Jump to content

Curse LLC

From Wikipedia, the free encyclopedia
(Redirected from MMO-Champion)
Curse LLC
Company typeSubsidiary
IndustryPC gaming communities, E-sports, VoIP
Founded2006; 18 years ago (2006)
FounderHubert Thieblot
DefunctDecember 2018; 5 years ago (2018-12)
FateCurseForge assets merged into Twitch; assets later acquired by Overwolf and Magic Find. Spin-off called Curse Media acquired by Fandom.
Headquarters,
Key people
ParentTwitch Interactive (2016–2018)
Websitehttp://curse.com/

Curse was a gaming company that managed the video game mod host CurseForge, wiki host Gamepedia, and the Curse Network of gaming community websites.

The company was headquartered in Huntsville, Alabama, and had offices in San Francisco, New York City, Los Angeles, Brighton, and Berlin.

Curse initially focused on offering mods for various video games. As it expanded, the company began to develop and acquire gaming communities (particularly focusing on MMORPG titles such as World of Warcraft, as well as other games such as Minecraft), wikis, as well as offering voice chat services. The company also sponsored an eponymous eSports club, which competed primarily in League of Legends.

In August 2016, Curse announced that it had agreed to be acquired by Amazon via its subsidiary Twitch Interactive for an undisclosed amount.[3] In December 2018, Fandom announced that they had acquired Curse Media that included Gamepedia wiki farm and D&D Beyond.[4][5] The remainder of Curse's assets stayed with Twitch. In the middle of 2020, CurseForge was sold from Twitch to Overwolf.[6][7]

History

[edit]

2006–2010

[edit]

Curse was born out of founder Hubert Thieblot's "hardcore" love of World of Warcraft.[8] After leaving school, Thieblot began to turn his passion into a business, launching CurseBeta in 2006,[9] offering up add-ons and modifications.[10] In short order, the site exponentially increased in traffic and popularity.[11][12] As the funding for Curse increased, it proceeded to develop several high-profile sites in-house[13][14] while acquiring larger sites with already established communities and content, particularly for MMO games such as RuneScape.[15][16]

Curse also offered a Curse Premium subscription for additional functionality in the Curse Client such as one-click updating of all add-ons, higher download bandwidth, cloud backups and sync, and an ad-free browsing experience on the Curse website.[17][18][19][20][21]

2010–2016

[edit]

In 2011, Inc. 500 ranked Curse Inc. as the 405th fastest growing company in the United States,[22] and the San Francisco Business Times ranked it 22nd in their list of the "Top 100 Fastest Growing Companies in the San Francisco Bay Area".[23][24] On December 14, 2012, Curse officially launched the Gamepedia wiki farm.[25][26]

In April 2012, Ernst & Young named Thieblot as a semifinalist in their "Ernst & Young Entrepreneur of the Year" program for Northern California.[27] By June 2012, Curse's monthly worldwide traffic was reported by Quantcast as being in excess of 21 million unique visitors.[28] Curse continued to acquire more communities such as MTG Salvation, which they finalized on December 17, 2012.[29] On June 26, 2013, Curse announced in a press conference that it would relocate their chief headquarters to Huntsville, Alabama, leaving their sales office in San Francisco.[30] On May 7, 2014, Curse introduced Curse Profiles,[31] an integrated social media system in Gamepedia offering a wide range of features. The service allowed users to add wikis to their favorites list, earn Wikipoints and Levels, display personal statistics (such as global editing leaderboards, number of edits, etc.), and change and set global preferences; the service also introduced a new user page system, a change from the MediaWiki standard user pages, including a new commenting system. Curse expressed a long-term interest in expanding content and communities as their prime concern.[32][33]

Acquisition by Twitch Interactive

[edit]

On August 16, 2016, Amazon.com Inc. announced via subsidiary Twitch Interactive that it would acquire Curse, Inc. for an undisclosed amount.[34][35] In April 2017, the Curse desktop app was renamed to Twitch. The Irvine, California-based Curse team worked under Twitch. The Huntsville, Alabama-based media team stayed as part of Curse.[36] As part of the migration to the Twitch Desktop App, the Curse Premium program was shut down and premium features were released to all users. The ad-free Curse Network program was retired. Muthead Supporter and Gamepedia Pro continued to exist

Acquisition of Curse Media by Fandom

[edit]

On December 12, 2018, it was announced that Fandom, Inc. had reached an agreement to acquire the spin-off of Curse called Curse Media from Twitch Interactive for an undisclosed amount. This included Gamepedia, Curse Network, D&D Beyond, Muthead, and Futhead.[4][37][5] After having spun off Curse Media, Curse LLC was dissolved and its assets, including BukkitDev, CurseForge, CurseForge Network and Union For Gamers, were merged into Twitch Interactive.[38][39] The acquisition was closed in January 2019.

Organizationally, Fandom and Curse Media merged. Fandom and Curse began discussions in late 2018, shortly after the Fandom-Curse Media merger was announced. Part of these discussions was "Project Crossover", an initiative to work with wiki admins on both platforms to combine wikis for the same subject and to address subdomain conflicts. Gamepedia wikis were migrated to the Fandom domain and were converted to the Unified Community Platform (UCP) where both received the same FandomDesktop theme. A Gamepedia badge was added to denote wikis migrated from Gamepedia.[40][37]

Fandom later sold D&D Beyond to Hasbro in 2022.[41] Fandom still operates Gamepedia, Muthead, and Futhead.

Fandom's sale of Curse Network to Magic Find, and Twitch's sale of Union For Gamers to Magic Find

[edit]

In 2019 and 2020, Magic Find acquired Curse Network from Fandom. Magic Find acquired Union For Gamers from Twitch in 2020[42]

Twitch's sale of CurseForge to Overwolf

[edit]

On June 22, 2020, Overwolf announced that it had acquired CurseForge from Twitch for an undisclosed amount.[43][6] After December 2, 2020, the Twitch Desktop App no longer manages mods.[citation needed] CurseForge's mod management functionality can since be found in the CurseForge app,[44][45] which is for Windows (Overwolf required) and macOS (Standalone, Overwolf not required). In June 2022, the standalone CurseForge app was released for Linux and Windows, starting with World of Warcraft support, later adding support for Minecraft: Java Edition.[46][47] Overwolf introduced a new CurseForge API, removing the API from Twitch, for third party clients outside of the CurseForge-Overwolf ecosystem to use and introduced an option for project authors to not distribute their projects to those third parties where they do not earn revenue.[48][49][50][51][47]

Curse Media

[edit]

Curse Media was a department of Curse LLC for the gaming community websites it owned and managed. It was spun off as its own company prior to its sale to Fandom.[citation needed]

Gamepedia

[edit]

On December 14, 2012, Curse launched Gamepedia, a wiki hosting platform dedicated to video games and written by gamers.[26] The site had since increased in popularity, with, as of April 2019, 1,293,790 contributors, 6,224,464 articles and 2,195 wikis.[52] Gamepedia hosted a number of official wikis, which were endorsed and supported by the game developers themselves.[53] High-profile wikis such as The Official Witcher Wiki, the Official Minecraft Wiki, The Official ARK: Survival Evolved Wiki, Dota 2 Wiki, Leaguepedia, COD Wiki, and Wowpedia had hundreds of thousands of edits across thousands of accounts. These wikis were also available in several languages.

On December 12, 2018, the ownership of Gamepedia was transferred to Fandom,[5] the login services were merged with the Fandom login services around late-July early-August 2020.[54][better source needed] In early-2021 all Gamepedia wikis were in the process of being converted to the Unified Community Platform (UCP) with the FandomDesktop theme.[40] By mid-2021, Gamepedia wikis migrated and the Gamepedia brand was retired in favor of Fandom's one.

Curse Network

[edit]

Curse owned and operated multiple high-traffic gaming websites, including Azurilland, Diablofans, Hearthpwn, MMO-Champion, Arena Junkies, Reign of Gaming, LoL Pro, Minecraft Forum, Guild Wars 2 Guru, and FPS General. Curse also acquired the first person shooter statistics and science website Symthic which focuses on the statistical analysis of data from FPS games, including such details as weight, accuracy, and weapon drift. Curse partnered with GOG.com in 2014 to provide a free game from their library for Curse Premium subscribers.[55]

In 2019 and 2020, Magic Find acquired Curse Network from Fandom.[42][56][57]

Curse Entertainment

[edit]

Curse also produced videos in-house for their official YouTube channel, Curse Entertainment.[58] The lineup included Curse Weekly Roundup, the Minecraft Update, the WoW Weekly Recap, the League Update, and the Pokémon Update. Curse also provides live coverage of game industry events including the Penny Arcade Expo, Gamescom, MineCon, BlizzCon, and the Eve Online Fanfest.

Curse historically broadcast livestreamed content on their Own3D YouTube channel until Own3D ceased operations as a company on January 31, 2013.[59]

With Curse's acquisition by Fandom, Curse Entertainment was renamed to Fandom Games. Fandom Games publishes Honest Game Trailers, which was previously published on the Smosh Games YouTube channel until Screen Junkies was acquired by Fandom.[1]

CurseForge, Curse Client and Curse Voice

[edit]

CurseForge

[edit]

CurseForge is a service created by Curse that hosts user generated content such as plugins, add-ons and mods for video games. CurseForge hosts content for Minecraft: Java Edition, World of Warcraft, The Sims 4, StarCraft II, and Kerbal Space Program, among other games. It is currently owned and operated by Overwolf. CurseForge offers authors their CurseForge Reward Program which allows authors to earn revenue using Author Reward Points that are allocated to a percentage of a monthly pool. CurseForge offers authors a 70% cut of revenue.[60] CurseForge also features an app for Windows, macOS and Linux that allows users to easily download and install plugins, add-ons, and mods for some of the games it hosts mods for.[61]

Kerbal CurseForge

[edit]

On May 6, 2014, CurseForge introduced Kerbal CurseForge as an official repository of modifications and add-ons for the popular game Kerbal Space Program[62][63][64] On May 6, 2014, developers Squad announced the partnership;[65] Squad COO Adrian Goya said of the service, “Modders have helped make Kerbal Space Program a more open, more rewarding game experience for our players. Curse is an important partner because their team is passionate and experienced in caring for and growing online game communities, such as our amazing playerbase for Kerbal Space Program.”

Additionally, Curse's Author Platform Evangelist Bryan McLemore[66] stated, "We've got a great platform and a tremendous team that will be supporting the amazing modders for Kerbal Space Program. We also expect the millions of gamers who frequent Curse every month to see Kerbal Space Program as a great addition to our existing community." Kerbal CurseForge already boasts 94,300 downloads from its central repository.[67]

Curse Client

[edit]

Curse Client was an add-on and modification management service from Curse, with support for World of Warcraft, Runes of Magic, Rift, World of Tanks, The Elder Scrolls V: Skyrim, Minecraft, and Kerbal Space Program.[68] The client functioned as a lightweight alternative to traditional add-on management tools, and features synchronization across multiple personal computers, add-on setting backups, and a privately developed security system. The client was supported by the CurseForge website, which allows for the uploading and reviewing of plugins, add-ons, and modifications.

Curse Voice

[edit]

Curse Voice was a Voice over IP (VoIP) and instant messaging platform produced in-house by Curse.[69][70] Intended to replace other VOIP solutions for games such as League of Legends, the client had a robust feature set, including an in-game voice overlay, an auto-match making service for automatically connecting users to the members of their team, and the use of URL links to join sessions. It also allowed users to automatically import friends from detected platforms.[71][72][73] It featured text messaging, voice chat, video chat, screen sharing, a friend system and servers. The client was originally rejected by Riot Games,[74] who felt that the timers included for various spawn times could be considered cheating, but Curse has since removed the offending content[75] and brought the software in line with the terms of service for League of Legends.[76]

Curse launched an open beta of Curse Voice for Windows in May 2014 and had a million users in its first week.[77][78] Curse Voice initially focused on League of Legends support.[79] As of November 2014, German version is still in the beta-phase. In 2015, Curse Voice initiated a PR campaign to show users, developers and publishers all of the benefits that the service had to offer. The service boasted how its safety features could help prevent users from getting swatted with Curse's CTO explaining how this was possible in an interview with Polygon.[80] Other publications such as IGN[81] and GameCrate[82] picked up the story. On May 6, Curse reported on the growth of its VoIP service on GameSpot[83] and Game Informer[84] as it prepared to show off the service at E3 2015. In June 2015, Curse Voice expanded its offerings by releasing apps for Mac,[85] Android and iOS,[86] giving users more ways to use the service while on the go or at home. Publications like Kotaku[87] and PC Gamer[88] recommended using the service while playing online games like League of Legends. Consequentially, on July 7, SEC reports[89] revealed that Riot Games[90] had invested $30 million in Curse, but no further details were revealed at the time.[91][92] Curse stated that they wanted to help game developers improve their in-game chat by integrating Curse Voice and raised $52M in funding.[93][94] Hi-Rez, the developers of SMITE, said that Curse Voice has "brought a lot of positivity to SMITE, some concerns were also brought up."[95] A Curse Voice whitepaper showed that Robocraft saw a 258% increase in active players after integrating Curse Voice.[96][97][98] With all of these big gains in the Curse Voice Client, Curse officially announced the opening of a new headquarters for their VoIP service on September 10 to Irvine, California.[99][10][2][100]

Curse Voice only supported game modding for Minecraft through a plugin.[citation needed]

In 2016, Curse Voice was rebranded and redesigned as Curse. It brought modding support for more games such as WoW.[101][102] After being acquired by Twitch, the Curse app received an update adding the ability to "sync" Curse accounts with Twitch accounts.[103] The Curse app added screen sharing and video calling in 2016.[104]

On March 16, 2017, the Curse app was rebranded as the Twitch Desktop App and received a redesign. The Curse team became part of Twitch Interactive.[105] The Curse mobile app was rebranded as the Twitch Messenger app.[106] VentureBeat stated that this was an attempt to compete with Discord, "the dominant social platform in the gaming space."[107] The Twitch Desktop App removed VOIP features in February 2019.[108]

In March 2018, The Esports Observer reported that two years after investing $30M in Curse, Riot Games added voice chat to League of Legends.[109]

On June 23, 2020, Overwolf announced the CurseForge app as a dedicated modding client[6][45] following their acquisition of CurseForge from Twitch Interactive and the subsequent removal of mod management from the Twitch Desktop App.[citation needed]

BukkitDev

[edit]

One of the larger sites in the CurseForge network, BukkitDev is a collection of Minecraft plugins for the Bukkit development platform, a platform which has become the de facto standard for Minecraft plugins[110] within the last few years. As of May 2014, BukkitDev hosts 13,570 plugins and 8,337 unique users.[111] The Bukkit system has proven so effective and widespread, that on February 28, 2012, Mojang, the makers of Minecraft, hired the developers to improve Minecraft's support of server and client modifications and plugins.[112]

Union For Gamers

[edit]

Union For Gamers (UFG) is a multi-channel network (MCN) YouTube Network Union that provides creators with 90% of revenue for a dashboard and tools that offer detailed analytics, access to audio tracks and a breakdown of the top videos that earn creators revenue. It uses Brandwatch's Paladin platform. UFG also offers creators access to their YouTube Certified support team, more revenue opportunities such as advertisements, guidance, technical support, and are a liaison for direct YouTube Support.[113][114][115]

History

[edit]

Curse partnered with YouTube content producer Athene in March 2012 for a YouTube partnership program[116][117] and offered a wide range of features and tools.[118]

Curse has stated that the Union For Gamers has a "user-first approach", offering 90% revenue share (where the content producer receives 90% of video profits), a non-capped contract (there is no maximum amount of money that could be paid out to content producers, unlike capped contracts, where, regardless of the amount your video earns, you can only earn up to a certain amount), no lock-in (content producers are free to terminate their contract whenever they choose), and no requirements for upload schedules or Curse endorsements.[119]

Union For Gamers also offers several tools to content producers, arranged in a dashboard format.[120] The dashboard includes summary boxes which track income, video data, referrals, and previous month comparisons, and a graph feature for revenue and traffic comparison. Tied into the dashboard is a referral system, allowing for additional income to be passively generated by referring parties. Additionally, Curse provides content producers with a knowledge database and support system, exclusive access to Curse logos and video clips.

From the Dashboard, users have access to all their videos, earnings break down, and a wide range of sounds and music provided by Epidemic Sound and AudioMicro. In addition, they also have access to Epoxy, a one-stop-shop for their other social media accounts. From there, they can upload new videos, or track their Twitter, Facebook, and Instagram accounts. Epidemic also helps create short clips of uploaded videos, pre-formatted to meet specific social media requirements.

In 2020, Magic Find acquired Union For Gamers from Twitch.[42][121] Privacy policy lead to Twitch in October 2020.[122] Privacy policy lead to Magic Find in November 2021 [123] and as of April 2023.

As of February 2020 until at least November 2022, Union For Gamers was no longer accepting new channels.[124][125]

As of February 2023, Union For Gamers has reopened applications for new channels.[126] Union For Gamers replaced the in-house software with Brandwatch's Paladin platform.[127]

Team Curse

[edit]

Curse formerly sponsored a professional team, known collectively as Team Curse, that competed in League of Legends and Call of Duty,[128][129] which in addition to various high-profile wins have garnered sponsorship from companies such as Nissan,[130][131][132] Alienware,[133][134] and Cooler Master.[135][136][137]

In December 2014, it was announced that the team would drop the Curse name due to new League of Legends Championship Series sponsorship rules (in particular, Curse had wanted to have Curse Voice be a sponsor through other teams, which would prohibit it from being title sponsor of another team). It was ultimately announced in January 2015 that the Team Curse organization would merge into Team Liquid.[138][139]

References

[edit]
  1. ^ Berry, Lucy (27 June 2013). "Curse to relocate from San Francisco to Huntsville". The Huntsville Times. Retrieved 12 January 2020.
  2. ^ a b "Curse still committed to Huntsville despite job layoffs, transfers to California". 12 September 2015. Retrieved 2015-09-16.
  3. ^ Soper, Taylor (16 August 2016). "Amazon-owned Twitch acquires gaming content and resource platform Curse". GeekWire. Archived from the original on 12 January 2020. Retrieved 30 December 2018.
  4. ^ a b Sinclair, Brendan (December 13, 2018). "Twitch sells Curse Media". GamesIndustry.biz. Archived from the original on February 21, 2023. Retrieved May 5, 2023.
  5. ^ a b c Sutton, James (2018-12-14). "Fandom Acquires Curse Media, Gamepedia and D&D Beyond From Twitch". GameRevolution. Archived from the original on December 14, 2018. Retrieved 2023-04-25.
  6. ^ a b c Tov-Ly, Gil (23 June 2020). "A new home for CurseForge". Overwolf Blog. Archived from the original on August 5, 2022. Retrieved 2023-04-21.
  7. ^ Sinclair, Brendan (2020-06-22). "Twitch sells CurseForge to Overwolf". GamesIndustry.biz. Archived from the original on March 4, 2023. Retrieved 2023-04-29.
  8. ^ Kincaid, Jason (2009-12-23). "Curse Raises $6 Million As It Looks To Become The Ultimate Gaming Resource". TechCrunch. Retrieved 2023-04-29.
  9. ^ Prodigal (26 September 2006). "Welcome to the Curse Beta". Curse News. Curse.com. Archived from the original on 22 October 2014. Retrieved 2015-06-02.
  10. ^ a b Sinclair, Brendan (September 11, 2015). "Curse moving Voice team to California". GamesIndustry.biz. Archived from the original on February 21, 2023. Retrieved May 5, 2023.
  11. ^ "curse.com Site Overview". Alexa.com. Archived from the original on 2016-02-05. Retrieved 2015-06-02.
  12. ^ "MSDN - Inspire - Curse.com". Microsoft Developer Network (MSDN). Archived from the original on 15 March 2016. Retrieved 2015-06-02.
  13. ^ "America's Army News | Curse.com hosts AA:PG Wiki!". America's Army News. 2013-12-09. Archived from the original on 6 August 2015. Retrieved 2015-06-02.
  14. ^ "Gameforge Announces Media Partnership with Curse.com - Gameforge AG". Corporate.gameforge.com. Archived from the original on 2015-03-20. Retrieved 2015-02-19.
  15. ^ Kincaid, Jason (2010-07-20). "Online Gaming Portal 'Curse' Acquires MMO-Champion (And Its 7 Million Uniques)". TechCrunch. Retrieved 2023-04-29.
  16. ^ "Curse". 2009-07-19. Archived from the original on 2009-07-17. Retrieved 2016-12-21.
  17. ^ "Premium Subscription - Select Plan - Curse". 2009-05-02. Archived from the original on 2009-05-02. Retrieved 2023-05-05.
  18. ^ Holisky, Adam (April 29, 2009). "Curse releases premium add-on download client". Engadget. Retrieved 2023-05-05.
  19. ^ Holisky, Adam (May 12, 2009). "Win a year of Curse's premium service". Engadget. Retrieved 2023-05-05.
  20. ^ "Premium - Curse". 2016-03-02. Archived from the original on 2016-03-02. Retrieved 2023-05-05.
  21. ^ "Premium - Curse". 2014-11-10. Archived from the original on 2014-11-10. Retrieved 2023-05-05.
  22. ^ "Curse - Huntsville, AL". Inc. Archived from the original on 2015-06-23. Retrieved 2015-06-02.
  23. ^ "Fastest Growing Bay Area Private Companies 2011". San Francisco Business Times. October 27, 2011. Archived from the original on July 14, 2014.
  24. ^ "Slideshow: The fastest-growing Bay Area companies". San Francisco Business Times. October 27, 2011. Archived from the original on December 12, 2013.
  25. ^ "Launches Gamepedia & Marvel Heroes Wiki!". Curse. 15 December 2012. Archived from the original on 21 October 2014. Retrieved 2015-06-02.
  26. ^ a b Gaudiosi, John (2013-01-04). "Curse launches Wikia alternative Gamepedia". GamesIndustry.biz. Archived from the original on April 29, 2023. Retrieved April 29, 2023.
  27. ^ "Ernst & Young Announces Curse, Inc. CEO Hubert Thieblot is an Entrepreneur Of The Year 2012 Semifinalist in Northern California" (Press release). San Francisco. GlobeNewswire. 16 April 2012. Archived from the original on 14 July 2012. Retrieved 20 March 2019.
  28. ^ "Curse Inc. Reaches 21 Million Unique Visitors Per Month" (Press release). San Francisco. GlobeNewswire. 20 June 2012. Retrieved 20 March 2019.
  29. ^ "MTGSalvation acquired by Curse - Community Discussion - Community Forums - MTG Salvation Forums - MTG Salvation". www.mtgsalvation.com. Retrieved 2023-04-17.
  30. ^ "Curse, 1 of world's largest video gaming information companies, to relocate from San Francisco to Huntsville (updated) (photos, video)". AL.com.
  31. ^ "Announcing Curse Profiles, Wikipoints, Levels, and more! - News". Gamepedia.com. 2014-05-07. Retrieved 2015-06-02.
  32. ^ "Hubert Thieblot, founder and CEO, Curse Inc". Smart Business Magazine. July 1, 2012. Archived from the original on June 6, 2014. Retrieved May 5, 2023.
  33. ^ Gaudiosi, John. "Curse CEO Hubert Thieblot Wants To Create The Largest Gaming Media Property On The Web". Forbes. Retrieved 2023-05-05.
  34. ^ Hall, Charlie (August 16, 2016). "Twitch to acquire Curse". Polygon. Vox Media. Archived from the original on August 17, 2016. Retrieved 16 August 2016.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
  35. ^ Soper, Taylor (August 16, 2016). "Amazon-owned Twitch acquires gaming content and resource platform Curse". GeekWire. Archived from the original on February 21, 2023. Retrieved May 4, 2023.
  36. ^ Brant, Tom (March 10, 2017). "Twitch Rebrands Curse Desktop App As Its Own". PC Mag. Archived from the original on August 7, 2020. Retrieved April 12, 2017.
  37. ^ a b Rhea, Brandon (December 12, 2018). "Fandom and Curse Media are joining forces". Fandom Community Central. Archived from the original on April 5, 2023. Retrieved April 17, 2023.
  38. ^ D'Anastasio, Cecilia (13 December 2018). "Twitch Sale Of Curse Media Will Combine Two Popular Gaming Wikis". Kotaku. Archived from the original on February 21, 2023. Retrieved 2019-02-14.
  39. ^ Laul, Vishal (December 13, 2018). "Fandom to acquire Curse Media from Twitch, intends to merge with Gamepedia". Neowin. Archived from the original on April 25, 2023. Retrieved 2023-04-25.
  40. ^ a b MisterWoodhouse. "The Future of Gamepedia". Community Central. Retrieved 2023-05-05.
  41. ^ Vlessing, Etan (2022-04-13). "Hasbro Buys D&D Beyond for $146.3M in Gaming Expansion". The Hollywood Reporter. Archived from the original on February 3, 2023. Retrieved 2023-04-17.
  42. ^ a b c "M.O.B.A. Network enters into an agreement to acquire the company Magic Find - a leading player within gaming streaming on YouTube and owner of a number of well-known gaming communities". News Powered by Cision. 19 May 2021. Archived from the original on February 23, 2023. Retrieved 2023-02-23.
  43. ^ Hubbard, Chris (2020-06-22). "Announcing a New Home for CurseForge". CurseForge Blog. Archived from the original on April 25, 2023. Retrieved 2023-04-21.
  44. ^ Bitt (2020-11-12). "Overwolf CurseForge Review - WoW Classic". Bitt's Guides. Archived from the original on April 29, 2023. Retrieved 2023-04-29.
  45. ^ a b Rossi, Matthew (2020-06-23). "Overwolf buys CurseForge, meaning your addons are about to move". Blizzard Watch. Archived from the original on April 9, 2023. Retrieved 2023-05-04.
  46. ^ "CurseForge Updates - API, 3rd party, ElvUI and more". CurseForge Mailing List (mailchimp). Archived from the original on February 23, 2023. Retrieved 2023-02-23.
  47. ^ a b Gra1980 (2022-05-18). "CurseForge Standalone Client". Grahran's WoW Gold. Retrieved 2023-05-04.{{cite web}}: CS1 maint: numeric names: authors list (link)
  48. ^ Weiss, Moran (2022-05-16). "The CurseForge Official API is Now Live". Overwolf Blog. Retrieved 2023-05-05.
  49. ^ "The new CurseForge API!". us15.campaign-archive.com. Retrieved 2023-05-05.
  50. ^ "CurseForge launches new API for the community". PCGamesN. 20 May 2022. Retrieved 2023-05-05.
  51. ^ Archimtiros. "Ads, Revenue, and API - WowUp and Overwolf Split Over Addon Development". Wowhead. Retrieved 2023-05-05.
  52. ^ "Gamepedia's Home Page". Archived from the original on April 24, 2019. Retrieved April 24, 2019.
  53. ^ "Wiki Connect". March 11, 2018. Archived from the original on September 24, 2017. Retrieved September 23, 2017.
  54. ^ "Minecraft Wiki – The Ultimate Resource for Minecraft". Gamepedia. 25 July 2020. Archived from the original on 25 July 2020. Retrieved 29 March 2022.
  55. ^ "Announcement: Curse.com Partnership". Archived from the original on May 13, 2014. Retrieved June 6, 2014.
  56. ^ "A New and Exciting Beginning". Minecraft Forum. Retrieved 2023-04-26.
  57. ^ "An Update on the Future of MMO-Champion". MMO-Champion. Retrieved 2023-09-01.
  58. ^ "Fandom Games - YouTube". YouTube. Archived from the original on 3 April 2023. Retrieved 2023-04-03.
  59. ^ Megretton, James. "Own3d TV Shutting Down". GameBreaker. Archived from the original on March 15, 2014.
  60. ^ "CurseForge Support". CurseForge Support. Retrieved 2023-03-12.
  61. ^ Adams, Robert N. (2020-06-22). "Overwolf Acquires CurseForge, Developing Standalone App". TechRaptor. Retrieved 2023-04-29.
  62. ^ "Kerbal Space Program and Curse Join Forces". CurseForge.com. Archived from the original on 2015-06-23. Retrieved 2015-06-02.
  63. ^ "Kerbal Space Program, Curse.com Partner Together For Updated Modding Community Website". Tumblr. Retrieved 2023-05-05.
  64. ^ Oracle, Game (2014-05-06). "Kerbal Space Program Modders Can Show Off on Kerbal CurseForge". GameSkinny. Retrieved 2023-05-05.
  65. ^ "Kerbal Space Program, Curse.com Partner Together For Updated Modding Community Website". Gama Sutra - Press Releases. Archived from the original on June 9, 2014.
  66. ^ "Kerbal Space Program, Curse.com Partner Together For Updated Modding Community Website". Forum.kerbalspaceprogram.com. 2014-05-06. Archived from the original on 2015-02-11. Retrieved 2015-06-02.
  67. ^ "Projects". Kerbal.curseForge.com. Archived from the original on 2015-06-21. Retrieved 2015-06-02.
  68. ^ "Installing and Using the Curse Client". Curse. Retrieved 2015-06-02.
  69. ^ "Voice: Welcome to Open Beta!". Curse.com. Archived from the original on June 18, 2015. Retrieved 2015-06-02.
  70. ^ "Curse Voice". 2014-11-04. Archived from the original on 2014-11-04. Retrieved 2023-05-05.
  71. ^ "Curse Voice Review - A Free and Fully Integrated PC Gaming Chat System". COGconnected. 8 June 2015. Retrieved 2023-05-05.
  72. ^ "Curse Voice (App Review)". BioGamer Girl. Retrieved 2023-05-05.
  73. ^ Marie, Danielle (2014-03-18). "Curse Voice Beta Review". GameSkinny. Archived from the original on May 7, 2023. Retrieved 2023-05-05.
  74. ^ "Riot's stance on 3rd Party Mods (and Curse Voice)". Forums.na.leagueoflegends.com. Archived from the original on 2017-01-13. Retrieved 2015-06-02.
  75. ^ "Curse Voice removes timers, keeps chat –". Nerdreactor.com. 2014-05-06. Archived from the original on 2015-03-18. Retrieved 2015-06-02.
  76. ^ "Curse Voice runterladen | Cursevoice Infos und Download (kostenlos)". cursevoice.de (in German). Archived from the original on August 1, 2015. Retrieved 2015-06-02.
  77. ^ "Curse Voice: Welcome to Open Beta! - Curse". 2014-07-08. Archived from the original on 2014-07-08. Retrieved 2023-05-05.
  78. ^ "Curse gets a million gamers in a week with the open beta launch of Curse Voice (exclusive)". VentureBeat. 2014-06-17. Retrieved 2023-04-29.
  79. ^ Craft, Scott (2014-04-14). "Curse Voice: VC-Funded 'Skype For Gamers' Beta Now Supports League Of Legends As Gaming App Makes A Play For Online Chat Primacy". Player.One. Archived from the original on May 3, 2023. Retrieved 2023-04-29.
  80. ^ Hall, Charlie (20 April 2015). "Curse Voice says it can help prevent someone from sending a SWAT team after you". Polygon. Vox Media. Archived from the original on May 5, 2023. Retrieved 2015-09-16.
  81. ^ Porter, Matt (22 April 2015). "Curse Voice Claims it Can Prevent Swatting". IGN. Archived from the original on March 2, 2016. Retrieved 2015-09-16.
  82. ^ Hohl, Nate. "Curse Voice aims to protect users from swatting and DDoS attacks". GameCrate. Archived from the original on 2015-05-07. Retrieved 2015-09-16.
  83. ^ Makuch, Eddie (May 6, 2015). "Skype-Like Gamer Platform Curse Voice Reaches New Milestone". GameSpot. Archived from the original on June 9, 2015. Retrieved 2015-09-16.
  84. ^ Futter, Mike (May 11, 2015). "Curse Voice Boasts Safety From DDOS And Swatting For 1.1 Million Monthly Users". Game Informer. Archived from the original on September 21, 2015. Retrieved 2015-09-16.
  85. ^ "Curse Voice Expands To Mac And Mobile With Free Voice Chat". Game Informer. Archived from the original on June 26, 2015. Retrieved 2015-09-16.
  86. ^ "Curse Voice Now Available for Mac, iOS, Android". Hardcore Gamer. 24 June 2015. Archived from the original on February 21, 2023. Retrieved 2015-09-16.
  87. ^ LeJacq, Yannick (8 May 2015). "Beginner's Tips For Playing League of Legends". Retrieved 2015-09-16.
  88. ^ Chen, James (22 June 2015). "Revamp League of Legends with three features". PC Gamer. Archived from the original on March 1, 2016. Retrieved 2015-09-16.
  89. ^ "[Update] Riot Investment In Curse Nearly $30 Million, Topping Previous Investment Rounds". Game Informer. Archived from the original on 2015-09-10. Retrieved 2015-09-16.
  90. ^ Shively, Nick. "Riot Games invests $30 million in Curse to help online gamers talk". Los Angeles Times. ISSN 0458-3035. Retrieved 2015-09-16.
  91. ^ "Riot Games investe $30 milioni in Curse Inc". Eurogamer.it. 9 July 2015. Retrieved 2015-09-16.
  92. ^ Handrahan, Matthew (8 July 2015). "Riot invests $30 million in Curse Inc". GamesIndustry.biz. Archived from the original on February 21, 2023. Retrieved September 16, 2015.
  93. ^ "Curse wants to help developers improve in-game voice chat". VentureBeat. 31 July 2015. Retrieved 2015-09-16.
  94. ^ "Curse Raises $52M Since VoIP Launch and On Track To Become Largest Communication Platform in World for Gamers". Markets. The New York Times. Archived from the original on 2015-09-20. Retrieved 2015-09-16.
  95. ^ "How Curse Voice Has Shaped Smite". MMO Games. September 3, 2015. Archived from the original on 23 October 2017. Retrieved September 16, 2015.
  96. ^ "Curse Voice White Paper Shows Huge Gains in Smite, League of Legends". Hardcore Gamer. 12 August 2015. Retrieved 2015-09-16.
  97. ^ "Robocraft (for PC)". PCMAG. Retrieved 2015-09-16.
  98. ^ "Curse Voice Whitepaper" (PDF). Curse Inc. August 2015. Archived from the original (PDF) on 4 March 2016. Retrieved 16 September 2015.
  99. ^ "Curse Announces Move To California For Its Voice Over IP Team". Game Informer. Archived from the original on September 12, 2015. Retrieved 2015-09-16.
  100. ^ "The Jobs of the Future Are in These Unlikely Places". Bloomberg. Retrieved 2015-09-16.
  101. ^ "Curse App Upgrades - Addon Management and Guild Server". MMO-Champion. 2016-09-01. Archived from the original on May 5, 2023. Retrieved 2023-05-05.
  102. ^ "Curse relaunched as all-in-one communication platform for gaming communities". PCGamesN. 28 April 2016. Retrieved 2023-05-05.
  103. ^ "It's happening! Curse gets Twitchified". Twitch Blog. September 30, 2016. Archived from the original on September 26, 2019. Retrieved May 5, 2023.
  104. ^ "Curse voice app adds video calls and screen sharing". VentureBeat. 2016-12-06. Retrieved 2023-05-04.
  105. ^ Perez, Sarah (10 March 2017). "Twitch to relaunch Curse, acquired last year, as the more social Twitch Desktop App". TechCrunch. Retrieved 2017-05-25.
  106. ^ "Twitch Messenger - Android Apps on Google Play". 2017-05-27. Archived from the original on 2017-05-27. Retrieved 2023-05-05.
  107. ^ "Twitch rebrands Curse desktop app to compete with Discord and Steam". VentureBeat. 2017-03-10. Retrieved 2023-04-29.
  108. ^ "Ending Support for Voice Chat, Video Chat, Group Messaging, and Servers". Twitch Help. December 17, 2018. Archived from the original on December 20, 2018. Retrieved 2023-05-04.
  109. ^ Bräutigam, Thiemo (23 March 2018). "Two Years After Investing $30M in Curse, Riot Introduces Voice Chat to LoL". The Esports Observer (Sports Business Journal). Archived from the original on 25 February 2021. Retrieved 29 April 2023.
  110. ^ "Bukkit: The Next Chapter | Bukkit Forums". Bukkit Forums. 28 February 2012. Archived from the original on 21 February 2023. Retrieved 2015-06-02.
  111. ^ "Bukkit Plugins - Bukkit". Dev.bukkit.org. 2013-04-19. Archived from the original on 2015-05-26. Retrieved 2015-06-02.
  112. ^ "Bukkit Officially Joins Mojang! - Minecraft News - Archive". Minecraft Forum. 2012-02-28. Archived from the original on 21 February 2023. Retrieved 2015-06-02.
  113. ^ "Become Partnered Union for Gamers". www.unionforgamers.com. Archived from the original on 21 February 2023. Retrieved 2023-04-21.
  114. ^ "Union For Gamers". Union For Gamers. Archived from the original on 25 April 2023. Retrieved 2023-04-29.
  115. ^ "Union For Gamers Dashboard". dashboard.unionforgamers.com. Archived from the original on 29 November 2022. Retrieved 2023-04-29.
  116. ^ "Introducing the Union for Gamers, a New Way to Partner on YouTube". Curse.com. Retrieved 2015-06-02.
  117. ^ "Curse and Athene Partner to bring Union for Gamers - News". Arenajunkies.com. 2012-03-08. Retrieved 2015-06-02.
  118. ^ "Wonderpierrot's Blog: Curse Union for Gamers - May Be the Best Gaming YouTube Network 2014 and Beyond". Wonderpierrot.blogspot.com. 2013-12-08. Retrieved 2015-06-02.
  119. ^ "Union for Gamers Partnership Information - Questions Answered!". YouTube.com. 2014-02-10. Retrieved 2015-06-02.
  120. ^ "Union For Gamers Partnership! Information on Curse/UFG Partnership and My Experiences!". YouTube. 14 December 2012.
  121. ^ "Twitch Interactive (Certain Assets of Curse) Company Profile: Acquisition & Investors | PitchBook". pitchbook.com. Retrieved 2023-04-17.
  122. ^ "Union For Gamers". 2020-10-05. Archived from the original on 2020-10-05. Retrieved 2023-04-29.
  123. ^ "Union For Gamers". 2020-10-28. Archived from the original on 2020-10-28. Retrieved 2023-04-29.
  124. ^ "Become Partnered Union for Gamers". www.unionforgamers.com. Archived from the original on 29 November 2022. Retrieved 2023-04-29.{{cite web}}: CS1 maint: unfit URL (link)
  125. ^ "Become Partnered Union for Gamers". www.unionforgamers.com. Archived from the original on 29 November 2022. Retrieved 2023-04-29.{{cite web}}: CS1 maint: unfit URL (link)
  126. ^ "Become Partnered Union For Gamers". Union For Gamers. Archived from the original on 21 February 2023. Retrieved 2023-04-21.{{cite web}}: CS1 maint: unfit URL (link)
  127. ^ "Welcome to your New Partner Dashboard! – UFG Support". UFG Support. 2023-04-26. Archived from the original on 25 April 2023. Retrieved 2023-04-26.
  128. ^ "League of Legends - Divisions". Teamcurse.net. Archived from the original on 2015-05-20. Retrieved 2015-06-02.
  129. ^ John Gaudiosi (7 August 2012). "First Look Inside The Curse League Of Legends Beverly Hills Gaming House". Forbes.
  130. ^ Gaudiosi, John (16 August 2013). "Nissan enters eSports arena with team sponsorship". GamesIndustry.biz. Archived from the original on February 21, 2023. Retrieved 20 March 2019.
  131. ^ "What's in the briefcase". TeamCurse.net. n.d. Archived from the original on 21 March 2015. Retrieved 2 June 2015.
  132. ^ Sun, Seminole (4 August 2013). "Team curse gets partnership with Nissan". TheMittani.com. Archived from the original on 21 April 2015. Retrieved 20 March 2019.
  133. ^ "Groups - Curse". Alienware Arena. Archived from the original on May 15, 2014. Retrieved 30 December 2018.
  134. ^ Gaudiosi, John (20 March 2013). "Dell Invests In League Of Legends Team Curse With Alienware Sponsorship". Forbes.
  135. ^ "Cooler Master Gaming » Home". Cooler Master Co., Ltd. Archived from the original on 2014-06-16..
  136. ^ "CM Storm, by Cooler Master, is now sponsoring Team Curse!". YouTube. 18 February 2013.
  137. ^ "Curse & Cooler Master Agree to 2-Year Extension on Team Sponsorship". Curse. 25 January 2014. Archived from the original on 23 December 2015. Retrieved 2015-06-02.
  138. ^ "Curse Gaming gives up its name". Dot Esports. 2014-12-19. Retrieved 2019-02-14.
  139. ^ "Team Liquid and the former Curse eSports organization announce merger; Liquid coming to League of Legends". PCGamesN. 6 January 2015. Retrieved 2019-02-14.