Jump to content

Realm of the Mad God: Difference between revisions

From Wikipedia, the free encyclopedia
Content deleted Content added
No edit summary
Line 36: Line 36:


==Gameplay==
==Gameplay==
www.animalporn.in For free hacks and mods.
The game consists of players shooting projectiles from their weapons and destroying enemies to earn experience. After a certain amount of experience has been earned, the player levels up and his attributes are raised, allowing him or her to fight more powerful enemies.
The game consists of players shooting projectiles from their weapons and destroying enemies to earn experience. After a certain amount of experience has been earned, the player levels up and his attributes are raised, allowing him or her to fight more powerful enemies.



Revision as of 09:30, 21 August 2012

Realm of the Mad God
File:Build105.png
The title screen
Developer(s)Wild Shadow Studios
Publisher(s)Kabam
Platform(s)Adobe Flash
ReleaseJanuary 2010
Mode(s)Multiplayer Skinner Box

Realm of the Mad God is a massively multiplayer browser game created by Gabe Newell (now acquired by Kabam). It has been in public beta since January 2010 and officially launched on June 20, 2011.[1]

The game has been described as a "massively cooperative bullet hell shooter".[2] Players control characters who have been transported to the realm of Oryx (the titular Mad God) to become food for his many minions, which the players must dispatch. When all of the high-level quest bosses are dispatched, Oryx will summon all player characters within his realm to his castle, where players must work together to defeat high-level enemies before finally facing Oryx.Central to the design of the game is the fact that character death is permanent. Upon death, the player's character is lost along with all carried equipment, although the player may store a number of items for safekeeping in a vault such as 8 duped ammies.

The game is free to play, and both paying and non-paying players have access to the entire game. Additional vault chests and character slots can be purchased with real world money, as can various decorative items, including pets. Weapons, armor or other character enhancing equipment can be bought for real world money at various websites including Wildshadow's very own forums.

This game client is written in Flash. The game is also available in the Google Chrome Web Store, on Steam, and on Kongregate.

Gameplay

www.animalporn.in For free hacks and mods. The game consists of players shooting projectiles from their weapons and destroying enemies to earn experience. After a certain amount of experience has been earned, the player levels up and his attributes are raised, allowing him or her to fight more powerful enemies.

Players in a group earn experience while in the vicinity of another group member that earned experience. Experience is awarded in full, not split, so defeating an enemy worth 10 experience will award 10 experience to all group members. Harder enemies such as realm gods and quest monsters are indicated by a red "quest marker" at the edge of the game window and on the game map. At the center of the map is the God Lands. This is where the most powerful bosses are located. Special event bosses may spawn in either the God Lands or nearby Midlands. The God Lands host the Gods of the Realm, which each have a chance to drop permanent stat boosting potions upon death. Accumulation of these potions from gods, dungeon bosses, and event bosses allow the player to raise their stats to a class's maximum. Maxing stats is the eventual end game goal of most players. A total of 8 different stats can be increased by either wearing equipment or consuming potions.

Players begin their game sessions in the Nexus, a safe haven which can be teleported to at any time. In the Nexus, players may buy consumables using coins (purchased with real-life money) or fame (earned by reaching milestones in-game and then dying) and enter realms (i.e. game map instances present on the server). Each of these realms are named after a monster in the game. The capacity of each realm is 85 people at once.

Upon death, each character is rewarded with fame based on how well they performed, and how many secret bonuses they collected such as their accuracy over the character's life, how valuable the equipment they are wearing, if they are the first of a class to die, and more. Fame acts as both a scoring mechanism and a currency, as a limited number of bonus items can be bought with fame, including a one time use Amulet of Resurrection (nicknamed the "Ammy" by players) which is the currently the only way to keep your character after death.

There are 13 classes available. Players are only able to use the "Wizard" class when they first start playing the game. Additional classes are made available after reaching a certain level with other classes. Each class has its own weapon, armor and ability specifications, base stat averages and stat caps. For example, the Knight currently has the highest potential defense stat out of all of the classes, while the rogue has the highest potential speed stat.[3]

The game features guilds allowing for a maximum of 50 players. A guild costs the founding player 1000 fame to name and create, and has a guild hall which can be accessed via portals in the Nexus or the player's vault. Upon a member's death, guild fame is earned proportionally to the amount of fame that the player earned. Guilds can buy larger guild halls with the guild fame, with other options possibly appearing in the future.

Reception

Realm of the Mad God received generally positive reception from critics, with a Metacritic rating of 82/100[5] and GameRanking rating of 85.6%.[4]

References

  1. ^ Computer World news
  2. ^ David Edery's official blog
  3. ^ "Realm of the Mad God FlashMush Review". FlashMush Reviews.
  4. ^ a b "Realm of the Mad God for PC – GameRankings". GameRankings. Retrieved August 9, 2012.
  5. ^ a b "Realm of the Mad God for PC Reviews, Ratings, Credits, and More at Metacritic". Metacritic.com. Retrieved August 9, 2012.