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Lego Indiana Jones: The Original Adventures

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Lego Indiana Jones: The Original Adventures
Developer(s)
Publisher(s)
Director(s)Jon Burton
Producer(s)Steve Wakeman
Programmer(s)Glyn Scragg
Artist(s)James Cunliffe
Composer(s)David Whittaker
SeriesLego Indiana Jones
Platform(s)
Release
  • NA: 3 June 2008
  • AU: 4 June 2008
  • EU: 6 June 2008
Mac OS X
  • WW: 28 November 2008
Genre(s)Action-adventure
Mode(s)Single-player, multiplayer

Lego Indiana Jones: The Original Adventures is a 2008 Lego-themed action-adventure game developed by Traveller's Tales and published by LucasArts. Based on the Indiana Jones media franchise and the eponymous Lego Indiana Jones toy line. It follows the events of the first three Indiana Jones films: Raiders of the Lost Ark, The Temple of Doom, and The Last Crusade. It was released for Microsoft Windows, Nintendo DS, PlayStation 2, PlayStation 3, PlayStation Portable, Wii, Xbox 360, and Mac OS X.

It features the same cooperative play mode as seen in the Lego Star Wars video games, although it is restricted to local console play. The game was released on 3 June 2008 in the United States and Canada and 6 June in Europe. As a promotion, Lego Star Wars: The Complete Saga features Indiana Jones as an unlockable playable character. The OS X version of the game was released on 28 November by Feral Interactive.

The game received generally positive reviews from critics. A sequel, Lego Indiana Jones 2: The Adventure Continues, was released in 2009.

Gameplay

[edit]

Lego Indiana Jones: The Original Adventures is an action-adventure game played from the third-person perspective in which the player controls a Lego figurine in areas related to Indiana Jones movie scenes.[1][2] The game is a humorous retelling of the first three Indiana Jones films: Raiders of the Lost Ark, Temple of Doom, and the Last Crusade.[1][3] The game contains three chapters which are divided in 18 levels in total, six per chapter.[4][5] The player can immediately access the chapters inside the game's hub, the Barnett College, which is the teaching location of Indiana Jones in the Last Crusade.[6][7] Inside the hub, the player can also unlock extra content, enable cheats, and view player's awards in different classrooms.[8] Once the player chooses a mission, a cutscene begins that introduces the player to the section of the movie being played.[9][10] Notable scenes from the first three movies were recreated, such as the boulder escape from Raiders of the Lost Ark, and the minecart escape from Temple of Doom.[1][11] Lego Indiana Jones also contains elements of puzzle and platformer genres.[12][13]

The two-player local co-op game features 84 characters in total.[2][14][15] In the absence of a human partner, the game's artificial intelligence controls the second player character.[14] The player is restricted to using preselected characters while completing missions for the first time, after which the player can use any other unlocked character during the freeplay mode.[6][11][15] These characters can then be used to interact with the environment that other characters sometimes cannot do during the story mode to gain new items or find new puzzles and collectibles.[4][12][16] The story mode can be completed in approximately 10 to 14 hours.[6][13] The player has infinite amounts of lives.[17] While playing the game, the player is tasked with collecting Studs, the currency of Lego games, assembling Lego blocks to create certain items to progress through the game, avoiding traps, and partaking in combat with enemies.[4][5][12] Throughout the game, the player can also collect Extras, a bonus that could multiply the player's Studs count, by collecting parcels and mailing them to the Barnett College.[12][16] The player can transport through certain levels with vehicles and animals.[12] The game's mechanics and engine are akin to the Lego Star Wars video games.[14][12]

Lego Indiana Jones features special abilities for characters to solve puzzles and defeat enemies.[12] For example, Indy can use his whip to attack or tie up enemies, manipulate objects, or swing from the ceiling.[1][5] In the Wii version, the whip is controlled with motions.[5] The game also features shovel-carrying characters, wrench-using characters, high-jumping characters, crawlable characters, as well as the Thugees, who can talk to ancient statues, and characters who can decode hieroglyphs, such as Henry Jones Sr.[5][11][12] These abilities can be obtained by any character if they acquire the needed item for the ability.[12] The player can obtain weapons and rewards by digging at marked locations or by killing enemies.[1][12][16] Lego Indiana Jones characters, however, have limited ammo, unlike in the Lego Star Wars series.[1] When being close to snakes, Indy's fear of snakes makes him unproductive, which forces the second player to help him out.[1] The same effect applies to Willie Scott and Henry Jones Sr. characters and their phobias.[6][12]

The game also allows players to customise characters and make their own creations. A new addition to the Lego video game series is the ability to throw objects as weapons, as well as to climb and swing.[14][18]

Nintendo DS

[edit]

The Nintendo DS version of the game has significant changes to accommodate both the memory and size limitations of the DS as well as its unique touchscreen controls.[4] The details of cutscenes had to be cut and compressed due to the limitations.[4][15] Characters' special abilities, such as Indy's whip or Satipo's shovel, and elements such as switches can be controlled by using the stylus.[5][15] In addition, the built-in microphone comes into play, allowing the player to physically blow out torches on some levels, inflate rubber rafts to cross water hazards, and launch the player in air when standing on propellers.[4][15] The DS version also includes several minigames, including action minigames and Tangram, as well as minigames in the game's hub.[19][20]

There are four classes of characters that can use special access panels to enter hidden areas; these all require the player to match a four-block sequence by solving a mini-puzzle on the touch screen. Scholars can access scroll panels and must flip pages in a book to find the correct blocks. Thuggee uses red skull panels and moves a torch to illuminate the blocks on a darkened screen. Military characters can use the green radio panels and scroll through a set of slot-machine wheels to match the pattern. Brotherhood characters enter the red sword panels and solve a block-switching game. In addition, Marion (and Monkey Man) can transform into a monkey on special red pads to climb to otherwise inaccessible areas and throw bottles of alcohol into flaming trash cans to blow up certain obstacles.

The DS version features cameos by Star Wars characters, including Wicket W. Warrick and Luke Skywalker frozen in an ice cave resembling the Wampa's, but unlike the console versions, none of the characters are playable. Also, if the players chase Wicket, they might be able to kill him with one hit. In the final scene of "The Last Crusade", The Grail Knight is first shown as a shadow on the wall, which looks like Darth Vader; when the shadow draws a sword, the blade extends like a Lightsaber. Santa Claus, Strong Man, Castle Knight, and the Clown are the only non-movie characters who are unlockable. There are also no hidden levels or bonus rewards for completing the game at 100%.

Red power bricks remain in the DS version, despite being replaced with red parcels in the console and PSP versions. Also, the characters do not suffer from fear of creatures as they do in the console versions.

Development and release

[edit]

Lego Indiana Jones: The Original Adventures was developed by Traveller's Tales and published by LucasArts.[14][12] The Nintendo DS version was developed by TT Fusion, a subsidiary of Traveller's Tales that also worked on the Lego Star Wars: The Complete Saga in 2007.[4] Jon Burton served as the game's director, Steve Wakeman as its producer, Glyn Scragg as the lead game programmer, James Cunliffe as the head of art, and David Whittaker as its composer.[21]

The Lego Star Wars games series were a financial success for Traveller's Tales and LucasArts. This prompted LucasArts to license the Indiana Jones franchise to Traveller's Tales.[22] LucasArts announced the game under the name Lego Indiana Jones: The Videogame at the San Diego Comic-Con in July 2007, in addition to the first Indiana Jones Lego set for a release of January 2008.[23] In order to promote the game, The Complete Saga introduced Indiana Jones as an unlockable playable character upon its release in November 2007; the character can be unlocked by watching the trailer of Lego Indiana Jones in a room next to the Cantina.[24][25] Amidst the development, Traveller's Tales parent company, TT Games, was acquired by Warner Bros. Home Entertainment, also in November.[26] The acqusition did not harm Traveller's Tales relations with LucasArts and Lego.[22] Lego Indiana Jones was announced to the Games for Windows brand line-up in January 2008.[27] LucasArts further promoted the game at the New York Comic Con in April 2008.[28]

The game was largely built on the foundation of Lego Star Wars games mechanics, though the developers changed the style of puzzles and characters, and put more priority in adventuring in order to adjust the mechanics to the style of Indiana Jones film franchise.[7][29] After the release of Indiana Jones Lego sets, Traveller's Tales announced that they would remove any mentions of Nazism from the game, considering that Lego already replaced Nazi characters with similar "genocidal, occultist, trenchcoat-wearing master-race" characters. Burton said that "[the studio] doesn't want to change the game so much that we lose the audience".[1] Shawn Storc of LucasArts said that their main obstacle during the development was to line up the gameplay and its characters with the films.[18] It was initially reported in February 2008 that in console editions, up to four players would be able to play in the co-op mode; this later turned out to be a miscommunication.[5][30] LucasArts instead announced that up to four characters would be visible on the screen, but that only two can be controlled by the players.[30] On the DS version, up to eight characters may be in the party, but only two may be visible on the screen. Neither the Xbox 360 version nor the PlayStation 3 version support online play through Xbox Live or the PlayStation Network.

Lego Indiana Jones was released on 3 June 2008 in the United States and Canada for the Microsoft Windows, PlayStation 2, PlayStation 3, PlayStation Portable, Xbox 360, Nintendo DS, and Wii platforms.[3] A day later, the game was released in Australia, while on 6 June the game was released in Europe.[31][32] The Xbox 360 version is backwards compatible with Xbox One and the Xbox Series X and Series S.[33] Shortly prior to the release of the game, the fourth instalment of the Indiana Jones film series, Indiana Jones and the Kingdom of the Crystal Skull, was released to the public.[34] The Mac OS X version of the game, developed by Robosoft Technologies and published by Feral Interactive, was released on 28 November.[35][36] After its release, the game was made available on Steam on 8 July 2009, on Microsoft's Games on Demand digital distribution service on 27 November 2009, while from 16 to 30 November 2020 it was made free for Xbox One, Xbox Series X and Series S users with Xbox Live Gold.[37][38][39]

The music from the films was used in this game, but also some music was extracted from The Young Indiana Jones Chronicles e.g. "Attack of the Hawkmen" or "Daredevils of the Desert" or "Masks of Evil", etc. They were played in various scenes such as when Indy and Satipo approached the temple in "The Lost Temple", or when Indy, Willie and Short Round were preparing the mine cart in "Escape the Mines" or when Indy finds the true Grail in "Temple of the Grail". The original trilogy soundtrack would be used in Lego Indiana Jones 2: The Adventure Continues.

Reception

[edit]

Lego Indiana Jones: The Original Aventures received "generally favourable" reviews according to review aggregator Metacritic.[48] Martin Docherty of GamesRadar+ listed the game as one of the best Indiana Jones video games in 2021, saying that "[the] game does not do a huge amount of original storytelling or dangle any intertwining narrative paths...but it is undeniably the most fun".[2] In a review for MeriStation [es], Roberto Garcia praised the crossover of Lego and Indiana Jones franchises, also noting that the game took advantage of the success of the Kingdom of the Crystal Skull.[15]

Reviewers praised the gameplay of Lego Indiana Jones and its retelling of the films. Writing for IGN, Chris Roper commended the addition of characters' phobias, replayability features, and the game's pacing due to the addition of new segments that are not featured in the original films. He noted that due to the addition of new segments, there are "bigger separations" between the game and the films than the Lego Star Wars games.[12] Ben Talbot of Official Xbox Magazine wrote that the developer "completely nailed the art of movie adaptation".[53] Andrew Reiner of Game Informer described the platformer elements as irritating, but the overall gameplay as entertaining with "moderately high" replayability.[17] Conversely, Brad Shoemaker of Giant Bomb saw the gameplay as "clumsy and unrefined".[9] In a review for GamePro, Cameron Lewis described the minecrat escape as one of the most unforgettable parts of the game.[6] Tim Stevens of X-Play said that the gameplay could have been improved with the addition of in-game help for certain puzzles.[11] Docherty positively viewed the addition of the co-op mode, while Roper praised its mechanics.[2][12] Stevens disliked the absence of an online co-op mode.[6] Shawn Sparks of GameRevolution saw the AI of the second player and enemies as chaotic, though Talbot said the AI does its tasks well.[14][53]

Roper criticised the game's camera mechanics but praised the improvement of vehicles in comparison with Lego Star Wars games.[12] Reiner saw the camera mechanics as troublesome when platforming vertically and the vehicle missions as badly built, while Andy Eddy of TeamXbox criticised the camera in the regard of the player falling off the game's territory, describing the experience as "claustrophobic".[16][17] Stevens disliked the combat system for not featuring more complex mechanics of Lego Star Wars games, while Sparks and Reiner commended Indy's abilities.[14][11][17]

The game's graphics have been commended by reviewers. Docherty described the game's graphics as a "blend of pseudo-realistic backgrounds and Lego pieces", while Stevens saw them as "clean and goofy".[2][11] Stevens and Talbot also noted that the characters animations show a lot of charm.[11][53] Sparks praised the game's overall graphics and cutscenes, but saw the additional cosmetic characters as uninteresting; the addition of Star Wars characters was, however, commended by him.[14] Reiner praised the game's graphics but unfavourably described the game as "Lego Star Wars with an Indiana Jones skin slapped on top of it".[17] In a MeriStation review, the game's attention to details, the looks of environments, motion blur, and dynamic lighting were commended, noting that the looks of original locations in the films retained their identity in the game.[7]

Reviewers praised the game's overall soundtrack, but criticised the sound effects. Stevens disliked the game's music due to its poor replayability and its sound effects, which he saw as bland in comparison with the films.[11] Sparks, however, saw the soundtrack positively, saying that it "fits the game".[14] Reiner also disliked the sound effects, but praised the snippets of film soundtracks composed by John Williams for "rightfully [burying]" sound effects and characters.[17] Eddy saw the sound effects as "basic" and the music on the level of film soundtracks; he noted that the music is dynamic, that it changes based on the "intensity of a scene".[16]

Console versions

[edit]

Reviewers reported that the abilities of the Wii Remote were not used in the fullest extent in the game, with gesture controls being discarded from use entirely.[13][54] The player instead has to use the joystick to control the character. Javier Andres Alcala of MeriStation praised the Wii edition's graphics and characters.[13]

Regarding the DS version, Garcia said that actions performed with the stylus in the end become uninteresting and that same actions can be performed more easily with buttons instead. He praised the game's attention to details.[15] Craig Harris of IGN said that despite the loss of graphical quality in cutscenes in the DS version, they provided the appropriate amount of humour that was not present in the DS version of The Complete Saga.[4] Martin Robinson of IGN said that the DS version has "one of the best microphone uses outside of Phantom Hourglass".[19]

In comparison with Xbox 360 and PlayStation 3 versions of Lego Star Wars games, Francisco Alberto Serrano Acosta of MeriStation said that the game is much more spirited and comprehensive.[22]

Sales

[edit]

Shortly after its release, Lego Indiana Jones became the best-selling game in the United Kingdom according to Chart-Track during the second week of June 2008, surpassing Grand Theft Auto IV.[55] It later returned to the top 10 best-selling games in the United Kingdom in the fourth week of the same month.[56] The game's Xbox 360 version received a "Platinum" sales award from the Entertainment and Leisure Software Publishers Association,[57] indicating sales of at least 300,000 copies in the United Kingdom.[58]

Accolades

[edit]
Award Category Result Ref.
IGN Nintendo DS Awards Best Action Game Nominated [59]
Best Local Multiplayer Game Nominated [60]
IGN Wii Awards Best Action Game Nominated [61]
Best Local Multiplayer Game Nominated [62]
2008 Spike Video Game Awards Best Game Based on a Movie or TV Show Won [63]

Sequel

[edit]

A sequel titled Lego Indiana Jones 2: The Adventure Continues was released. It includes game levels for Indiana Jones and the Kingdom of the Crystal Skull (2008) as well as redesigned levels for the other three movies among other new features. The sequel also had a separate handheld version.

References

[edit]
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