Left 4 Dead 2: Difference between revisions
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====Accusations of racism==== |
====Accusations of racism==== |
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Willie Jefferson of the ''[[Houston Chronicle]]'', after seeing initial promotional material for the game, considered that several of the infected "appear to be African-Americans" implying a racist approach to the game, and also noted that "setting the game in a city that was scene of dead, bloated bodies floating by" some years after the impact of [[Hurricane Katrina]] was "a bad call".<ref>{{cite web | url = http://blogs.chron.com/gamehacks/2009/07/racism_in_video_games_the_new.html#more | title = Racism in video games: The new norm? | date = 2009-07-14 | accessdate = 2009-07-30 | first = Willie | last = Jefferson | publisher = ''[[Houston Chronicle]]''}}</ref> Faliszek, commenting on Jefferson's claims, considered the supposition to be "utter insanity", and comments that the infected are a mix of all races, and that the game's version of New Orleans is "not a brick-for-brick representation" of the city and were not trying to make any statement about it with the game.<ref>{{cite web | url = http://www.destructoid.com/valve-responds-to-left-4-dead-2-racism-accusations-141921.phtml | title = Valve responds to Left 4 Dead 2 racism accusations | first= Jim | last = Sterling | date = 2009-07-30 | accessdate = 2009-07-30 | publisher = [[Destructoid]] }}</ref><ref>{{cite web | url = http://www.destructoid.com/left-4-dead-2-is-racist-because-several-zombies-are-black-139960.phtml | title = Left 4 Dead 2 is racist because 'several' zombies are black | first= Jim | last = Sterling | date = 2009-07-15 | accessdate = 2009-09-10 | publisher = [[Destructoid]] |quote=''Jefferson ought to be ashamed of himself for obscuring real issues of racism with this "cry wolf" nonsense''}}</ref> [[Kotaku]] considered that "Jefferson's seemed to me to be picking a fight where none exists."<ref>{{cite web | url = http://kotaku.com/5316531/houston-chronicle-video-game-racism-the-new-norm | title = Houston Chronicle: Video Game Racism "The New Norm"? | first= Owen | last = Good| date = 2009-07-16 | accessdate = 2009-09-02 | publisher = [[Kotaku]] |quote=''But this sort of rumination seems to me to be picking a fight where none exists''}}</ref> Others noted that the appearance of African-American infected simply reflected the racial diversity of New Orleans<ref>{{cite web | url = http://www.incgamers.com/News/17435/call-of-juarez-and-left-4-dead-2-in-racism-controversy | title = Call of Juarez and Left 4 Dead 2 in Racism Controversy | first= Andy | last = Alderson| date = 2009-07-16 | accessdate = 2009-09-01 | publisher = incgamers.com |quote=''While you could argue that the setting for L4D2 is contentious, the fact that it contains “several African American” zombies is certainly not and simply reflects the diversity of the New Orleans population''}}</ref>. |
Willie Jefferson of the ''[[Houston Chronicle]]'', after seeing initial promotional material for the game, considered that several of the infected "appear to be African-Americans" implying a racist approach to the game, and also noted that "setting the game in a city that was scene of dead, bloated bodies floating by" some years after the impact of [[Hurricane Katrina]] was "a bad call".<ref>{{cite web | url = http://blogs.chron.com/gamehacks/2009/07/racism_in_video_games_the_new.html#more | title = Racism in video games: The new norm? | date = 2009-07-14 | accessdate = 2009-07-30 | first = Willie | last = Jefferson | publisher = ''[[Houston Chronicle]]''}}</ref> Faliszek, commenting on Jefferson's claims, considered the supposition to be "utter insanity", and comments that the infected are a mix of all races, and that the game's version of New Orleans is "not a brick-for-brick representation" of the city and were not trying to make any statement about it with the game.<ref>{{cite web | url = http://www.destructoid.com/valve-responds-to-left-4-dead-2-racism-accusations-141921.phtml | title = Valve responds to Left 4 Dead 2 racism accusations | first= Jim | last = Sterling | date = 2009-07-30 | accessdate = 2009-07-30 | publisher = [[Destructoid]] }}</ref><ref>{{cite web | url = http://www.destructoid.com/left-4-dead-2-is-racist-because-several-zombies-are-black-139960.phtml | title = Left 4 Dead 2 is racist because 'several' zombies are black | first= Jim | last = Sterling | date = 2009-07-15 | accessdate = 2009-09-10 | publisher = [[Destructoid]] |quote=''Jefferson ought to be ashamed of himself for obscuring real issues of racism with this "cry wolf" nonsense''}}</ref> [[Kotaku]] considered that "Jefferson's seemed to me to be picking a fight where none exists."<ref>{{cite web | url = http://kotaku.com/5316531/houston-chronicle-video-game-racism-the-new-norm | title = Houston Chronicle: Video Game Racism "The New Norm"? | first= Owen | last = Good| date = 2009-07-16 | accessdate = 2009-09-02 | publisher = [[Kotaku]] |quote=''But this sort of rumination seems to me to be picking a fight where none exists''}}</ref> Others noted that the appearance of African-American infected simply reflected the racial diversity of New Orleans<ref>{{cite web | url = http://www.incgamers.com/News/17435/call-of-juarez-and-left-4-dead-2-in-racism-controversy | title = Call of Juarez and Left 4 Dead 2 in Racism Controversy | first= Andy | last = Alderson| date = 2009-07-16 | accessdate = 2009-09-01 | publisher = incgamers.com |quote=''While you could argue that the setting for L4D2 is contentious, the fact that it contains “several African American” zombies is certainly not and simply reflects the diversity of the New Orleans population''}}</ref>. |
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it is you anti racist people that created a stir in the water and made the Australian government say rc to avoid backlash. |
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because the Australian government is unstable at the moment. |
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p.s the atoney general is to blame for this so sorry Australian govenment my bad i was just piss'd!?!! |
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(soz for the spelling). |
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vote against Kevin Rudd !!!!! |
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if u dont want this to happen again!!!!! |
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====Banning in Australia==== |
====Banning in Australia==== |
Revision as of 08:46, 3 October 2009
File:Left 4 dead 2.jpg Official North American box art (after censorship) | |
Developer(s) | Valve Corporation |
---|---|
Publisher(s) | Valve Corporation |
Designer(s) | Mike Booth |
Writer(s) | Chet Faliszek |
Composer(s) | Mike Morasky |
Engine | Source |
Platform(s) | Microsoft Windows, Xbox 360 |
Release | 17 November 2009[1] |
Genre(s) | First-person shooter Survival horror |
Mode(s) | 4-player Cooperative multiplayer, 4-vs-4 multiplayer, Single-player |
Left 4 Dead 2 is an upcoming cooperative first-person shooter game. It is the sequel to Valve Corporation's award-winning Left 4 Dead. The game is currently set to launch on November 17, 2009 for Microsoft Windows and Xbox 360.[1] It will build upon the cooperatively focused gameplay of the original and will be using Valve's proprietary Source engine, the same game engine used in Left 4 Dead. The game made its world premiere at E3 2009 with a trailer during the Microsoft press event.[2]
Like the original, Left 4 Dead 2 is set during the aftermath of an apocalyptic pandemic, and focuses on four survivors fighting against hordes of the infected. The survivors must fight their way through levels, interspersed with safehouses that act as checkpoints, with the goal of reaching a rescue vehicle at the campaign's finale. The gameplay is procedurally altered by an artificial intelligence engine dubbed the "Director" that monitors the players' performance and alters the scenario to provide a dynamic challenge for the players as they progress. Several new features will be introduced, such as new types of infected, melee weapons, and a story-arc that connects each of the games' five campaigns together.[3]
Plot
Like Left 4 Dead, the sequel involves the aftermath of an apocalyptic pandemic. There has been an outbreak of a rabies-like pathogen that causes infected humans to behave like zombies. The four survivors have to fight their way through the hordes of infected, using safehouses along the way to rest and recover, in order to reach extraction points. Left 4 Dead 2 will be set in the Southern United States, starting in Savannah, Georgia and ending in New Orleans, Louisiana.[2][3] The cast of Left 4 Dead has been replaced by 4 new survivors, whose backstory will again be provided through dialogue. Unlike the first game where there was no significant story development, Left 4 Dead 2 will feature a story arc.[4] Three out of five planned campaigns have so far been announced: "Swamp Fever" which sees the survivors crossing vegetation-rich bayou, "The Parish" that takes place in proximity near a church, and "Dark Carnival" where the survivors must pass through a partially operating amusement park.
Gameplay
Like its predecessor, Left 4 Dead 2 is primarily a first-person shooter, with some cutscenes presented in the third-person or using pre-rendered movies. The game presents five new campaigns, larger in size than those of the first game. Each will be playable in the campaign, versus, and survival modes. There will also be a fourth game mode that has yet to be revealed.[5]
In the main campaign mode, up to four players can play cooperatively, and remaining characters and special infected are controlled by the computer. There are several chapters in each campaign, and the survivors' goal is to fight their way through hordes of the infected in order to reach a safehouse at the end of each chapter.
In versus mode, two teams of up to four players each are pitted against each other, swapping between playing the survivors and the special infected once per chapter. The survivors have the same goal as in campaign mode, while the special infected attempt to stop them from reaching the safe house.
Survival mode is a timed challenge where the survivors are trapped in a section of the campaign maps, and try to survive as long as possible against an unending onslaught of infected.
Survivor characters
Left 4 Dead 2 features a new cast of human survivors, which include Coach, a high-school football coach; Rochelle, a news reporter for a local television station; Ellis, a mechanic; and Nick, a gambler and conman.[3] While the game is intended as a continuation of the original, occurring a few weeks after the first game begins, Valve decided to create a new group of survivors because of the change in location.[6]
Players will have access to more weapons, including new melee weapons such as frying pans and chainsaws,[3] as well as new ranged weapons such as scoped assault rifles and silenced submachine guns; furthermore, new ammunition types will be introduced, such as explosive or incendiary rounds.[7]
Infected characters
The infected in Left 4 Dead 2 are largely unchanged from Left 4 Dead. While referred to as zombies, the infected are humans mutated by a virus of unknown origin. The most numerous infected encountered by the survivors are the "common infected", individually weak, but can swarm and overwhelm the survivors with large numbers. In Left 4 Dead 2, damage dealt to the infected will be portrayed more realistically, with bullets tearing off bits of flesh and in some cases, limbs.[8] A new addition to Left 4 Dead 2 are the "uncommon infected" unique to each campaign. By virtue of equipment worn before infection or mutation, they possess an ability that separates them from the common infected. For example, in the Parish campaign the player will encounter infected wearing Hazmat suits and riot gear, making them almost impervious to fire and gunfire from the front, respectively.[9]
As in the first game, there are "special" or "boss" infected in addition to the common infected whose mutations grant them special attacks that make them much more dangerous. The five special infected from the first game return in Left 4 Dead 2 with minor modifications:
- The Boomer, a bloated infected whose vomit and bile (which may be released at will and upon death) blinds the player briefly and attracts a horde of common infected.
- The Hunter, an agile infected that can pounce on survivors from great distances.
- The Smoker, an infected that ensnares survivors with its long tongue at a distance and, upon death, releases a cloud of smoke that obscures vision.
- The Tank, a gigantic, muscular infected that is powerful, slow and difficult to kill. It can knock players backwards, dealing massive damage, or attack from afar by throwing a lump of debris. It also has the ability to bash certain objects, such as cars and dumpsters, towards survivors, that will cause incapacitation on contact.
- The Witch, a passive female infected, who, when provoked by loud sounds, lights, or proximity of survivors, will attack her provoker. She is able to incapacitate or kill the provoker (depending on the difficulty setting) in one hit. If her victim survives, she will attempt to kill them if not killed herself.[10] Left 4 Dead 2 changes the Witch's behavior in daytime levels and she will now wander around the level instead of being stationary as in the first game.[3]
Several new Special Infected are being introduced in Left 4 Dead 2, all of which are playable in versus and the unannounced game mode.[3][11][12][13]
- The Charger, an infected with one arm beefier than the other, can move quickly and knock players in its path off their feet. It can also grab players and smash them against the ground to deal major damage.
- The Spitter, an infected that projects balls of mutated phlegm that splatter across an area, eroding the survivors' health as long as they remain within it.
- The Jockey, an infected that is able to jump onto the back of a survivor and steer them towards other infected or traps set by the game.
The Director
As in the first game an artificial intelligence system drives gameplay by procedurally spawning enemies, weapons and items based on the players performance. In Left 4 Dead 2, the Director has been improved to encourage more participation by players, forcing players through difficult gauntlets to reach the extraction point. It will also have the ability to alter elements of the level such as placement of walls, level layout, lighting, and weather conditions, making each play session unique.[3] The Director will now reward players for taking longer or more difficult paths through each episode by providing more useful equipment, such as incendiary ammo, along these riskier paths.[2]
Development
Development for Left 4 Dead 2 started shortly after the release of the first game—following a short break—building off ideas from the development team to make the next game "bigger and better".[3][14] The game was given the code name "Carnation" to prevent revealing its details before its official announcement.[15]
Chet Faliszek stated that Left 4 Dead 2's story will explore more of the world of the game, and that Valve has created a full story for the cause and effects of the infection pandemic, including terms that they have used for the AI Director.[15] Faliszek wanted to include a "no-nonsense" woman from a Department of Motor Vehicles, but this character did not make the cut.[15] The developers solicited several bands to include them in the game; Depeche Mode responded eagerly, and allowed Valve to use their music and other imagery in the game, such as on the front from Rochelle's shirt.[16]
Doug Lombardi, vice-president of marketing for Valve, noted that the SDK released for Left 4 Dead will also be compatible for Left 4 Dead 2.[17]
Players that pre-order Left 4 Dead 2 through Steam or other participating retailers will gain time-exclusive access to the game's demo, to be released some point before the game's full release.[18] It has also been announced that the time-exclusive demo will be released on October 24, 2009.
Reception
Controversies
Pre-release reaction
The weekend following the game's announcement at the 2009 E3 Convention, some Left 4 Dead players called for a boycott of Left 4 Dead 2 in the form of a Steam community group called "L4D2 Boycott (NO-L4D2)", growing to over 10,000 members by the end of the weekend following the game's announcement,[19] and reaching more than 37,000 about a month later.[5][20] The group noted that in addition to the potential lack of further Left 4 Dead content, they were concerned with several of the aspects such as characters, visuals, and music, shown in the E3 demonstration video, feeling these were inappropriate to the first game's aesthetics, and that the release of the sequel so soon after the first game will fracture the community.[19][21] It also questioned the timing of the sequel so soon after the first game[19] and noted the lack of additional downloadable content for Left 4 Dead based on comments from Gabe Newell made during October 2008.[22] In September 2009, Valve flew out two of the boycott group leaders to playtest Left 4 Dead 2, in response they said that they felt that the sequel was well done - although this opinion is not shared by the majority of the members they claim to represent and has thus led to accusations that the two were bought out by Valve, accusations that have not been addressed.[23]
In response to these complaints, Valve marketer Doug Lombardi stated that the announcement of Left 4 Dead 2 at E3 should not be taken to indicate that Valve would no longer support the first game.[5][24] He also noted that what was shown at E3 was only a fraction of the new content and atmosphere for the game.[5] He asked the community to "trust us a little bit", and noted that their team was eager to get new material out to a large body of players of Left 4 Dead and determined that the sequel would be the best option.[17] Lombardi also stated that the most common desire from players was the need for more campaigns, and felt that the addition of these along with new enemies and weapons made the content much more than downloadable content as was the case of Left 4 Dead's "Survival Pack".[17] Both Faliszek and project lead Tom Leonard stated that the team, in putting down ideas to add to the original game, found that too much of the content relied on each other, making incremental patches in the same style as Team Fortress 2 very difficult to do.[14][15] Leonard stated that he suggested rolling up the content into a sequel to be released a year after Left 4 Dead's release, an idea that the rest of the team eventually warmed up to.[14] Faliszek stated that Newell was skeptical of the idea when the team brought the sequel forward, but still allowed the project to go through.[15] Some of the player community has also supported Valve, forming a "L4D Enthusiasts" group in response to the boycott group.[25][26]
Pre-release sales estimates for Left 4 Dead 2 have been positive. As of July 2009, Left 4 Dead 2 ranked fifth in purchase intent out of all upcoming games, with 6 out of 10 polled stating that they would buy the game.[27] According to Lombardi, pre-orders for the sequel within the month following the announcement are double what Left 4 Dead were at the same relative time before their respective releases.[28]
Cover art
Valve was forced to alter their original cover art for the game by the ESRB; the original image showed the pinky and ring finger of the iconic hand (belonging to Valve artist Andrea Wicklund)[29] torn off in addition to the torn-off thumb, but to appease the ESRB, Valve changed the image so that the fingers were merely bent back instead.[30] The cover was further changed for release in the United Kingdom, as the two-finger sign towards the viewer is considered an insult; the UK cover features the hand facing the opposite direction to avoid this.[31]
Accusations of racism
Willie Jefferson of the Houston Chronicle, after seeing initial promotional material for the game, considered that several of the infected "appear to be African-Americans" implying a racist approach to the game, and also noted that "setting the game in a city that was scene of dead, bloated bodies floating by" some years after the impact of Hurricane Katrina was "a bad call".[32] Faliszek, commenting on Jefferson's claims, considered the supposition to be "utter insanity", and comments that the infected are a mix of all races, and that the game's version of New Orleans is "not a brick-for-brick representation" of the city and were not trying to make any statement about it with the game.[33][34] Kotaku considered that "Jefferson's seemed to me to be picking a fight where none exists."[35] Others noted that the appearance of African-American infected simply reflected the racial diversity of New Orleans[36].
it is you anti racist people that created a stir in the water and made the Australian government say rc to avoid backlash.
because the Australian government is unstable at the moment. p.s the atoney general is to blame for this so sorry Australian govenment my bad i was just piss'd!?!! (soz for the spelling).
vote against Kevin Rudd !!!!!
if u dont want this to happen again!!!!!
Banning in Australia
Left 4 Dead 2 was refused classification in Australia by the Office of Film and Literature Classification (OFLC). It failed to gain a MA15+ rating, the highest possible rating for video games, thus preventing the sale of the game within the country.[37] In its report, the OFLC cited the reason for refusing classification as "The game contains violence that is high in impact and is therefore unsuitable for persons aged under 18 to play."[38] However, a small number of members of the OFLC board believed the game could merit the MA15+ rating which was used to publish the first Left 4 Dead. It is expected that changes could be made to the game, as had to be done with Fallout 3, to allow the game to be classified as MA15+ and thus sold in Australia.[39] Lombardi stated that Valve was "surprised" by the classification refusal, but did not state if the company yet had plans to alter the content.[40] Regardless, Valve appealed the decision of the OFLC about a week after notification of the ruling, comparing the sequel to its predecessor, which had been classified as MA15+, and the mature ratings the sequel had received from similar rating organizations across the world.[41] Left 4 Dead 2's classification refusal has reignited debate over the OFLC's current lack of a video game classification for adult material, as similar classifications exist for films and other media.[42]
See also
References
- ^ a b "Left 4 Dead 2 Preview". Game Freaks 365. Retrieved 2009-07-26.
- ^ a b c "E3 09 Live Game Demos at GameSpot". GameSpot. 2009-06-02. Retrieved 2009-06-02.
- ^ a b c d e f g h Walker, John (2009-06-01). "Left 4 Dead 2: Exclusive RPS Preview". Rock, Paper, Shotgun. Retrieved 2009-06-01.
- ^ "Kill Southern zombies with four new characters in Left 4 Dead 2". Joystiq. Retrieved 2009-09-07.
- ^ a b c d "Left 4 Dead 2 Q&A Feature". Total Video Games. 2009-07-03. Retrieved 2009-07-03.
- ^ "Interview: Valve's Doug Lombardi". Joystiq. Retrieved 2009-09-07.
- ^ Ocampo, Jason (2009-07-09). "Left 4 Dead 1 & 2 Compared". IGN. Retrieved 2009-09-25.
- ^ McInnis, Shaun (2009-09-05). "Left 4 Dead 2 Updated Hands-On Impressions". Gamestop. Retrieved 2009-09-07.
- ^ McWhertor, Michael (2008-07-27). "Left 4 Dead 2 Has Bulletproof Zombies Too". Kotaku. Retrieved 2009-09-07.
- ^ "Left 4 Dead Guide". Valve. Retrieved 2008-12-12.
- ^ McWhertor, Michael. "Left 4 Dead 2 "Swamp Fever" Hands-On Impressions". Kotaku. Retrieved 2009-07-24.
- ^ Totilo, Stephen (2009-09-05). "Left 4 Dead 2 Impressions: Jockeys and Swords". Kotaku. Retrieved 2009-09-30.
- ^ Hicks, Jon (2009-08-06). "Left 4 Dead 2". Official Xbox Magazine UK (50). Future Publishing: 30–35.
{{cite journal}}
:|access-date=
requires|url=
(help) - ^ a b c Remo, Chris (2009-06-03). "E3: Valve Talks Left 4 Dead 2's Quick Sequel Strategy". Gamasutra. Retrieved 2009-06-06.
- ^ a b c d e Kuchera, Ben (2009-06-04). "Before its time? Valve explains Left 4 Dead sequel to Ars". Ars Technica. Retrieved 2009-06-04.
- ^ McWhertor, Michael (2009-07-27). "How Did Depeche Mode Find Its Way Into Left 4 Dead 2?". Kotaku. Retrieved 2009-07-29.
- ^ a b c Walker, John (2009-06-03). "Valve On L4D2: "Trust Us A Little Bit"". Rock, Paper, Shotgun. Retrieved 2009-06-04.
- ^ Faylor, Chris (2009-07-06). "http://www.shacknews.com/onearticle.x/59410". Shacknews. Retrieved 2009-07-06.
{{cite web}}
: External link in
(help)|title=
- ^ a b c Pigna, Kris (2009-06-06). "Over 10,000 Steam Members Pledge to Boycott L4D2". 1UP.com. Retrieved 2009-06-06.
- ^ Rigney, Ryan (2009-06-19). "Real Valve Fans Form L4D2 Enthusiast Group". Cinema Blend. Retrieved 2009-06-22.
- ^ Chalk, Andy (2009-06-03). "Valve Fans Form Left 4 Dead 2 Boycott Group". The Escapist. Retrieved 2009-06-04.
- ^ Yin-Poole, Wesley (2008-10-09). "Valve details post Left 4 Dead launch plans". Videogamer.com.
- ^ http://kotaku.com/5356004/left-4-dead-2-boycottersflown-to-valve-to-play-the-game
- ^ Yoshida, Shuhei (2009-07-02). "Left 4 Dead 2 Interview". Computer and Video Games. Retrieved 2009-07-25.
- ^ Chalk, Andy (2009-06-18). "Valve Fans Form Left 4 Dead 2 Support Group". The Escapist. Retrieved 2009-07-25.
{{cite web}}
: Italic or bold markup not allowed in:|publisher=
(help) - ^ Robinson, Andy (2009-06-18). "Fans push PRO-Left 4 Dead 2 group". Computer and Video Games. Retrieved 2009-07-25.
{{cite web}}
: Italic or bold markup not allowed in:|publisher=
(help) - ^ "OTX: Call Of Duty Brand Return Helps Modern Warfare 2". Gamasutra. 2009-07-21. Retrieved 2009-07-26.
{{cite web}}
:|first=
missing|last=
(help) - ^ Purchese, Robert (2009-07-03). "L4D2 pre-orders twice that of original News". Eurogamer. Retrieved 2009-07-03.
- ^ Amrich, Dan (July 2, 2009). "Only on Xbox 360: Left 4 Dead 2". Official Xbox Magazine UK (49). Future Publishing: 43.
{{cite journal}}
:|access-date=
requires|url=
(help) - ^ Pigna, Kris (2009-06-17). "Valve Changed Left 4 Dead 2 Cover to Appease ESRB". 1UP.com. Retrieved 2009-06-17.
- ^ "Left 4 Dead 2's new box art: no longer flipping off the UK". Game Grep. 2009-08-06. Retrieved 2009-08-15.
- ^ Jefferson, Willie (2009-07-14). "Racism in video games: The new norm?". Houston Chronicle. Retrieved 2009-07-30.
{{cite web}}
: Italic or bold markup not allowed in:|publisher=
(help) - ^ Sterling, Jim (2009-07-30). "Valve responds to Left 4 Dead 2 racism accusations". Destructoid. Retrieved 2009-07-30.
- ^ Sterling, Jim (2009-07-15). "Left 4 Dead 2 is racist because 'several' zombies are black". Destructoid. Retrieved 2009-09-10.
Jefferson ought to be ashamed of himself for obscuring real issues of racism with this "cry wolf" nonsense
- ^ Good, Owen (2009-07-16). "Houston Chronicle: Video Game Racism "The New Norm"?". Kotaku. Retrieved 2009-09-02.
But this sort of rumination seems to me to be picking a fight where none exists
- ^ Alderson, Andy (2009-07-16). "Call of Juarez and Left 4 Dead 2 in Racism Controversy". incgamers.com. Retrieved 2009-09-01.
While you could argue that the setting for L4D2 is contentious, the fact that it contains "several African American" zombies is certainly not and simply reflects the diversity of the New Orleans population
- ^ Ramadge, Andrew (2009-09-17). "Left 4 Dead 2 refused classification in Australia". News.com.au. Retrieved 2009-09-17.
{{cite web}}
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(help) - ^ "Decision Report" (PDF). OFLC. 2009-09-17. Retrieved 2009-09-17.
{{cite web}}
:|first=
missing|last=
(help); Italic or bold markup not allowed in:|publisher=
(help) - ^ O'Conner, Alice (2009-09-17). "Left 4 Dead 2 Banned in Australia". Shacknews. Retrieved 2009-09-17.
- ^ O'Conner, Alice (2009-09-18). "Valve Responds to Left 4 Dead 2 Ban". Shacknews. Retrieved 2009-09-18.
- ^ Faylor, Chris (2009-09-24). "Valve Appeals Australia's Left 4 Dead 2 Ban". Shacknews. Retrieved 2009-09-27.
- ^ MacDonald, Aaron (2009-09-28). "Authorities split over video game ratings". News Limited. Retrieved 2009-09-30.
{{cite web}}
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