Jump to content

Gargoyle Games

From Wikipedia, the free encyclopedia
(Redirected from Roy Carter (game developer))

Gargoyle Games
IndustryVideo games
FoundedDudley, England, 1983 (1983)
FounderRoy Carter, Greg Follis
FateDissolved
Headquarters
Dudley, England
Key people
Ted Heathcote

Gargoyle Games was a British software company founded in 1983 by Roy Carter and Greg Follis in order to publish their first game, Ad Astra.[1] They generally specialized in games for the ZX Spectrum even though the company was originally named with the intention of publishing games for Dragon computers.[2] They later created a new label specifically for arcade-style games, Faster Than Light[3] (FTL), as well as developing titles for Elite Systems.

Two of Gargoyle's releases, Marsport and Heavy on the Magick, were intended to be the first in a series of games but the planned sequels were never released. Marsport is often considered an unofficial companion to Tir Na Nog and Dun Darach due to its similar gameplay. Tir Na Nog and Dun Darach are part of the same series, with Dun Darach being a prequel released the following year.

Games developed

[edit]

References

[edit]
  1. ^ "The Gargoyle speaks". Sinclair User. No. 44. EMAP. November 1985. p. 112. Retrieved 11 November 2022.
  2. ^ "Heavy on the Mockery". Your Sinclair. No. 7. Dennis Publishing. July 1986. p. 55. Retrieved 11 November 2022.
  3. ^ "Light Force - FTL in action". Popular Computing Weekly. Vol. 5, no. 36. 4–10 September 1986. p. 24. Retrieved 11 November 2022.
  4. ^ a b c d e "Playing with Grandfather's Abacus". Crash. No. 24. Newsfield. 12 December 1985. p. 88. Retrieved 11 November 2022.
  5. ^ "Heavy on the Magick (48k/128k) - Software - Game - Computing History".
[edit]