Jump to content

Shellshock 2: Blood Trails

From Wikipedia, the free encyclopedia
(Redirected from Shellshock 2)

Shellshock 2: Blood Trails
Developer(s)Rebellion Derby
Publisher(s)Eidos Interactive
Producer(s)John Walsh
Designer(s)Keith Ledger
Artist(s)Daryl Clewlow
Composer(s)Martin Iveson
Ben McCullough
Platform(s)Microsoft Windows, PlayStation 3, Xbox 360
Release
  • EU: February 13, 2009
  • NA: February 24, 2009
Genre(s)First-person shooter
Mode(s)Single-player

Shellshock 2: Blood Trails is a first-person shooter video game developed by Rebellion Derby and published by Eidos Interactive for Microsoft Windows, PlayStation 3 and Xbox 360. It is a sequel to Shellshock: Nam '67. It received poor reviews from critics.

Plot

[edit]

The plot revolves around a special operations team led by Sergeant Caleb "Cal" Walker, who vanished after being sent into the jungles of Cambodia to retrieve a mysterious cargo known as Whiteknight, which was lost after a U.S. transport plane was shot down by a North Vietnamese Air Force jet. Cal lost his men to the earliest victims of Whiteknight, the downed U.S. plane crew. Cal was infected with the virus that he meant to secure.

One month after the event, Cal comes out of the jungle alone, only to be captured and brought to a U.S. base in the Pleiku Highlands. Cal's newly drafted younger brother, Private Nathaniel "Nate" Walker was brought by Sgt. Jack Griffin to the base in order to extract info regarding Whiteknight from his deranged brother. Unfortunately, Cal was able to escape after killing some soldiers during a Viet Cong attack on Pleiku. The joint Viet Cong-North Vietnamese Army attack was orchestrated by Nguyen Van Trang, a VC officer sent to capture Cal.

Nate, with help of Griffin, and GIs that he met along the way, must hunt down Cal, moving from Pleiku to an old temple in Cambodia. Nate is also tasked to stop Nguyen Trang and his comrades from capturing Cal. Nate, through the course of his journey, combats those infected with Whiteknight, the VC, and NVA.

Reception

[edit]

Shellshock 2: Blood Trails received "generally unfavorable" reviews, according to review aggregator Metacritic.[1][2][3]

Bans in Australia and Germany

[edit]

On June 23, 2008, Shellshock 2: Blood Trails was refused classification by the Australian Classification Board, because of violence which was deemed too strong to be accommodated within the MA 15+ classification which was the highest rating video games could be given at the time. The game's distributor decided not to appeal the ban.[11][12] For similar reasons, the game has been placed on the List of Media Harmful to Young People by the German Federal Department for Media Harmful to Young Persons and is illegal to distribute in the country. [13]

References

[edit]
  1. ^ a b "Shellshock 2: Blood Trails for PC Reviews". Metacritic. Retrieved April 1, 2013.
  2. ^ a b "Shellshock 2: Blood Trails for PlayStation 3 Reviews". Metacritic. Retrieved April 1, 2013.
  3. ^ a b "Shellshock 2: Blood Trails Xbox 360 Reviews". Metacritic. Retrieved April 1, 2013.
  4. ^ Bramwell, Tom (February 16, 2009). "Shellshock 2: Blood Trails". Eurogamer. Retrieved April 1, 2013.
  5. ^ Todd, Brett (February 27, 2009). "Shellshock 2: Blood Trails Review". GameSpot. Retrieved April 1, 2013.
  6. ^ Todd, Brett (March 12, 2009). "Shellshock 2: Blood Trails". GameSpot. Retrieved April 1, 2013.
  7. ^ Todd, Brett (March 12, 2009). "Shellshock 2: Blood Trails". GameSpot. Retrieved April 1, 2013.
  8. ^ Dean, Ian (February 25, 2009). "Shellshock 2: Blood Trails review". GamesRadar. Retrieved April 1, 2013.
  9. ^ Brudvig, Erik (March 2, 2009). "Shellshock 2 Review". IGN. Retrieved April 1, 2013.
  10. ^ Orry, Tom (February 16, 2009). "Shellshock 2: Blood Trails Review". VideoGamer.com. Retrieved April 1, 2013.
  11. ^ "Shellshock 2: Blood Trails". August 31, 2019.
  12. ^ "Shellshock 2 banned in Australia".
  13. ^ "Shellshock 2: Blood Trails (2009)".
[edit]