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==History==
==History==
''QWOP'' was originally created in November 2008 by Bennett Foddy for his site Foddy.net,<ref name="QWOP info"/> when Foddy was a Deputy Director and Senior Research Fellow of the Programme on the Ethics of the New Biosciences, The Oxford Martin School, part of the [[University of Oxford]].<ref>{{cite web | url=http://www.neuroethics.ox.ac.uk/our_members/bennett_foddy | title=Bennett Foddy | publisher=The Oxford Centre for Neuroethics | accessdate=March 13, 2012}}</ref><ref>{{cite web | url=http://www.bep.ox.ac.uk/our_people/bennett_foddy | title=Dr Bennett Foddy | publisher=Insititue for Science and Ethics | accessdate=March 13, 2012}}</ref> He taught himself to make games while he was procrastinating from finishing his dissertation in [[philosophy]].<ref name = "Gamasutra">{{cite web|last=Rose|first=Mike|url=http://www.gamasutra.com/view/news/40166/Road_to_the_IGF_Bennett_Foddys_GIRP.php|title=Road to the IGF: Bennett Foddy's GIRP|publisher=Gamasutra|date=February 13, 2012|accessdate=February 19, 2012}}</ref> Foddy had been playing games ever since he got his first computer (a 48k [[Sinclair Spectrum]]) at age 5.<ref name = "Gamasutra"/> Foddy stated:
kyle the fag can play this, nobody else!!!!!!!!''QWOP'' was originally created in November 2008 by Bennett Foddy for his site Foddy.net,<ref name="QWOP info"/> when Foddy was a Deputy Director and Senior Research Fellow of the Programme on the Ethics of the New Biosciences, The Oxford Martin School, part of the [[University of Oxford]].<ref>{{cite web | url=http://www.neuroethics.ox.ac.uk/our_members/bennett_foddy | title=Bennett Foddy | publisher=The Oxford Centre for Neuroethics | accessdate=March 13, 2012}}</ref><ref>{{cite web | url=http://www.bep.ox.ac.uk/our_people/bennett_foddy | title=Dr Bennett Foddy | publisher=Insititue for Science and Ethics | accessdate=March 13, 2012}}</ref> He taught himself to make games while he was procrastinating from finishing his dissertation in [[philosophy]].<ref name = "Gamasutra">{{cite web|last=Rose|first=Mike|url=http://www.gamasutra.com/view/news/40166/Road_to_the_IGF_Bennett_Foddys_GIRP.php|title=Road to the IGF: Bennett Foddy's GIRP|publisher=Gamasutra|date=February 13, 2012|accessdate=February 19, 2012}}</ref> Foddy had been playing games ever since he got his first computer (a 48k [[Sinclair Spectrum]]) at age 5.<ref name = "Gamasutra"/> Foddy stated:
{{cquote|“One of the things I found with QWOP is that people like to set their own goals in a game. Some people would feel like winners if they ran 5 meters, and others would feel like winners if they inched all the way along the track over the course of an hour. If I had put a social leaderboard or par system in, those people would probably have all quit out of frustration, leaving only the most determined or masochistic players behind."<ref>{{cite web|last=Brown|first=Mark|url=http://arstechnica.com/gaming/news/2011/03/games-work-neurological-magic-says-qwop-creator.ars?utm_source=rss&utm_medium=rss&utm_campaign=rss&comments=1#comments-bar|title=Games work "neurological magic," says QWOP creator|date=March 2011|work=[[Wired Magazine]]|publisher=[[Ars Technica]]|accessdate=February 21, 2012}}</ref>}}
{{cquote|“One of the things I found with QWOP is that people like to set their own goals in a game. Some people would feel like winners if they ran 5 meters, and others would feel like winners if they inched all the way along the track over the course of an hour. If I had put a social leaderboard or par system in, those people would probably have all quit out of frustration, leaving only the most determined or masochistic players behind."<ref>{{cite web|last=Brown|first=Mark|url=http://arstechnica.com/gaming/news/2011/03/games-work-neurological-magic-says-qwop-creator.ars?utm_source=rss&utm_medium=rss&utm_campaign=rss&comments=1#comments-bar|title=Games work "neurological magic," says QWOP creator|date=March 2011|work=[[Wired Magazine]]|publisher=[[Ars Technica]]|accessdate=February 21, 2012}}</ref>}}



Revision as of 11:26, 5 November 2012

QWOP
File:QWOP.png
Opening screen
Type of site
Flash game
Available inEnglish
OwnerBennett Foddy
Created byBennett Foddy
URLhttp://foddy.net/Athletics.html
CommercialNo
RegistrationNone

QWOP is a 2008 ragdoll-based Flash game created by former Cut Copy bassist Bennett Foddy. Players control an athlete named "Qwop" using only the Q, W, O and P keys (In the multiplayer version, player 1 uses the Q,W,E, and R keys and player 2 makes do with the U, I, O, and P keys). A couple of years after the game was released on the internet, the game became an internet meme after its outbreak in December 2010. Despite criticisms for its difficulty due to the controls, the game helped Foddy's site (Foddy.net) reach 30 million hits.[3]

Gameplay

Players play as an athlete named "Qwop", who is participating in a 100-meter sprint event at the Olympic Games. Using only the Q, W, O and P keys, players must control the movement of the legs to make the character move forward.[4] The Q and W keys each drive one of the runner's thighs, while the O and P keys work the runner's calves. The best way to win at this game is to practice the most widely used strategy, to use the w & o keys and then use the q & p keys alternatively[5].

The control scheme is widely regarded as incredibly awkward, and as a result players will typically start the game by making the runner flail about and fall to the ground. Only through practice and a sense of rhythm will the player be able to balance the runner and sustain a stride. When the player has successfully reached 50 meters they must jump a hurdle, and at 100 meters the player is encouraged to perform a long jump, although simply passing the finish line is sufficient to complete the game.[6]

History

kyle the fag can play this, nobody else!!!!!!!!QWOP was originally created in November 2008 by Bennett Foddy for his site Foddy.net,[1] when Foddy was a Deputy Director and Senior Research Fellow of the Programme on the Ethics of the New Biosciences, The Oxford Martin School, part of the University of Oxford.[7][8] He taught himself to make games while he was procrastinating from finishing his dissertation in philosophy.[9] Foddy had been playing games ever since he got his first computer (a 48k Sinclair Spectrum) at age 5.[9] Foddy stated:

“One of the things I found with QWOP is that people like to set their own goals in a game. Some people would feel like winners if they ran 5 meters, and others would feel like winners if they inched all the way along the track over the course of an hour. If I had put a social leaderboard or par system in, those people would probably have all quit out of frustration, leaving only the most determined or masochistic players behind."[10]

QWOP featured at the Museum of Modern Art in New York City in July 2011.

Though the objective of QWOP is simple, the game, ever since it was released, has been notorious for being difficult to master due to its controls with the Q, W, O and P keys.[11][12] In early December 2010, the game had a viral popularity outbreak after video blogger Ray William Johnson reviewed[13] a YouTube video[14] that annotates the game, which has since become the subject of its own Internet meme.[15][16][failed verification][improper synthesis?]

Despite the criticism for the game's difficulty due to the controls,[11] the game helped Foddy's site reach 30 million hits, according to Wired Magazine,[3] and, also ever since the game was released, has been played by millions of people, although numbers have declined recently.[17] On July 27, 2011 QWOP was featured at the Museum of Modern Art in New York City and was part of an event called “Arcade” hosted by the video game art and culture company Kill Screen.[18]

Alternative versions

An iPhone app of the game was released in 2011.[19][20] The App version follows the same gameplay as with the original version, but the controls differ. The player controls QWOP's legs and arms by moving his/her thumbs around in the diamonds on the screen.[21] Kotaku called the iPhone version "4000 Percent More Impossible" than the original game[22] and "An Olympic Challenge For Thumbs".[23]

In January 2012, Lance Liebl of Game Zone released QWOP for download.[24] In February of that same year, a 2-player multiplayer version of QWOP named 2QWOP was released,[25] after being featured at an event in Austin named “The Foddy Winter Olympics” displaying a selection of Bennett Foddy’s games,[26][27] which places the game in vertical splitscreen, automatically assigning one player's thighs and calves to the Q,W,E, and R keys, while the other player makes do with the U, I, O, and P keys.[28][29][30][31][32]

References

  1. ^ a b "QWOP". The Games List. Retrieved 2010-12-26.
  2. ^ "Foddy.net Site Info". Alexa Internet. Retrieved 2012-08-02.
  3. ^ a b Benenson, Fred. "Meet Bennett Foddy: The man behind QWOP and GIRP". Wired Magazine. Retrieved 2011-08-14.
  4. ^ "Browser Game Pick: QWOP (Benzido)". 2008-11-07. Retrieved 2010-12-25.
  5. ^ stabguy36. "QWOP Running Tutorial". stabguy36's Channel. YouTube. Retrieved 26 July 2012.{{cite web}}: CS1 maint: numeric names: authors list (link)
  6. ^ Lein, Tracey (February 6, 2012). "The Perfect E-Sport". Kotaku. Retrieved February 19, 2012.
  7. ^ "Bennett Foddy". The Oxford Centre for Neuroethics. Retrieved March 13, 2012.
  8. ^ "Dr Bennett Foddy". Insititue for Science and Ethics. Retrieved March 13, 2012.
  9. ^ a b Rose, Mike (February 13, 2012). "Road to the IGF: Bennett Foddy's GIRP". Gamasutra. Retrieved February 19, 2012.
  10. ^ Brown, Mark (March 2011). "Games work "neurological magic," says QWOP creator". Wired Magazine. Ars Technica. Retrieved February 21, 2012.
  11. ^ a b Biado, Ed (2010-12-14). "What's so hard about QWOP?". Manila Standard Today. Retrieved 2010-12-25.
  12. ^ Prokrastination, Baby (February 8, 2012). "Internet, du Ort ohne Langeweile". Zeltijung. Retrieved February 19, 2012.
  13. ^ Johnson, Ray William. "GOOFY RUN". =3: RayWilliamJohnson's Channel. YouTube. Retrieved 28 December 2010.{{cite web}}: CS1 maint: extra punctuation (link)
  14. ^ Cr1TiKaL (penguinz0). "The Most Difficult Game Ever Created Gameplay and Commentary". Cr1TiKaL's Channel. YouTube. Retrieved 28 December 2010.{{cite web}}: CS1 maint: numeric names: authors list (link)
  15. ^ "Web Search Interest: qwop". Google Insights for Search. Google. Retrieved 2010-12-25.
  16. ^ "Current Google Insights trends: Elizabeth Edwards, QWOP and Chrome OS". London: The Independent. 2010-12-13. Retrieved 2010-12-25.
  17. ^ Salgado, Filipe (February 6, 2012). "The PopSci Flash Arcade". PopSci. Retrieved February 19, 2012.
  18. ^ Chai, Barbara (2011-07-28). "Kill Screen Hosts Game Night at the Museum". The Wall Street Journal. Retrieved 2011-08-15.
  19. ^ "QWOP for iOS. Play QWOP on your iPhone!". Foddy.net. Retrieved 2011-08-15.
  20. ^ "QWOP for iOS for iPhone, iPod touch, and iPad on the iTunes App store".
  21. ^ "QWOP for iOS by Bennett Foddy app detail". 148apps. Retrieved 2011-08-15.
  22. ^ Good, Owen (December 23, 2010). "Oh, Great, QWOP Just Got 4000 Percent More Impossible". Kotaku. Retrieved March 21, 2012.
  23. ^ McWhertor, Michael (January 1, 2011). "QWOP For iPhone Is An Olympic Challenge For Thumbs". Kotaku. Retrieved March 21, 2012.
  24. ^ Liebl, Lance (January 26, 2012). "QWOP". Game Zone. Retrieved February 24, 2012.
  25. ^ Good, Owen (February 19, 2012). "The Sequel No One Wanted: 2QWOP". Kotaku. Retrieved 2011-08-15.
  26. ^ Alford, Ben (February 10, 2012). "In the Austin Area? Go Play Mega GIRP This Sunday". 4 Player Podcast. Retrieved March 13, 2012.
  27. ^ Alford, Ben (February 20, 2012). "Two Player QWOP Released". 4 Player Podcast. Retrieved March 13, 2012.
  28. ^ Kayatta, Mile (February 16, 2012). "QWOP Gets Awkward Multiplayer Mode". Escapist Magazine. Retrieved February 19, 2012.
  29. ^ Venado (February 17, 2012). "Two-Player QWOP: Now Available For All Your Silly Walk Needs". Gamer Front. Retrieved February 19, 2012.
  30. ^ Larrabee, Ryan (February 16, 2012). "Two Player QWOP Targets the Rage Centers of the Brain". Piki Geek. Retrieved February 19, 2012.
  31. ^ Zivalich, Nikole (February 16, 2012). "2QWOP: Multiplayer QWOP Is Now Available". G4tv. Retrieved February 19, 2012.
  32. ^ Heller (February 16, 2012). "QWOP gets majorly awkward with split-screen support". MMGN. Retrieved February 24, 2012.