Jump to content

Castle Story

From Wikipedia, the free encyclopedia
(Redirected from Sauropod Studio)

Castle Story
Developer(s)Sauropod Studio
Publisher(s)Sauropod Studio
Composer(s)Josh Whelchel, Mattias Häggstrom Gerdt and Vibe Avenue
EngineUnity[1]
Platform(s)Linux, macOS, Microsoft Windows
Release17 August 2017
Genre(s)Sandbox
Mode(s)Single-player, multiplayer

Castle Story is a sandbox and real-time strategy game developed by Sauropod Studio. Funded through crowdfunding website Kickstarter in 2012, the game launched in September 2013 in early access, and was fully released in August 2017.

Gameplay

[edit]

In Castle Story, the player is in control of workers called "Bricktrons" which can be directed to gather resources, build castles and fight enemies.[2] The aim is to build a castle that can withstand attacks from creatures and other players.[2] The game takes place on massive floating islands.[2]

Development

[edit]

Castle Story was the debut game developed by Sauropod Studio, an indie game developer based in Montreal, Canada.[3] The game was first announced in December 2011; around this time, Sauropod was a team of two people.[4][5] Sauropod Studio was formally founded as a company on 24 April 2012 by François Alain (general director), Germain Couet (artistic director), and Benoît Alain (lead programmer and chief technical officer).[6] A crowdfunding campaign was launched through the website Kickstarter on 27 July 2012, seeking US$80,000.[7] This goal was reached and exceeded within five hours of the campaign's launch.[7][8] The campaign concluded after one month, with a total of $700,000 pledged.[9] Sauropod credited Markus Persson, the creator of the game Minecraft who publicly approved of the game, with leading the Kickstarter campaign to the success it had.[10] Beta versions of the game were later shared with backers who had pledged $15 or more.[9] Castle Story was made publicly available as a paid early access game through the digital distribution platform Steam on 23 September 2013.[11] The game was fully released on 17 August 2017 for Linux, macOS and Microsoft Windows, with Sauropod shifting to bugfixes and developing post-launch content.[12][unreliable source?]

Following onto the release of Castle Story, Sauropod began production on a second game, Mirador.[3] This game had a troubled development, frequently shuffling the designer position.[3] A Kickstarter crowdfunding campaign seeking $60,000 did not manage to get funded halfway and Sauropod failed to find a publisher to finance the game.[3] Instead, the Canadian Media Fund invested $900,000.[3] As Mirador drew closer to release, it came to the studio's employees attention that the money the studio had would not suffice to keep it running until the end of 2019.[3] The game was eventually released on 26 July 2019 without prior early access availability.[3] The idea of using early access was considered but ultimately rejected as the studio did not plan to support the game greatly post-launch.[3] Sauropod's management assured its employees that the majority would move on to the studio's next project.[3] However, on 23 September 2019, it was reported that, due to the foregoing money mismanagement, Sauropod had laid off all of its 20 employees.[3] François Alain and Couet stated in October 2019 that Sauropod was still active, despite having laid off all staff.[13]

References

[edit]
  1. ^ MCV Staff (19 March 2013). "The top 14 game engines: Unity 4". MCV.
  2. ^ a b c Cunningham, James (25 March 2015). "Castle Story Takes 'Building Castles in the Sky' Literally". Hardcore Gamer. Archived from the original on 20 December 2015. Retrieved 25 September 2019.
  3. ^ a b c d e f g h i j Valentine, Rebekah (24 September 2019). "Sauropod Studio closes, laying off around 20". GamesIndustry.biz.
  4. ^ Corriea, Alexa Ray (27 July 2012). "Sandbox strategy game 'Castle Story' finding Kickstarter success". Polygon.
  5. ^ Plunkett, Luke (5 January 2012). "PC Gamers, Remember the Name Castle Story". Kotaku.
  6. ^ "English". Sauropod Studio. Archived from the original on 25 September 2019. Retrieved 25 September 2019.
  7. ^ a b Nunneley, Stephany (27 July 2012). "Sauropod Studio's Castle Story meets Kickstarter goal in mere hours". VG247. Archived from the original on 13 October 2016. Retrieved 25 September 2019.
  8. ^ Plunkett, Luke (29 July 2012). "Castle Story Might Make Some Childhood Dreams Come True". Kotaku. Archived from the original on 14 April 2019. Retrieved 25 September 2019.
  9. ^ a b Wirtanen, Josh (20 May 2013). "Castle Story shows us its adorable little bones". GameZone.
  10. ^ Carmichael, Stephanie (24 August 2012). "Castle Story's success: more than $600K on Kickstarter and counting". GameZone.
  11. ^ Benson, Julian (23 September 2013). "Castle Story enters Steam Early Access. Build castles, explore, kill the invaders!". PCGamesN. Archived from the original on 22 July 2016. Retrieved 25 September 2019.
  12. ^ Fischer, Tyler (17 August 2017). "Five Years in the Making, Castle Story Has Finally Launched". DualShockers. Archived from the original on 20 September 2017. Retrieved 25 September 2019.
  13. ^ Valentine, Rebekah (3 October 2019). "Sauropod Studio responds to concerns surrounding layoffs, sexism, studio's status". GamesIndustry.biz. Retrieved 4 October 2019.
[edit]