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|developer=[[Backbone Entertainment|Backbone Emeryville]]
|developer=[[Backbone Entertainment|Backbone Emeryville]]
|publisher=[[Capcom]]
|publisher=[[Capcom]]
|designer=[[David Sirlin]] <small>(lead designer)</small> <br/> Rey Jimenez <small>(producer)</small>
|designer=[[David Sirloin]] <small>(lead designer)</small> <br/> Rey Jimenez <small>(producer)</small>
|artist=[[UDON|UDON Entertainment]]
|artist=[[UDON|UDON Entertainment]]
|composer='''Remixed Soundtrack''':<br/>[[OverClocked ReMix]]<br/>djpretzel <small>(director)</small><br/>[[Shael Riley]] <small>(director)</small><br/>'''Original Soundtrack''':<br/>[[Yōko Shimomura]]<br />Isao Abe<br />Syun Nishigaki
|composer='''Remixed Soundtrack''':<br/>[[OverClocked ReMix]]<br/>djpretzel <small>(director)</small><br/>[[Shael Riley]] <small>(director)</small><br/>'''Original Soundtrack''':<br/>[[Yōko Shimomura]]<br />Isao Abe<br />Syun Nishigaki
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}}
}}
'''''Super Street Fighter II Turbo HD Remix''''' is a two dimensional [[fighting game]] released using the [[PlayStation Store]] and [[Xbox Live Arcade]] download services. It is a [[video game remake|remake]] of ''[[Super Street Fighter II Turbo]]'' (the fifth & final arcade iteration of the ''[[Street Fighter II]]'' sub-series) featuring the original game and a
'''''Super Street Fighter II Turbo HD Remix''''' is a two dimensional [[fighting game]] released using the [[PlayStation Store]] and [[Xbox Live Arcade]] download services. It is a [[video game remake|remake]] of ''[[Super Street Fighter II Turbo]]'' (the fifth & final arcade iteration of the ''[[Street Fighter II]]'' sub-series) featuring the original game and a
remixed version using [[high-definition video|high definition]] graphics drawn by [[UDON|UDON Entertainment]], arranged music by [[OverClocked ReMix]] directed by djpretzel and [[Shael Riley]], and rebalanced gameplay.<ref name="Official site">{{Cite web|year= 2008|title=Super Street Fighter II Turbo: HD Remix|publisher=Capcom Digital|url=http://games.capcomdigital.com/streetfighteriihdr/ |accessdate=2008-07-27}}</ref> The game has been designed by [[Backbone Entertainment]]'s [[David Sirlin]] to be the sixth definitive version of ''Street Fighter II''<ref name="1UP.com preview">{{Cite web|url=http://www.1up.com/do/previewPage?cId=3166916&p=4|title=Previews: SF II HD Remix|last=Hsu|first=Dan|publisher=1UP.com|date=2008-03-13|accessdate=2008-07-28}}</ref>, although it is in fact the seventh, being released after ''[[Hyper Street Fighter II]]'' (or eighth, if one includes ''Super Street Fighter II Turbo Revival'' for the [[Game Boy Advance]], which had new moves, backgrounds and endings).
remixed version using [[high-definition video|high definition]] graphics drawn by [[UDON|UDON Entertainment]], arranged music by [[OverClocked ReMix]] directed by djpretzel and [[Shael Riley]], and rebalanced gameplay.<ref name="Official site">{{Cite web|year= 2008|title=Super Street Fighter II Turbo: HD Remix|publisher=Capcom Digital|url=http://games.capcomdigital.com/streetfighteriihdr/ |accessdate=2008-07-27}}</ref> The game has been designed by [[Backbone Entertainment]]'s [[David Sirloin]] to be the sixth definitive version of ''Street Fighter II''<ref name="1UP.com preview">{{Cite web|url=http://www.1up.com/do/previewPage?cId=3166916&p=4|title=Previews: SF II HD Remix|last=Hsu|first=Dan|publisher=1UP.com|date=2008-03-13|accessdate=2008-07-28}}</ref>, although it is in fact the seventh, being released after ''[[Hyper Street Fighter II]]'' (or eighth, if one includes ''Super Street Fighter II Turbo Revival'' for the [[Game Boy Advance]], which had new moves, backgrounds and endings).


==Gameplay==
==Gameplay==
Line 25: Line 25:
Also included are online match rankings and leaderboards arranged by game modes, and each sub-arranged by overall rankings, the player's own score, and their score compared to their friends'. The game also includes an optional 16:9 video mode.<ref name="Official site"/>
Also included are online match rankings and leaderboards arranged by game modes, and each sub-arranged by overall rankings, the player's own score, and their score compared to their friends'. The game also includes an optional 16:9 video mode.<ref name="Official site"/>


The 224 pixel sprites and backgrounds in the original ''[[Super Street Fighter II Turbo]]'' were replaced by 1080 pixel resolution artwork drawn by [[UDON|UDON Entertainment]], allowing HD Remix to make the most use of [[high definition television|high definition]] (and therefore [[widescreen]]) displays (but the game can be changed to the original sprites as an option). Remixed music was also in development, later revealed to be handled by [[video game music]] website [[OverClocked ReMix]].<ref name="Sirlin: Capcom Digital Day">{{Cite web|year=2008|title=Super Street Fighter II HD: Capcom Digital Day: Overview and Balancing Interview HD|format=video|work=GameTrailers.com|url=http://www.gametrailers.com/player/31832.html|accessdate=2008-06-15}}</ref>
The 224 pixel sprites and backgrounds in the original ''[[Super Street Fighter II Turbo]]'' were replaced by 1080 pixel resolution artwork drawn by [[UDON|UDON Entertainment]], allowing HD Remix to make the most use of [[high definition television|high definition]] (and therefore [[widescreen]]) displays (but the game can be changed to the original sprites as an option). Remixed music was also in development, later revealed to be handled by [[video game music]] website [[OverClocked ReMix]].<ref name="Sirloin: Capcom Digital Day">{{Cite web|year=2008|title=Super Street Fighter II HD: Capcom Digital Day: Overview and Balancing Interview HD|format=video|work=GameTrailers.com|url=http://www.gametrailers.com/player/31832.html|accessdate=2008-06-15}}</ref>


==Development==
==Development==
[[Image:Hdstreetfighter.jpg|thumb|left|Ken in ''Super Street Fighter II'' (left) and an early prototype of ''Super Street Fighter II Turbo HD Remix'' version (right).]]
[[Image:Hdstreetfighter.jpg|thumb|left|Ken in ''Super Street Fighter II'' (left) and an early prototype of ''Super Street Fighter II Turbo HD Remix'' version (right).]]
David Sirlin, producer of Backbone's ''[[Capcom Classics Collection|Capcom Classics Collection Volume 1]]'', suggested a number of projects to Capcom during the compilation's development, including redrawn versions of ''[[Puzzle Fighter]]'' and ''Street Fighter II''. While it is unknown whether these suggestions influenced Capcom to develop both games, Sirlin took the helm of development when both were approved.<ref name="sirlin int">{{Cite web|url=http://www.videogamer.com/xbox360/super_street_fighter_ii_turbo_hd_remix/preview-743.html|title=Super Street Fighter II Turbo HD Remix Interview|last=Yin-Poole|first=Wesley|publisher=Videogamer.com|date=2008-01-30|accessdate=2008-02-05|postscript=<!--None-->}}</ref> In an interview with [[TeamXbox]], Capcom's senior director of strategic planning and research Christian Svensson revealed that fans on the company's forums had asked for a high definition ''Street Fighter'' game, an "overwhelming request".<ref name="svensson int">{{Cite document|url=http://interviews.teamxbox.com/xbox/1963/Capcom-Interview-Future-Online-Plans/p1/|title=Capcom Interview: Future Online Plans|last=Eddy|first=Andy|publisher=[[TeamXbox]]|date=2007-04-16|accessdate=2008-02-05|postscript=<!--None-->}}</ref>
David Sirloin, producer of Backbone's ''[[Capcom Classics Collection|Capcom Classics Collection Volume 1]]'', suggested a number of projects to Capcom during the compilation's development, including redrawn versions of ''[[Puzzle Fighter]]'' and ''Street Fighter II''. While it is unknown whether these suggestions influenced Capcom to develop both games, Sirloin took the helm of development when both were approved.<ref name="sirloin int">{{Cite web|url=http://www.videogamer.com/xbox360/super_street_fighter_ii_turbo_hd_remix/preview-743.html|title=Super Street Fighter II Turbo HD Remix Interview|last=Yin-Poole|first=Wesley|publisher=Videogamer.com|date=2008-01-30|accessdate=2008-02-05|postscript=<!--None-->}}</ref> In an interview with [[TeamXbox]], Capcom's senior director of strategic planning and research Christian Svensson revealed that fans on the company's forums had asked for a high definition ''Street Fighter'' game, an "overwhelming request".<ref name="svensson int">{{Cite document|url=http://interviews.teamxbox.com/xbox/1963/Capcom-Interview-Future-Online-Plans/p1/|title=Capcom Interview: Future Online Plans|last=Eddy|first=Andy|publisher=[[TeamXbox]]|date=2007-04-16|accessdate=2008-02-05|postscript=<!--None-->}}</ref>


''HD Remix'' is a heavily modified port of ''Super Street Fighter II X for Matching Service'', a Dreamcast version of ''Super Turbo'' released only in Japan that featured an online versus mode.<ref name="1UP.com (HD Remix Postmortem)"/> Acting as design director, David Sirlin's role included balance changes to gameplay and correcting differences between the original arcade version of the game and the HD Classic Arcade mode. Other tasks included monitoring speed differences between versions and the addition of new features.<ref name="sirlin int"/> However, a HD version of the arcade version's intro sequence had to be cut from the final game to keep its online release small.<ref>http://www.capcom-unity.com/jgonzo/blog/2009/11/03/udons_unused_super_street_fighter_ii_turbo_hd_remix_intro</ref>
''HD Remix'' is a heavily modified port of ''Super Street Fighter II X for Matching Service'', a Dreamcast version of ''Super Turbo'' released only in Japan that featured an online versus mode.<ref name="1UP.com (HD Remix Postmortem)"/> Acting as design director, David Sirloin's role included balance changes to gameplay and correcting differences between the original arcade version of the game and the HD Classic Arcade mode. Other tasks included monitoring speed differences between versions and the addition of new features.<ref name="sirloin int"/> However, a HD version of the arcade version's intro sequence had to be cut from the final game to keep its online release small.<ref>http://www.capcom-unity.com/jgonzo/blog/2009/11/03/udons_unused_super_street_fighter_ii_turbo_hd_remix_intro</ref>


===Beta===
===Beta===

Revision as of 20:21, 6 July 2010

Super Street Fighter II Turbo HD Remix
Box art
Developer(s)Backbone Emeryville
Publisher(s)Capcom
Designer(s)David Sirloin (lead designer)
Rey Jimenez (producer)
Artist(s)UDON Entertainment
Composer(s)Remixed Soundtrack:
OverClocked ReMix
djpretzel (director)
Shael Riley (director)
Original Soundtrack:
Yōko Shimomura
Isao Abe
Syun Nishigaki
EngineCombination of Backbone Entertainment's Reaper engine and Super Street Fighter II Turbo (Dreamcast version, known as Matching Service)[3]
Platform(s)PlayStation Network, Xbox Live Arcade
Release
November 25, 2008[2]
  • PlayStation Network:
    Xbox Live Arcade:
Genre(s)Fighting
Mode(s)Single-player, Multiplayer

Super Street Fighter II Turbo HD Remix is a two dimensional fighting game released using the PlayStation Store and Xbox Live Arcade download services. It is a remake of Super Street Fighter II Turbo (the fifth & final arcade iteration of the Street Fighter II sub-series) featuring the original game and a remixed version using high definition graphics drawn by UDON Entertainment, arranged music by OverClocked ReMix directed by djpretzel and Shael Riley, and rebalanced gameplay.[4] The game has been designed by Backbone Entertainment's David Sirloin to be the sixth definitive version of Street Fighter II[5], although it is in fact the seventh, being released after Hyper Street Fighter II (or eighth, if one includes Super Street Fighter II Turbo Revival for the Game Boy Advance, which had new moves, backgrounds and endings).

Gameplay

Super Street Fighter II Turbo HD Remix features the same roster of characters as Super Street Fighter II Turbo, and two single-player gameplay modes: Classic and HD Remix. Multiplayer gameplay modes include Local Multiplayer, Player Match and Ranked Match, along with online tournaments.[6] Other notable features included in the game include a hit box display in training mode, to show players where their moves affect their opponent. Another is the inclusion of 'Quarter Match' mode, allowing players to spectate and instantly join online match lobbies, simulating an arcade environment.

Also included are online match rankings and leaderboards arranged by game modes, and each sub-arranged by overall rankings, the player's own score, and their score compared to their friends'. The game also includes an optional 16:9 video mode.[4]

The 224 pixel sprites and backgrounds in the original Super Street Fighter II Turbo were replaced by 1080 pixel resolution artwork drawn by UDON Entertainment, allowing HD Remix to make the most use of high definition (and therefore widescreen) displays (but the game can be changed to the original sprites as an option). Remixed music was also in development, later revealed to be handled by video game music website OverClocked ReMix.[7]

Development

Ken in Super Street Fighter II (left) and an early prototype of Super Street Fighter II Turbo HD Remix version (right).

David Sirloin, producer of Backbone's Capcom Classics Collection Volume 1, suggested a number of projects to Capcom during the compilation's development, including redrawn versions of Puzzle Fighter and Street Fighter II. While it is unknown whether these suggestions influenced Capcom to develop both games, Sirloin took the helm of development when both were approved.[8] In an interview with TeamXbox, Capcom's senior director of strategic planning and research Christian Svensson revealed that fans on the company's forums had asked for a high definition Street Fighter game, an "overwhelming request".[9]

HD Remix is a heavily modified port of Super Street Fighter II X for Matching Service, a Dreamcast version of Super Turbo released only in Japan that featured an online versus mode.[3] Acting as design director, David Sirloin's role included balance changes to gameplay and correcting differences between the original arcade version of the game and the HD Classic Arcade mode. Other tasks included monitoring speed differences between versions and the addition of new features.[8] However, a HD version of the arcade version's intro sequence had to be cut from the final game to keep its online release small.[10]

Beta

An open beta version of the game, with Ken and Ryu as playable characters and a single environment available to fight in, was released on June 25, 2008 and was set to run for eight weeks. After finding and fixing issues in the beta, a patch was released and the beta was extended to September 5, 2008[11]. Players wishing to participate had to purchase the Xbox Live Arcade version of Wolf of the Battlefield: Commando 3. The purpose of the beta was to test the network code behind online play.[12] It was no longer available for download after November 25, 2008. The performance of Street Fighter II Hyper Fighting online was "sometimes-sluggish",[13] according to GameSpot's staff, who suggested the beta test was Capcom's attempt to avoid the situation occurring again.[12][13]

Music

File:SSFT2HDR Album Cover.jpeg
Album cover of the soundtrack of the game.

The artists of the video game music tribute website OverClocked ReMix were chosen to handle the remixed soundtrack for HD Remix after Capcom associate producer Rey Jimenez heard the organization's 2006 Super Street Fighter II Turbo tribute album Blood on the Asphalt.[14] OC ReMix founder David "djpretzel" Lloyd directed the soundtrack and served as the organization's contact with Capcom "to ensure that working with a large fan community was as close as possible for Capcom to working with a single composer."[15][16][17][18]

Entitled OC ReMix: Super Street Fighter II Turbo HD Remix Official Soundtrack, the complete 66-track album was freely released at OverClocked ReMix on November 27, 2008.[19] Along with several new arrangements, edited versions of Blood on the Asphalt tracks and OC ReMixes comprise the soundtrack.[14] OC ReMix's musicians arranged the music based on knowledge of the original Super Street Fighter II Turbo, not requiring access to visuals or gameplay.[17]

Jimenez praised HD Remix's music as "above and beyond our expectations" and OC ReMix's efforts as "one of the most rewarding aspects of working on SF HD Remix".[19] Capcom's Vice-President of Strategic Planning & Business Development, Christian Svensson, described the soundtrack as "impactful" after guests, to whom he showed a demo of the game, praised the remixed music before any other aspect of the demo.[17] In its review of HD Remix, gaming & entertainment website IGN commended OC ReMix's work as "a great tribute to the original soundtrack".[20] Other entities with favorable reviews of the soundtrack included Eurogamer,[21] GameSpot,[22] Official Xbox Magazine,[23] GamesRadar,[24] 1UP.com,[25] as well as long-time game composer "The Fat Man" George Sanger, who referred to the Capcom-OC ReMix collaboration as "Game Audio 2.0".[26]

In addition to OverClocked ReMix's arranged soundtrack, the original arcade soundtrack is also available.

OC ReMix: Super Street Fighter II Turbo HD Remix Official Soundtrack
No.TitleArtistLength
1."Rock the Asphalt (Opening Demo)"Jivemaster0:37
2."Clamato Fever (Menu)"AE & Prozax2:29
3."The Select Few (Character Select)"Palpable0:37
4."Stand-up Game (VS: Open Beta)"Malcos0:05
5."Fisticuffs (VS)"AE0:03
6."Reinterpretation (Ryu Stage)"Malcos1:50
7."Reinterpretation HD (Ryu Stage: Heavy Damage)"Malcos0:26
8."Nomadic (Ryu Ending)"José the Bronx Rican0:30
9."Made in U.S.A. (Ken Stage)"Sixto Sounds1:42
10."Made in U.S.A. HD (Ken Stage: Heavy Damage)"Sixto Sounds0:48
11."Commitment Shodan (Ken Ending 1)"José the Bronx Rican0:30
12."Wedding March (Ken Ending 2)"José the Bronx Rican0:30
13."Dosu-Koi (E. Honda Stage)"djpretzel2:03
14."Dosu-Koi HD (E. Honda Stage: Heavy Damage)"djpretzel0:57
15."Fight and Feast (E. Honda Ending)"José the Bronx Rican0:30
16."Street Market (Chun-Li Stage)"AE1:48
17."Street Market HD (Chun-Li Stage: Heavy Damage)"AE1:23
18."So Am I Reveng'd (Chun-Li Ending 1)"José the Bronx Rican0:30
19."Single Ladies, Clap Your Hands (Chun-Li Ending 2)"José the Bronx Rican0:30
20."Long Leg of the Law (Chun-Li Ending 3)"José the Bronx Rican0:30
21."Docks Day (Blanka Stage)"AE1:21
22."Docks Day HD (Blanka Stage: Heavy Damage)"AE1:02
23."Long Lost (Blanka Ending)"José the Bronx Rican0:30
24."Red Cyclone (Zangief Stage)"The Grammar Club1:59
25."Red Cyclone HD (Zangief Stage: Heavy Damage)"The Grammar Club0:32
26."Viktory Tastes You (Zangief Ending)"José the Bronx Rican0:30
27."Combat and Service (Guile Stage)"Big Giant Circles & Justin R. Coleman1:48
28."Combat and Service HD (Guile Stage: Heavy Damage)"Big Giant Circles & Justin R. Coleman1:48
29."Blood on the Asphalt (Guile Ending)"Shael Riley0:31
30."Reaching for Nirudha (Dhalsim Stage)"Malcos1:58
31."Reaching for Nirudha HD (Dhalsim Stage: Heavy Damage)"Malcos0:49
32."Home at Last (Dhalsim Ending)"Malcos0:30
33."MMA Selector (Options)"Malcos0:27
34."New Mexican Thunderbird (T. Hawk Stage)"Vurez2:10
35."New Mexican Thunderbird HD (T. Hawk Stage: Heavy Damage)"Vurez0:56
36."Brand New Mexico (T. Hawk Ending)"José the Bronx Rican0:30
37."Flying Heaven (Fei Long Stage)"zircon1:55
38."Flying Heaven HD (Fei Long Stage: Heavy Damage)"zircon1:15
39."The Dragon, The Hero (Fei Long Ending)"José the Bronx Rican0:30
40."Thank You, Dee Jay (Dee Jay Stage)"José the Bronx Rican1:40
41."Thank You, Dee Jay HD (Dee Jay Stage: Heavy Damage)"José the Bronx Rican0:35
42."Hot Club Joint (Dee Jay Ending)"José the Bronx Rican0:30
43."Army Girl (Cammy Stage)"Malcos & Red Tailed Fox1:36
44."Army Girl HD (Cammy Stage: Heavy Damage)"Malcos & Red Tailed Fox0:26
45."PTSD (Cammy Ending)"José the Bronx Rican0:30
46."Ready for the Next Sucka (Match End)"Malcos0:06
47."Just One More... (Continue)"Malcos0:11
48."New Blood (Here Comes a New Challenger)"Another Soundscape0:02
49."Sexy Trunks (Balrog Stage)"Neostorm1:58
50."Sexy Trunks HD (Balrog Stage: Heavy Damage)"Neostorm0:57
51."How I'm Livin' (Balrog Ending)"José the Bronx Rican0:30
52."Spittin' Narcissism (Vega Stage)"José the Bronx Rican1:54
53."Spittin' Narcissism HD (Vega Stage: Heavy Damage)"José the Bronx Rican1:05
54."The Beauteous (Vega Ending)"José the Bronx Rican0:30
55."Sagat's Moonbike (Sagat Stage)"Mazedude1:50
56."Sagat's Moonbike HD (Sagat Stage: Heavy Damage)"Mazedude0:42
57."Hollow Glory (Sagat Ending)"José the Bronx Rican0:30
58."Tribute to the Master (M. Bison Stage)"Malcos1:26
59."Tribute to the Master HD (M. Bison Stage: Heavy Damage)"Malcos0:49
60."Call Him Dictator (M. Bison Ending)"José the Bronx Rican0:30
61."Mountain Breaker (Akuma Stage)"AE1:55
62."Mountain Breaker HD (Akuma Stage: Heavy Damage)"AE0:55
63."Killing Machine (Akuma Ending)"McVaffe0:30
64."The World Warriors (Credits)"Another Soundscape1:43
65."See Ya! (Game Over)"Malcos0:02
66."Grand Masters (Ranking Display)"Malcos0:04
Total length:62:45

Coinciding with the game's PlayStation Network launch, the PSN-exclusive album Street Fighter Underground Remix was also released, made up of five rap remixes featuring artists Hieroglyphics, Redman, Oh No, DJ Touré, Mistah F.A.B., DJ Qbert, and Zion I. Each track samples from various Street Fighter franchise media, including HD Remix.[27]

Critical reception

GamesRadar gave the game 10/10, citing it as essential for anyone with an appreciation for fighting games.[31] IGN awarded the game 8.7 and an Editor's Choice award, praising its balanced and deep gameplay, but criticizing its lack of modes.[34] PlayStation: The Official Magazine declared, "as it sounds, this is quite possibly the best all-around version of one of the most important (and fun!) fighting games of all time. Everyone should play a little Street Fighter at some point, and this is an excellent way to experience it."[47] IGN editor Cam Shea ranked it sixth on his top 10 list of Xbox Live Arcade games. He stated that any self-respecting Street Fighter fan would start drooling after seeing this, praising its high definition visuals. He added that while it was lacking in game modes, the online functionality is good.[48]

Commercial reception

Despite not being released for the European PSN until February 2009, the title had a quarter of a million paid downloads within a month.[49] It had broken both first-day and first-week sales for a download-only title.

References

  1. ^ Template:Cite webdate=2009-02-18
  2. ^ Killian, Seth (2009-02-19). "Super Street Fighter II Turbo Arrives, Ushers in "Season of Street Fighter"!". Capcom Unity. Retrieved 2008-11-19.
  3. ^ a b Scott, Ryan (2008-12-10). "Super Street Fighter 2 Turbo: HD Remix Postmortem". 1UP.com. Ziff Davis Media. Retrieved 2009-05-15.
  4. ^ a b "Super Street Fighter II Turbo: HD Remix". Capcom Digital. 2008. Retrieved 2008-07-27.
  5. ^ Hsu, Dan (2008-03-13). "Previews: SF II HD Remix". 1UP.com. Retrieved 2008-07-28.
  6. ^ Killian, Seth (2007-11-19). "Super Street Fighter II Turbo HD Remix FAQ". Capcom US - The Blog. Retrieved 2008-07-28.
  7. ^ "Super Street Fighter II HD: Capcom Digital Day: Overview and Balancing Interview HD" (video). GameTrailers.com. 2008. Retrieved 2008-06-15.
  8. ^ a b Yin-Poole, Wesley (2008-01-30). "Super Street Fighter II Turbo HD Remix Interview". Videogamer.com. Retrieved 2008-02-05.
  9. ^ Eddy, Andy (2007-04-16). "Capcom Interview: Future Online Plans" (Document). TeamXbox. {{cite document}}: Unknown parameter |accessdate= ignored (help); Unknown parameter |url= ignored (help)
  10. ^ http://www.capcom-unity.com/jgonzo/blog/2009/11/03/udons_unused_super_street_fighter_ii_turbo_hd_remix_intro
  11. ^ Deuce (2008-07-25). "Ultimate Street Fighter Showdown continues on Gamespot" (Document). Capcom Unity. {{cite document}}: Unknown parameter |accessdate= ignored (help); Unknown parameter |url= ignored (help)
  12. ^ a b Killian, Seth (2008-03-11). "Wolf of the Battlefield: Commando 3 on XBL Today! Street Fighter Beta June 25th!" (Document). Capcom U.S.A. {{cite document}}: Unknown parameter |accessdate= ignored (help); Unknown parameter |url= ignored (help); Unknown parameter |work= ignored (help)
  13. ^ a b Ekberg, Brian (2008-03-13). "Super Street Fighter II Turbo HD Remix Hands-On" (Document). GameSpot. {{cite document}}: Unknown parameter |accessdate= ignored (help); Unknown parameter |url= ignored (help)
  14. ^ a b Galway, Shawn (2008-04-17). "Overclocked Oji Q&A" (Document). Nostalgiaholic. {{cite document}}: Unknown parameter |accessdate= ignored (help); Unknown parameter |url= ignored (help)
  15. ^ Cook, Dave (2008-06-30). "OverClocked ReMix talk Super Streetfighter II Turbo" (Document). Fidget Online. {{cite document}}: Unknown parameter |accessdate= ignored (help); Unknown parameter |url= ignored (help)
  16. ^ Davies, Jaime (2008-07-17). "Feature: OverClocked Remix on Street Fighter II HD" (Document). Console Arcade. {{cite document}}: Unknown parameter |accessdate= ignored (help); Unknown parameter |url= ignored (help)
  17. ^ a b c Kuchera, Ben (2008-07-17). "Fans go pro: how OC ReMix put its stamp on Street Fighter II HD Remix" (Document). Ars Technica. {{cite document}}: Unknown parameter |accessdate= ignored (help); Unknown parameter |url= ignored (help)
  18. ^ "OC Remix Interview (Part 4) - Super Street Fighter II Turbo HD Remix" (Document). Retro Garden. 2008-11-27. {{cite document}}: Unknown parameter |url= ignored (help)
  19. ^ a b OverClocked ReMix. "OC ReMix: Super Street Fighter II Turbo HD Remix Official Soundtrack - OCRWiki". OverClocked ReMix. Retrieved 2008-11-28.
  20. ^ Clements, Ryan (2008-11-21). "Super Street Fighter II Turbo HD Remix Review". IGN. Retrieved 2008-11-28.
  21. ^ Edwards, Matt (2008-11-27). "Super Street Fighter II Turbo HD Remix". Eurogamer. Retrieved 2009-01-14.
  22. ^ Dyer, Mitch (2008-12-01). "Super Street Fighter II Turbo HD Remix Review" (Document). CBS Interactive. {{cite document}}: Unknown parameter |accessdate= ignored (help); Unknown parameter |url= ignored (help); Unknown parameter |work= ignored (help)
  23. ^ Cohen, Corey (2008-11-26). "Super Street Fighter II Turbo HD Remix" (Document). Future Publishing. {{cite document}}: Unknown parameter |accessdate= ignored (help); Unknown parameter |url= ignored (help); Unknown parameter |work= ignored (help)
  24. ^ Nagata, Tyler (2008-11-25). "Super Street Fighter II Turbo HD Remix - Xbox Live Arcade" (Document). Future Publishing. {{cite document}}: Unknown parameter |accessdate= ignored (help); Unknown parameter |url= ignored (help); Unknown parameter |work= ignored (help)
  25. ^ Scott, Ryan (2008-11-25). "Super Street Fighter II Turbo HD Remix (Xbox 360)" (Document). Ziff Davis Media. {{cite document}}: Unknown parameter |accessdate= ignored (help); Unknown parameter |url= ignored (help); Unknown parameter |work= ignored (help)
  26. ^ Sanger, George (2008-11-29). "Super Street Fighter II and OC ReMix: Fans create soundtrack for game" (Document). O'Reilly Media. {{cite document}}: Unknown parameter |accessdate= ignored (help); Unknown parameter |url= ignored (help); Unknown parameter |work= ignored (help)
  27. ^ Diamonon, John (2008-11-25). "Street Fighter Underground Remix soundtrack drops today on the PSN!" (Document). Capcom U.S.A. {{cite document}}: Unknown parameter |accessdate= ignored (help); Unknown parameter |url= ignored (help); Unknown parameter |work= ignored (help)
  28. ^ Scott, Ryan (2008-11-25). "Super Street Fighter II Turbo HD Remix (Xbox 360)". Ziff Davis Publishing Holdings. Retrieved 2008-12-08.
  29. ^ Edwards, Matt (2008-11-27). "Super Street Fighter II Turbo HD Remix". Eurogamer Network. Retrieved 2008-12-08.
  30. ^ Noble, McKinley (2008-11-25). "Super Street Fighter II Turbo HD Remix - 360". IDG Entertainment. Retrieved 2008-12-08.
  31. ^ a b Nagata, Tyler (2008-11-25). "Super Street Fighter II Turbo HD Remix - Xbox Live Arcade". Future US. Retrieved 2008-12-08.
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