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'''''Pokémon Red''''' and '''''Pokémon Blue''''' are the first two installments of the ''[[Pokémon]]'' series of [[console role-playing game|role-playing]] [[video game]]s, first released for the [[Game Boy]] in Japan in 1996, later released to the rest of the world in 1998 ([[North America]]) and 1999 (Europe and Australia). Set in the fantasy world of [[Kanto (Pokémon)|Kanto]], the game's stories follow the progress of the [[Red (Pokémon)|central character]] in his quest to master [[Pokémon game mechanics#Pokémon battles|Pokémon battling]]. Both games are independent of each other but feature largely the same plot and, while both can be played separately, it is necessary for the player to trade among the two in order to fully complete the game.
'''''Pokémon Red''''' and '''''Pokémon Blue''''' are the first two installments of the ''[[Pokémon]]'' series of [[console role-playing game|role-playing]] [[video game]]s, first released for the [[Game Boy]] in Mexico in 1996, later released to the rest of the world in 1998 ([[North America]]) and 1999 (Europe and Australia). Set in the fantasy world of [[Kanto (Pokémon)|Kanto]], the game's stories follow the progress of the [[Red (Pokémon)|central character]] in his quest to master [[Pokémon game mechanics#Pokémon battles|Pokémon battling]]. Both games are independent of each other but feature largely the same plot and, while both can be played separately, it is necessary for the player to trade among the two in order to fully complete the game.


''Pokémon Red'' and ''Blue'' have subsequently been [[enhanced remake|remade]] for the [[Game Boy Advance]] into [[Pokémon FireRed and LeafGreen|''Pokémon FireRed'' and ''LeafGreen'']]. These, being [[Pokémon#Generations|advanced generation]] games, allow the player to obtain all of 386 then-available [[List of Pokémon|Pokémon species]] created by the franchise.
''Pokémon Red'' and ''Blue'' have subsequently been [[enhanced remake|remade]] for the [[Game Boy Advance]] into [[Pokémon FireRed and LeafGreen|''Pokémon FireRed'' and ''LeafGreen'']]. These, being [[Pokémon#Generations|advanced generation]] games, allow the player to obtain all of 386 then-available [[List of Pokémon|Pokémon species]] created by the franchise.

Revision as of 18:36, 23 March 2008

Pokémon Red and Blue
File:Pokemon red box.jpg
File:BlueV.jpg
Developer(s)Game Freak
Publisher(s)Nintendo
Designer(s)Satoshi Tajiri (director)
Ken Sugimori (artist)
Platform(s)Game Boy, Game Boy Advance (as Pokémon FireRed and LeafGreen)
Genre(s)Console role-playing game
Mode(s)Single player, Multiplayer

Pokémon Red and Pokémon Blue are the first two installments of the Pokémon series of role-playing video games, first released for the Game Boy in Mexico in 1996, later released to the rest of the world in 1998 (North America) and 1999 (Europe and Australia). Set in the fantasy world of Kanto, the game's stories follow the progress of the central character in his quest to master Pokémon battling. Both games are independent of each other but feature largely the same plot and, while both can be played separately, it is necessary for the player to trade among the two in order to fully complete the game.

Pokémon Red and Blue have subsequently been remade for the Game Boy Advance into Pokémon FireRed and LeafGreen. These, being advanced generation games, allow the player to obtain all of 386 then-available Pokémon species created by the franchise.

The original two games, along with Pokémon Yellow and Pokémon Stadium form the first generation of Pokémon, also called the "primary generation".

Plot

At the beginning of the games, players can choose Bulbasaur, Charmander or Squirtle as their starter Pokémon from Professor Oak. They cannot catch any of the starters or their evolutions in the wild or by trading with in-game NPCs; therefore, to complete the Pokédex with all 151 Pokémon, the player must link games and trade with other players, as well as attending Nintendo Events. The basic point of the game is to become the best trainer in all of Kanto; this is done by raising Pokémon, defeating the eight Gym Leaders for Gym Badges, and eventually challenging the Elite Four and the Champion, the player's rival. Also, throughout the game, the player will have to battle against the forces of Team Rocket, a criminal organization that uses Pokémon for evil, and will eventually face off against their leader, Giovanni.

The player has a childhood rival, who happens to be the grandson of Professor Oak. This character's default name is the opposite color of the version owned (i.e. in Red version, the character's default name is Blue). He will battle the player at certain points in the game to test the player's Pokémon; being defeated is an indication for the player to level up his or her team. He will always choose for his starter a Pokémon that has a type advantage over the player's chosen one. For example, if the player chooses Charmander, a Fire-type Pokémon, he will choose Squirtle, a Water-type Pokémon, giving it an advantage over the Fire-type Charmander.

Gameplay

File:Raichugolbat.png
The player’s level 26 Raichu battles a level 25 Golbat in Red version.

Like many console role-playing games, Pokémon Red and Blue are in third-person perspective, with players directly navigating the protagonist around the fictional universe, interacting with objects and people. As the player explores this world they encounter different terrains, such as grassy fields, forests, caves, and seas, in which different Pokémon species reside. As the player randomly encounters one of these creatures, the field switches to a turn-based "battle scene", where Pokémon take turns attacking.

A major aspect of the game is developing and raising the player's Pokémon by battling other Pokémon, which can be found in the wild or owned by other Trainers. This system of accumulating experience points and leveling up, characteristic of all Pokémon video games and integral to these games, controls the physical properties of the Pokémon, such as battle statistics and attacks learned.

There are two main goals within the games: defeating the toughest trainers at the end of the game, the Elite Four, and completing the Pokédex by capturing, evolving or trading to obtain all 151 monsters.

Pokémon Red and Blue allow players to trade Pokémon between two cartridges via a Game Boy Link Cable. This has to be done in order to complete the game without cheating or using glitches, since each of the two games has version-specific Pokémon which cannot be obtained in the other version. The Link Cable also makes it possible to battle another player's Pokémon team, allowing experienced players to pit their Pokémon against equals, something not possible in the game world without cheating. However, no experience points are earned for link battles. When playing Red and Blue on a Gameboy Advance or SP, the standard GBA/SP link cable will not work; players must use the Nintendo Universal Game Link Cable.[3]

As well as trading with each other, Pokémon Red and Blue can trade Pokémon with the second generation of Pokémon games (Pokémon Gold and Silver and Pokémon Crystal) released later. However, there are some limitations. Players cannot link to the first generation games if their party contains Pokémon introduced in the second generation games, or Pokémon with moves introduced in the second generation games. Glitch Pokémon like MissingNo. and 'M are unsupported as well; the games register them as abnormal and cancel any trade involving the glitches. Also, the English versions of the games are not compatible with their Japanese counterparts, and such trades resulted in corruption because they were unable to translate the Pokémon that were traded automatically.

Using the Transfer Pak for the Nintendo 64, data (such as Pokémon and items) from Pokémon Red and Blue can be used in the Nintendo 64 games Pokémon Stadium and Pokémon Stadium 2.

The games, however, are not compatible with the Pokémon games of the later "Advanced Generation" for the Game Boy Advance and GameCube.

Development

The concept of the Pokémon saga stems from the hobby of insect collecting, a popular pastime which game producer Satoshi Tajiri had enjoyed as a child. Tajiri thought the Game Boy was perfect for his concept, especially because of the link cable that allows players to trade or fight their Pokémon.[4] Tajiri never expected that the game would be so popular, especially because of the declining popularity of the handheld.

The main characters were named after Tajiri himself (Satoshi) and his friend and fellow Nintendo developer, Shigeru Miyamoto (Shigeru).

All the drawings were made by artist Ken Sugimori, and the music was made by Junichi Masuda (most tunes were later used in the anime in rearranged orchestral versions).

The Pokémon never bleed or die in battle, only faint – this was a very touchy subject to Tajiri, as he didn't want to further fill the gaming world with "pointless violence."[5]

File:Pocket Monsters Green Coverart.png
Pocket Monsters Midori boxart.

Pokémon Green

File:Pocket Monsters Green.png
Pocket Monsters Midori screen shot.

In Japan, Pokémon was first released as Pocket Monsters Aka (ポケットモンスター 赤, Poketto Monsutā Aka, "Pocket Monsters Red") and Pocket Monsters Midori (ポケットモンスター 緑, Poketto Monsutā Midori, "Pocket Monsters Green"). In Japan, Pocket Monsters Ao (ポケットモンスター 青, Poketto Monsutā Ao, "Pocket Monsters Blue"), with improved graphics as opposed to the older first-generation games, was released after the original Aka and Midori. It contained Pokémon that could be found in places not originally in the Aka and Midori versions. An example is that Ditto was added to the Rock Tunnel. Also, Unknown Dungeon was totally redesigned, and its layout was used by the Red and Blue versions.

Although "Pokémon Green" was never released outside of Japan, Pokémon Blue uses its wild and trade Pokémon as well as the updated version that was found in its Japanese release. Pokémon Red featured the same Pokémon as the Japanese version, but also featured the updated version from Pokémon Blue's Japanese release.

Pocket Monsters Ao was initially only sold in Japan to CoroCoro subscribers.

Reception

Reviews
Publication Score
IGN
10 of 10[6]
GameSpot
8.8 of 10[7]
EGM
8.5 of 10
Nintendo Power
7.2 of 10
Compilations of multiple reviews
Game Rankings
88 of 100 (based on 14 reviews)[8]

The games set the precedent for what has become a blockbuster, multi-billion dollar franchise. In Japan, Pokémon Red, Blue, and Green combined have sold 10.23 million copies.[9] In the United States, Pokémon Red has sold 4.83 million copies, while Pokémon Blue has sold 5.02 million copies.[10]

Glitches

Various glitches have been found in the game. Many of them were fixed for the release of Pokémon Yellow, and none of them exist in the third generation remakes, Pokémon FireRed and LeafGreen.

File:M types screenshot.png
The glitch M Pokémon, also known as "Missingno.".
  • 'M and MissingNo.: The two most famous glitches, occurring as a wild Pokémon encounter on Cinnabar Island or Seafoam coast after either talking to a certain man in Viridian City, or after trading with one of the traders in Cinnabar Island.[11]
  • Cinnabar Coast Pokémon: By surfing up and down the east coast of Cinnabar Island, Pokémon that normally appear from the last place visited will appear here (including Safari Zone Pokémon, which the glitch is most commonly utilized for). Also, many odd Pokémon over level 100 and trainers with glitch Pokémon have been found on the coasts of Cinnabar and Seafoam Islands (these can be found by performing the Missingno trick, and the kind of Pokémon, level of the Pokémon, and how many different Pokémon can possibly be found depend the on player's name).
  • Item Duplication: A side effect of meeting both 'M and MissingNO. It causes the sixth item in the player's bag to increase by 128.[11]
  • "Mew Glitch": A glitch which, if properly performed, can trigger an encounter with a wild Pokémon of any species, most commonly utilized for Mew, a legitimate Pokémon normally available only through Nintendo promotional events.[12]
File:Glitch cityscrnshot.jpg
"Glitch City", one of the glitches discovered in Pokémon Red and Blue.
  • Other Glitch Pokémon: There are many glitch Pokémon that can be found in the game using a Gameshark or the "Mew Glitch". Usually they have unusual names (for example: 4. 4,TRAINERPOKE, etc.).
  • Glitch City: An area like a town or city, composed of scrambled background graphics. Created by a series of steps involving the 'timer' in the Safari Zone.[13]
  • Walk Through Walls glitch: One must perform the Glitch City glitch, but when the timer runs out, one must be in midair from jumping over a ledge. When sent back to the Safari Zone's main building, the Trainer can walk through walls inside the building. If all the player's Pokémon are poisoned and they faint, the Trainer is sent outside the building and can walk through walls throughout the Pokémon world.
  • "Invisible PC Glitch": In Celadon City, there is a hotel, which has a layout extremely similar to that of a Pokémon Center. At the far right of the hotel, if the player presses the A button at the location where the PC in the Pokémon Centers usually are, a PC is somehow activated. This is generated by the creators copying the Pokémon Center map and making the PC invisible but not removing it completely.

A good demonstration of many glitches is the tool-assisted speedrun of Pokémon Blue, which uses several glitches in order to beat the game faster. [1]

References

  1. ^ http://register.nintendo.com/gamemini?gameid=m-Game-0000-317
  2. ^ http://register.nintendo.com/gamemini?gameid=m-Game-0000-318
  3. ^ Nintendo Gameboy Connection Cord Conniptions
  4. ^ The Ultimate Game Freak: Interview with Satoshi Tajiri (part 1)," TimeAsia
  5. ^ The Ultimate Game Freak: Interview with Satoshi Tajiri (part 2)," TimeAsia
  6. ^ IGN review
  7. ^ GameSpot review
  8. ^ Pokémon Blue at Game Rankings
  9. ^ "Japan Platinum Game Chart". The Magic Box. Retrieved 2008-01-26.
  10. ^ "US Platinum Videogame Chart". The Magic Box. Retrieved 2008-01-26.
  11. ^ a b Tales from the Glitch, retrieved July 31, 2007
  12. ^ Page on Mew Glitch, retrieved July 31, 2007 - also contains different variations on the glitch
  13. ^ Glitch City page, retrieved July 31, 2007