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==Company goal==
==Company goal==
In October 2011, Rockstar creative vice president Dan Houser told ''[[Famitsu]]'' that Rockstar is intentionally avoiding developing in the [[first-person shooter]] genre. "We're deliberately avoiding that right now", he said, according to a [[1UP.com]] translation. "It's in our DNA to avoid doing what other companies are doing. I suppose you could say that ''[[Max Payne 3]]'' is something close to an FPS, but there are really unique aspects to the setting and gameplay there, too, not just in the story. You have to have originality in your games; you have to have some kind of interesting message. You could say that the goalpoint of Rockstar is to have the players really feel what we're trying to do". Houser went on to say that Rockstar has "made new genres by ourselves with games like the ''GTA'' series. We didn't rely on testimonials in a business textbook to do what we've done. I think we succeeded precisely because we didn't concentrate on profit... If we make the sort of games we want to play, then we believe people are going to buy them."<ref>{{cite web|last=Ivan|first=Tom|title=Rockstar 'deliberately avoiding' FPS genre|url=http://www.computerandvideogames.com/324054/rockstar-deliberately-avoiding-fps-genre/|publisher=ComputerAndVideoGames}}</ref>
In October 2011, Rockstar creative vice president Dan Houser told ''[[Famitsu]]'' that Rockstar is intentionally avoiding developing in the [[first-person shooter]] genre. "We're deliberately avoiding that right now", he said, according to a [[1UP.com]] translation. "It's in our DNA to avoid doing what other companies are doing. I suppose you could say that MY PROSTITUTE JERKS ME OFF FOR A DIME and gameplay there, too, not just in the story. You have to have originality in your games; you have to have some kind of interesting message. You could say that the goalpoint of Rockstar is to have the players really feel what we're trying to do". Houser went on to say that Rockstar has "made new genres by ourselves with games like the ''GTA'' series. We didn't rely on testimonials in a business textbook to do what we've done. I think we succeeded precisely because we didn't concentrate on profit... If we make the sort of games we want to play, then we believe people are going to buy them."<ref>{{cite web|last=Ivan|first=Tom|title=Rockstar 'deliberately avoiding' FPS genre|url=http://www.computerandvideogames.com/324054/rockstar-deliberately-avoiding-fps-genre/|publisher=ComputerAndVideoGames}}</ref>


==Technology==
==Technology==

Revision as of 19:59, 25 September 2012

Rockstar Games, Inc.
Company typeSubsidiary of Take-Two Interactive
IndustryComputer and video games
Interactive entertainment
Founded1998[1]
FounderDan Houser
Jamie King
Sam Houser Edit this on Wikidata
Headquarters
New York City
,
United States
Key people
Sam Houser (President)
Dan Houser (Vice President)
ProductsGrand Theft Auto
Agent
Midnight Club
Manhunt
Red Dead
Max Payne
Bully
L.A. Noire
The Warriors
OwnerTake-Two Interactive
ParentTake-Two Interactive
Websitewww.rockstargames.com

Rockstar Games is a video game developer and publisher based in New York City, owned by Take-Two Interactive following its purchase of UK video game publisher BMG Interactive.[2] The brand is mostly known for Grand Theft Auto, Max Payne, L.A. Noire, The Warriors, Bully, Manhunt, Midnight Club, State of Emergency, and Red Dead, series and the use of open world, free roaming settings in their games. It comprises studios that have been acquired and renamed as well as others that have been created internally. While many of the studios Take-Two Interactive has acquired have been merged into the Rockstar brand, several other recent ones have retained their previous identities and have become part of the company's 2K Games division. The Rockstar Games label was founded in New York City in 1998[1] by the English video game producers Sam Houser, Dan Houser, Terry Donovan, Jamie King and Gary Foreman.[3]

The headquarters of Rockstar Games (commonly referred to as Rockstar NYC) is located on Broadway in the SoHo neighborhood of New York City, part of the Take-Two Interactive offices. It is home to the marketing, public relations and product development departments.

Company goal

In October 2011, Rockstar creative vice president Dan Houser told Famitsu that Rockstar is intentionally avoiding developing in the first-person shooter genre. "We're deliberately avoiding that right now", he said, according to a 1UP.com translation. "It's in our DNA to avoid doing what other companies are doing. I suppose you could say that MY PROSTITUTE JERKS ME OFF FOR A DIME and gameplay there, too, not just in the story. You have to have originality in your games; you have to have some kind of interesting message. You could say that the goalpoint of Rockstar is to have the players really feel what we're trying to do". Houser went on to say that Rockstar has "made new genres by ourselves with games like the GTA series. We didn't rely on testimonials in a business textbook to do what we've done. I think we succeeded precisely because we didn't concentrate on profit... If we make the sort of games we want to play, then we believe people are going to buy them."[4]

Technology

RAGE

Rockstar Games have developed their own game engine called the Rockstar Advanced Game Engine (RAGE) to facilitate game development on the PlayStation 3, Xbox 360, Windows, Mac and Wii systems.

Social Club

The Rockstar Games Social Club is a community website created by Rockstar for use with their games.

Rockstar studios

Logo Name Years as Rockstar division Notes
File:Rockstar Japan logo.svg Rockstar Japan 2005–present Responsible for localization in Japan of Rockstar titles
File:Rockstar Leeds logo.svg Rockstar Leeds 2004–present Previously known as Mobius Entertainment and based in Lower Wortley, Leeds, England. They created Grand Theft Auto: Liberty City Stories and Vice City Stories for the PlayStation Portable, Max Payne for the Game Boy Advance, Grand Theft Auto: Chinatown Wars, and the music game Beaterator. The studio's most recent work is the Microsoft Windows version of L.A. Noire.
File:Rockstar Lincoln logo.svg Rockstar Lincoln 1999–present Quality assurance and localization studio based in Lincoln, England, previously known as Tarantula Studios.
Rockstar London 2005–present Formed in November 2005. Took over development of Manhunt 2 after Rockstar Vienna closed and recently developed the portable adaptation of Midnight Club: Los Angeles, Midnight Club LA Remix.
File:Rockstar New England logo.svg Rockstar New England 2008–present Acquired on April 4, 2008, this studio is based in Andover, Massachusetts, U.S. and was previously known as Mad Doc Software. They developed the Xbox 360 and PC ports of Bully.[5]
File:Rockstar North logo.svg Rockstar North 2002–present Founded in 2002, Rockstar North is based in Edinburgh, Scotland, and was previously known as DMA Design. They are famous for the Grand Theft Auto, and Manhunt franchises, as well as the original Lemmings games.
File:Rockstar San Diego logo.svg Rockstar San Diego 2003–present Previously known as Angel Studios, they developed the RAGE engine, Red Dead Revolver and Red Dead Redemption, the Smuggler's Run series, the first two Midtown Madness games and the Midnight Club series.
File:Rockstar Toronto logo.svg Rockstar Toronto 1999–present Previously known as Rockstar Canada. Their most well-known work is The Warriors, an adaptation of the cult classic film and the PC version of Grand Theft Auto IV and Grand Theft Auto: Episodes from Liberty City.
File:Rockstar Vancouver logo.svg Rockstar Vancouver 2002–2012 Previously known as Barking Dog Studios, they created the PlayStation 2 title Bully and the third game in the Max Payne series, Max Payne 3. Vancouver will be merging with Rockstar Toronto over the next six months.[6]
File:Rockstar Vienna logo.svg Rockstar Vienna 2003–2006 Previously known as Neo Software; closed on May 11, 2006.[7] They ported the Max Payne series to consoles, and created some of Manhunt 2 before being closed down.

External developers

Games published

Notable game series

Films

Films Release Genre
The Football Factory1 2004 Drama
Grand Theft Auto: San Andreas - The Introduction 2004 Drama
Sunday Driver1 2005 Documentary
Red Dead Redemption: The Man from Blackwater 2010 Drama
Notes
  1. Rockstar Games is credited as executive producers.

In 2011, Rockstar Games trademarked Rockstar Films.[9]

References

  1. ^ a b http://www.rockstargames.com/#/?lb=/corpinfo
  2. ^ http://designmuseum.org/design/rockstar-games
  3. ^ Laura Avery (2005). Newsmakers: the people behind today's headlines :2004 cumulation. p. 212. Gale Research, 2005.
  4. ^ Ivan, Tom. "Rockstar 'deliberately avoiding' FPS genre". ComputerAndVideoGames.
  5. ^ Rockstar Acquires Mad Doc Software at RockstarWatch. Retrieved April 4, 2008.
  6. ^ Jared Linwood (July 9, 2012). "Rockstar Vancouver merges with Rockstar Toronto and expands". RockstarWatch. Retrieved July 9, 2012.
  7. ^ Jurie Horneman (May 11, 2006). "Rockstar Vienna closes its doors". Intelligent Artifice. Retrieved April 21, 2007.
  8. ^ "Take-Two Interactive Software, Inc. to Acquire 19.9% Interest in Bungie Software Products Corporation". Take-Two Interactive Software.
  9. ^ McElroy, Justin. "Report: Rockstar Films trademarked by Rockstar Games". Joystiq.