Jump to content

Guerrilla Cambridge

From Wikipedia, the free encyclopedia
(Redirected from SCE Cambridge Studio)

Guerrilla Cambridge
FormerlySCE Studio Cambridge (1997–2012)
Company typeSubsidiary
IndustryVideo games
Founded15 July 1997; 27 years ago (1997-07-15)
Defunct12 January 2017 (2017-01-12)
FateDissolved
Headquarters,
England
Parent

Guerrilla Cambridge (formerly SCE Studio Cambridge) was a British video game developer based in Cambridge, England. The studio was founded under Sony Computer Entertainment in July 1997 through the buyout of the game development division of CyberLife Technology. In 2010, SCE Studio Cambridge was restructured as a sister studio to Guerrilla Games under the name Guerrilla Cambridge and shut down in 2017. The studio is best known for developing the MediEvil series.

History

[edit]

On 15 July 1997, Sony Computer Entertainment (SCE) announced that it, through its London-based division, was to acquire the game development division of CyberLife Technology for an undisclosed sum.[1][2] Founded in 1996, CyberLife had previously developed games under the name "Millennium Interactive", including Diggers and Creatures, but changed its name early on when developing artificial intelligence technology and "artificial life" simulations became its primary focus.[1][3][4] The bought-out team was integrated into a new internal studio for Sony, known as SCE Studio Cambridge.[3][5] CyberLife would later change its name to Creature Labs in November 1999 before shutting down 2003, with some assets and staff acquired by Gameware Development.[3]

In January 2012, SCE announced a restructuring of its United Kingdom-based studios; within this move, SCE Studio Cambridge became a sister studio to Guerrilla Games to bring Guerrilla's Killzone series to PlayStation Vita.[6] Within the same year, SCE Studio Cambridge assumed the name "Guerrilla Cambridge".[7] An undisclosed number of staffers were let go from Guerrilla Cambridge and other United Kingdom-based studios owned by SCE in March 2014.[8] Guerrilla Cambridge was closed down on 12 January 2017 as a result of a regular review process within SCE's Worldwide Studios division.[9]

Games developed

[edit]

As SCE Studio Cambridge

[edit]
Year Title Platform(s)
1997 Beast Wars: Transformers PlayStation
Frogger
1998 MediEvil
2000 MediEvil 2
2001 C-12: Final Resistance
2003 Primal PlayStation 2
Ghosthunter
2005 MediEvil: Resurrection PlayStation Portable
2006 24: The Game PlayStation 2
2009 LittleBigPlanet PlayStation Portable
2010 TV Superstars PlayStation 3

As Guerrilla Cambridge

[edit]
Year Title Platform(s)
2013 Killzone: Mercenary PlayStation Vita
2016 RIGS: Mechanized Combat League PlayStation 4

References

[edit]
  1. ^ a b Mullen, Michael (16 July 1997). "Sony Buys Cyberlife". GameSpot. Archived from the original on 24 February 2001.
  2. ^ "Studio Cambridge Profile". Sony Computer Entertainment Europe. Archived from the original on 25 October 2005.
  3. ^ a b c "Cyberlife Technology Ltd". GameSpy. Archived from the original on 25 October 2009. Retrieved 14 September 2019.
  4. ^ "Millennium Interactive". GameSpy. Archived from the original on 9 February 2019. Retrieved 14 September 2019.
  5. ^ Bramwell, Tom (16 March 2001). "Sony to unleash one last PS One blockbuster". Eurogamer.
  6. ^ Pearson, Dan (10 January 2012). "Sony closing BigBig Studios, restructuring Cambridge". GamesIndustry.biz. Archived from the original on 6 September 2019. Retrieved 14 September 2019.
  7. ^ Zuylen, Victor (24 December 2012). "Happy holidays from Guerrilla!". PlayStation Blog. Archived from the original on 9 August 2018. Retrieved 14 September 2019.
  8. ^ Philipps, Tom (25 March 2014). "Sony layoffs hit three UK studios". Eurogamer. Archived from the original on 18 May 2018. Retrieved 14 September 2019.
  9. ^ Purchese, Robert (18 January 2017). "Sony closes Rigs studio Guerrilla Cambridge". Eurogamer. Archived from the original on 27 September 2018. Retrieved 14 September 2019.
[edit]