemed inappropriate by this organization for minors are released only to people 18 years or older.

See also bishojo game and hentai game.

New Zealand

The relevant law for New Zealand is the Films, Videos, and Publications Classification Act 1993. Apart from age restrictions, a publication can be declared objectionable:

For the purposes of this Act, a publication is objectionable if it

describes, depicts, expresses, or otherwise deals with matters such as sex, horror, crime, cruelty, or violence in such a manner that the availability of

the publication is likely to be injurious to the public good.[27]

Objectionable publications can be seized any time by an Inspector from the Department of Internal Affairs, a Customs officer or a member of the police,[28] and mere possession is an offence, punishable with up to five years imprisonment for an individual.[29] Supply, distribution, display, or exhibition to any other person, or possession for this purpose, can be punished with up to ten years in jail under certain conditions.[30]

Manhunt, Reservoir Dogs (video game) and Postal² were declared objectionable under this law.

Poland

Poland, just like the rest of Europe (except for Germany), is using Pan European Game Information (PEGI) rating system. In early 2006, it was announced that there will be a rating system unique to Poland created.[31] Law project probably will be presented with the end of 2007.[32] Additionally, former Polish Minister of Education Roman Giertych stated that his “No tolerance for violence in school” ("Zero tolerancji dla przemocy w szkole") project will also apply as a ban on distributing violent video games.[33] The project has been suspended by his successor, Ryszard Legutko, on August 14, 2007.

South Korea

Video game violence is similarly controversial in South Korea, and similar "no blood" regulations apply. South Korea also regularly bans games that depict North Korea and South Korea at war, or that demonize North Koreans. Ghost Recon 2 and Mercenaries: Playground of Destruction have been banned for these reasons. Splinter Cell: Chaos Theory was also banned in South Korea due to the destruction of the South Korean capital Seoul in the game. However, the ban was recently lifted in late 2006.

United Kingdom

The introduction of controversial games featuring photo-realistic images, such as Mortal Kombat and Night Trap, led to calls from the tabloid press for games to fall under the Video Recordings Act. The UK games publisher trade body ELSPA responded by introducing a voluntary age rating system in 1994. The ELSPA ratings were succeeded by the pan-European ratings system, PEGI, in 2003. However, although games are generally exempt from the Video Recordings Act, those depicting sexual content, or gross violence towards people or animals, must still be submitted to the BBFC for consideration. BBFC ratings are legally binding, and British law imposes stiff penalties on retailers who sell to under-aged customers.

Carmageddon, in which the game play involved mowing down innocent pedestrians, was the first game to be refused classification in 1997 (effectively banning it). The game's publisher, SCI, had a modified version created in which the pedestrians in question were replaced by green-blooded zombies, which completed a successful appeal against the BBFC to overturn their original decision. The uncensored, unmodified version of Carmageddon was later released under an 18-certificate.

In 2002 the Io Interactive game Hitman 2: Silent Assassin was withdrawn by a number of retailers due to religious sensitivities.[9] The area in question involved a Sikh sect that were depicted as terrorists involved in arms smuggling and assassination. It also involved a section that many Sikhs believed to closely resemble the 1984 massacre at the Amritsar temple.

In 2004, the parents of a murdered 14-year-old boy blamed the game Manhunt as having been "connected" to the murder (It was later found not to be, as the game was found in the victim's home, rather than the killer's.) [10]; however, Leicestershire police "did not uncover any connections to the computer game." [11] The accusations prompted some retailers to remove the game from their shelves [12]. However following this incident the sales of the game rose due to the free publicity from newspaper headlines. The sequel to the game, released in 2007, was banned in the UK by the BBFC [13].

In June 2007 The PS3 game Resistance: Fall of Man was criticized for the use of Manchester cathedral as one of the games' backdrops. Sony, the publisher of the game, responded by saying "Sony Computer Entertainment Europe is aware of the concerns expressed by the Bishop of Manchester and the cathedral authorities... and we naturally take the concerns very seriously. Resistance: Fall of Man is a fantasy science fiction game and is not based on reality. We believe we have sought and received all permissions necessary for the creation of the game."[8]

United States

In the United States, the ESRB ratings system was established in 1994 as the video game equivalent to the MPAA film rating system. The ESRB was created as an industry response to criticism from politicians, notably Senator Joe Lieberman and Herb Kohl, over the easy availability of violent video games such as Doom and Mortal Kombat to children, and over the resulting alleged corruption of public morality. At the time, some politicians who lent their voice to this cause threatened legislation relating to video game violence, essentially saying to the video game industry that if they did not do something, politicians would. Nearly all video games are now rated with ESRB ratings, which are primarily intended to inform parents about the content of the games that their children have purchased or want to purchase.

Senator Lieberman stated in 2002 that in his opinion, the video game industry's rating system had become the best rating system of any medium, including the film industry. However, many video game players have criticized him, citing his work as too broad and unaware of the industry as a whole. The ESRB itself has, on numerous occasions, blamed any continued problems with video games on parents. It boasts an extremely high approval rating on its ratings, and claim that the labels are there and are properly used. It says that parents need to be more aware of what their children are buying and what they are buying for their children.

In December 2004, Hal Halpin, the president of the retail trade association announced that all IEMA member companies - which included every major retailer of computer and video games, including such notable names as Wal-Mart - would now have policies to check the identification of young purchasers of games rated "Mature" to ensure that the purchaser is at least 17 years old, as recommended by the "Mature" rating. The association also required its members to post ESRB signage in every store and begin training retail clerks about the ratings system in order to help parents understand the process more thoroughly.

From time to time, local officials attempt to restrict the playing or selling of violent video games. Predictably, the ESA (representing video game publishers) and the IEMA (representing game retailers) oppose the legislation and have been, to-date, victorious in overturning each bill passed. For example, the city of Indianapolis, Indiana in 2000 passed an ordinance barring children from playing arcade games with graphic violence unless parental consent was given. It was generally thought that this law was intended to target the game The House of the Dead, in which players use plastic guns to shoot at the game screen in order to kill zombies that try to kill the player. The ordinance was struck down at the appellate Federal court level, on the grounds that in the United States, video games enjoy some measure of First Amendment free speech protection because they contain real expression of ideas, and children have constitutional rights before the age of 18, and given this, the city did not demonstrate an overriding public interest in passing the ban. Recently, Illinois governor Rod Blagojevich passed a law banning the sale of "violent or sexually explicit" video games to minors under the age of 18. The new law would have taken effect January 1, 2006, but was struck down by District Court judge Matthew Kennelly. As Kennelly so concisely put it: "In this country, the state lacks the authority to ban protected speech on the ground that it affects the listener's or observer's thoughts and attitudes." In doing so, the Judge confirmed yet again that video games are protected under the First Amendment and deserve treatment no different than film and literature. Illinois was forced to pay the ESRB legal fees, approximately 1 million dollars. About three months later, similar laws were passed by Michigan governor Jennifer Granholm and California governor Arnold Schwarzenegger. The California law, as California Assembly Bills 1792 & 1793, was sponsored by Leland Yee, the Speaker pro Tem of the Assembly and a child psychologist. The laws were deemed unconstitutional by Judge Ronald Whyte on December 21st, 2005; preventing it from going into effect on January 1st, 2006.

On 2005-11-29, Senators Hillary Clinton, Joe Lieberman and Evan Bayh introduced the Family Entertainment Protection Act to much criticism. The act was intended to protect children from inappropriate content found in video games. It has not passed through the Senate. Similar bills introduced at state level were found to be unconstitutional.

It should be noted that a large reason that such legislation described above has never been enforced in the United States is because such legislation has been unanimously ruled unconstitutional in US courts. Judges the nation over agree that, if nothing else, video games are a fine art, and thus are protected by the First Amendment to the United States Constitution's guarantee of freedom of press (press instead of speech because video game files are more long-term than pure oral words). In response to this, some proponents of video game liberty are starting to use much cruder ways of expressing their belief. Some even consider Lieberman's and Kohl's threats of legislation if the ESRB was not formed to be completely empty threats, and, ultimately, that the government should "just go shove it."

List of video games considered controversial

This lists video games considered controversial based on specific types of content deemed offensive, especially by the censorship crowd.

Crime and Violence

These games have been the subject of controversy mainly due to depictions of violence, bloodshed, and criminal acts.

  • 25 to Life (for violence against law enforcement officers and the use of human shields)
  • Bully (For violence against children and was referred to by some as a "Columbine Simulator." )
  • Carmageddon (a racing game centered around driving through and killing crowds of pedestrians, in order to score points)
  • Commando Libya (execution of prisoners as a bonus level)
  • Conker's Bad Fur Day and Conker: Live and Reloaded (for graphic violence, sexual content, strong graphic language, mature humor, and alcohol usage)
  • Custer's Revenge (for violent, sexual racism; the player must guide General Custer, sporting a large erection, to rape a bound Native American woman)
  • Cannon Fodder (original packaging artwork featured a poppy plant, a reference to the UK dead during World War I)
  • Doom, Doom II: Hell on Earth, Final Doom, and Doom 3 (for extreme graphic violence and satanic themes)
  • Duke Nukem 3D (for graphic violence, exotic dancing and negative portrayal of women)
  • Dead Rising (extreme blood and gore through use of blunt objects and various weapons, profane language, and alcohol use)
  • Death Race (arcade game with goal of killing pedestrians with cars)
  • Ethnic Cleansing (for neo-Nazi propaganda, racism and depiction of crimes against humanity)
  • F.E.A.R. (intense graphic violence, disturbing content.)
  • Firebug (goal is to burn down a building)
  • The Getaway (for being the first videogame to contain the word fuck without censoring or substitutes and brutal scenes)
  • GoldenEye 007 (for graphic although bloodless violence and disturbing deaths)
  • Grand Theft Auto Series (for intense violence, sexual content, drug use, strong language, strong sexual themes, carjacking, negative portrayal of ethnic groups (specifically Cubans and Haitians in Vice City) and the Hot Coffee Mod (San Andreas only))
  • GUN (for extreme graphic violence in gameplay and cut-scenes, strong language, alcohol usage during gameplay and recovering your health, depictions of Native Americans, and sexual themes that involved women in different clothing)
  • God of War (for extreme violence, sexual interaction, and large amounts of blood and gore)
  • I Have No Mouth, and I Must Scream (depiction of the Holocaust)
  • Kakuto Chojin (pulled from release internationally due to the offensive use of Muslim chants in background music)
  • Kingpin: Life of Crime (first high profile first-person shooter to be released after the Columbine High School massacre)
  • Killer7 (for graphic violence and sexuality)[34]
  • Manhunt (for extreme graphic violence and dealing with the taboo subject of snuff films). The sequel, Manhunt 2 was banned in the UK and Nintendo and Sony refused to license the game in the U.S. due to the ESRB giving at first Manhunt 2 the AO rating that it may receive for heaping amounts of extreme violence. (As of August 2007, Manhunt 2 has been re-rated as M and has been cleared for release.)
  • Mortal Kombat series (for extreme graphic violence and gore while fighting your opponent)
  • NARC (for heavy violence and drug use by law enforcement)
  • Night Trap (for alleged violence towards women and sexual themes all in which were live action)
  • Nightmare Creatures (for violence and dark images)
  • Postal² (for extreme graphic violence)
  • The Punisher (for strong language, extreme violence, use of human shields, and extremely graphic depictions of brutal torture techniques used for interrogation)
  • Redneck Rampage (for stereotyped depiction of Southern Americans)
  • Perfect Dark (for language, more violence than its predecessor GoldenEye 007 and the inclusion of a feature called PerfectHead, which was quickly scrapped due to poor media coverage)
  • Primal Rage (for extreme violence, crude images, and negative images of the human race)
  • Pyro 2 (for arson and destruction of government buildings)
  • Reservoir Dogs (for violence against law enforcement officers, use of human shields, strong language, and the ability to torture hostages)
  • Resident Evil series (for rather disturbing graphic violence and scary images)
  • Rule of Rose (erotic undertones involving a cast of female minors)
  • Saints Row (for graphic violence, strong language and gang-related themes)
  • Scarface: The World is Yours (for extreme graphic violence and strong graphic language in gameplay and cut-scenes )
  • Shin Megami Tensei III: Nocturne (For violence, dark images, language and strong satanic themes; however, Japan's CERO rated it All Ages and Europe's PEGI rated it 12+)
  • Silent Hill (for graphic violence and very disturbing imagery)
  • Soldier of Fortune and Soldier of Fortune II: Double Helix (For advanced graphic innovation in the depiction of decapitations, use of controversial location settings, and allegations of perceived cultural insensitivity)
  • Spawn: Armageddon (for violence, blood, gore, strong language, and satanic themes)
  • Thrill Kill (for extreme graphic violence, BDSM references and minor nudity, although it was not officially released)
  • True Crime: Streets of LA (for violence, extreme shoot-outs on streets and missions, strong language, and S&M)
  • True Crime: New York City (for violence, extreme shoot-outs on streets and missions, strong language, use of drugs, and racial slurs)
  • Twisted Metal: Black (for extreme graphic violence in cut-scenes only)
  • Turok: Dinosaur Hunter (graphic violence)
  • The Warriors (Excessive brutal Violence, sexual themes, large amounts of strong language throughout and drug use to refill the player's health named "flash".)
  • Unreal tournament series (extreme graphic violence)
  • Wolfenstein 3-D and Return to Castle Wolfenstein (for violence and constant references to Nazi Germany)
  • Waxworks (extreme graphic violence and gore)
  • The Xenosaga series (for paedophile reference in Episode 1 and extreme violence see for example the controversy caused by one of the recurring characters.)

Adult content

These games have been the subject of controversy mainly due to sexual themes, graphic nudity, obscene language, crude humor, or drug use.

  • Beat Em and Eat Em (Bold sexual nature)
  • BMX XXX (nudity; the PS2 American version was censored at Sony's demand.)
  • Conker's Bad Fur Day/Conker: Live and Reloaded]] (profanity, scatological humour)
  • Crash Twinsanity (features a scene in which a character passes through what appears to be a strip club, and exclaims, "Are those real?!?". Only the outside of the building is shown through the whole scene, however.)
  • Custer's Revenge (1980s video game with "rape" goal)
  • Dead or Alive Xtreme Beach Volleyball (alleged exploitative and overtly sexualized display of the Dead or Alive series' female cast)
  • Duke Nukem 3D (player can pay strippers to dance and reveal breasts)
  • Fahrenheit (because of some strong sexual content, the game was cut in the United States and released as Indigo Prophecy)
  • Final Fantasy VI (formerly Final Fantasy III in the US) (Japanese version included minor nudity and was reformed through U.S. transport)
  • Gals Panic (a Qix-like game where players uncover images of scantily clad or semi-nude models)
  • Gotcha (controls look similar to breasts)
  • H-games (H-items are animated pornographic items)
  • Grand Theft Auto: San Andreas (a mini-game of simulated intercourse was left in the game's programming but disabled: See Hot Coffee)
  • GUN (for sexual themes/humor during gameplay and cut-scenes)
  • The Guy Game (for revealing the breasts of an underaged female)
  • Kingpin: Life of Crime (profanity)
  • Leisure Suit Larry series (goal of game is to "score"; constant sexual humor and dialogue)
  • Leisure Suit Larry: Magna Cum Laude (for strong sexual content, nudity, alcohol usage, and strong language)
  • NARC (Presence of "adult book shops" and prostitute non-combatants as background scenery in one stage, drugs are present throughout that are confiscated by police as evidence)
  • Night Trap (vampire-themed brutality and non-graphic voyeurism)
  • Panty Raider (players fire green goo at female characters, dissolving their outer clothing and photographing them for aliens)
  • Phantasmagoria series (graphic rape scene)
  • Playboy: The Mansion (sexual)
  • Scarface: The World is Yours (graphic profanity during gameplay while pressing the circle button, adult-themed cut-scenes, explicit discussion of sexual humor while talking to someone or oneself, and selling grams (drugs) to get money)
  • Thrill Kill (an unreleased title that contained graphic, brutal nature and sexual themes)

Social issues

These games have been the subject of controversy due to recent or historical events and precedents that make a game potentially inappropriate.

Specific examples

Video games that depict or reference spanking

  • Backyard Wrestling 2, one of the created female wrestlers says "Ooh, somebody needs a spanking."
  • In Codename: Kids Next Door Operation: V.I.D.E.O.G.A.M.E. two of the missions are based around a spanking vampire named Count Spankulot. The missions are named S.P.A.N.K.-H.A.P.P.Y. and S.P.A.N.K.A.R.I.F.I.C.
  • In Crash Twinsanity, Crash Bandicoot is spanked by Doctor Neo Cortex. This only occurs if the player stops during one specific mission, which results in a variety of scenes such as this.
  • In Earthbound, the main character Ness gets a letter from his next door neighbor Pokey which reads "Come and get me, loser! Spankity spankity spankity!"
  • Final Fantasy VIII is an RPG for Sony Playstation. There is a short spanking scene, a mother spanking her son for trying to take money from the main character. She scolds him, then bends him over and whacks his bottom twice, and he cries, "WAAAAH!" Later, he and his siblings/friends talk about grabbing the badguy and giving him a great big spanking.
  • Leisure Suit Larry features a spanking scene.
  • God Hand (Playstation 2) allows the player to OTK spank non-player characters. This short film advertising the "God Hand" videogame shows a live action dramatization of the in game spanking. Further information about this game can be found here. (clip)
  • Outlaw Golf is a golf game for the Xbox. The golf game features a system where players can improve your game by spanking your sexy stripper-like caddies when players earn enough tokens.
  • Persona Other RPG Quotes: "Maggie's so evil! She deserves a spanking!" -Mary
  • Riviera: The Promised Land (Gameboy Advance; RPG) contains a threatened spanking during the second chapter. A female vampire informs the archer girl, Lina, that if she is going to steal from her, she should be ready for a spanking. The player has the option of responding "You're on your own, Lina!" (losing 2 trust and 1 mood points) or "You're too old for that" (no change); however, regardless of choice, no spanking takes place: only the dialogue is affected. Notably, if the second option is chosen, Lina's friend and roommate, Fia, suggests it might be good for her.
  • Shining in the Darkness is a video game for the Sega Genesis. This is the prequel to the Shining Force series of RPGs (system ?) noted for their cartoon-like animated style. The spanking sequence takes place roughly half way through the game, during an intermission in the game play. Pyra Myst, an elf girl who is the player's companion, encounters her mother at the tavern. Mrs. Myst is upset at Pyra because she has run away to go adventuring with the player. She grabs her daughter, holds her bent over in one arm, and begins spanking her. During her punishment, Pyra explains that she left home because the player really needed Pyra's help on his quest. Mrs. Myst asks the player to confirm this. If the answer is yes, she sets Pyra down, forgives her, and the game continues. If the answer is no, she will continue to spank Pyra repeatedly until the player finally answers in the affirmative. No reference is made to this scene throughout the rest of the game. (image)
  • Star Wars:Knights of the Old Republic is an RPG for the Xbox and PC. If players create a female character in the beginning of the game, players can become romantically involved with a character named Carth. If players choose to use flirting dialogue on Carth in a certain part of the game, Carth threatens to put players over his knee.
  • In Tales of Symphonia an RPG for the GameCube, there's a short scene near the beginning. Party member Raine, a schoolteacher, gives her younger brother (and the game's black mage) Genis a spanking for ducking out of class and entering a temple infested with monsters. She gives him at least two whacks and then turns to Lloyd (the player's main character) and says "You're next!" But instead of giving Lloyd a spanking, she drop-kicks him. (clip)
  • In various games of the WWE Smackdown series (Shut Your Mouth, Here Comes The Pain, Smackdown vs. RAW, Smackdown vs. RAW 2006, and Smackdown vs. RAW 2007), all contain a move called 'Hips Struck' in which the attacker assigned the move will place the opponent on their knee and spank him/her. In Smackdown vs. RAW and Smackdown! vs RAW 2006, there is a minigame that is centered around this move.
  • In WWF Attitude for the Playstation, a created female voice option says, "I see your blisters have all popped, come here for another spanking," "I'm the discipline your mother should have been," "When I whip you ...", and another one in which she mentions spanking.

Video games that depict or reference urination

  • Call of Duty Several games in the series depict the player sneaking up and killing urinating German soldiers.
  • Canis Canem Edit/Bully The player is able to urinate in the school bathrooms.
  • Conker's Bad Fur Day/Conker: Live and Reloaded In order to defeat fire demons, Conker must drink a large amount of alcohol and then urinate on them to put out their flames.
  • Duke Nukem 3D allows use of the urinals and toilets in the game.
  • Fahrenheit At various points urination can be used to relax player characters.
  • Final Fantasy IX features a scene in which Zidane and Vivi indulge in some "male-bonding" involving urination. The caption "tinkle-tinkle" appears, and Zidane remarks that it feels good to "let yourself go under the stars".
  • Several of the Leisure Suit Larry games (including the most recent, Magna Cum Laude) feature the ability to both urinate (usually in bathrooms, sometimes in other places as well) and defecate (only in bathrooms).
  • GoldenEye 007 Second mission begins in a bathroom where enemies are using urinals and toilets.
  • GUN Occasionally you can find people urinating behind or by the side of buildings in Dodge City.
  • In Medal of Honor and Medal of Honor: Underground, the enemies can often be seen in the position of urination, however no traces of urine itself can be seen. Also in Medal of Honor: Frontline, if the player comes by a toilet, a flushing sound can be heard and when the door is opened the player is encountered by an enemy.
  • In Metal Gear Solid, Hal Emmerich (Otacon) wets his pants when Solid Snake enters his laboratory, frightened that he will be killed.
  • In Metal Gear Solid 2: Sons of Liberty, there is a guard urinating off of a building, leaving him vulnerable for a kill. You can actually stand under the stream and watch it come down on you in first person view.
  • Okami During fighting the player may urinate on enemies, and be rewarded with rare Demon fangs.
  • In Overlord, one can send ones minions over beer mugs, whereafter the minion becomes intoxicated, turns away from the camera, and urinates.
  • Postal² The player is able to urinate on anything in the game.
  • Primal Rage In this fighting game one of the character's "Fatality" involves him urinating on his enemy, dissolving him to the bones.
  • Redneck Rampage players can urinate or defecate in toilets for health benefits, or "take a quick pee" anywhere for a smaller health boost at any time, once a level.
  • Resident Evil 4 In the intro of the game one of the Eurpeon Police Officers stops the SUV and gets out to urinate.
  • Scarface: The World Is Yours The player can urinate in garbage disposals to recover his health.
  • Soldier of Fortune first mission, when creeping into the subway toilets a guard is seen urinating against the wall, it is possible to shoot his penis off whilst in the act of urinating, this was used to showcase the game's damage engine.
  • In South Park, players can urinate on snowballs and use them as weapons.
  • In Tom Clancy's Splinter Cell, one mission features the player sneaking up behind a man and grabbing him for interrogation in a parking garage. The man goes in the shadows and urinates on the wall; however, it is not graphic and night vision reveals that the man's penis cannot be seen (he only has his hands near his stomach).
  • Stubbs The Zombie in Rebel Without A Pulse At one point the player urinates into the water supply for the city of Punchbowl.
  • The Haunting Starring Polterguy features two children (a male and a female) who wet their pants when Polterguy scares them.
  • True Crime: Streets of LA cutscene where a Russian Mafia goon is urinating, and lead character Nick Kang kicks him in the back while doing so. Once kicked, Kang says "You have the right to soak in your own urine".
  • Hitman 2: Silent Assassin cutscene showing a postman urinating in the bushes, you can sneak up behind him while he is urinating and take his clothes.

Other

  • Dead Rising (players can drink wine to restore their health)
  • Firebug (goal is to burn down a building)
  • GUN (players can drink alcohol to recover their health)
  • Left Behind: Eternal Forces: Religious RTS game based on the Left Behind Book series.
  • Scarface: The World Is Yours (the player character can recover his health by killing an amount of enemies in "rage mode")
  • The Warriors (Violence and drug use to refill the player's health.)
  • Tony Hawk's Underground 2 (Grinding on a stone hand to make it show the middle finger; character Eric Sparrow wets his pants when he is scared by Bam Margera, who has a chainsaw and is wearing a mask.)
  • Ehrgeiz the player gives alcoholic beverages to the blacksmith to upgrade his/her weapons
  • Final Fight players can find alcoholic beverages to restore their health.
  • Resistance: Fall of Man was criticized by the Church of England for using the Manchester Cathedral as a setting in one of the levels without permission (it was also controversial because of Manchester's high rate of gun violence).

See also

References

  1. ^ "ype=RSS&rpc=452&sp=true Addiction experts say video games not an addiction", Reuters, June 25, 2007. Retrieved on June 27, 2007.
  2. ^ Bushman, Brad. "Media Violence and the American Public: Scientific Facts Versus Media Misinformation" (pdf). Retrieved 2007-07-10. {{cite web}}: Unknown parameter |coauthors= ignored (|author= suggested) (help)
  3. ^ American Psychological Association. "Violent Video Games - Psychologists Help Protect Children from Harmful Effects".
  4. ^ Anderson, Craig A. (October 2003). "Violent Video Games: Myths, Facts, and Unanswered Questions". American Psychological Association. {{cite web}}: Check date values in: |date= (help); Cite has empty unknown parameters: |curly= and |coauthors= (help)
  5. ^ Freedman, Jonathan L. (2002). Media violence and its effect on aggression: assessing the scientific evidence. Toronto: University of Toronto Press. ISBN 0802084257.
  6. ^ Block JJ, Crain BR (2007). "Omissions and errors in "media violence and the American public."". The American psychologist. 62 (3): 252–3. doi:10.1037/0003-066X.62.3.252. PMID 17469907.
  7. ^ This refers to the modern games in the Castlevania series. The earlier games removed religious references.
  8. ^ Brown, Paul (August 14, 2004). "Microsoft pays dear for insults through ignorance". The Guardian. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  9. ^ Choi, Dan (2005-11-30). "Ebert: video games inherently inferior to film and literature". Joystiq. Retrieved 2007-03-01. {{cite web}}: Check date values in: |date= (help); Cite has empty unknown parameters: |month= and |coauthors= (help)
  10. ^ "Addicted: Suicide Over Everquest?". CBS News. 2002-09-18. {{cite web}}: Cite has empty unknown parameter: |coauthors= (help)
  11. ^ "Can A Video Game Lead To Murder?". CBS News. 2005-06-19.
  12. ^ Calvert, Justin (2003-09-22). "Families sue over GTAIII-inspired shooting". GameSpot.
  13. ^ Cao Li (2005-06-08). "Death sentence for online gamer". China Daily.
  14. ^ "Infant Daughter Dies as Parents Play Online Game". Digital Chosunilbo. 2005-06-14. {{cite web}}: Cite has empty unknown parameter: |coauthors= (help)
  15. ^ "S Korean dies after games session". BBC News. 2005-08-10.
  16. ^ http://www.reuters.com/article/internetNews/idUST16999720070917
  17. ^ http://afp.google.com/article/ALeqM5jqk8JRfUHaxa41woygy6G0TAXeRg
  18. ^ Vossekuil, Bryan (May 2002). "Safe School Initiative Final Report" (PDF). U.S. Secret Service and U.S. Department of Education. p. 26. {{cite web}}: Cite has empty unknown parameter: |1= (help); Unknown parameter |coauthors= ignored (|author= suggested) (help)
  19. ^ "Study: Kids Unaffected by Violent Games". Wired. April 2 2007. {{cite web}}: Check date values in: |date= (help)
  20. ^ Associate Professor David Hutchison, "Video Games in Schools? Some Practical Advice for Teachers and Students," Game Informer 173 (September, 2007): 60.
  21. ^ http://www.cbc.ca/canada/story/2004/03/04/manhunt040304.html
  22. ^ "Computer game cracked down on for discrediting China's image". Xinhua. 2004-03-19.
  23. ^ "Swedish video game banned for harming China's sovereignty". Xinhua. 2004-05-29.
  24. ^ GG Art 5
  25. ^ StGB §86a
  26. ^ McCauley, Dennis (2006-11-25). "European Commission Official Slams Italian Pol For Ill-informed Game Attack". GamePolitics.com. Retrieved 2006-11-26. {{cite web}}: Check date values in: |date= (help); Cite has empty unknown parameters: |month= and |coauthors= (help)
  27. ^ Sector 3
  28. ^ Sector 108
  29. ^ Sector 131
  30. ^ Sector 124
  31. ^ Banski, Zbigniew (February 2006). "Wstepniak - Pobudka!". CD-Action (in Polish) (issue 112): p. 4. ISSN 1426-2916. {{cite journal}}: |issue= has extra text (help); |pages= has extra text (help); Unknown parameter |coauthors= ignored (|author= suggested) (help)
  32. ^ Smuggler (February 2007). "Polak potrafi?". CD-Action (in Polish) (issue 135): p. 48. ISSN 1426-2916. {{cite journal}}: |issue= has extra text (help); |pages= has extra text (help)
  33. ^ Polska Agencja Prasowa (2006-12-22). "Bez przemocy w grach" (PDF) (in Polish). Metropol Polska. p. 2. {{cite news}}: Check date values in: |date= (help); Cite has empty unknown parameter: |coauthors= (help)
  34. ^ Casamassina, Matt (2005-08-05). "ESRB Adversary and Lawyer Targets Killer 7". IGN. Retrieved 2006-09-07.

Rating systems

Legislation

Viewpoints of the video game controversy

Proponents of video game censorship

Proponents of video game caution, but not censorship

Neutral

Opponents of video game censorship