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Shadow Man: 2econd Coming

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Shadow Man: 2econd Coming
Developer(s)Acclaim Studios Teesside
Publisher(s)Acclaim Entertainment
Producer(s)Nick Bagley
Designer(s)Jonathan Heckley
Mathew Ward
Programmer(s)Martin Fuller
Artist(s)Michael Muskett
Andrew Catling
Writer(s)Guy Miller
Simon Phipps
Composer(s)Nick Arundel
SeriesShadowman
Platform(s)PlayStation 2
Release
  • NA: 28 February 2002[1]
  • EU: 8 March 2002
Genre(s)Action-adventure
Mode(s)Single-player

Shadow Man: 2econd Coming is an action-adventure video game developed by Acclaim Studios Teesside and published by Acclaim Entertainment for the PlayStation 2. It is a sequel to the 1999 video game Shadow Man and, like the previous game, is based on the Shadowman comic book series published by Valiant Comics.

Plot

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The game starts off as New York cop Thomas Deacon and his partner Gabe fight a huge demonic creature named Sammael in an abandoned building. Their goal is to steal an enormous ancient book, because it couldn't be allowed to fall into the hands of evil. Thomas successfully grabs the codex and escapes the building but Gabe is horrifically shredded to pieces by Sammael's claws.

Some ten years later a near-empty passenger train is headed to New Orleans. Sitting alone is Michael LeRoi, who is waiting for night to fall, because then Michael will turn into The Shadowman. Nettie was waiting for Michael at her church but she felt that something was wrong. Nettie looked at the sky, where she saw a blazing star and she knew that it meant trouble. Simultaneously in a run down N.Y. tenement building a legless Thomas Deacon, who lost his legs fleeing the demon & taking the codex with him, rolled over to the window in his wheelchair and noticed the gigantic star. Michael had already looked out the dusty train window and noticed the unfamiliar sky. He had to ask Nettie, because the whole world might be in trouble.

Michael wasted no time upon his arrival in New Orleans & went straight to the Wild at Heart bar which was run by Jaunty, the closest person Michael had to a "friend". The bar was deserted and dead quiet which was severely out of place. Michael couldn't find Jaunty but once he went upstairs into the loft, he found everything ransacked, a dead body and bloody arcane symbols drawn on the walls. Michael knew it was some sort of gang but he didn’t recognize it.

After meeting up with Nettie in the church they both plan to search the Louisiana swampland for Jaunty. Michael still needed to find his gun and his dad's pocket watch but Jaunty was first priority. The mysterious gang had kidnapped Jaunty and hung him in a tree, with the same arcane symbols from the bar but this time they were on his head. After Michael finds and returns Jaunty to Mama Nettie, he is cursed with a powerful spell. Upon completion of his second task and after another visit with Mama Nettie, Michael receives a note from a man named Thomas Deacon whom he goes about in search of. When Michael finds Thomas, he learns about the codex, Asmodeus and the Grigori, as well as their plan to cause Armageddon. It is once again up to Michael, or Shadow Man, to save the world.

Controversy

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Acclaim created a minor controversy when plans of advertising the title on small billboards attached to real tombstones were announced, saying they would pay relatives of the deceased for the advertising, adding that "poorer" families might be especially interested.[2]

Reception

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Shadow Man: 2econd Coming received "average" reviews according to video game review aggregator Metacritic.[3]

References

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  1. ^ Cove, Glen (28 February 2002). "Shadow Man: 2econd Coming Ships". Archived from the original on 3 August 2004.
  2. ^ Oliver, Mark (15 March 2002). "Game publicity plan raises grave concerns". The Guardian. Archived from the original on 21 December 2016. Retrieved 26 December 2013.
  3. ^ a b "Shadow Man: 2econd Coming for PlayStation 2 Reviews". Metacritic. Retrieved 26 December 2013.
  4. ^ Skittrell, Lee (2 March 2002). "PS2 Review: Shadow Man: 2econd Coming". Computer and Video Games. Archived from the original on 7 June 2008. Retrieved 7 March 2016.
  5. ^ EGM staff (June 2002). "Shadow Man: 2econd Coming". Electronic Gaming Monthly. No. 155. p. 114.
  6. ^ Reiner, Andrew (May 2002). "Shadow Man 2: Second Coming [sic] [score mislabeled as "6.5"]". Game Informer. No. 109. p. 81. Archived from the original on 17 November 2004. Retrieved 6 March 2016.
  7. ^ Dr. Zombie (8 April 2002). "Shadow Man: 2econd Coming Review". GamePro. Archived from the original on 9 February 2005. Retrieved 7 March 2016.
  8. ^ Lopez, Miguel (12 March 2002). "Shadow Man 2econd Coming Review". GameSpot. Archived from the original on 3 May 2016. Retrieved 6 March 2016.
  9. ^ Garbutt, Russell (21 March 2002). "Shadow Man: 2econd Coming". GameSpy. Archived from the original on 12 December 2004. Retrieved 7 March 2016.
  10. ^ Valentino, Nick (21 March 2002). "Shadow Man: 2econd Coming Review". GameZone. Archived from the original on 8 April 2008. Retrieved 7 March 2016.
  11. ^ Dunham, Jeremy (11 March 2002). "Shadow Man: 2econd Coming". IGN. Archived from the original on 3 May 2016. Retrieved 6 March 2016.
  12. ^ "Shadow Man: 2econd Coming". Official U.S. PlayStation Magazine. June 2002. p. 99.
  13. ^ D'Aprile, Jason (29 March 2002). "'Shadow Man: 2econd Coming' (PS2) Review". X-Play. Archived from the original on 9 August 2002. Retrieved 7 March 2016.
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