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Furtherfield

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Furtherfield.org is an artist-led online community, arts organisation and online magazine. It creates and supports global participatory projects with networks of artists, theorists and activists.[1] and offers "a chance for the public to present its own views and enter or alter various art discourses".[2] Their lab-office and gallery currently operates out of in Finsbury Park in London, UK.[3]

Furtherfield describes itself as:

"the collaborative work of artists, programmers, writers, activists, musicians and thinkers who explore beyond traditional remits; dedicated to the creation, promotion, and criticism of adventurous digital/networked media art work for public viewing, experience and interaction. Developing imaginative strategies in a range of digital and terrestrial media contexts, Furtherfield develops global, contributory projects that facilitate art activity simultaneously on the Internet, the streets and public venues."[4]

History and background

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Furtherfield was founded in Harringay, London, England, in 1996 by artist-theorists Ruth Catlow and Marc Garrett. Inspired by the cultural value of collaboration as opposed to the traditional myth of individual artistic genius,[5] Furtherfield has focused on the development of "artware" – software platforms for creating art – that engages its users in collaborative creative endeavours.

In 2004, Furtherfield opened HTTP, a physical gallery space for networked media art in North London, and since that time it has received funding from the Arts Council of England to support its activities. As well as its own projects, Furtherfield has contributed to other initiatives such as Node.London,[6][7] hosting exhibitions and events, and contributing to the resulting book, Media Mutandis: a NODE.London Reader;[8] and the travelling exhibition Game/Play[9] (2006–07), co-curated with Q Arts, Derby. In 2007, Furtherfield was ranked in Dazed & Confused's Digital Top 50.[10]

Projects

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Furtherfield's activities include artist presentations and exhibitions, residencies, reviews, theoretical texts, the Furtherfield blog, touring exhibitions, online exhibitions and events. All of these activities address the group's interest in collaborative, networked art, open source, media art ecologies and provocative media-art projects.

Specific projects that Furtherfield has developed include:

  • Artists Re-Thinking the Blockchain;[11]
  • Artists Re-thinking Games;[12]
  • Zero Dollar Laptop Workshops;[13]
  • Media Art Ecologies;[14]
  • Visitors Studio;[15]
  • Rosalind[16] – Upstart New Media Lexicon;[17]
  • House of Technologically Termed Practice;[18][19]
  • Furthernoise;[20]
  • 5+5=5 NetArtFilm;[21]
  • Netbehaviour – new media art mailing list;
  • Do-It-With-Others (DIWO).[22]

People

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Approximately 600 people are regular contributors and collaborators in Furtherfield activities, with an estimated global readership of 26,000.[23] The organisation is run by a core group of six "current grafters" comprising founders Catlow and Garrett (Co-Directors), Charlotte Frost (Executive Director), Neil Jenkins (Technical Director of Projects), Giles Pender (Technical, Network and Logistics’ guru), Michael Szpakowski (Outreach and Education), Olga Panades Massanet (Co-editor and Workshop Facilitator) and Lauren Wright (Co-producer and Coordinator). A "neighbourhood crew" and "now-sleeping Furtherfielders"[24] are also listed on the organisation's website.

Notable artists and curators that Furtherfield has worked with, in various capacities, include Shu Lea Cheang,[25] Thomson & Craighead,[26] Ben Vickers,[27] They Are Here,[28] James Bridle,[29] Katriona Beales,[30] Holly Herndon,[31] Gretta Louw,[32] Helen Varley Jamieson,[33] Carla Gannis,[34] and Anna Dumitriu[35] amongst many others.

Further reading

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  • "Artists giving up flying is "self-righteous silliness"". Artsandecology.rsablogs.org.uk. 13 October 2009.
  • "Interviewing the Crisis – Marc Garret, Furtherfield & Netbehaviour" (in Italian and English). Interviewingthecrisis.org. 8 January 2009. Retrieved 13 January 2009.
  • "Curediting: Translational Online Work". Vagueterrain.net. 2008. Retrieved 25 November 2008.
  • Mancuso, Marco (2008). "Coding cultures – part 1". Digicult.it. Archived from the original on 22 July 2011. Retrieved 25 November 2008.
  • Sterling, Bruce (2008). "You, Too, Can Be an Erudite Net.Art Critic". Wired. Vol. 15. Blog.wird.com. Retrieved 25 November 2008.
  • Cornell, Lauren (2007). "INTERVIEW: Charlie Gere, Christiane Paul, Jemima Rellie". Newmediafix.net. Retrieved 25 November 2008.
  • Sloan, Helen (2007). SwanQuake: The User Manual. The Interface Revisited. Liquid Press. ISBN 978-1-84102-172-0.
  • Loseby, Jess (May 2003). "Sampling net art". A-n Magazine for Artists: 36–37.[permanent dead link]
  • Mancuso, Marco. "Net visions". digicult.it. Archived from the original on 3 March 2009. Retrieved 25 November 2008.
  • Wirz, Louise (2008). Frost, Charlotte (ed.). Production Lines. England: a–n The Artists Information Company. pp. 3, 4.5, 6 & 7. ISBN 978-0-907730-85-9.
  • Navas, Eduardo (2004). "Is there such a thing as an online retrospective?". Netartreview.net. Retrieved 25 November 2008.
  • Kovacevic, Vladimir (February 2004). "After Rhizome". Archived from the original on 24 October 2009. Retrieved 25 November 2008.

References

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  1. ^ Loseby, Jess (September 2004). "Beyond the Big Boys". metamute. Archived from the original on 20 November 2008. Retrieved 25 November 2008.
  2. ^ Bosma, Josephine (2004). "Constructing Media Spaces: The novelty of net(worked) art was and is all about access and engagement". Medien Kunst Netz. Retrieved 14 December 2008.
  3. ^ "About Furtherfield – Plan Your Visit". Furtherfield. Retrieved 24 October 2018.
  4. ^ "About Furtherfield". Furtherfield. September 2004. Archived from the original on 17 May 2008. Retrieved 25 November 2008.
  5. ^ "About Furtherfield – Behaviour Statement". Furtherfield. 2008. Archived from the original on 25 December 2008. Retrieved 28 November 2008.
  6. ^ "nodel.org". nodel.org. Retrieved 21 May 2012.
  7. ^ Wright, Lauren (November 2006). "Outside In: Organising NODE.London". Archived from the original on 20 April 2010. Retrieved 25 November 2008.
  8. ^ Francis, M.A.; Vishmidt, M. (2006). Media Mutandis: A NODE.London Reader. NODE.London. ISBN 9780955243509.
  9. ^ "blog.gameplay.org.uk". blog.game-play.org.uk. 7 July 2006. Archived from the original on 18 July 2006. Retrieved 21 May 2012.
  10. ^ [1] Archived 3 July 2008 at the Wayback Machine
  11. ^ "Artists Re:thinking the Blockchain – Liverpool University Press". Liverpool University Press. Archived from the original on 9 November 2018. Retrieved 9 November 2018.
  12. ^ "Publications". furtherfield.org. 13 August 2005. Retrieved 21 May 2012.[permanent dead link]
  13. ^ "Zero Dollar Laptop Workshops". Furtherfield.org. 6 October 2011. Archived from the original on 29 May 2012. Retrieved 21 May 2012.
  14. ^ "Media Art Ecologies". furtherfield.org. Archived from the original on 26 January 2010. Retrieved 21 May 2012.
  15. ^ "blog.visitorsstudio.org". blog.visitorsstudio.org. Archived from the original on 2 April 2012. Retrieved 21 May 2012.
  16. ^ "Rosalind". Furtherfield.org. Archived from the original on 25 March 2012. Retrieved 21 May 2012.
  17. ^ McPhail, Lora (2004). "Rosalind". Net Art Review. Retrieved 25 November 2008.
  18. ^ Olga. "http.uk.net". http.uk.net. Retrieved 21 May 2012.
  19. ^ Smith, Finn (November 2005). "Art, Autonomy and Automata". metamute. Archived from the original on 25 May 2011. Retrieved 25 November 2008.
  20. ^ "furthernoise.org". furthernoise.org. 31 December 1989. Archived from the original on 5 June 2008. Retrieved 21 May 2012.
  21. ^ "netartfilm.furtherfield.org". netartfilm.furtherfield.org. 9 September 2006. Archived from the original on 2 April 2012. Retrieved 21 May 2012.
  22. ^ Simi, Giulia (2007). "DIWO: CO-CREATION, CO-CURATION". Digicult. Archived from the original on 22 July 2011. Retrieved 25 November 2008.
  23. ^ "About Furtherfield". Furtherfield. 2008. Archived from the original on 25 December 2008. Retrieved 28 November 2008.
  24. ^ "About". furtherfield.org. 20 September 2004. Archived from the original on 26 January 2010. Retrieved 21 May 2012.
  25. ^ "Shu Lea Cheang and Mark Amerika | www.furtherfield.org". archive.furtherfield.org. Archived from the original on 9 November 2018. Retrieved 9 November 2018.
  26. ^ "Thomson & Craighead – 'Being Social' Furtherfield Gallery". Carroll / Fletcher. Retrieved 9 November 2018.
  27. ^ "Artists Re:Thinking the Blockchain". Furtherfield. Archived from the original on 9 November 2018. Retrieved 9 November 2018.
  28. ^ "PLAY + TEST with They Are Here | www.furtherfield.org". archive.furtherfield.org. Archived from the original on 9 November 2018. Retrieved 9 November 2018.
  29. ^ "Transnationalisms". Furtherfield. Archived from the original on 9 November 2018. Retrieved 9 November 2018.
  30. ^ "Are We All Addicts Now?". Furtherfield. Archived from the original on 9 November 2018. Retrieved 9 November 2018.
  31. ^ "Spring Editorial 2018 Blockchain Imaginaries – Furtherfield". Furtherfield. 22 January 2018. Retrieved 9 November 2018.
  32. ^ "Networking the Unseen | www.furtherfield.org". archive.furtherfield.org. Archived from the original on 9 November 2018. Retrieved 9 November 2018.
  33. ^ "Cyberformance in the Third Space: A Conversation with Helen Varley Jamieson – Furtherfield". Furtherfield. 24 March 2015. Retrieved 9 November 2018.
  34. ^ "Children of Prometheus | www.furtherfield.org". archive.furtherfield.org. Archived from the original on 9 November 2018. Retrieved 9 November 2018.
  35. ^ "Children of Prometheus | www.furtherfield.org". archive.furtherfield.org. Archived from the original on 9 November 2018. Retrieved 9 November 2018.
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